Business of Apps https://www.businessofapps.com/feed/ Connecting the app industry Thu, 24 Apr 2025 13:48:57 +0000 en-US hourly 1 https://www.businessofapps.com/wp-content/uploads/2024/02/boa-favicon-96x96-1.png Business of Apps https://www.businessofapps.com/feed/ 32 32 Quantum Metric reveals what’s really behind mobile abandonment https://www.businessofapps.com/news/quantum-metric-reveals-whats-really-behind-mobile-abandonment/ Thu, 24 Apr 2025 06:22:28 +0000 https://www.businessofapps.com/?p=100753 Quantum Metric has released its latest industry report, The Mobile Benchmarks Report, offering a data-driven look into the current state of mobile customer experience. The report sheds light on a critical insight: when it comes to mobile, even the smallest delay can drive users away. In a digital environment where expectations are higher than ever, the report highlights the growing need for brands to establish clear benchmarks for mobile performance. With most organizations lacking a standard for what “good” actually looks like, the risk of losing customers due to friction or slow load times remains dangerously high. Drawing from real customer session data, the report identifies the most common (and costly) mobile pain points and provides actionable insights for improvement. Key findings from the report

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Quantum Metric has released its latest industry report, The Mobile Benchmarks Report, offering a data-driven look into the current state of mobile customer experience. The report sheds light on a critical insight: when it comes to mobile, even the smallest delay can drive users away.

In a digital environment where expectations are higher than ever, the report highlights the growing need for brands to establish clear benchmarks for mobile performance. With most organizations lacking a standard for what “good” actually looks like, the risk of losing customers due to friction or slow load times remains dangerously high.

Drawing from real customer session data, the report identifies the most common (and costly) mobile pain points and provides actionable insights for improvement.

Key findings from the report include:

  • The “frustration threshold”: the specific load time after which users are most likely to abandon an app/mobile site
  • The top three conversion blockers in mobile checkout flows and how leading mobile-first brands are solving them
  • Industry benchmarks for mobile speed, engagement, and abandonment
  • Proven strategies from high-performing brands to boost mobile conversions
  • Real-world case studies showing how optimizing mobile UX directly impacts revenue

With mobile traffic continuing to dominate the digital landscape, Quantum Metric’s new report aims to help businesses stop guessing and start optimizing with confidence.

The full report is now available for download here.

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HilltopAds introduces a new shortened DirectLink https://www.businessofapps.com/news/hilltopads-introduces-a-new-shortened-directlink/ Wed, 23 Apr 2025 13:00:52 +0000 https://www.businessofapps.com/?p=100839 At HilltopAds, one of the top advertising networks since 2013, bloggers and influencers can monetize traffic from any social media or mobile app with a new Shortened DirectLink. This tool offers a streamlined, platform-friendly way for publishers, influencers, and marketers to monetize clicks from networks like Facebook, Instagram, Twitter, Telegram, TikTok, and others. What is Shortened DirectLink? The Shortened DirectLink is a compact version of the standard DirectLink, designed specifically to meet the limitations and requirements of social platforms. It allows users to share clean, concise links that look natural in posts, bios, and comments — all while generating revenue through HilltopAds’ global ad demand. Key advantages Optimized for social media: The shortened format is less likely to be flagged or blocked, making it ideal

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At HilltopAds, one of the top advertising networks since 2013, bloggers and influencers can monetize traffic from any social media or mobile app with a new Shortened DirectLink. This tool offers a streamlined, platform-friendly way for publishers, influencers, and marketers to monetize clicks from networks like Facebook, Instagram, Twitter, Telegram, TikTok, and others.

What is Shortened DirectLink?

The Shortened DirectLink is a compact version of the standard DirectLink, designed specifically to meet the limitations and requirements of social platforms. It allows users to share clean, concise links that look natural in posts, bios, and comments — all while generating revenue through HilltopAds’ global ad demand.

Key advantages

  • Optimized for social media: The shortened format is less likely to be flagged or blocked, making it ideal for platforms with strict content policies.
  • Higher engagement rates: Cleaner links typically result in more clicks, which translates to higher revenue potential.
  • No technical barriers: Users can create a Shortened DirectLink directly from the HilltopAds dashboard, no coding or external tools needed.
  • Full monetization capabilities: Despite its size, the link maintains access to HilltopAds’ premium ad feed, high CPM rates, and worldwide traffic coverage.

Who benefits?

This feature is especially valuable for:

  • Content creators and influencers
  • Social media page or group owners
  • Affiliate marketers and community managers
  • Anyone monetizing mobile apps or social media traffic

Availability

The Shortened DirectLink is now live and available to all HilltopAds users. By simplifying the process of sharing monetizable links across social platforms, HilltopAds continues to provide powerful solutions for modern traffic sources.

For users looking to convert social engagement into real revenue, the Shortened DirectLink offers a fast, reliable, and effective option.

To learn more about the shortened DirectLink, go to the HilltopAds blog.

Register with HilltopAds and start social media traffic monetization with the Shortened DirectLink.

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Last chance to join us at APS London https://www.businessofapps.com/news/last-chance-to-join-us-at-aps-london/ Wed, 16 Apr 2025 12:01:24 +0000 https://www.businessofapps.com/?p=100785 The countdown is on for App Promotion Summit London, taking place at The Brewery on April 24th, 2025. This is your last chance to register — if you haven’t done so already — and attend the biggest app industry event of the year. We’re also excited to announce that the official APS London Networking App is now live. Whether you’re attending to learn, connect, or grow your app business (or all three!), this powerful platform is your go-to companion for getting the most out of the event. ✨ What you can do on the app: Network smarter: Browse the full attendee list and use smart filters — or let AI matchmaking do the work — to find and connect with the right people. Plan your

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The countdown is on for App Promotion Summit London, taking place at The Brewery on April 24th, 2025. This is your last chance to register — if you haven’t done so already — and attend the biggest app industry event of the year.

We’re also excited to announce that the official APS London Networking App is now live. Whether you’re attending to learn, connect, or grow your app business (or all three!), this powerful platform is your go-to companion for getting the most out of the event.

✨ What you can do on the app:

  • Network smarter: Browse the full attendee list and use smart filters — or let AI matchmaking do the work — to find and connect with the right people.
  • Plan your path: With over 40+ talks, panels, workshops, and interactive sessions across seven stages, you can customize your agenda and maximize every moment.
  • Schedule 1:1 meetings: Want to meet someone in person? Just pick the time, date, and location — your meeting will be added to your schedule automatically.
  • Discover leading apps and agencies: Check out the profiles of top companies exhibiting at APS and bookmark your must-visits.

📲 Last year’s app powered 4,000+ messages, led to hundreds of meetings, and created 1,000+ new connections. This year? We’re going even bigger.

Don’t miss your chance to build meaningful connections, gain insights from industry leaders, and take your app growth to the next level.

👉 Download the APS London app now and get started.

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Liftoff takes off with new series celebrating game-changing women in mobile https://www.businessofapps.com/news/liftoff-takes-off-with-new-series-celebrating-game-changing-women-in-mobile/ Mon, 14 Apr 2025 09:05:29 +0000 https://www.businessofapps.com/?p=100651 The mobile industry thrives on innovation, and behind that innovation are the talented people driving it forward. Yet, despite growing diversity, women in mobile — whether in ad tech, app marketing, or gaming — are still underrepresented in industry conversations and within senior roles. According to Skillsoft’s Women in Tech Report, women only comprise about 25% of the tech workforce. There’s also a significant disparity in senior roles, with research by PwC finding just 5% of leadership positions in the technology sector are held by women. Mobile advertising company Liftoff is launching a new monthly series, debuting here on Business of Apps, to help elevate and amplify the voices of inspiring women shaping the world of mobile apps and technology. Each month, the series will

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The mobile industry thrives on innovation, and behind that innovation are the talented people driving it forward. Yet, despite growing diversity, women in mobile — whether in ad tech, app marketing, or gaming — are still underrepresented in industry conversations and within senior roles. According to Skillsoft’s Women in Tech Report, women only comprise about 25% of the tech workforce. There’s also a significant disparity in senior roles, with research by PwC finding just 5% of leadership positions in the technology sector are held by women.

Mobile advertising company Liftoff is launching a new monthly series, debuting here on Business of Apps, to help elevate and amplify the voices of inspiring women shaping the world of mobile apps and technology. Each month, the series will spotlight a rising star or leader from the mobile industry, who’ll discuss their biggest achievements, offer insights into the state of the industry, and guide others looking to take their career to the next level.

The series will highlight female experts from various facets of the mobile app ecosystem — including user acquisition, programmatic advertising, monetization, and more — from a diverse range of app categories, comprising everything from lifestyle and entertainment to education and news. The first article of the series is live now and focuses on Casie Jordan, Senior Vice President of Revenue Platforms at Liftoff.

In her article, Jordan discusses her past ten-plus years in mobile marketing, touching on her time at Twitter’s MoPub, where she launched and scaled MoPub’s Advanced Bidding, the industry’s first mobile app ads unified auction. She also discusses how app developers can balance monetization with their user experience and her thoughts on where AI and machine learning (ML) are taking mobile ad tech.

“At Liftoff, we strive to recognize excellence from all walks of life — be it newcomers who are just starting their career journeys or strong leaders with decades of experience,” says Taissia Belozerova, Head of Marketing at Liftoff. “This series is our way of celebrating the incredible women making a difference in mobile, providing them with a platform to raise their voices and ultimately inspire the next generation of leaders.”

Liftoff has spent more than half a decade highlighting the accomplishments of women in mobile, and this series marks the company’s latest initiative. Past efforts have included an extensive interview series with PocketGamer showcasing women’s impact on the mobile gaming industry, as well as numerous webinars and podcasts featuring discussions with female leaders on topics like career growth, industry challenges, and strategies for success.

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Navigate the CTV shift with smarter strategy, sharper targeting and standout creatives https://www.businessofapps.com/news/navigate-the-ctv-shift-with-smarter-strategy-sharper-targeting-and-standout-creatives/ Thu, 10 Apr 2025 08:58:31 +0000 https://www.businessofapps.com/?p=100636 The advertising landscape is shifting fast, and Connected TV (CTV) is leading the charge. As audiences move away from traditional linear TV, marketers need to keep up with new channels, smarter targeting, and fresh creative approaches. Smadex has released the CTV Guide — an actionable resource designed to help brands and advertisers tap into the full potential of CTV. Whether you’re building brand awareness or focused on performance marketing, this guide gives you the tools to succeed. Here’s what’s inside: CTV, demystified: Confused by all the acronyms? Learn what sets CTV apart from OTT and traditional TV, and why this channel offers unique opportunities for both reach and performance. Winning strategies: Discover full-funnel CTV strategies to drive everything from upper-funnel awareness to lower-funnel conversions. The guide

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The advertising landscape is shifting fast, and Connected TV (CTV) is leading the charge. As audiences move away from traditional linear TV, marketers need to keep up with new channels, smarter targeting, and fresh creative approaches.

Smadex has released the CTV Guide — an actionable resource designed to help brands and advertisers tap into the full potential of CTV. Whether you’re building brand awareness or focused on performance marketing, this guide gives you the tools to succeed.

Here’s what’s inside:

  • CTV, demystified: Confused by all the acronyms? Learn what sets CTV apart from OTT and traditional TV, and why this channel offers unique opportunities for both reach and performance.
  • Winning strategies: Discover full-funnel CTV strategies to drive everything from upper-funnel awareness to lower-funnel conversions. The guide breaks it down by goal and audience type.
  • Measuring what matters: Performance in CTV isn’t guesswork. Smadex walks you through the most important KPIs, including impression delivery, completion rates, and view-through attribution.
  • Advanced targeting: From behavioral and demographic data to contextual, deterministic, and probabilistic targeting, the guide explores how to reach the right viewer, at the right time.
  • Creative that connects: Get pro tips on crafting binge-worthy ad creatives designed to capture attention on the biggest screen in the house.

And that’s just the start. Stay competitive in the fast-moving world of digital advertising. Download the CTV Guide from Smadex and start building smarter campaigns for the connected era.

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AVOW’s new OEM playbook opens new growth paths for fintech marketers https://www.businessofapps.com/news/avows-new-oem-playbook-opens-new-growth-paths-for-fintech-marketers/ Wed, 09 Apr 2025 08:56:51 +0000 https://www.businessofapps.com/?p=100619 AVOW, the award-winning global app growth company specializing in mobile OEM advertising, has released a new industry playbook designed to help fintech app marketers fast-track their user acquisition strategies. Titled The Mobile OEM Advertising Playbook for Fintech Apps, the playbook delivers concise, insight-driven strategies for acquiring high-quality users through mobile OEM channels and alternative app stores across key global markets. With traditional ad platforms becoming more restrictive and saturated, fintech marketers are under pressure to find alternative, scalable channels that deliver real users, measurable results, and fraud-free performance. Built for today’s fast-moving finance app ecosystem, the playbook is tailored to marketers in verticals like crypto, neobanking, trading, BNPL, payments, and digital banking, offering practical solutions for overcoming challenges such as rising acquisition costs, increasing platform

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AVOW, the award-winning global app growth company specializing in mobile OEM advertising, has released a new industry playbook designed to help fintech app marketers fast-track their user acquisition strategies.

Titled The Mobile OEM Advertising Playbook for Fintech Apps, the playbook delivers concise, insight-driven strategies for acquiring high-quality users through mobile OEM channels and alternative app stores across key global markets. With traditional ad platforms becoming more restrictive and saturated, fintech marketers are under pressure to find alternative, scalable channels that deliver real users, measurable results, and fraud-free performance.

Built for today’s fast-moving finance app ecosystem, the playbook is tailored to marketers in verticals like crypto, neobanking, trading, BNPL, payments, and digital banking, offering practical solutions for overcoming challenges such as rising acquisition costs, increasing platform restrictions, fraud concerns, and user trust barriers.

Unlike previous AVOW resources that offered broad overviews and tactical advice, this new playbook takes a sharper, execution-focused approach. It’s built to be fast to read, easy to apply, and highly relevant to performance-driven growth teams navigating complex ad environments.

What’s inside The Mobile OEM Advertising Playbook for Fintech Apps:

  • Actionable growth strategies for reaching high-intent users through OEM-owned inventory
  • Regional market insights from Southeast Asia, North America, Europe, and more
  • Fraud mitigation advice from MMPs like AppsFlyer and Singular
  • Mobile OEM partner contributions from Xiaomi, OPPO, and Transsion
  • Real-world fintech case studies powered by AVOW’s mobile OEM network

The insights were shaped with input from AVOW’s OEM partners and leading attribution platforms, bringing multiple perspectives to today’s acquisition challenges.

The playbook positions OEM advertising not as a niche tactic, but as a core strategy for sustainable growth — giving marketers access to 1.5 billion daily active users across 86% of the global Android market. Through placements such as preloads, branded app stores, and push notifications, OEMs allow fintech brands to connect directly with high-intent users on-device — bypassing the oversaturation of traditional app stores.

AVOW’s approach also prioritizes transparency and performance. Through integrations with leading mobile measurement partners like AppsFlyer, Singular, Adjust, Kochava, and Branch, fintech advertisers can ensure accurate tracking, campaign optimization, and protection from fraud.

The goal is to equip fintech teams with a resource that prioritizes speed, scale, and strategic clarity.

“This isn’t just another whitepaper — it’s a hands-on guide for fintech growth leaders looking to future-proof their acquisition strategies,” said Robert Wildner, CEO and Co-Founder of AVOW. “We created this playbook to give app marketers the blueprint they need to tap into overlooked channels, scale efficiently, and outpace competitors.”

The Mobile OEM Advertising Playbook for Fintech Apps adds to AVOW’s growing collection of vertical-specific resources — following successful guides for gaming, ad formats, and organic uplift. With this latest release, AVOW reinforces its commitment to helping marketers in highly competitive verticals unlock smarter, safer, and more scalable growth strategies.

It’s a must-read for marketers aiming to gain a competitive edge and future-proof their app growth in an increasingly regulated and fragmented mobile advertising landscape.

Download the playbook here.

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Learn how to grow and scale apps at APS London https://www.businessofapps.com/news/learn-how-to-grow-and-scale-apps-at-aps-london/ Thu, 03 Apr 2025 10:29:44 +0000 https://www.businessofapps.com/?p=100553 App Promotion Summit London returns to The Brewery on April 24, bringing together some of the brightest minds in app growth, product, and marketing. It’s one of the leading events in the space—and for good reason. This is where strategies are shared, frameworks are unpacked, and real stories of scaling apps are told, unfiltered. Across seven dedicated content stages, attendees will hear from 60+ speakers delivering 35+ sessions, workshops, and roundtables. The agenda covers the full spectrum of modern app growth — from embedding AI in app marketing and privacy-enabled user acquisition 2.0 to world-class retention, product-driven growth, revenue growth, and channel diversification. Seven stages, one goal: Smarter app growth The event is structured to help you go deep where it counts, with content stages including:

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App Promotion Summit London returns to The Brewery on April 24, bringing together some of the brightest minds in app growth, product, and marketing. It’s one of the leading events in the space—and for good reason. This is where strategies are shared, frameworks are unpacked, and real stories of scaling apps are told, unfiltered.

Across seven dedicated content stages, attendees will hear from 60+ speakers delivering 35+ sessions, workshops, and roundtables. The agenda covers the full spectrum of modern app growth — from embedding AI in app marketing and privacy-enabled user acquisition 2.0 to world-class retention, product-driven growth, revenue growth, and channel diversification.

Seven stages, one goal: Smarter app growth

The event is structured to help you go deep where it counts, with content stages including:

⭐ Main Conference

📈 Growth Zone

🤝 User Acquisition Zone

💎 App Product & Engagement Zone

💡 Roundtable Zone

💬 App Talks

🤩 The Verticals Zone

Whether you’re focused on optimizing your funnel or expanding into new markets, there’s a session (or several) built for you.

Agenda highlights

  • Dmitry Gurski (Flo) will share how the team scaled from the outskirts of Minsk to 250M ARR and 75M MAU.
  • Barbara Schädel (The Very Group) explores how a simple advent calendar idea became a powerful re-engagement tool.
  • Ritwik Arya (Trainline) presents an ASA automation framework designed to scale global growth with smarter, faster decision-making.
  • Angèle Lenglemetz (Cleo) brings insights from 73 million conversations to show how AI nudges and gamification can drive user habits and retention.
  • Anton Volovyk (Reface) shares lessons learned from 250 million downloads and what it takes to grow AI-powered apps.
  • Asya Kuznetsova (Wise) dives into referral programs and sustainable growth loops through product-led thinking.
  • Steve Toy (Memrise) discusses how LLMs can address real user needs and where the real opportunities lie.
  • Jess Parkijavan (The Premier League) leads a roundtable on what it takes to successfully launch and grow app products.
  • Mykhailo Kudla (Bolt) reveals how performance-driven influencer partnerships helped them cross 1M installs in 15+ countries.
  • Evelina Gruzdzevičiūtė (NordVPN) breaks down how cross-functional collaboration can unlock better A/B testing outcomes.

Come for the strategies, stay for the conversations

The best part? It’s not just about sitting through presentations—it’s a chance to ask real questions, learn from peers, and connect with others working on similar challenges in app growth and product.

App Promotion Summit London takes place 24th April 2025 at The Brewery, London. Registration is open now — save your spot here.

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Mapping the future of app store marketing in 2025 https://www.businessofapps.com/news/mapping-the-future-of-app-store-marketing-in-2025/ Thu, 03 Apr 2025 08:18:06 +0000 https://www.businessofapps.com/?p=100416 In today’s mobile economy, building a great app is only the beginning. The real challenge lies in getting that app discovered and downloaded in an environment where visibility is algorithmic, distribution is fragmented, and user acquisition is both more data-driven and more unpredictable than ever. To help navigate that complexity, we have released the App Store Marketing 2025 Market Map, a comprehensive visual guide to the tools, platforms, and services powering app store growth today. The map highlights seven core categories shaping app marketing strategies across iOS, Android, and alternative distribution channels: App Store Marketing Platforms: All-in-one solutions for managing metadata, keyword rankings, A/B testing, and creative localization at scale. App Store Analytics: Tools offering deep visibility into performance, category trends, and competitive benchmarks. Apple

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As competition intensifies on the app stores, a new market map charts the platforms and partners shaping visibility, conversion, and growth.

In today’s mobile economy, building a great app is only the beginning. The real challenge lies in getting that app discovered and downloaded in an environment where visibility is algorithmic, distribution is fragmented, and user acquisition is both more data-driven and more unpredictable than ever.

To help navigate that complexity, we have released the App Store Marketing 2025 Market Map, a comprehensive visual guide to the tools, platforms, and services powering app store growth today.

The map highlights seven core categories shaping app marketing strategies across iOS, Android, and alternative distribution channels:

  • App Store Marketing Platforms: All-in-one solutions for managing metadata, keyword rankings, A/B testing, and creative localization at scale.
  • App Store Analytics: Tools offering deep visibility into performance, category trends, and competitive benchmarks.
  • Apple Search Ads Partners: Platforms that optimize ASA campaigns for precision targeting and efficient spend.
  • ASO Tools: Tactical software for keyword discovery, localization insights, and ongoing metadata optimization.
  • Web-to-App Solutions: Technologies bridging the gap between web engagement and app installs, complete with attribution tracking.
  • Alternative App Stores: Channels expanding reach beyond Google Play and Apple’s App Store, especially in emerging markets.
  • Agencies: Strategic partners with experience navigating ASO, creative iteration, and global campaign execution.

Available in both PNG and PDF formats, the map is designed for mobile marketers and growth teams who need a fast, clear, and up-to-date overview of the landscape — ideal for strategy sessions, planning decks, or identifying new partners in a shifting ecosystem.

Download the App Store Marketing 2025 Market Map here and get a clearer view of the infrastructure behind mobile growth.

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ROIBest partners with DSP platforms to streamline app advertising https://www.businessofapps.com/news/roibest-partners-with-dsp-platforms-to-streamline-app-advertising/ Wed, 02 Apr 2025 07:10:51 +0000 https://www.businessofapps.com/?p=100508 ROIBest, the pioneer in progressive web app (PWA) solutions, is revolutionizing mobile advertising through its PWA technology. In an increasingly competitive ad environment, advertisers are under pressure to deliver better results with tighter budgets. By partnering with global demand-side platforms (DSPs), such as Kwai, ROIBest transforms how ads are built, delivered, and optimized. Advertisers’ key challenges As advertisers face the dual challenge of rising costs and underperforming campaigns—often due to slow landing pages, fragmented data, and inefficient workflows—ROIBest comes together with DSPs to address these challenges: Poor landing page performance: Slow load times and limited interactivity lead to high bounce rates, forcing advertisers to pay more for traffic that doesn’t convert. Fragmented data: Disconnected systems between DSPs and advertisers delay or skew conversion tracking, making

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ROIBest, the pioneer in progressive web app (PWA) solutions, is revolutionizing mobile advertising through its PWA technology. In an increasingly competitive ad environment, advertisers are under pressure to deliver better results with tighter budgets. By partnering with global demand-side platforms (DSPs), such as Kwai, ROIBest transforms how ads are built, delivered, and optimized.

Advertisers’ key challenges

As advertisers face the dual challenge of rising costs and underperforming campaigns—often due to slow landing pages, fragmented data, and inefficient workflows—ROIBest comes together with DSPs to address these challenges:

  • Poor landing page performance: Slow load times and limited interactivity lead to high bounce rates, forcing advertisers to pay more for traffic that doesn’t convert.
  • Fragmented data: Disconnected systems between DSPs and advertisers delay or skew conversion tracking, making it difficult to capture real-time user behavior and optimize ad strategies accordingly.
  • Cumbersome ad creation: The traditional ad creation process is time-consuming, often causing advertisers to miss key traffic windows during game releases or trending campaigns.

“Advertisers need agility to keep pace with dynamic markets,” says ROIBest Marketing Manager, Rey Lyu. “Our PWA solution doesn’t just streamline workflows—it rebuilds the infrastructure for smarter, faster, and more sustainable ad placement.”

ROIBest enables hyper targeting and maximized ROI

ROIBest is the leader and pioneer in leveraging PWA technology to scale app growth. Its PWA solution delivers:

  • Independence form app stores: Enable developers to bypass approval delays and app store fees to distribute apps.
  • Universal compatibility: Reach 1/8 of Android devices globally, ensuring fast-loading ad pages and seamless user experience.
  • Comprehensive ad account protection: ROIBest reduces unnecessary ad suspensions by redirecting 80% of user complaints to a self-managed channel, prevents 70% of false bans through page code obfuscation, and ensures faster reviews by inserting random characters to texts with AI.

ROIBest is transforming digital advertising with its Android PWA solution. By integrating systems with DSP platforms, ROIBest further enables advertisers to hyper-target demographics while minimizing wasted ad spend.

Smarter algorithms and better performance through data integration

ROIBest’s innovative PWA solution connects data across the entire user journey—covering ad impressions, conversions, and retention. By synchronizing this data with DSP systems, ads can be optimized in real time to drive unprecedented precision, stronger performance, and higher ROI.

Official channel for adding PWA assets to create ads fast

With Android PWAs delivered by ROIBest, advertisers can set up high-performance landing pages in just three steps through a DSP platform (Select your PWA partner > Enter the promotion URL > Complete creation)—boosting efficiency by over 60%. This is especially valuable for fast-paced industries like gaming and social apps.

ROIBest: A go-to PWA partner for global advertisers and developers

ROIBest’s PWA solution has benefited numerous global leading companies in social, gaming, utility, and short drama sectors, helping them drive higher conversions and lower costs. As major DSP platforms integrate the solution, ROIBest is building a more open and flexible Android ecosystem.

Get on board with ROIBest and stay ahead in the ad landscape.

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World AdTech Day 2025: Twice as many partners as last year https://www.businessofapps.com/news/world-adtech-day-2025-twice-as-many-partners-as-last-year/ Mon, 31 Mar 2025 09:21:33 +0000 https://www.businessofapps.com/?p=100426 In 2024, Adsterra, a global advertising network, took a groundbreaking step by launching World AdTech Day — the first-ever dedicated celebration for professionals in the adtech industry. This initiative was created to recognize the contributions of experts who drive digital advertising forward. On March 27, 2025, the celebration returned for its second edition, once again bringing together industry pioneers, innovators, and professionals from across the globe. Explore all event details, promotions, and partner initiatives on the official website. A new tradition for the adtech community World AdTech Day has quickly established itself as a key event in the advertising technology landscape, providing an opportunity to acknowledge and celebrate the professionals who develop cutting-edge solutions in digital marketing. This global initiative unites a diverse range of

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In 2024, Adsterra, a global advertising network, took a groundbreaking step by launching World AdTech Day — the first-ever dedicated celebration for professionals in the adtech industry. This initiative was created to recognize the contributions of experts who drive digital advertising forward.

On March 27, 2025, the celebration returned for its second edition, once again bringing together industry pioneers, innovators, and professionals from across the globe.

Explore all event details, promotions, and partner initiatives on the official website.

A new tradition for the adtech community

World AdTech Day has quickly established itself as a key event in the advertising technology landscape, providing an opportunity to acknowledge and celebrate the professionals who develop cutting-edge solutions in digital marketing.

This global initiative unites a diverse range of industry players, including:

  • Advertising platforms
  • Affiliate programs
  • Hosting providers
  • Analytics and tracking systems
  • Marketing software developers

Industry leaders supporting #WorldAdTechDay 2025

This year’s celebration is backed by 23 companies committed to honoring adtech professionals. These partners include Adsterra, Binom, BeMob, EvaDav, CrakRevenue, CPV Lab Pro, Keitaro, RedTrack, Voluum, Galaksion, Push.House, ROIads.co, FatAds.co, 3SNET, Bloggersideas, Affmaven, Aff.ninja, Evamobi, Adxad, Mobidea, AffiliateMastermind, and more.

These companies host exclusive webinars, launch special promotions, and engage with the adtech community through social media using the hashtag #WorldAdTechDay.

World AdTech Day ethos

The advertising technology industry has grown into a complex and dynamic ecosystem that requires specialized expertise. World AdTech Day was created to recognize the skilled professionals who power this evolution, from media buyers and big data analysts to PPC managers and affiliate marketers.

By celebrating their dedication, this event shines a spotlight on the people who:

  • Create seamless brand-consumer connections
  • Develop innovative advertising solutions
  • Enhance digital marketing strategies through data-driven insights
  • Advance ethical and responsible advertising practices

How to get involved in the celebration

On March 27, 2025, adtech professionals from around the world are invited to showcase their contributions by posting on social media.

The content can feature:

  • Behind-the-scenes moments from ad campaigns
  • Innovative adtech projects or milestones
  • Team celebrations or work highlights
  • Industry-related memes or fun insights

To join the conversation, participants should use the official hashtags #WorldAdTechDay and/or #AddYourTech. After that, check out the Social Wall on World AdTech Day website to see your post featured there!

This year, there’s even a special merch contest by Adsterra to encourage creativity and celebration. More on that on the event’s official website.

A community-driven initiative

At its core, World AdTech Day is more than just a celebration — it’s a movement that unites the people behind the digital advertising industry. The day brings together thought leaders, developers, and marketers who dedicate their expertise to enhancing advertising technology and creating meaningful user experiences.

Adsterra: The force behind World AdTech Day

World AdTech Day is proudly spearheaded by Adsterra, a leading global ad network that has been shaping the adtech landscape since 2013.

Known for its smart advertising solutions and proprietary ad formats like Social Bar, Adsterra continues to drive industry innovation. The company’s Partner Care Program ensures that every advertiser and publisher receives specialized support, reinforcing its commitment to fostering sustainable and effective partnerships.

You can still join! World AdTech Day is a chance to celebrate achievements, connect with fellow professionals, and recognize the incredible advancements shaping digital advertising. The celebration is in progress, so there’s a chance to make your contribution to it.

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Join Remerge, Adjust, and Google for an exclusive Sandbox event on April 10th https://www.businessofapps.com/news/join-remerge-adjust-and-google-for-an-exclusive-sandbox-event-on-april-10th/ Fri, 28 Mar 2025 11:29:59 +0000 https://www.businessofapps.com/?p=100405 Remerge and Adjust are teaming up with Google for an exclusive event about the impact of the Android Privacy Sandbox. Think Outside the Sandbox will take place in London on April 10 at The Apartment at The Hoxton. Through presentations and in-depth panel discussions, some of the most influential mobile marketing minds will share their insights on what’s ahead for the industry — and how you can prepare for app growth in the privacy-first world. Spots are limited, so secure your seat now and hear more on: The latest on mobile measurement and attribution Privacy-safe retargeting in 2025 and beyond — what works, what doesn’t SDKs, APIs, and the practical steps you should take now This is the year’s top event for getting the inside

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Remerge and Adjust are teaming up with Google for an exclusive event about the impact of the Android Privacy Sandbox.

Think Outside the Sandbox will take place in London on April 10 at The Apartment at The Hoxton. Through presentations and in-depth panel discussions, some of the most influential mobile marketing minds will share their insights on what’s ahead for the industry — and how you can prepare for app growth in the privacy-first world.

Spots are limited, so secure your seat now and hear more on:

  • The latest on mobile measurement and attribution
  • Privacy-safe retargeting in 2025 and beyond — what works, what doesn’t
  • SDKs, APIs, and the practical steps you should take now

This is the year’s top event for getting the inside scoop from the people directly involved in shaping the Privacy Sandbox ecosystem.

Don’t miss out — access the full agenda and registration form.

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Discover the secrets of getting featured on the App Store https://www.businessofapps.com/news/discover-the-secrets-of-getting-featured-on-the-app-store-free-webinar/ Thu, 27 Mar 2025 09:45:57 +0000 https://www.businessofapps.com/?p=100377 Join Yodel Mobile on Thursday 3rd April at 2.30pm GMT for How to get your app featured on the App Store, a free webinar exploring how you can boost your app’s visibility. Whether you’re launching a new app or looking to scale your current app, this webinar will offer actionable insights to help improve your app’s performance and drive downloads. What will you learn? During the session, our app growth experts will break down the proven strategies that drive success, offering expert insights into: How to submit your app for featuring consideration Best practices for ASO, design, and localisation Pro tips to maximise visibility and engagement Who will you hear from? Arazoo Kadir, Agency Growth Director at Yodel Mobile Nat Abell, Senior ASO Manager at

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Join Yodel Mobile on Thursday 3rd April at 2.30pm GMT for How to get your app featured on the App Store, a free webinar exploring how you can boost your app’s visibility.

Whether you’re launching a new app or looking to scale your current app, this webinar will offer actionable insights to help improve your app’s performance and drive downloads.

What will you learn?

During the session, our app growth experts will break down the proven strategies that drive success, offering expert insights into:

  • How to submit your app for featuring consideration
  • Best practices for ASO, design, and localisation
  • Pro tips to maximise visibility and engagement

Who will you hear from?

Got burning questions about getting your app featured? We’ve got answers! In addition to the valuable insights you’ll gain during the webinar, we’ll be hosting a dedicated Q&A session.

This is your chance to directly ask our experts your most pressing questions. To make the most of this opportunity, you can even submit your questions ahead of time during the registration process.

Register now!

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APS London Early Bird tickets end this Friday https://www.businessofapps.com/news/aps-london-early-bird-tickets-end-this-friday/ Wed, 26 Mar 2025 07:49:43 +0000 https://www.businessofapps.com/?p=100364 The clock is ticking for anyone planning to attend App Promotion Summit London 2025. Early bird tickets close this Friday, March 28th, with savings of up to £500 still on the table. The event will bring together over 800+ in-person attendees, with 70+ speakers across 7 content stages covering app growth, user acquisition, retention, ASO, monetization, and more. It’s a one-day deep dive into the strategies driving mobile growth in a competitive market. Alongside the content, attendees can expect high-quality networking with marketers, product leads, and growth teams from across the app ecosystem. Secure your spot today and save up to £500.

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The clock is ticking for anyone planning to attend App Promotion Summit London 2025. Early bird tickets close this Friday, March 28th, with savings of up to £500 still on the table.

The event will bring together over 800+ in-person attendees, with 70+ speakers across 7 content stages covering app growth, user acquisition, retention, ASO, monetization, and more. It’s a one-day deep dive into the strategies driving mobile growth in a competitive market.

Alongside the content, attendees can expect high-quality networking with marketers, product leads, and growth teams from across the app ecosystem.

Secure your spot today and save up to £500.

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How open bidding and hybrid monetization are transforming mobile apps https://www.businessofapps.com/news/how-open-bidding-and-hybrid-monetization-are-transforming-mobile-apps/ Mon, 24 Mar 2025 11:30:48 +0000 https://www.businessofapps.com/?p=100261 The mobile app industry is evolving fast, from AI automation to new monetization models. To stay ahead, you need to follow new trends, explore opportunities, and adapt to market changes. Yango Ads has released the AdTech Trends 2025 Playbook, Mobile Apps Edition — a practical guide to app growth and revenue optimization, helping businesses navigate industry changes. The playbook explores key shifts in adtech, including: Expanding in emerging markets: Countries like Vietnam, Indonesia, Brazil, and Russia offer great opportunities for growth. Mobile adoption is rising, user acquisition costs are lower, and engagement and retention rates are high. Learn more about these markets and key strategies for success. Hybrid monetization: Relying on just one revenue stream is no longer effective. Discover how to combine ads, subscriptions, and

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The mobile app industry is evolving fast, from AI automation to new monetization models. To stay ahead, you need to follow new trends, explore opportunities, and adapt to market changes.

Yango Ads has released the AdTech Trends 2025 Playbook, Mobile Apps Edition — a practical guide to app growth and revenue optimization, helping businesses navigate industry changes.

The playbook explores key shifts in adtech, including:

  • Expanding in emerging markets: Countries like Vietnam, Indonesia, Brazil, and Russia offer great opportunities for growth. Mobile adoption is rising, user acquisition costs are lower, and engagement and retention rates are high. Learn more about these markets and key strategies for success.
  • Hybrid monetization: Relying on just one revenue stream is no longer effective. Discover how to combine ads, subscriptions, and in-app purchases to create a balanced monetization strategy.
  • Open bidding: Traditional programmatic ad methods in mobile apps are becoming less effective. To improve competition and increase fill rates, publishers are switching to open bidding. This real-time auction lets multiple ad networks bid at the same time for an ad impression. The playbook explains how open bidding can boost revenue while keeping a great user experience.

And that’s just the beginning. Keep up with the competition — download the AdTech Trends 2025 Playbook and improve your app monetization strategy.

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5 Reasons to join us at APS London https://www.businessofapps.com/news/5-reasons-to-join-us-at-aps-london/ Fri, 21 Mar 2025 08:44:46 +0000 https://www.businessofapps.com/?p=100258 App Promotion Summit London is set to return to The Brewery on April 24th, 2025. APS has become a cornerstone of the app industry, bringing together forward-thinking app growth leaders from around the world. This year will be no exception with over 800 senior app marketers, product strategists, and growth experts from leading global brands in attendance. The Early Bird ticket sale ends next week. This is your chance to save £500 on your ticket. 📅 Event highlights: 🏆 Top-tier attendees: Network with over 800 senior app marketers and leaders from industry giants, including Strava, Booking.com, Monzo, Taco Bell, King, Babbel, Decathlon, Wise, Jet2, Immediate Media, Blinkist, and more. 🎙️ Expert speakers: Hear directly from CEOs, CMOs, and app unicorn leaders representing major brands such

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App Promotion Summit London is set to return to The Brewery on April 24th, 2025. APS has become a cornerstone of the app industry, bringing together forward-thinking app growth leaders from around the world. This year will be no exception with over 800 senior app marketers, product strategists, and growth experts from leading global brands in attendance.

The Early Bird ticket sale ends next week. This is your chance to save £500 on your ticket.

📅 Event highlights:

🏆 Top-tier attendees: Network with over 800 senior app marketers and leaders from industry giants, including Strava, Booking.com, Monzo, Taco Bell, King, Babbel, Decathlon, Wise, Jet2, Immediate Media, Blinkist, and more.

🎙 Expert speakers: Hear directly from CEOs, CMOs, and app unicorn leaders representing major brands such as Flo, The Premier League, Bolt, Wise, Xero, and The BBC.

💡 Deep-dive workshops: Attend specialized sessions across 7 content stages, including focused workshops, intimate interviews, and industry-specific roundtables.

🤝 Networking opportunities: Leverage the custom APS event app to set up meetings, connect with peers, explore the venue, and engage with exhibitors seamlessly.

📌 Exhibition nearly sold out: The bustling Exhibition and Marketplace area is already 90% booked, featuring the world’s leading user acquisition and app engagement platforms and agencies.

Don’t miss out on the opportunity to be part of an event that will help you learn how to grow and scale apps. Join 800+ in-person attendees and immerse yourself in a day of insightful sessions led by 70+ industry experts across 7 content stages and unrivalled networking opportunities and experiences. Secure your spot now.

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Level up your app game at the Global Growth Meetup Berlin 2025 https://www.businessofapps.com/news/level-up-your-app-game-at-the-global-growth-meetup-berlin-2025/ Thu, 20 Mar 2025 14:16:21 +0000 https://www.businessofapps.com/?p=100233 Looking to scale your app business and forge high-value connections? The Global Growth Meetup Berlin 2025 brings together top app developers, industry leaders, and growth strategists to explore cutting-edge tactics for navigating the evolving global app economy. Set in the heart of Berlin, this exclusive event offers a focused environment to exchange ideas, gain expert insights, and uncover new opportunities for sustainable growth. What to expect: Gain insights from industry experts on the latest UA trends Discover all about the evolution of rewarded advertising Hear from a panel of experts on strategies for app growth in 2025 and beyond Meet like-minded peers and experts for networking, idea exchange, and potential business partnerships Date and location: 📅 When: Wednesday, March 26, 4:30 PM📍 Where: Eve by

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Looking to scale your app business and forge high-value connections? The Global Growth Meetup Berlin 2025 brings together top app developers, industry leaders, and growth strategists to explore cutting-edge tactics for navigating the evolving global app economy.

Set in the heart of Berlin, this exclusive event offers a focused environment to exchange ideas, gain expert insights, and uncover new opportunities for sustainable growth.

What to expect:

  • Gain insights from industry experts on the latest UA trends
  • Discover all about the evolution of rewarded advertising
  • Hear from a panel of experts on strategies for app growth in 2025 and beyond
  • Meet like-minded peers and experts for networking, idea exchange, and potential business partnerships

Date and location:

📅 When: Wednesday, March 26, 4:30 PM
📍 Where: Eve by Night Kitchen, Oranienburger Str. 32, 10117

Space is limited. Don’t miss your chance to take part in this unique opportunity to grow your network and expand your vision.

Reserve your spot here.

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Yodel Mobile strengthens leadership, names Alexandra Stamp as first-ever Head of Marketing https://www.businessofapps.com/news/yodel-mobile-appoints-alexandra-stamp-in-the-newly-created-role-of-head-of-marketing/ Mon, 17 Mar 2025 13:54:51 +0000 https://www.businessofapps.com/?p=100134 Yodel Mobile, the leading app marketing agency, has announced the appointment of Alexandra Stamp as Head of Marketing. Stamp, who joins as the first senior marketing hire, brings a wealth of experience from leading agencies, including MHP Group, Croud, and Medialab. Most recently, as Head of Marketing at MHP Group, she focused on multi-channel campaigns, brand positioning and strategic partnerships to drive measurable business outcomes. Founded in 2007, Yodel Mobile specialises in full-funnel mobile marketing strategies, including app store optimisation (ASO), paid media management, retention, engagement and monetisation strategies. Yodel Mobile has helped scale some of the world’s most successful apps across industries, driving sustainable growth through data-led strategies. Clients include UKTV , B&Q, The RAC, Breast Cancer Care, Yodel Delivery and TUI. Stamp said: “It’s

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Yodel Mobile, the leading app marketing agency, has announced the appointment of Alexandra Stamp as Head of Marketing.

Stamp, who joins as the first senior marketing hire, brings a wealth of experience from leading agencies, including MHP Group, Croud, and Medialab. Most recently, as Head of Marketing at MHP Group, she focused on multi-channel campaigns, brand positioning and strategic partnerships to drive measurable business outcomes.

Founded in 2007, Yodel Mobile specialises in full-funnel mobile marketing strategies, including app store optimisation (ASO), paid media management, retention, engagement and monetisation strategies. Yodel Mobile has helped scale some of the world’s most successful apps across industries, driving sustainable growth through data-led strategies. Clients include UKTV , B&Q, The RAC, Breast Cancer Care, Yodel Delivery and TUI.

Stamp said:

“It’s hugely exciting to be joining Yodel Mobile on the back of a sustained period of impressive growth. It’s been a challenging 18 months for many agencies, but Yodel Mobile has flourished and continues to strengthen its position as a leader in app growth.”

Mick Rigby, CEO of Yodel Mobile, added:

“We are thrilled to welcome Alexandra to the team. Her expertise in data-driven marketing and her track record of delivering outstanding results make her the perfect fit for Yodel Mobile. As we continue to expand, her leadership will be instrumental in driving our next phase of growth.”

The past year has been a landmark period for Yodel Mobile, particularly in the US, where the company has seen significant expansion and client wins, including Dick’s Sporting Goods, Auto Nation Gather and People Ready. Their innovative approach to app growth was recognised globally, earning them awards such as App Marketing Agency of the Year 2024, Most Effective ASO Campaign of the Year 2023, and the Culture 100 Award (greatest places to work) in 2024.

At the core of Yodel Mobile’s success is its proprietary Infinite App Growth Loop, a unique, holistic framework that optimises every stage of the user lifecycle, from acquisition to user advocacy. Powered by data, this ongoing optimisation growth loop ensures continuous improvement with each iteration, driving sustainable, long-term app growth for clients worldwide.

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Want to run better mobile marketing campaigns? https://www.businessofapps.com/news/running-better-mobile-marketing-campaigns-guide/ Wed, 12 Mar 2025 10:41:40 +0000 https://www.businessofapps.com/?p=99898 As we enter 2025, the mobile marketing landscape remains a hot topic of discussion. Bold claims like “hypercasual games are dead” and “user acquisition is obsolete” continue to circulate alongside the intensifying competition between gaming and non-gaming apps for user attention and brand visibility. But what does the data actually say? SocialPeta’s latest in-depth whitepaper, The ultimate guide for running better mobile marketing campaigns, unpacks key marketing trends from 2024, analyzing the shifts that shaped the mobile gaming and non-gaming industries. The report reveals surprising insights, including: ✔️ The casual game genre still leads in advertiser and creative share, but RPGs have emerged as the most competitive genre in marketing. ✔️ iOS creatives are declining in the mobile gaming sector, yet their presence is increasing

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As we enter 2025, the mobile marketing landscape remains a hot topic of discussion. Bold claims like “hypercasual games are dead” and “user acquisition is obsolete” continue to circulate alongside the intensifying competition between gaming and non-gaming apps for user attention and brand visibility. But what does the data actually say?

SocialPeta’s latest in-depth whitepaper, The ultimate guide for running better mobile marketing campaigns, unpacks key marketing trends from 2024, analyzing the shifts that shaped the mobile gaming and non-gaming industries.

The report reveals surprising insights, including:

✔ The casual game genre still leads in advertiser and creative share, but RPGs have emerged as the most competitive genre in marketing.

✔ iOS creatives are declining in the mobile gaming sector, yet their presence is increasing in the non-gaming space.

✔ While the global mobile game market continues its recovery, the non-gaming sector has reached record-breaking heights.

With detailed data analysis and expert insights, this report is your go-to resource for optimizing 2025 marketing strategies and identifying new growth opportunities.

📥 Download the full report here and stay ahead of the game.

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Achieving growth and managing acquisition costs in 2025 and beyond https://www.businessofapps.com/news/achieving-growth-and-managing-acquisition-costs-in-2025-and-beyond/ Mon, 10 Mar 2025 09:39:40 +0000 https://www.businessofapps.com/?p=99785 You’ve achieved impressive growth with your app – hitting key milestones in installs, active users, and lifetime values. But with scale comes new challenges: rising competition, increasing CPIs (cost per install), and the pressure to justify higher marketing budgets. To address these challenges, Yodel Mobile has launched Unlocking sustainable app growth: The ultimate app marketing guide, a report designed for app businesses ready to scale efficiently while controlling acquisition costs. Featuring expert insights from Appsflyer, Apptweak, and MobileAction, this guide explores proven strategies to help you navigate rising CPIs and sustain growth without overspending. If you’re looking to refine your approach to app marketing in 2025, this is for you.  Who is this app marketing guide for? This isn’t a guide for early-stage apps that

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You’ve achieved impressive growth with your app – hitting key milestones in installs, active users, and lifetime values. But with scale comes new challenges: rising competition, increasing CPIs (cost per install), and the pressure to justify higher marketing budgets.

To address these challenges, Yodel Mobile has launched Unlocking sustainable app growth: The ultimate app marketing guide, a report designed for app businesses ready to scale efficiently while controlling acquisition costs.

Featuring expert insights from Appsflyer, Apptweak, and MobileAction, this guide explores proven strategies to help you navigate rising CPIs and sustain growth without overspending. If you’re looking to refine your approach to app marketing in 2025, this is for you.

 Who is this app marketing guide for?

This isn’t a guide for early-stage apps that are just launching or in the early growth phase of their product. Instead, it’s tailored for successfully launched businesses that are now focused on scaling efficiently whilst keeping acquisition costs low.

With many apps vying for attention, the app store marketplace is more competitive than ever. Standing out requires more than just increasing spending – it demands a smarter, more strategic approach to user acquisition.  The guide explores proven techniques to help you grow sustainably without dramatically increasing your costs.

Key challenges this guide solves

Scaling your app without acquisition costs spiralling out of control is a common hurdle for many businesses. This guide covers strategies to:

  • Optimise paid and organic acquisition for cost-effective growth
  • Adjust and leverage new app store tools for better audience segmentation
  • Enhance creative performance and boost conversion rates
  • Navigate privacy updates and refine attribution tracking, including how to optimise your SKAdNetwork

Enter the next phase of growth

This guide equips you with advanced strategies to scale your app, optimise spending, and maintain sustainable acquisition.

Download Yodel Mobile’s Unlocking sustainable app growth: The ultimate app marketing guide now to take control of your app’s growth!

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Who’s coming to APS London 2025? https://www.businessofapps.com/news/whos-coming-to-aps-london-2025/ Thu, 06 Mar 2025 11:39:35 +0000 https://www.businessofapps.com/?p=99870 The biggest names in the app industry are gearing up for App Promotion Summit London 2025, taking place on April 24th at The Brewery. This year’s APS brings together 800+ app marketers and product leaders from the world’s top brands for a day of networking, insights, and growth strategies. With bookings up 37% from last year, this year’s APS London is set to be the biggest and most impactful yet. Industry giants in attendance From fintech to fitness, eCommerce to entertainment, leaders from top-performing apps and brands are joining, including: Shopping 🛍️ Very, Auto Trader, Screwfix, Ocado, NEXT, Amazon, John Lewis, B&Q, Ryman, Naked Wines, TK Maxx, Levi Strauss & Co., Decathlon, PrettyLittleThing Finance 📈 American Express, Monzo, Tide, Emma, NatWest Rooster Money, CoinStats, Remitly,

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The biggest names in the app industry are gearing up for App Promotion Summit London 2025, taking place on April 24th at The Brewery. This year’s APS brings together 800+ app marketers and product leaders from the world’s top brands for a day of networking, insights, and growth strategies.

With bookings up 37% from last year, this year’s APS London is set to be the biggest and most impactful yet.

Industry giants in attendance

From fintech to fitness, eCommerce to entertainment, leaders from top-performing apps and brands are joining, including:

Shopping 🛍

Very, Auto Trader, Screwfix, Ocado, NEXT, Amazon, John Lewis, B&Q, Ryman, Naked Wines, TK Maxx, Levi Strauss & Co., Decathlon, PrettyLittleThing

Finance 📈

American Express, Monzo, Tide, Emma, NatWest Rooster Money, CoinStats, Remitly, ClearScore, TotallyMoney, Cleo AI, TransferGo, Xero, Kuda, IG Group, Wise

Travel ✈

Jet2, Holiday Extras, Trainline, Bolt, TUI, Skyscanner, Booking.com, GetYourGuide, Turo, FREENOW, Kiwi.com, The RAC, Haven

Games 🎲

King, Niantic, SEGA HARDlight, Tripledot Studios, Entain, Stillfront, Product Madness, Paddy Power Betfair, Marmalade Game Studio, William Hill, Trailmix, PokerStars

Education 📚

Babbel, Dogo, Driving Test Success, tonestro, Learn To Master, Busuu, Headway, EF Hello, kitUP, Musopia, Drops, Blinkist, Memrise

Health & Fitness 💊

Runna, Holland & Barrett, Adidas, Sweatcoin, Nutracheck, Flo, YAZIO, Arise, Simple, Fitify, Pixster Studio, The Body Coach, EvolveYou, Strava

Media 📺

BBC, Financial Times, Channel 4, The Telegraph, Reuters, Paramount, Reach plc, Immediate Media

Food & Drink 🥂

Taco Bell, Mob, AB InBev, Flink

Why you can’t afford to miss APS London 2025

  • Connect with app growth and revenue leaders across multiple industries
  • Gain cutting-edge insights from top brands and industry experts
  • Explore the latest strategies in user acquisition, retention, and monetization
  • Network with peers, partners, and potential clients in an exclusive setting

🌱 Plus, for every ticket sold, a tree will be planted.

🔗 Tickets are selling fast — secure yours now here.

🚀 Want to sponsor or partner with APS London? Get in touch!

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Maximizing app retention through context-aware engagement https://www.businessofapps.com/news/maximizing-app-retention-through-context-aware-engagement/ Wed, 05 Mar 2025 08:36:27 +0000 https://www.businessofapps.com/?p=99782 ContextSDK has unveiled a new case study showcasing how Wizz, one of France’s top friend-finding apps, transformed user engagement and retention using real-world context data. By leveraging ContextSDK’s advanced context-aware technology, Wizz optimized in-app interactions, leading to significant increases in conversions, revenue, and overall user satisfaction — all while maintaining a strong commitment to privacy. Unlocking the power of context-aware engagement The case study provides an in-depth look at how Wizz used over 200 real-world signals — including motion, device status, and time of day — to tailor user experiences in real time. This innovative approach enabled the app to engage users at the perfect moment, resulting in remarkable outcomes: 81% increase in conversions by delivering offers exactly when users were most receptive 80% of

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ContextSDK has unveiled a new case study showcasing how Wizz, one of France’s top friend-finding apps, transformed user engagement and retention using real-world context data.

By leveraging ContextSDK’s advanced context-aware technology, Wizz optimized in-app interactions, leading to significant increases in conversions, revenue, and overall user satisfaction — all while maintaining a strong commitment to privacy.

Unlocking the power of context-aware engagement

The case study provides an in-depth look at how Wizz used over 200 real-world signals — including motion, device status, and time of day — to tailor user experiences in real time.

This innovative approach enabled the app to engage users at the perfect moment, resulting in remarkable outcomes:

  • 81% increase in conversions by delivering offers exactly when users were most receptive
  • 80% of potential sales achieved with just 20% of upsell attempts, demonstrating the power of precision targeting
  • Higher engagement, retention, and loyalty through contextually relevant interactions
  • Enhanced privacy-first strategies that improve app performance without compromising user trust

Why context-aware strategies matter

In an increasingly competitive app landscape, generic engagement tactics are no longer enough. Context-aware technology allows apps to move beyond static interactions and instead create meaningful, well-timed experiences that drive real results. Wizz’s success story demonstrates how understanding user context can turn passive users into loyal customers while maximizing monetization opportunities.

As mobile engagement becomes more sophisticated, brands that adopt context-aware strategies will gain a significant competitive edge. ContextSDK provides the tools needed to ensure every interaction is impactful, timely, and relevant, helping apps like Wizz thrive in a crowded market.

Download the full case study today and discover how real-world context can revolutionize your app’s engagement strategy.

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Tenjin joins Meta’s Mobile Measurement Partner program https://www.businessofapps.com/news/tenjin-joins-metas-mobile-measurement-partner-program/ Tue, 04 Mar 2025 10:21:48 +0000 https://www.businessofapps.com/?p=99791 Tenjin, a leading mobile measurement platform, is proud to announce it has joined Meta’s Mobile Measurement Partner (MMP) program. This partnership enables Tenjin’s customers to measure and optimize the performance of their mobile app campaigns across Meta’s platforms, such as Facebook and Instagram. Christopher Farm, CEO and Co-Founder at Tenjin, said about the partnership: “Integrating with Meta marks a major milestone in Tenjin’s journey to empower growing mobile publishers.  Meta has long been the go-to platform for mobile publishers launching campaigns, thanks to its simplicity and proven effectiveness. At Tenjin, we share a similar product philosophy: making complex processes simple and accessible. With Tenjin, Meta’s advertisers can rely on an efficient marketing analytics platform that makes their growth much easier. From intuitive first interactions with

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Tenjin, a leading mobile measurement platform, is proud to announce it has joined Meta’s Mobile Measurement Partner (MMP) program.

This partnership enables Tenjin’s customers to measure and optimize the performance of their mobile app campaigns across Meta’s platforms, such as Facebook and Instagram.

Christopher Farm, CEO and Co-Founder at Tenjin, said about the partnership:

“Integrating with Meta marks a major milestone in Tenjin’s journey to empower growing mobile publishers.  Meta has long been the go-to platform for mobile publishers launching campaigns, thanks to its simplicity and proven effectiveness. At Tenjin, we share a similar product philosophy: making complex processes simple and accessible. With Tenjin, Meta’s advertisers can rely on an efficient marketing analytics platform that makes their growth much easier. From intuitive first interactions with our dashboard to unique tools like DataVault, we are dedicated to simplifying mobile marketing analytics and driving success for our users.”

Prior to the announcement, Tenjin has been engaged with Meta piloting the integration, and inclusion of Meta ads into measurement reporting. During this period, Tenjin worked closely with select clients to test and refine the partnership, delivering measurable improvements in campaign performance.

One of these clients, Zplay, experienced first-hand the benefits of the Tenjin-Meta integration.

Jane Wang, Marketing Manager at Zplay, commented:

“Tenjin and Meta integration works like magic—it was truly plug-and-play. The quality of the data and the additional Meta features we’ve unlocked through Tenjin have elevated our user acquisition to the next level, enabling us to scale efficiently and achieve remarkable results.”

This partnership marks a significant step forward for Tenjin as it continues to expand its offerings and solidify its position as a leader in mobile measurement and analytics.

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The art of mobile media buying https://www.businessofapps.com/news/tappx-releases-guide-on-high-performing-ad-design-a-must-read-for-mobile-media-buyers/ Mon, 03 Mar 2025 10:37:14 +0000 https://www.businessofapps.com/?p=99766 Tappx has launched a new resource designed to help mobile media buyers improve the effectiveness of their ad creatives. The guide, The art of mobile media buying: From design principles to user acquisition fundamentals, provides in-depth insights into key design principles and best practices that can enhance engagement, increase conversions, and maximize return on investment (ROI). With digital advertising becoming more competitive, creative design plays a crucial role in campaign success. This guide serves as a practical resource for marketers looking to refine their approach and develop ads that not only stand out but also drive real results. Key insights from the guide: 📌 Design fundamentals: Learn the essential principles of effective ad design, including balance, emphasis, and simplicity, to create visually compelling campaigns. 📌

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Tappx has launched a new resource designed to help mobile media buyers improve the effectiveness of their ad creatives. The guide, The art of mobile media buying: From design principles to user acquisition fundamentals, provides in-depth insights into key design principles and best practices that can enhance engagement, increase conversions, and maximize return on investment (ROI).

With digital advertising becoming more competitive, creative design plays a crucial role in campaign success. This guide serves as a practical resource for marketers looking to refine their approach and develop ads that not only stand out but also drive real results.

Key insights from the guide:

📌 Design fundamentals: Learn the essential principles of effective ad design, including balance, emphasis, and simplicity, to create visually compelling campaigns.

📌 Platform-specific adaptations: Understand how to optimize ad creatives for different devices and digital environments to ensure maximum impact.

📌 Avoiding common pitfalls: Discover the most frequent design mistakes that hinder engagement and how to avoid them.

📌 Data-driven optimization: Learn how to use A/B testing and analytics to refine ad performance and improve ROI.

📌 Audience-centric approach: Get insights into tailoring ad designs for different demographics, from Gen Z to Baby Boomers, to boost relevance and engagement.

Whether the goal is to increase app downloads, enhance brand awareness, or improve conversion rates, this guide offers valuable strategies for success.

Download your copy of the guide here.

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Gamelight overdelivers ROAS for two Mattel163 mobile games https://www.businessofapps.com/news/gamelight-overdelivers-roas-for-uno-and-phase-10-by-mattel163/ Fri, 28 Feb 2025 09:40:15 +0000 https://www.businessofapps.com/?p=99701 Leading game publisher Mattel163 partnered with rewarded marketing platform Gamelight to drive exceptional growth for its popular mobile card games, UNO and Phase 10. Through its cutting-edge rewarded UA strategies, Gamelight successfully promoted these titles across key geographies, including the US, Japan, UK, Germany, and France, on both Android and iOS. This case study focuses on Phase 10’s impressive success with Gamelight. Mattel163’s objective was to scale efficiently in key regions while ensuring sustained profitability, long-term growth, and engaged players. The campaign and results Using its AI-driven rewarded UA platform, Gamelight leveraged deep user insights — including behavioral patterns, gaming history, and demographic data — to identify high-value users and drive exceptional campaign performance. Gamelight’s targeted approach resulted in significant ROAS growth across all regions,

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Leading game publisher Mattel163 partnered with rewarded marketing platform Gamelight to drive exceptional growth for its popular mobile card games, UNO and Phase 10. Through its cutting-edge rewarded UA strategies, Gamelight successfully promoted these titles across key geographies, including the US, Japan, UK, Germany, and France, on both Android and iOS.

This case study focuses on Phase 10’s impressive success with Gamelight. Mattel163’s objective was to scale efficiently in key regions while ensuring sustained profitability, long-term growth, and engaged players.

The campaign and results

Using its AI-driven rewarded UA platform, Gamelight leveraged deep user insights — including behavioral patterns, gaming history, and demographic data — to identify high-value users and drive exceptional campaign performance. Gamelight’s targeted approach resulted in significant ROAS growth across all regions, ensuring profitability while maintaining cost efficiency.

Performance by region

  • Europe (UK, DE, FR): Exceeded expectations by surpassing D7 ROAS targets by 151%, ensuring long-term profitability.
  • Japan: Doubled ROAS from D7 to D30, delivering sustained growth and efficiency.
  • United States: Achieved 284% ROAS growth from D7 to D30, showcasing strong scaling potential with highly engaged users.

Given these results, Mattel163 recognized Gamelight as a key driver of success:

“This is a highly valuable and premium advertising channel, offering precise and high-quality traffic. It demonstrates outstanding performance in terms of cost recovery and overall data results, especially in core regions of Europe outside the US. The professional cooperation and service from the channel make it highly promising for long-term collaboration!”

Leon Zhou, UA Team Leader, Mattel163

Industry recognition

Gamelight’s continued success is validated by its rankings in the AppsFlyer Performance Index, where it holds a Top 2 position for Casual titles in Western Europe, Japan & Korea, among other regions. Additionally, Gamelight has also been recognized in the latest AppsFlyer Performance Index as the Top 1 rewarded UA source globally across all genres, solidifying its leadership in mobile game marketing.

AppsFlyer Performance Index

Source: AppsFlyer

Conclusion

Mattel163’s partnership with Gamelight has delivered exceptional ROAS growth, doubling and tripling performance across key markets, with up to 284% ROAS growth in the US. This collaboration highlights Gamelight’s ability to scale efficiently, ensuring long-term success and profitability for top mobile gaming brands.

As the #1 rewarded UA platform, Gamelight continues to empower game publishers with data-driven insights, AI-powered targeting, and highly engaged users.

Want to achieve similar results? Explore the Gamelight dashboard and its unique features here. For inquiries, reach out to partners@gamelight.io.

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Remerge launches new award to recognize best-performing app podcast episodes https://www.businessofapps.com/news/remerge-launches-awards-to-recognize-best-performing-podcast-episodes/ Wed, 26 Feb 2025 11:24:13 +0000 https://www.businessofapps.com/?p=99561 The Apptivate podcast has become a reference point for marketers around the world. Since 2018, Remerge has been joined by some of the biggest mobile leaders and influencers to discuss the hottest tech trends, from privacy developments, app growth strategies, and campaign measurement to AI, creatives, and brand messaging. Now, you can get behind-the-scenes at one of the longest-running ad tech shows. Remerge has unveiled the winners of its inaugural Apptivate For The Record Awards — a list of its best-performing and engaging podcast episodes from 2024. The categories include: Apptivate Influencers (the most listened-to episodes from 2024) Apptivate Trendsetters (the episodes with the highest social media engagement rate in 2024) Apptivate High Scorers (the most listened-to gaming-focused episodes from 2024) Apptivate Editor’s Pick (the

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The Apptivate podcast has become a reference point for marketers around the world. Since 2018, Remerge has been joined by some of the biggest mobile leaders and influencers to discuss the hottest tech trends, from privacy developments, app growth strategies, and campaign measurement to AI, creatives, and brand messaging.

Now, you can get behind-the-scenes at one of the longest-running ad tech shows.

Remerge has unveiled the winners of its inaugural Apptivate For The Record Awards — a list of its best-performing and engaging podcast episodes from 2024. The categories include:

  • Apptivate Influencers (the most listened-to episodes from 2024)
  • Apptivate Trendsetters (the episodes with the highest social media engagement rate in 2024)
  • Apptivate High Scorers (the most listened-to gaming-focused episodes from 2024)
  • Apptivate Editor’s Pick (the episode with exceptional advice and takeaways)

Get your copy of the results, which also features audience stats from the show and a guide to the conversations you may have missed.

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Welcome to the first edition of The Yodel Growth Loop https://www.businessofapps.com/news/welcome-to-the-first-edition-of-the-yodel-growth-loop/ Mon, 24 Feb 2025 10:00:38 +0000 https://www.businessofapps.com/?p=99621   Yodel Mobile, App Marketing Agency of the Year 2024, has launched The Yodel Growth Loop, a monthly LinkedIn newsletter packed with the latest trends, expert insight and must-know updates from the world of app growth and marketing. The newsletter, released monthly, is the ideal bite-sized content for app marketing professionals looking to level up their strategies. It includes updates across the Apple and Google ecosystems, along with tips for App Store Optimisation, Paid Media, Retention, and Revenue growth. What to expect from the Yodel Growth Loop In the first edition, we covered the evolving ASO landscape, Google Play’s latest updates and the growth strategies that are redefining mobile success in 2025. Here’s a sneak peek at the insights from the February newsletter: Apple’s Next

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Yodel Mobile, App Marketing Agency of the Year 2024, has launched The Yodel Growth Loop, a monthly LinkedIn newsletter packed with the latest trends, expert insight and must-know updates from the world of app growth and marketing.

The newsletter, released monthly, is the ideal bite-sized content for app marketing professionals looking to level up their strategies. It includes updates across the Apple and Google ecosystems, along with tips for App Store Optimisation, Paid Media, Retention, and Revenue growth.

What to expect from the Yodel Growth Loop

In the first edition, we covered the evolving ASO landscape, Google Play’s latest updates and the growth strategies that are redefining mobile success in 2025.

Here’s a sneak peek at the insights from the February newsletter:

Apple’s Next Big Play: A dedicated gaming hub for iOS

Apple is levelling up mobile gaming with a brand-new gaming hub for iOS! This all-in-one platform will bring together App Store and Game Centre features, making it easier than ever to discover games, track leaderboards, take on challenges, and possibly even connect with friends via FaceTime and iMessage. While the launch date is still a mystery, one thing’s for sure – mobile gaming on iOS is about to get a serious upgrade! 

Read the rest of February’s insights here.

The inspiration behind the Yodel Growth Loop

Source: Yodel Mobile

What better way to pay tribute to our growth frameworks than by naming LinkedIn Newsletter series the Yodel Growth Loop? At the core of Yodel Mobile’s approach is our Infinite App Growth Loop, a dynamic framework designed to optimise every stage of a user journey, from acquisition and engagement to retention and advocacy. Unlike linear strategies, this loop ensures that every touchpoint feeds into the next, creating a cycle of continuous growth and refinement.

The Loop was brought to life through our work with B&Q, the UK’s largest home improvement and DIY retailer. By leveraging data-driven ASO strategies, SEO synergies, and seasonality-based optimisation, Yodel Mobile transformed their app presence, increasing the user base by 548% and boosting app revenue by 190%. Through ongoing iteration and strategic experimentation, we achieved sustainable growth, with the B&Q app now delivering the lowest ROAS across their marketing channels. Read the full case study here.

Subscribe to the Yodel Growth Loop LinkedIn newsletter today to receive your monthly app marketing insights.

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MobileAction unveils new intelligence product to democratize App Store Optimization and Apple Search Ads https://www.businessofapps.com/news/mobileaction-launches-new-aso-intelligence-product/ Thu, 20 Feb 2025 11:39:21 +0000 https://www.businessofapps.com/?p=99614 MobileAction, a leader in App Store Optimization (ASO), app growth and mobile user acquisition, has unveiled its latest innovation with the release of its new ASO Intelligence tool — an advanced solution designed to make high-quality ASO insights accessible to all marketers and developers. With a flexible pricing model, the tool empowers indie developers, scaling startups, and enterprise publishers alike to maximize their organic visibility and optimize Apple Search Ads (ASA) strategies. Launching on 19th February 2025, the ASO Intelligence tool introduces two new ASO plans, with additional offerings in development to further level the playing field for app marketers and developers. This marks a significant step in MobileAction’s ongoing mission to streamline the user acquisition process and integrate ASO with paid search strategies. Breaking

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MobileAction, a leader in App Store Optimization (ASO), app growth and mobile user acquisition, has unveiled its latest innovation with the release of its new ASO Intelligence tool — an advanced solution designed to make high-quality ASO insights accessible to all marketers and developers. With a flexible pricing model, the tool empowers indie developers, scaling startups, and enterprise publishers alike to maximize their organic visibility and optimize Apple Search Ads (ASA) strategies.

Launching on 19th February 2025, the ASO Intelligence tool introduces two new ASO plans, with additional offerings in development to further level the playing field for app marketers and developers. This marks a significant step in MobileAction’s ongoing mission to streamline the user acquisition process and integrate ASO with paid search strategies.

Breaking down barriers in ASO and user acquisition

Yekta Ozcomert, COO of MobileAction, emphasizes the company’s focus on creating a unified growth ecosystem for app marketers:

“We’re reevaluating how to streamline the entire user acquisition process. Our mission is to create a holistic platform that blends ASO data, paid user acquisition, automation, and intelligence in a way that’s easy for everyone.”

By merging ASO insights, paid user acquisition, automation, and intelligence, MobileAction’s new tool ensures marketers and developers can optimize their strategies with real-time data and in-depth analytics. The company has also teased additional ASO and ASA features on the horizon, solidifying its position as an industry leader.

Ozcomert continues:

“Organic and paid search are two sides of the same coin. We’re breaking down any silos that exist between these channels, helping app marketers get maximum returns on their marketing and product optimization efforts. High-quality ASO data should be accessible to everyone, not just companies with big budgets. We want to support starters or scaling companies in addition to maintaining our enterprise services.”

Flexible pricing plans to meet every need

To ensure accessibility for all, MobileAction is introducing affordable pricing plans for its new ASO Intelligence tool:

  • Basic: Starting at $69/month, ideal for newcomers to ASO
  • Pro: Priced at $239/month, tailored for growing teams looking to scale
  • Enterprise: Custom pricing for comprehensive tools suited for large organizations

Alongside these plans, the ASO Intelligence tool features an upgraded user interface, offering a full ASO overview, advanced keyword tracking, localization insights, and a detailed app update timeline, making it easier than ever for marketers and developers alike to optimize their app growth strategies.

Looking ahead

Ozcomert reiterates MobileAction’s vision for a more inclusive ASO landscape:

“These plans are all about democratizing ASO — giving everyone from indie developers to large-scale publishers the organic search insights and tools they need to stay competitive. Our new ASO Intelligence module is designed not just for today’s giants but for tomorrow’s visionaries.

“We are eager to assist all our clients, both new and established, in achieving their app growth objectives. We value the opportunity to collaborate with them and celebrate their accomplishments. And that’s just the beginning: we’re also preparing more ASO and Apple Search Ads offerings, enabling app marketers to amplify paid search alongside organic discoverability in a unified platform.”

To facilitate a smooth transition for their freemium users, MobileAction invites all app developers and marketers, from seasoned ASO experts to indie studios, to explore the new ASO plans. Start your 7-day free trial today and use the “BOA30” promo code to take advantage of an exclusive discount on your first transaction starting today and begin your journey towards dominating the app stores.

With this launch, MobileAction continues to push the boundaries of app growth, App Store Optimization, and Apple Search Ads, ensuring that marketers and developers have the insights, automation, and support needed to thrive in an increasingly competitive mobile landscape.

More information on MobileAction’s new ASO Intelligence tool can be found here.

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Introducing the App Analytics Ecosystem 2025 Market Map https://www.businessofapps.com/news/introducing-the-app-analytics-ecosystem-2025-market-map/ Mon, 17 Feb 2025 09:37:03 +0000 https://www.businessofapps.com/?p=99516 In today’s fast-moving app industry, data is the foundation of every successful app. Understanding user behavior, tracking performance, and optimizing marketing efforts are no longer optional — they are essential for growth. With millions of apps competing for user attention, businesses must leverage the right analytics tools to make informed decisions, enhance user experiences, and maximize revenue. At the same time, the app analytics space is more complex than ever. With so many platforms, solutions, and tools available, navigating the ecosystem can be overwhelming. Finding the right analytics partner requires cutting through the noise to identify solutions that provide accurate, actionable insights for app optimization. To help app businesses make sense of this evolving landscape, we have curated the App Analytics Ecosystem 2025 Market Map. This

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In today’s fast-moving app industry, data is the foundation of every successful app. Understanding user behavior, tracking performance, and optimizing marketing efforts are no longer optional — they are essential for growth. With millions of apps competing for user attention, businesses must leverage the right analytics tools to make informed decisions, enhance user experiences, and maximize revenue.

At the same time, the app analytics space is more complex than ever. With so many platforms, solutions, and tools available, navigating the ecosystem can be overwhelming. Finding the right analytics partner requires cutting through the noise to identify solutions that provide accurate, actionable insights for app optimization.

To help app businesses make sense of this evolving landscape, we have curated the App Analytics Ecosystem 2025 Market Map. This resource highlights the top platforms across key analytics categories, including:

📊 User Analytics – Track user behavior and engagement to refine experiences
📈 Product Analytics – Gain insights into feature performance and user flows
💰 Revenue Analytics – Optimize in-app purchases and subscription models
🔍 App Store Analytics – Improve ASO strategies for better visibility
🎯 Mobile Measurement Partners (MMPs) – Understand attribution and ad campaign performance
⚡ App Performance Monitoring – Ensure a seamless, crash-free experience

With the right analytics partner, businesses can turn data into powerful insights that drive growth and maintain a competitive edge.

Download the App Analytics Ecosystem 2025 Market Map in PNG or PDF format — including a landscape version for use in slides and presentations.

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The APS London 2025 agenda is live: What to expect? https://www.businessofapps.com/news/the-app-promotion-summit-london-2025-agenda-is-live-what-to-expect/ Thu, 13 Feb 2025 15:42:25 +0000 https://www.businessofapps.com/?p=99492 App Promotion Summit London is back on April 24th, bringing together the biggest experts in app growth, AI-driven marketing, user acquisition, retention, and revenue scaling. This is your chance to learn from industry leaders, explore the latest strategies, and connect with top professionals shaping the app economy. What’s new in 2025? This year, APS London is bigger than ever, featuring: ✅ 7 content stages – covering every key aspect of app growth✅ 70+ speakers – insights from top growth, marketing, and product experts✅ 30+ sessions – including deep-dive workshops, interactive discussions, and case studies✅ NEW Verticals Zone – tailored insights for different app industry segments Key agenda highlights Here’s a sneak peek at some must-attend sessions: 📌 Lessons Learned Growing an App Unicorn – Dmitry

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App Promotion Summit London is back on April 24th, bringing together the biggest experts in app growth, AI-driven marketing, user acquisition, retention, and revenue scaling. This is your chance to learn from industry leaders, explore the latest strategies, and connect with top professionals shaping the app economy.

What’s new in 2025?

This year, APS London is bigger than ever, featuring:

✅ 7 content stages – covering every key aspect of app growth
✅ 70+ speakers – insights from top growth, marketing, and product experts
✅ 30+ sessions – including deep-dive workshops, interactive discussions, and case studies
✅ NEW Verticals Zone – tailored insights for different app industry segments

Key agenda highlights

Here’s a sneak peek at some must-attend sessions:

📌 Lessons Learned Growing an App Unicorn – Dmitry Gurski, CEO and Co-Founder at Flo
📌 Organic User Growth with Referral Programs and Word of Mouth – Asya Kuznetsova, Senior Product Manager at Wise 
📌 Paywall Optimization Reimagined: A Case Study – Tigran Mkrtchyan, Head of Digital Marketing at CoinStats
📌 Scale Smart: ASA Automation Framework You Need for Global Growth – Ritwik Arya, App Marketing Manager at Trainline 
📌 Lessons Learned Launching and Growing App Products – Jess Parkijavan, Product Manager at The Premier League
📌 Accelerating Growth Through Marketing Partnerships – Mykhailo Kudla, Global Head of Marketing Partnerships at Bolt 
📌 Scaling Smarter: How Innovation Fuels Long-Term App Success – Sherina Khalidi, VP of Performance Marketing at Deezer

Meet the expert speakers

APS London will feature some of the world’s top app growth and product leaders, including:

🔹 Giulia Saletto, Head of Performance Marketing and Growth at Tide
🔹 Steve Toy, CEO at Memrise
🔹 Tom Benn, Head of Customer Acquisition at Naked Wines
🔹 Barbara Schädel, Mobile App Lead Product Manager at The Very Group
🔹 Yagiz Ozyurek, UA Team Lead at Product Madness
🔹 Eugene Kuznetsov, Product Lead at Holland & Barrett
🔹 Alexa Coleridge Cole, Senior Product Marketing Manager at Xero
🔹 Lucy Rosier, Mobile App Growth Manager at BBC Studios
🔹 Irina Ashkenazy, Head of Growth Marketing at Sweatcoin
🔹 Georgina Andrews, Growth Marketing Lead at Kuda
🔹 Angele Lenglemetz, Senior Product Manager at Cleo AI
🔹 Anton Volovyk, Co-CEO at Reface

APS London is the place to gain cutting-edge insights, learn how to scale apps, embed AI in your marketing strategy, and maximize revenue growth. With practical case studies, expert-led discussions, and exclusive networking opportunities, this is the must-attend event for app marketers, product managers, and growth strategists.

Don’t miss out, save your spot today.

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Unlock app growth in 2025 with Web-to-App strategies [online workshop] https://www.businessofapps.com/news/unlock-app-growth-in-2025-with-web-to-app-strategies/ Mon, 10 Feb 2025 09:23:38 +0000 https://www.businessofapps.com/?p=99324 App marketers and developers looking to scale in 2025 and beyond can gain exclusive insights from industry leaders in an upcoming three-part interactive workshop series called Web Revenue Labs. Nathan Hudson, CEO of Perceptycs and App Marketer of the Year 2024, alongside Andrew Davies, CMO at Paddle, will break down Web-to-App strategies and dive deep into the ins and outs of how they can help apps grow, reduce costs, and expand into new markets. Whether you’re just starting out or already generating millions in revenue, these events are designed to help apps at every stage: Early-stage apps: Learn how to improve cash flow, reduce marketing costs, and test channels faster Growing apps: Discover techniques for faster experimentation, better marketing attribution, and lower platform fees Scaled

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App marketers and developers looking to scale in 2025 and beyond can gain exclusive insights from industry leaders in an upcoming three-part interactive workshop series called Web Revenue Labs.

Nathan Hudson, CEO of Perceptycs and App Marketer of the Year 2024, alongside Andrew Davies, CMO at Paddle, will break down Web-to-App strategies and dive deep into the ins and outs of how they can help apps grow, reduce costs, and expand into new markets.

Whether you’re just starting out or already generating millions in revenue, these events are designed to help apps at every stage:

  • Early-stage apps: Learn how to improve cash flow, reduce marketing costs, and test channels faster
  • Growing apps: Discover techniques for faster experimentation, better marketing attribution, and lower platform fees
  • Scaled apps: Explore how Web-to-App enables audience expansion and significant cost savings at scale

The sessions will be fully interactive, encouraging participants to ask questions, engage in discussions, and gain hands-on insights they can apply immediately.

What to expect:

  • Real-world case studies and successful Web-to-App strategies
  • Actionable insights to improve conversion rates and ROAS
  • Practical tools to test, measure, and optimize your Web-to-App funnel

The series will dive deep into the business case for Web-to-App, sharing proven playbooks and tools that top app-first companies use to drive revenue through the web.

📅 The first session in the series will take place on Thursday, February 13th. If you don’t want to miss this opportunity to future-proof your app growth strategy, save your spot here.

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Creative strategy drives higher ROI in shopping apps, new Jampp report reveals https://www.businessofapps.com/news/creative-strategy-drives-higher-roi-in-shopping-apps-new-jampp-report-reveals/ Wed, 05 Feb 2025 11:07:36 +0000 https://www.businessofapps.com/?p=99274 A new report from Jampp, in collaboration with Apptopia and M&C Saatchi Performance, highlights the power of creative ad strategies in maximizing return on investment (ROI) for shopping apps. The guide, “Profit by Design (Shopping Edition)”, explores how high-performing ad creatives drive higher engagement, conversions, and long-term growth. The study emphasizes that compelling ad designs — incorporating the right formats, messaging, and interactive elements — are key to converting impressions into meaningful user actions. With multiple touchpoints in a user’s journey, a strong creative strategy can make or break the decision to install and engage with a shopping app. Key insights from the report: Key regional insights into the state of shopping apps in 2024 Emerging ad formats and features to test in 2025 DOs

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A new report from Jampp, in collaboration with Apptopia and M&C Saatchi Performance, highlights the power of creative ad strategies in maximizing return on investment (ROI) for shopping apps. The guide, “Profit by Design (Shopping Edition)”, explores how high-performing ad creatives drive higher engagement, conversions, and long-term growth.

The study emphasizes that compelling ad designs — incorporating the right formats, messaging, and interactive elements — are key to converting impressions into meaningful user actions. With multiple touchpoints in a user’s journey, a strong creative strategy can make or break the decision to install and engage with a shopping app.

Key insights from the report:

  • Key regional insights into the state of shopping apps in 2024
  • Emerging ad formats and features to test in 2025
  • DOs and DON’Ts for optimizing creative performance
  • Complementary growth strategies for sustained app success
  • Expert contributions from Fetch, Magazine Luiza, and OTTO

With real-world examples and actionable insights, this guide equips marketers with proven tactics to expand their user base and increase sales through optimized ad creatives.

Download “Profit by Design (Shopping Edition)” to uncover the latest trends and strategies shaping shopping apps in 2024 and beyond.

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App Promotion Summit London 2025: Here’s what’s new https://www.businessofapps.com/news/app-promotion-summit-london-2025-heres-whats-new/ Tue, 04 Feb 2025 10:11:25 +0000 https://www.businessofapps.com/?p=99131 As we gear up for what promises to be a year of strong growth and momentum for the app industry, we can’t wait to welcome you to App Promotion Summit London on April 24th. This will be our biggest-ever event with 800+ attendees and a plethora of ways to learn how to grow and scale apps and make authentic connections. What’s more, we’ve already had registrations from leading apps including Strava, The Telegraph, Monzo, King, Babbel, Decathlon, and American Express. This year, we’re also expanding our content stages. On top of our main stage, three specialist workshop zones, and a roundtable room, we’ve added ‘The Verticals Zone’ hosting industry-specific discussions and an ‘App Talks’ stage featuring exclusive interviews. Keynote speakers will include CEOs, CMOs, and

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Join us in London on April 24th for a day of learning, networking, and growth.

As we gear up for what promises to be a year of strong growth and momentum for the app industry, we can’t wait to welcome you to App Promotion Summit London on April 24th. This will be our biggest-ever event with 800+ attendees and a plethora of ways to learn how to grow and scale apps and make authentic connections.

What’s more, we’ve already had registrations from leading apps including Strava, The Telegraph, Monzo, King, Babbel, Decathlon, and American Express.

This year, we’re also expanding our content stages. On top of our main stage, three specialist workshop zones, and a roundtable room, we’ve added ‘The Verticals Zone’ hosting industry-specific discussions and an ‘App Talks’ stage featuring exclusive interviews.

Keynote speakers will include CEOs, CMOs, and industry leaders from top app brands like Flo, The Premier League, Bolt, Wise, Xero, and the BBC.

Plus, our Marketplace is bigger than ever, connecting you with leading app platforms and agencies. And to make networking seamless, we’ve launched a dedicated App Promotion Summit event app to help you find and connect with the right people.

APS London 2025 is shaping up to be an unmissable event. Register today to save your spot.

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TikTok reclaims title of most downloaded app of the year https://www.businessofapps.com/news/tiktok-reclaims-title-of-most-downloaded-app-of-the-year/ Mon, 03 Feb 2025 11:00:35 +0000 https://www.businessofapps.com/?p=99080 TikTok has reclaimed its crown as the world’s most downloaded app, dethroning Instagram, which briefly stole the top spot in 2023. It was a two horse race for most of the year, with TikTok ending on 773 million downloads and Instagram on 759 million, according to data provided by Appfigures and AppMagic. Both apps had higher total downloads in 2024 than 2023. Most popular apps on iOS and Google Play stores 2024 (mm) Sources: Appfigures, AppMagic Instagram relies heavily on India for its downloads, the country was responsible for about 40 percent of total downloads in 2024. TikTok is banned in India, so cannot sap that large userbase. China, Indonesia, the United States and Pakistan were all responsible for over 10 percent of TikTok’s downloads

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TikTok has reclaimed its crown as the world’s most downloaded app, dethroning Instagram, which briefly stole the top spot in 2023.

It was a two horse race for most of the year, with TikTok ending on 773 million downloads and Instagram on 759 million, according to data provided by Appfigures and AppMagic. Both apps had higher total downloads in 2024 than 2023.

Most popular apps on iOS and Google Play stores 2024 (mm)

AppDownloads (mm)
TikTok773
Instagram759
Facebook571
WhatsApp527
Temu438
Telegram409
CapCut361
Threads322
Snapchat302
ChatGPT278
WhatsApp Buiness271
Messenger265
Spotify239
Shein 211

Sources: Appfigures, AppMagic

Instagram relies heavily on India for its downloads, the country was responsible for about 40 percent of total downloads in 2024. TikTok is banned in India, so cannot sap that large userbase. China, Indonesia, the United States and Pakistan were all responsible for over 10 percent of TikTok’s downloads in 2024.

The looming TikTok ban in the United States did not scare away new users, with downloads increasing by 13.5 percent on the previous year.

Facebook and WhatsApp, the two other social apps from Meta Platforms, rounded out the top four, with 571 million and 527 million downloads, respectively.

Other impressive climbers include Temu, which increased its downloads by 164 million in 2024. Temu has also faced criticism from the US, which is responsible for 14 percent of all Temu downloads in 2024, due to it avoiding import taxes by shipping in volumes under $800. This law has been amended by the US government, a direct response to Temu and Shein.

Instagram Threads also hit the top 10 on its first year with 322 million downloads. India, the United States and Brazil downloaded Threads the most in 2024.

ChatGPT barely missed out on the top 10, but was a top three downloaded app in the Germany, France and Italy.

In the games market, Roblox was the most installed mobile game in 2024, knocking Subway Surfers off the first spot, which it has held for over four years. Block Blast by Hungry Studio was the standout performer in 2024, and was top of the charts in the United States and United Kingdom.

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Are you ready to be the next app growth superstar? https://www.businessofapps.com/news/app-promotion-summit-calls-for-speakers/ Mon, 27 Jan 2025 11:17:53 +0000 https://www.businessofapps.com/?p=98865 App Promotion Summit is where the brightest app marketers and product experts come together to share the latest app growth strategies and tactics. This is your chance to join industry leaders from brands like Flo, Spotify, WeWard, DoorDash, CNN, AppsFlyer, Reddit, and the Premier League on stage. We’re hosting events in London (April 24th), New York City (September 18th), and Berlin (November 27th) — and we’re looking for exceptional speakers from across the app ecosystem. Whether you’re in eCommerce, travel, finance, health and fitness, user acquisition, or CRM, we want to hear your story. Our agenda includes a variety of ways to get involved, from main-stage talks to workshops, panels, and roundtable discussions. This year’s key themes: AI in app marketing World-class retention User acquisition

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App Promotion Summit is where the brightest app marketers and product experts come together to share the latest app growth strategies and tactics. This is your chance to join industry leaders from brands like Flo, Spotify, WeWard, DoorDash, CNN, AppsFlyer, Reddit, and the Premier League on stage.

We’re hosting events in London (April 24th), New York City (September 18th), and Berlin (November 27th) — and we’re looking for exceptional speakers from across the app ecosystem.

Whether you’re in eCommerce, travel, finance, health and fitness, user acquisition, or CRM, we want to hear your story. Our agenda includes a variety of ways to get involved, from main-stage talks to workshops, panels, and roundtable discussions.

This year’s key themes:

  • AI in app marketing
  • World-class retention
  • User acquisition 2.0
  • Channel diversification
  • Product excellence
  • Revenue growth

By sharing your expertise, you’ll elevate your personal brand, grow your professional network, and inspire the app growth community. Plus, you’ll leave with professional photos and videos of your stage presence.

Got an idea for a talk or workshop? Want to join a panel or lead a roundtable discussion? Fill out a speaker form or email Emily at emily@apppromotionsummit.com to get involved.

We can’t wait to hear from you.

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The Finance App Market 2025 Landscape https://www.businessofapps.com/news/finance-app-market-map-2025-launched/ Wed, 22 Jan 2025 09:00:03 +0000 https://www.businessofapps.com/?p=98787 The Finance App Market Map 2025 is now live and available to download. This infographic breaks down the finance app industry into its many subcategories and identifies the key players in each of these subcategories, providing a holistic overview of the sector. The finance app market has been one of the areas that has seen the most app-focused activity from both incumbents and new startups. This has come in the form of near-field communication (NFC) and peer-to-peer payments, digital currency, mobile banking, zero commission stock trading and loans, and customizable and temporary insurance options. These apps have been widely adopted, with over 2.5 billion people accessing finance apps every day, according to our Finance App Report. Trillions of dollars is processed everyday through apps, and

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The Finance App Market Map 2025 is now live and available to download. This infographic breaks down the finance app industry into its many subcategories and identifies the key players in each of these subcategories, providing a holistic overview of the sector.

The finance app market has been one of the areas that has seen the most app-focused activity from both incumbents and new startups. This has come in the form of near-field communication (NFC) and peer-to-peer payments, digital currency, mobile banking, zero commission stock trading and loans, and customizable and temporary insurance options.

These apps have been widely adopted, with over 2.5 billion people accessing finance apps every day, according to our Finance App Report. Trillions of dollars is processed everyday through apps, and the neobanks that at first were used for budgeting and everyday spend have become primary accounts for millions in the US and UK.

Governments and international corporations have pushed new standards, such as NFC, UPI in India, and PicPay in Brazil, with the intent of breaking down the barriers of access and giving more citizens a chance to use financial services.

The finance app sector has many subsectors, and some apps overlap in function by providing banking, payments, investments and other add-on services. In this market map, we have attempted to break down the sector into its distinct subcategories, and assign the key finance apps into their most prominent category.

Banking: Mobile-first banking services brought us out of the dark ages, with apps like Chime, SoFi and Current in the United States and Revolut, Monzo and N26 in Europe pushing forward data-driven features aimed at teenagers and young adults. Tide and Starling Bank have made these budgeting and mobile-first features available to business customers as well.

Budgeting: For the money conscious, there are several apps that prioritise keeping finances in the green through insights and restrictive actions. Cleo, Empower and Klover focus on providing cash a few days before payday providing additional flexibility with paying bills, while Splitwise and Finanzguru help users track bills and spending in a more efficient manner.

Saving: Putting aside a set amount each month can be difficult, but apps like Rocket Money, Albert and Monarch prioritize saving with helpful insights. Apps like Acorns and Plum automate the process of saving, by rounding up every payment made and putting the change into a savings account.

Payments: Sending payments to other people used to be a difficult process – especially in the United States – but apps like Venmo, Cash App and Zelle simplified the process by making it as easy as knowing the other person’s email or phone number. PayPal, Wise and Remitly offer cheap ways to send payments internationally, reducing the cost significantly compared to regular banks.

Buy Now, Pay Later: Klarna, Afterpay and Affirm have pushed forward a new form of credit that requires fewer checks than typical loan services, while also reducing the interest to zero percent in most cases. These buy now, pay later apps also have multiple ways to pay off the loan, providing further flexibility to the customer.

Investments: Robinhood started a tidal wave of interest in investing with its zero percent commission stock trading app, which made it much cheaper for retail investors to own and trade individual stocks. Apps like MoneyBox and Nutmeg offer much lower fees than typical brokerages through the use of robo-funds, which automate the management process of a fund.

Crypto: Binance, Coinbase and Kraken facilitate the trading of crypto altcoins on dedicated marketplaces with thousands of available coins and secure payment processing, while apps like Trust and Zengo offer a secure wallet to store and trade these coins.

Insurance: Insurers such as Lemonade, Root and Cuvva use the power of data to improve the insurance options available to customers, by offering personalized plans that can be more cost effective. These providers remove a lot of the red tape and hidden fees that plague the industry.

Credit Score: Managing your credit score use to be a difficult process, but apps such as Credit Karma, Kikoff and ClearScore have made the experience a lot clearer with actionable insights to improve scores.

Cashback: Apps such as Shopback, Fetch and PAYBACK enable users to get cashback, coupons and vouchers for shopping at retailers, while PayPal Honey searches the web for coupons available before an item is purchased.

Accounting and Tax: Getting tax affairs in order can be quite a hassle, but there are several vendors including TurboTax, TaxFix and TaxScouts that simplify this process. QuickBooks and Xero offer more holistic accountancy software on mobile.

That’s a wrap on our Finance App Market Map 2025. You can download the map as a PDF, which includes a landscape version for slides and presentations.

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Intellifluence surpasses 250,000 influencer milestone https://www.businessofapps.com/news/intellifluence-surpasses-250000-influencer-milestone/ Mon, 20 Jan 2025 13:32:11 +0000 https://www.businessofapps.com/?p=98642 Intellifluence, one of the world’s largest warm contact influencer networks, is now home to over 250,000 influencers. Of those influencers, over 23,000 own or manage blogs, offering brands the ability to run social media and content marketing campaigns simultaneously. Since 2016, Intellifluence has enabled over 36,000 brands to collaborate with influencers and bloggers all over the world and has introduced proprietary features such as Herd Worth, which estimates the dollar value of an creator’s entire audience. This post was first published on intellifluence.com. “One of the main things that sets us apart is the value we provide to both brands and influencers,” Andrew Evans, Head of Client Services, explained. “Influencers can join our network for free and we don’t take any percentage of their earnings, which can

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Intellifluence, one of the world’s largest warm contact influencer networks, is now home to over 250,000 influencers. Of those influencers, over 23,000 own or manage blogs, offering brands the ability to run social media and content marketing campaigns simultaneously.

Since 2016, Intellifluence has enabled over 36,000 brands to collaborate with influencers and bloggers all over the world and has introduced proprietary features such as Herd Worth, which estimates the dollar value of an creator’s entire audience.

This post was first published on intellifluence.com.

“One of the main things that sets us apart is the value we provide to both brands and influencers,” Andrew Evans, Head of Client Services, explained. “Influencers can join our network for free and we don’t take any percentage of their earnings, which can explain a lot of the growth we have enjoyed over the last decade.”

Evans also highlighted the added value brands enjoy as the network continues to grow at a steady rate: “As real, high-quality influencers and bloggers continue to join our platform, our brands will have an even easier time discovering the perfect candidates for broad or niche marketing initiatives.”

Intellifluence offers influencers the ability to earn money for referring friends and family by using their unique referral share links located within their profiles.

Influencer and podcast host Laura Pence Atencio lauded the network and opportunities provided: “I’ve created so many “extra paydays” for myself using Intellifluence, that I’ve lost count!”

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The App Revenue Ecosystem 2025 Market Map is live https://www.businessofapps.com/news/the-app-revenue-ecosystem-2025-market-map-is-live/ Thu, 16 Jan 2025 09:04:10 +0000 https://www.businessofapps.com/?p=98578 The App Revenue Ecosystem 2025 Market Map is designed to help app developers, marketers, and businesses navigate the dynamic world of app revenue and monetization. Global app revenue has seen significant growth in recent months, with user spend across iOS and Google Play reaching $38 billion in Q3 2024 — an increase of nearly $2 billion from the previous record in Q2 2024, according to Sensor Tower. At the same time, the ecosystem of platforms and services driving this growth is becoming increasingly sophisticated. With countless solutions available, finding the right tools and partners to navigate the complexities of monetization and revenue growth remains a significant challenge for app businesses. This is where the App Revenue Ecosystem 2025 Market Map comes in. From revenue management

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The App Revenue Ecosystem 2025 Market Map is designed to help app developers, marketers, and businesses navigate the dynamic world of app revenue and monetization.

Global app revenue has seen significant growth in recent months, with user spend across iOS and Google Play reaching $38 billion in Q3 2024 — an increase of nearly $2 billion from the previous record in Q2 2024, according to Sensor Tower.

At the same time, the ecosystem of platforms and services driving this growth is becoming increasingly sophisticated. With countless solutions available, finding the right tools and partners to navigate the complexities of monetization and revenue growth remains a significant challenge for app businesses.

This is where the App Revenue Ecosystem 2025 Market Map comes in. From revenue management and app funding to ad mediation and ad platforms/SDKs, this map offers a comprehensive overview of the app revenue landscape. The App Revenue Ecosystem map empowers marketers, developers, and businesses to find their ideal revenue and monetization partner, helping them drive app growth at scale in an increasingly competitive market.

The App Revenue Ecosystem 2025 Market Map covers every essential category in the app revenue and monetization space, including:

  • Revenue management (subscriptions and in-app purchases)
  • Ad mediation
  • Ad platforms/SDKs
  • Rewarded
  • Data monetization
  • eCommerce monetization
  • App funding

The App Revenue Ecosystem 2025 Market Map is the ultimate guide for navigating the intricate landscape of app monetization solutions.

Download the map as a PDF or PNG, including a landscape version for use in slides and presentations, and explore the key players driving innovation and change in the app revenue ecosystem.

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APS London 2025 launch tickets end this Friday https://www.businessofapps.com/news/aps-london-2025-launch-tickets-end-this-friday/ Wed, 15 Jan 2025 12:35:30 +0000 https://www.businessofapps.com/?p=98637 The countdown is on for App Promotion Summit London 2025. Launch tickets for the premier app growth event will close this Friday, January 17th. This is your chance to become part of the event that will help you learn how to grow and scale apps. APS London 2025 will make a dynamic return to the Brewery on Thursday, April 24th. Set to welcome over 800 attendees, this year’s summit will feature 70+ industry experts across seven stages and offer a full day of actionable insights, industry-leading content, and unparalleled networking opportunities. Attendees can save up to £1,000 by securing their spot before the January 17th deadline. Partnership opportunities are also available, providing a platform for connecting with decision-makers from the world’s leading apps. Businesses can

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The countdown is on for App Promotion Summit London 2025. Launch tickets for the premier app growth event will close this Friday, January 17th. This is your chance to become part of the event that will help you learn how to grow and scale apps.

APS London 2025 will make a dynamic return to the Brewery on Thursday, April 24th. Set to welcome over 800 attendees, this year’s summit will feature 70+ industry experts across seven stages and offer a full day of actionable insights, industry-leading content, and unparalleled networking opportunities.

Attendees can save up to £1,000 by securing their spot before the January 17th deadline.

Partnership opportunities are also available, providing a platform for connecting with decision-makers from the world’s leading apps. Businesses can choose to reserve a spot in the exhibition area or contribute to the event’s agenda.

To secure your launch ticket, visit the official APS London 2025 website.

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70-85% of IAP revenue in gaming apps is driven by the top 10% of paying players https://www.businessofapps.com/news/revenue-in-gaming-apps-is-driven-by-the-top-10-of-paying-players/ Tue, 14 Jan 2025 09:56:41 +0000 https://www.businessofapps.com/?p=98620 Beyond Borders: Mobile Gaming Insights for Global Growth, a new interactive report by Moloco, reveals that mobile gaming app marketers tend to overfocus on large and well-established markets. By investing in a limited number of countries, marketers may be missing out on hidden opportunities in non-traditional markets, the report suggests. Drawing on insights from thousands of mobile gaming apps, the report reveals where high-value users are located, how paid acquisition strategies can drive growth, and how opportunities shift across genres and operating systems. Key findings include: 71% of mobile gaming app marketing spend is concentrated in just 10 countries, with the US alone accounting for 40%. The UK comes in second with 6% of the total spend, followed by Germany at 5%, and Japan at 4%.

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Beyond Borders: Mobile Gaming Insights for Global Growth, a new interactive report by Moloco, reveals that mobile gaming app marketers tend to overfocus on large and well-established markets. By investing in a limited number of countries, marketers may be missing out on hidden opportunities in non-traditional markets, the report suggests.

Drawing on insights from thousands of mobile gaming apps, the report reveals where high-value users are located, how paid acquisition strategies can drive growth, and how opportunities shift across genres and operating systems.

Key findings include:

  • 71% of mobile gaming app marketing spend is concentrated in just 10 countries, with the US alone accounting for 40%. The UK comes in second with 6% of the total spend, followed by Germany at 5%, and Japan at 4%.
  • High-value users can be found across all markets and genres, with the top 10% of paying players contributing 70-85% of total in-app purchase revenue in each country.
  • Paid acquisition strategies are key to finding these high-value users by understanding the dynamics between marketing costs, user value, and total revenue opportunity.
  • Mobile gaming app marketers in China are leading the way in diversifying global marketing spend and growth.

Tom Shadbolt, Senior Insights Manager at Moloco, said:

“This research intends to inspire marketers to think outside of their comfort zone. The hyperconcentration of advertising spend in a few countries creates a huge opportunity to uncover high-value users in new global markets that can be unlocked through targeted user acquisition strategies. Perhaps there is some bias that is creating a self-fulfilling prophecy as marketers focus their spend too narrowly. The key learning from this research is that marketers may be missing out on opportunities to capture users of value and that constant experimentation of new audiences is essential as global markets evolve.”

Methodology:

For this research study, Moloco’s data scientists used performance data from thousands of mobile gaming apps, focusing on those that monetize primarily through in-app purchases (IAPs). Data was collected from 195 countries, and more than 4,000 gaming apps across key mobile gaming genres were analyzed. Data from data.ai, a Sensor Tower company, was also utilized.

To access and download the full report, visit Beyond Borders: Mobile Gaming Insights for Global Growth.

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MobileAction completes partnership with Skai, cementing its position as the leading Apple Search Ads platform https://www.businessofapps.com/news/mobileaction-partners-with-skai/ Mon, 13 Jan 2025 09:21:23 +0000 https://www.businessofapps.com/?p=98586 MobileAction has announced a significant expansion of its Apple Search Ads ecosystem, integrating Skai‘s (formerly Kenshoo) Apple Search Ads business into its platform. The partnership positions MobileAction as a premier Apple Search Ads partner, offering app developers and marketers a comprehensive suite of tools and support for user acquisition and growth. This strategic expansion enhances MobileAction’s capabilities, enabling it to deliver deeper insights and more robust solutions tailored to the needs of the app marketing industry. By incorporating Skai’s expertise and customer success team, MobileAction aims to provide unparalleled value across the entire lifecycle of Apple Search Ads campaigns. Strengthening the MobileAction ecosystem Aykut Karaalioglu, founder and CEO of MobileAction, said about the partnership: “We’re thrilled to welcome Skai’s Apple Search Ads clients and customer

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MobileAction has announced a significant expansion of its Apple Search Ads ecosystem, integrating Skai‘s (formerly Kenshoo) Apple Search Ads business into its platform. The partnership positions MobileAction as a premier Apple Search Ads partner, offering app developers and marketers a comprehensive suite of tools and support for user acquisition and growth.

This strategic expansion enhances MobileAction’s capabilities, enabling it to deliver deeper insights and more robust solutions tailored to the needs of the app marketing industry. By incorporating Skai’s expertise and customer success team, MobileAction aims to provide unparalleled value across the entire lifecycle of Apple Search Ads campaigns.

Strengthening the MobileAction ecosystem

Aykut Karaalioglu, founder and CEO of MobileAction, said about the partnership:

“We’re thrilled to welcome Skai’s Apple Search Ads clients and customer success team to the MobileAction family. We offer a comprehensive ecosystem for app developers and marketers to achieve their goals – no matter where they are in their journey. This strategic partnership expands our Apple Search Ads business significantly. It cements our standing as the largest Apple Search Ads partner, empowering us to deliver even more innovative solutions and drive tangible growth for our customers.”

Skai’s existing client base, which includes leading global brands, will gain access to MobileAction’s advanced tools, insights, and experienced team of app marketing professionals. With this enhanced support network, MobileAction is well-positioned to help clients optimize and scale their Apple Search Ads campaigns.

A Commitment to innovation and growth

Yekta Ozcomert, co-founder and COO of MobileAction, commented:

“The driving force behind this acquisition is to bring more value to app marketers and developers looking to fully capitalize on the power of Apple Search Ads. We’re committed to providing round-the-clock support, seamless onboarding, and continued innovation. Our combined expertise will undoubtedly transform the experience for our expanded client base and deliver better, faster results in the ever-evolving app marketing space.”

The integration of Skai’s Apple Search Ads business underscores MobileAction’s commitment to setting new benchmarks for the industry. As the team focuses on delivering exceptional outcomes, customers can expect enhanced tools, richer insights, and unmatched support to navigate the competitive landscape of app marketing.

For more details, visit the MobileAction blog.

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Explore app growth trends for 2025 https://www.businessofapps.com/news/explore-app-growth-trends-for-2025/ Thu, 09 Jan 2025 12:10:17 +0000 https://www.businessofapps.com/?p=98561 Going into 2025, the app industry is on the cusp of a new wave of sustained progress. At APS London on 24th April, we will be exploring the key trends driving app growth in 2025 with a range of talks, workshops, panels and roundtables (with plenty to get your teeth into). Are you ready for the new app growth frontier? Embedding AI in App Marketing – take your AI workflows to the next level and learn to apply AI across the app growth funnel World Class Retention – understand the latest onboarding, activation, user journey and engagement tactics and strategies User Acquisition 2.0 – Adopt privacy-centric strategies by leveraging first-party data and optimising for accurate attribution with the use of AdAttributionKit and Privacy Sandbox. Channel Diversification

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Going into 2025, the app industry is on the cusp of a new wave of sustained progress.

At APS London on 24th April, we will be exploring the key trends driving app growth in 2025 with a range of talks, workshops, panels and roundtables (with plenty to get your teeth into).

Are you ready for the new app growth frontier?

Embedding AI in App Marketing – take your AI workflows to the next level and learn to apply AI across the app growth funnel

World Class Retention – understand the latest onboarding, activation, user journey and engagement tactics and strategies

User Acquisition 2.0 – Adopt privacy-centric strategies by leveraging first-party data and optimising for accurate attribution with the use of AdAttributionKit and Privacy Sandbox.

Channel Diversification – tap into the power of CTV, Web2App, OEM, OOH and retail media to maximise exposure and engage diverse app audiences

Product Excellence – creating an exceptional product experience including a seamless user journey, intuitive design and the use of user feedback, prioritising UX and user satisfaction.

Revenue Growth – optimize subscriptions and paywalls with the best pricing models, methods to reduce churn, and approaches to maximise LTV

Learn from app growth experts

We are excited to share that we have speakers confirmed from The Premier League, Wise, Memrise, Sweatcoin, Cleo AI, Trainline and Holland & Barrett.

In addition our keynote 2025 speaker Dmitry Gurski, CEO of Flo the 73m MAU will be sharing his lessons learned and insights on the main stage.

Partnership opportunities at APS London 2025

Do you want to connect with decision makers from the world’s leading apps in an environment that leads to authentic relationships? Get in touch to reserve your spot in our exhibition area or contribute to the agenda.

Launch tickets

We’re really looking forward to seeing you. Heads up, launch tickets end on 17th January 2025.

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76% are more likely to download an app with customizable music https://www.businessofapps.com/news/music-boosts-app-engagement-and-retention/ Mon, 06 Jan 2025 10:02:31 +0000 https://www.businessofapps.com/?p=98423 Data from the Influence of Music report underscores music’s significant impact on mobile app performance. According to Feed.fm’s new report, 76% of users are more likely to download an app if they can choose the music they hear. What’s more, 64% spend more time in apps that feature their favorite tracks. These findings highlight the growing importance of personalized music experiences in boosting user satisfaction and driving app engagement and retention. The report draws on a comprehensive survey of US mobile app users aged 18-55, spanning industries like fitness, gaming, and entertainment. It further reveals that apps offering recognizable, popular music gain a competitive edge, with nearly 65% of users preferring apps with well-known songs over those with generic soundtracks. Beyond user acquisition, music also

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Data from the Influence of Music report underscores music’s significant impact on mobile app performance. According to Feed.fm’s new report, 76% of users are more likely to download an app if they can choose the music they hear.

76% of users are more likely to download an app if it allows them to choose the music they listen to, highlighting the importance of personalization in today’s competitive app market.

What’s more, 64% spend more time in apps that feature their favorite tracks. These findings highlight the growing importance of personalized music experiences in boosting user satisfaction and driving app engagement and retention.

When 64% of users spend more time in apps featuring their favorite music, it becomes evident that functionality alone isn’t enough — users value the overall experience.

The report draws on a comprehensive survey of US mobile app users aged 18-55, spanning industries like fitness, gaming, and entertainment. It further reveals that apps offering recognizable, popular music gain a competitive edge, with nearly 65% of users preferring apps with well-known songs over those with generic soundtracks.

Beyond user acquisition, music also enhances emotional well-being. Whether it’s boosting motivation during workouts or making the overall experience more enjoyable, the right music elevates users’ interactions with the app. In fact, 73% of respondents report that music improves their emotional state. In other words, adding music to an app is no longer a nice-to-have — it’s essential.

Customizable music options, such as letting users select genres or tracks, not only create deeper emotional connections with users but also help apps stand out in a crowded mobile marketplace. For app marketers and developers alike, these insights offer actionable strategies to boost session lengths, downloads, and retention.

To explore Feed.fm’s Influence of Music report in greater detail and access recommendations tailored for fitness, gaming, and entertainment apps, download the report here.

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The Health and Fitness App Market Landscape https://www.businessofapps.com/news/health-and-fitness-app-market-map-launched/ Wed, 18 Dec 2024 09:00:31 +0000 https://www.businessofapps.com/?p=98373 The Health & Fitness App Market Map 2024 is now live and available to download. This infographic categorizes the health and fitness app sector into distinct subsectors and identifies the key players in each subsector. With over 600 million users and $4.4 billion revenue, the health and fitness app sector is a popular category with lots of room for growth. While it has seen a slight downturn since the pandemic, many of the health and fitness habits picked up during that time have remained a part of people’s lives. Quite a lot of the key apps in this sector are still startups and independent, such as Strava, AllTrails, Flo and Oura. It is also a low-cost app sector, as indicated by development houses such as Leap

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The Health & Fitness App Market Map 2024 is now live and available to download. This infographic categorizes the health and fitness app sector into distinct subsectors and identifies the key players in each subsector.

With over 600 million users and $4.4 billion revenue, the health and fitness app sector is a popular category with lots of room for growth. While it has seen a slight downturn since the pandemic, many of the health and fitness habits picked up during that time have remained a part of people’s lives.

Quite a lot of the key apps in this sector are still startups and independent, such as Strava, AllTrails, Flo and Oura. It is also a low-cost app sector, as indicated by development houses such as Leap Fitness and Enerjoy operating several dozen popular health and fitness apps.

At the same time, plenty of users are accessing single feature apps instead of using a platform to track everything, as shown by the popularity of apps like MySwimPro, Yazio, and Sleep Cycle. This makes potential consolidation of the market into a few platform apps unlikely, as users are looking for targeted services.

The sector can be broken down into three main pillars: health, fitness and wellness. It can then be broken down further, for example fitness into activity tracking and workouts, health into calorie counters and fasting, and wellness into meditation and sleeping.

  • Platforms: All-in-one tools like Apple Health, Google Fit, and Samsung Health track metrics via connected devices. Apps like Fitbit and Oura integrate with wearables for more targeted insights.
  • Activity Tracking: Apps such as Strava, AllTrails, and Nike Run Club foster fitness through tracking and social engagement. Personalized training plans are offered by Apple Fitness+, Coopah, and MySwimPro. Reward-based exercise apps like Sweatcoin and WeWard sustain motivation.
  • Health and Weight: Apps like MyFitnessPal, Lose It!, and Yazio help track calories, while guided programs like Noom, WeightWatchers, and BetterMe combine check-ins and fitness routines.
  • Fasting: Apps like Fastic and Zero support intermittent fasting by tracking schedules and rewarding consistency.
  • Workout and Gym: Home workout apps like 8fit, FitOn, and JustFit offer plans without equipment. Muscle Booster, Gymverse, and Fitbod provide gym-based routines.
  • Women’s Health: Tools like Flo and Clue focus on period and pregnancy tracking. Apps such as Nanit and Wonder Weeks provide insights for baby care.
  • Meditation: Wellness leaders Calm and Headspace offer guided meditations, music, and sleep aids to reduce stress and improve well-being.
  • Sleeping: Apps like Sleep Cycle and ShutEye analyze sleep patterns and offer strategies to improve sleep quality.
  • Self-Care and Habits: Self-care apps include Finch, Fabulous, and Me+ for habit planning, while Mental combines fitness and therapy for holistic wellness.

To download the Health & Fitness App Market Map 2024 as a PDF check out the link.

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App Leaders 2024: Celebrating innovation and excellence in the app industry https://www.businessofapps.com/news/app-leaders-2024-celebrating-innovation-and-excellence-in-the-app-industry/ Tue, 17 Dec 2024 15:05:56 +0000 https://www.businessofapps.com/?p=98376 At Business of Apps, we are proud to unveil App Leaders 2024 — our annual spotlight on the individuals driving growth, innovation, and transformation in the app industry. These trailblazers consistently push the boundaries of what’s possible, from advancing ASO and user acquisition to redefining engagement and retention strategies. This year’s App Leaders include a diverse range of professionals: from the C-suite executives of some of the world’s leading brands, apps, and service providers, to directors spearheading motivated teams, all the way to consultants, marketers, and developers solving the app industry’s toughest challenges. In 2024, we featured a total of 44 exceptional individuals. Today, we take a moment to look back and celebrate their outstanding achievements and the impact they’ve made on the ever-evolving app

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At Business of Apps, we are proud to unveil App Leaders 2024 — our annual spotlight on the individuals driving growth, innovation, and transformation in the app industry. These trailblazers consistently push the boundaries of what’s possible, from advancing ASO and user acquisition to redefining engagement and retention strategies.

This year’s App Leaders include a diverse range of professionals: from the C-suite executives of some of the world’s leading brands, apps, and service providers, to directors spearheading motivated teams, all the way to consultants, marketers, and developers solving the app industry’s toughest challenges.

In 2024, we featured a total of 44 exceptional individuals. Today, we take a moment to look back and celebrate their outstanding achievements and the impact they’ve made on the ever-evolving app landscape.

The 2024 App Leaders

As we close this year, we’re already looking ahead to 2025 — eager to discover and feature the next wave of innovators and leaders who will shape the future of the app industry.

Do you know someone driving change and growth in the app industry? Nominate an app leader here.

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PropellerAds introduces Telegram Ads – a new ad format for affiliates https://www.businessofapps.com/news/propellerads-introduces-telegram-ads-a-new-ad-format-for-affiliates/ Thu, 12 Dec 2024 15:09:13 +0000 https://www.businessofapps.com/?p=98283 Discover why Telegram ads, PropellerAds’ new advertising format, is a revolutionary traffic source you should leverage in your campaigns right now. PropellerAds has announced the launch of a new advertising format: Telegram Ads for Mini Apps. This innovation offers affiliates a fresh opportunity to tap into Telegram’s rapidly growing audience. This isn’t the usual run-of-the-mill traffic source; it’s a game-changing goldmine that enables affiliates to enjoy quality engagement and higher conversions from Telegram Mini Apps, which have become popular among users recently. Telegram ads from PropellerAds: why is it the real deal? Telegram Mini Apps represent a unique traffic source—one that combines affordability, high engagement, and scalability. Unlike traditional traffic sources, which are often crowded and capital-intensive, this new format allows affiliates to connect with

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Discover why Telegram ads, PropellerAds’ new advertising format, is a revolutionary traffic source you should leverage in your campaigns right now.

PropellerAds has announced the launch of a new advertising format: Telegram Ads for Mini Apps. This innovation offers affiliates a fresh opportunity to tap into Telegram’s rapidly growing audience. This isn’t the usual run-of-the-mill traffic source; it’s a game-changing goldmine that enables affiliates to enjoy quality engagement and higher conversions from Telegram Mini Apps, which have become popular among users recently.

Telegram ads from PropellerAds: why is it the real deal?

Telegram Mini Apps represent a unique traffic source—one that combines affordability, high engagement, and scalability.

Unlike traditional traffic sources, which are often crowded and capital-intensive, this new format allows affiliates to connect with over 500 million users interacting with mini apps for various purposes, such as making transactions, shopping, gaming, and much more, every month.

PropellerAds found a way to let marketers seamlessly integrate their sponsored content into Mini Apps, displaying their offers to super-engaged users in a manner that motivates them to take action.

PropellerAds sponsored content integration into mini apps

Source: PropellerAds

While traditional Telegram ads (those offered by the messenger itself) as well as platforms like Google Ads Library and Meta are saturated and expensive, this new traffic source is fresh, cost-efficient, and laser-focused on engagement. It feels like leaving an overcrowded highway for a traffic-free express lane.

Here are a few reasons why PropellerAd’s new ad format is a game-changer:

  • High Engagement: With Click-Through Rates (CTR) of 10-30% and Conversion Rates (CR) of 10-20%, Telegram Ads significantly outperform traditional display ads.
  • Affordable Costs: The Cost Per Click (CPC) is as low as $0.06, offering incredible value for money.
  • Diverse Niches: It’s perfect for different verticals, including gaming, health, finance, crypto, etc.

For affiliates looking to take their marketing campaigns to newer heights, here’s how to get started:

  • Navigate to the PropellerAds website and start a Telegram Ads campaign

💡A quick tip: Keep the creatives native. Use clean visuals and snappy copy that blends into the platform’s minimalist vibe. Alternatively, you can rely on the platform’s ML-generated ones! 

  • Nail your targeting: PropellerAds offers advanced targeting options to ensure your ads hit the right spot. You can target your audience based on platform, OS, browser, browser language, connection type, and more. Plus, zone white and black listings are available!
  • Scale like a pro: After cracking Telegram Ads’ code, gradually increase your budget, test new offers, and watch conversions skyrocket.

Indeed, Telegram Ads in Mini Apps are fresh, powerful, and packed with potential for anyone ready to learn and leverage them.

Regardless of what vertical or sector you’re working with, Telegram Mini Apps traffic is your ticket to success.

Launch your campaigns with PropellerAds and embrace the best traffic revolution.

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Introducing the App Engagement & Retention 2024 Market Map https://www.businessofapps.com/news/introducing-the-app-engagement-retention-2024-market-map/ Tue, 10 Dec 2024 10:10:59 +0000 https://www.businessofapps.com/?p=98197 The App Engagement & Retention 2024 Market Map is now live. This comprehensive resource is designed to help app professionals and businesses alike navigate the dynamic and competitive world of app engagement and retention. As mobile apps become an integral part of everyday life, ensuring long-term user loyalty and maximizing user lifetime value (LTV) are essential for sustained success. From engagement platforms and analytics tools to messaging, re-engagement, and leading agencies, this map is your go-to resource for creating meaningful connections with users and driving engagement and retention in 2025 and beyond. Discover the ideal partners to elevate your engagement and retention strategies or explore the companies setting new standards in the industry—this map has it all. The 2024 Market Map highlights every critical category within

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The App Engagement & Retention 2024 Market Map is now live. This comprehensive resource is designed to help app professionals and businesses alike navigate the dynamic and competitive world of app engagement and retention. As mobile apps become an integral part of everyday life, ensuring long-term user loyalty and maximizing user lifetime value (LTV) are essential for sustained success.

From engagement platforms and analytics tools to messaging, re-engagement, and leading agencies, this map is your go-to resource for creating meaningful connections with users and driving engagement and retention in 2025 and beyond.

Discover the ideal partners to elevate your engagement and retention strategies or explore the companies setting new standards in the industry—this map has it all.

The 2024 Market Map highlights every critical category within the app engagement and retention ecosystem, including:

  • Engagement Platforms: From onboarding to loyalty, platforms like Airship, Braze, and CleverTap help you deliver personalized, omnichannel experiences that captivate users.
  • Messaging: Tools like OneSignal and Sendbird keep your users informed and engaged through push notifications and in-app messaging.
  • Re-engagement & Retargeting: Solutions like Adikteev and Remerge reconnect with lapsed users through data-driven campaigns that reignite interest.
  • Product Analytics: Platforms like Amplitude and Quantum Metric provide actionable insights into user behavior, feature usage, and app performance.
  • Consent Management: Tools like Axeptio and Usercentrics ensure compliance with global privacy regulations while maintaining seamless user experiences.
  • User Research & Customer Feedback: Services like Qualaroo and Survicate allow you to gather insights directly from your audience to optimize app performance.
  • No-code Development/UI & UX: Tools like Plotline and Stream empower teams to quickly prototype, refine user interfaces, and optimize app features without extensive coding knowledge.
  • In-App Analytics: Real-time data platforms like Fullstory and Mixpanel help monitor user behaviors and identify areas for improvement.
  • A/B Testing: Tools like Optimizely and SplitMetrics enable experimentation with features, layouts, and messaging for data-backed optimization.
  • App Monitoring: Solutions like Embrace and Sentry ensure apps run smoothly by detecting performance bottlenecks and bugs in real time.
  • Agencies: Specialists like Phiture and Yodel Mobile offer expert guidance for app growth and strategy, helping businesses scale efficiently.

The App Engagement & Retention 2024 Market Map is the ultimate guide to navigating this complex ecosystem. It empowers app professionals to choose the right tools and partners, ensuring long-term success and growth in a highly competitive environment.

You can download the map here as a PDF.

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App Growth Awards 2024 Winners Announced https://www.businessofapps.com/news/app-growth-awards-2024-winners-announced/ Mon, 09 Dec 2024 10:32:45 +0000 https://www.businessofapps.com/?p=98200 The highly anticipated App Growth Awards 2024 took place on December 5th, recognizing exceptional achievements and innovation in the global app industry. Held at the Hotel Adlon in Berlin, the event brought together industry leaders, visionaries, and rising stars to celebrate success across various categories. This year’s awards featured a remarkable line-up of entrants who have all redefined excellence in their respective domains, driving growth, innovation, and creativity in the app ecosystem. An independent panel of judges, including representatives from the likes of Omdia, CCS Insight, Roku, Public, Sixt and more, evaluated over 200 entries to crown the winners. So, without further ado, here are this year’s winners: App Growth Innovation: Purchasely’s Funnel Optimization in No Code App Marketer of the Year: Nathan Hudson, Perceptycs

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The highly anticipated App Growth Awards 2024 took place on December 5th, recognizing exceptional achievements and innovation in the global app industry. Held at the Hotel Adlon in Berlin, the event brought together industry leaders, visionaries, and rising stars to celebrate success across various categories.

This year’s awards featured a remarkable line-up of entrants who have all redefined excellence in their respective domains, driving growth, innovation, and creativity in the app ecosystem. An independent panel of judges, including representatives from the likes of Omdia, CCS Insight, Roku, Public, Sixt and more, evaluated over 200 entries to crown the winners.

So, without further ado, here are this year’s winners:

  • App Growth Innovation: Purchasely’s Funnel Optimization in No Code
  • App Marketer of the Year: Nathan Hudson, Perceptycs
  • App Marketing Agency: Yodel Mobile
  • App Marketing Platform: Appier
  • App Store Marketing Campaign: ConsultMyApp & Macy’s
  • Education App Campaign: Achieving High-Impact User Growth in Core Markets – Babbel & Thing02
  • Entertainment App Campaign: HubX & UGC Ninja – Becoming Number 1 on TikTok
  • Fastest Growing App: Localboss
  • Finance App Campaign: AdQuantum’s Transformative Impact on GoMining
  • Growth Team of the Year: Zigzag Puppy Coach
  • Health & Fitness App Campaign: DocMorris’ Fully Digitalised Redemption Process
  • Mobile Games Campaign: WeWard – Global Walk Cup 2024
  • Retention Campaign: Kuda
  • Revenue Optimization Campaign: Crea & madduck
  • Social & Influencer Campaign: Ramped – Unlocking Growth in Hard-to-Reach Markets
  • UA Manager of the Year: David Vargas, SplitMetrics
  • User Acquisition Campaign: Tappx & Cooltra – Unlocking Success with Media Buying
  • Outstanding Contribution: Moritz Daan

Big thanks to all of the entrants, finalists, judges, and winners. As always, the calibre and range of entries this year was amazing and every single entry deserves praise for their achievements over the past twelve months.

As we celebrate this year’s successes, we’re already holding our breath for next year’s event, eager to see the innovation and excellence that 2025 will bring.

Photos from the event can be found here.

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Entravision’s Smadex welcomes Jamil Downey as VP to drive US expansion https://www.businessofapps.com/news/entravisions-smadex-welcomes-jamil-downey-as-vp-to-drive-us-expansion/ Tue, 03 Dec 2024 13:29:24 +0000 https://www.businessofapps.com/?p=98158 Entravision, a leading media and advertising technology company, is pleased to announce the appointment of Jamil Downey as Vice President & General Manager, Americas for its mobile advertising and connected TV technology platform, Smadex. Reporting directly to Chief Revenue Officer Phil Gontier, Jamil will lead Smadex’s US expansion strategy, building on the division’s robust growth trajectory while leveraging Entravision’s extensive market presence and deep-rooted industry relationships to accelerate success. Jamil brings a wealth of expertise from his tenure at Apple, where he spearheaded high-impact initiatives within the Apple Search Ads division. His exceptional leadership and strategic insight will be instrumental as Smadex continues to strengthen its reputation as a leader in programmatic advertising. In his new role, Jamil will oversee strategic growth initiatives across the

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Entravision, a leading media and advertising technology company, is pleased to announce the appointment of Jamil Downey as Vice President & General Manager, Americas for its mobile advertising and connected TV technology platform, Smadex. Reporting directly to Chief Revenue Officer Phil Gontier, Jamil will lead Smadex’s US expansion strategy, building on the division’s robust growth trajectory while leveraging Entravision’s extensive market presence and deep-rooted industry relationships to accelerate success.

Jamil brings a wealth of expertise from his tenure at Apple, where he spearheaded high-impact initiatives within the Apple Search Ads division. His exceptional leadership and strategic insight will be instrumental as Smadex continues to strengthen its reputation as a leader in programmatic advertising.

In his new role, Jamil will oversee strategic growth initiatives across the Americas, with a primary focus on the US market. Collaborating closely with the CRO and executive leadership, he will build on Smadex’s successes and drive broader adoption of its innovative ad solutions.

“As Smadex continues to execute on its ambitious growth plan, we are thrilled to welcome Jamil as the leader of our Americas team,” said Phil Gontier, Chief Revenue Officer at Smadex. “Jamil’s experience, strategic mindset, and deep industry knowledge make him the perfect choice to lead and accelerate our expansion. We are looking forward to the value he will bring to our team, clients and partners.”

Smadex continues to deliver exceptional revenue growth, significantly outpacing industry benchmarks. This performance reflects our commitment to innovation and delivering customer success. Jamil’s appointment underscores our dedication to sustaining this momentum and further solidifying Smadex as a leader in mobile and connected TV advertising.

“I’m excited to join Smadex at such a pivotal time of growth and opportunity,” said Jamil Downey, VP & GM, Americas at Smadex. “Smadex’s commitment to delivering impactful advertising solutions perfectly aligns with my vision for growth and innovation. I look forward to collaborating with the talented team to help accelerate success in the US market and beyond.”

Jordi de los Pinos, Founder and CEO of Smadex, also expressed his excitement about the appointment:

“Bringing Jamil on board is a significant step forward for Smadex as we expand our US presence. Jamil’s proven track record and expertise in driving high-growth initiatives will be instrumental  in taking Smadex to the next level. We are confident his leadership will make a lasting impact on our business.”

Entravision’s Smadex division continues to lead the way in mobile advertising innovation, delivering unparalleled solutions to brands domestically and internationally.

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APS London is BACK https://www.businessofapps.com/news/aps-london-is-back/ Tue, 03 Dec 2024 10:16:02 +0000 https://www.businessofapps.com/?p=98057 The highly anticipated App Promotion Summit London is set to make a dynamic return to The Brewery on Thursday, April 24th, 2025. The summit will unite app marketing, growth, product, CRM and revenue leaders to share cutting-edge tactics and actionable strategies to grow and scale apps in 2025. This year’s event promises an unparalleled opportunity for attendees to learn and network with top-tier app marketers and product experts. Featuring interactive workshops, engaging talks, panel discussions, and roundtable sessions, APS London 2025 is designed to spark innovation and foster collaboration. 2025 Keynote Address: Dmitry Gurski, Co-Founder & CEO of Flo We’re also excited to announce that Dmitry Gurski, Co-Founder & CEO of the trailblazing health app Flo, will be the event’s keynote speaker. Flo’s meteoric rise,

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The highly anticipated App Promotion Summit London is set to make a dynamic return to The Brewery on Thursday, April 24th, 2025. The summit will unite app marketing, growth, product, CRM and revenue leaders to share cutting-edge tactics and actionable strategies to grow and scale apps in 2025.

This year’s event promises an unparalleled opportunity for attendees to learn and network with top-tier app marketers and product experts. Featuring interactive workshops, engaging talks, panel discussions, and roundtable sessions, APS London 2025 is designed to spark innovation and foster collaboration.

2025 Keynote Address: Dmitry Gurski, Co-Founder & CEO of Flo

We’re also excited to announce that Dmitry Gurski, Co-Founder & CEO of the trailblazing health app Flo, will be the event’s keynote speaker. Flo’s meteoric rise, including its recent $1 billion valuation, stands as a testament to the transformative potential of apps in today’s market. Gurski will share insights from Flo’s journey, offering invaluable lessons for app developers and marketers.

Call for Speakers

Are you an industry expert with pioneering ideas and actionable insights? APS London is currently accepting speaker applications. Join an exceptional line-up and take the stage to inspire and educate our community of app innovators.

Partnership Opportunities

APS London offers unparalleled opportunities for partners to connect with decision-makers from some of the world’s leading apps. From showcasing your solutions in the exhibition area to shaping the conversation through agenda contributions, this is your chance to build authentic, impactful relationships. Get in touch to reserve your partner spot.

Don’t miss the chance to be part of APS London 2025.

Secure your ticket today.

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Remerge and AppsFlyer publish new report on iOS re-engagement for 2025 https://www.businessofapps.com/news/remerge-and-appsflyer-publish-new-report-on-ios-re-engagement-for-2025/ Thu, 28 Nov 2024 09:22:33 +0000 https://www.businessofapps.com/?p=97992 Re-engaging iOS users remains one of the most effective ways to generate in-app revenue,  even after the rollout of Apple’s ATT framework. This audience has a higher life-time value (LTV) rate than Android users right now — and savvy mobile marketers are reaping the rewards. Data shows that 50% of apps increased their overall advertising investments on iOS between Q1 2023 and Q1 2024. As 2024 progressed, AppsFlyer witnessed a 38% jump in advertising spend allocated to iOS remarketing campaigns, compared to the same period in 2023. Learn more about the iOS re-engagement revival Remerge, a demand-side platform (DSP) for global brands, and AppsFlyer, a leading Mobile Mobile Measurement Partner (MMP), have teamed up for a new report that analyzes the latest ad tech industry

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Re-engaging iOS users remains one of the most effective ways to generate in-app revenue,  even after the rollout of Apple’s ATT framework. This audience has a higher life-time value (LTV) rate than Android users right now — and savvy mobile marketers are reaping the rewards.

Data shows that 50% of apps increased their overall advertising investments on iOS between Q1 2023 and Q1 2024. As 2024 progressed, AppsFlyer witnessed a 38% jump in advertising spend allocated to iOS remarketing campaigns, compared to the same period in 2023.

Learn more about the iOS re-engagement revival

Remerge, a demand-side platform (DSP) for global brands, and AppsFlyer, a leading Mobile Mobile Measurement Partner (MMP), have teamed up for a new report that analyzes the latest ad tech industry data and pinpoints what mobile marketers must consider when planning their 2025 strategies.

Roy Yanai, VP of Product at AppsFlyer, states in the report:

“As we approach 2025, we’re witnessing continued shifts in mobile advertising – where the strategies for user acquisition, engagement and monetization, user lifetime value and overall advertising ROI are increasingly connected. In particular, iOS users largely remain the golden geese of the mobile ecosystem, with their higher lifetime value and engagement rates making them a focus for ROI-centric advertisers.”

What’s inside the report:

  • Expert advice on privacy, personalization, and market saturation from AppsFlyer’s VP of Product
  • A go-live checklist for running high-performing iOS re-engagement campaigns
  • iOS purchase data, ad spend and conversion metrics
  • A guide to picking the right iOS retargeting DSP and Mobile Measurement Partner

Download your copy of the report today!

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Learn how to grow and scale apps at APS Berlin https://www.businessofapps.com/news/aps-berlin-2024-to-showcase-latest-strategies-in-app-marketing-and-growth/ Fri, 22 Nov 2024 11:03:20 +0000 https://www.businessofapps.com/?p=97914 App Promotion Summit Berlin 2024, set to take place on December 5th, promises to be a premier event for app marketing and growth professionals, offering cutting-edge insights into scaling and optimizing app performance. Industry leaders will explore crucial topics, including leveraging AI in app marketing, privacy-first user acquisition, enhancing retention, and exploring subscription-based business models and new marketing channels. The summit will feature over 60 speakers delivering more than 35 presentations, workshops, and interactive sessions across six specialized content stages: the Main Stage, Growth Zone, User Acquisition Zone, Product & Engagement Zone, Roundtable Zone, and App Talks. Agenda highlights: Scaling with Meta Ads: Marcus Burke will explore how one of Europe’s leading apps successfully scaled to $5 million using Meta Ads. Influencer marketing insights: Dora

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App Promotion Summit Berlin 2024, set to take place on December 5th, promises to be a premier event for app marketing and growth professionals, offering cutting-edge insights into scaling and optimizing app performance.

Industry leaders will explore crucial topics, including leveraging AI in app marketing, privacy-first user acquisition, enhancing retention, and exploring subscription-based business models and new marketing channels.

The summit will feature over 60 speakers delivering more than 35 presentations, workshops, and interactive sessions across six specialized content stages: the Main Stage, Growth Zone, User Acquisition Zone, Product & Engagement Zone, Roundtable Zone, and App Talks.

Agenda highlights:

  • Scaling with Meta Ads: Marcus Burke will explore how one of Europe’s leading apps successfully scaled to $5 million using Meta Ads.
  • Influencer marketing insights: Dora Trostanetsky will host a discussion on the best practices and pitfalls of influencer marketing for user acquisition.
  • TomTom’s growth success: Learn how TomTom’s “Growth Factory” drove a 300% increase in mobile revenue through rapid testing and streamlined processes.
  • AI-enhanced Apple Search Ads: Babbel’s team will share how artificial intelligence revolutionized their Apple Search Ads campaigns.
  • From app to web: A session on transitioning user acquisition strategies from apps to web platforms, featuring insights on mini landing pages and web onboarding.

With a strong focus on practical strategies and real-world success stories, App Promotion Summit Berlin 2024 is a must-attend event for app marketers and growth experts.

For more details and to secure your spot, visit the official the APS Berlin website.

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1000 Apps and counting: Gamelight leads in mobile UA https://www.businessofapps.com/news/1000-apps-and-counting-gamelight-leads-in-mobile-ua/ Wed, 20 Nov 2024 13:58:34 +0000 https://www.businessofapps.com/?p=97863 With over 1,000 mobile games and apps promoted through its rewarded user acquisition (UA) platform, Gamelight celebrates a key milestone in its journey. This success reflects the company’s commitment to supporting developers and game publishers globally. Using AI-driven tools, Gamelight has become a leading force in helping games thrive in a crowded marketplace. Personalised player connections At the heart of Gamelight’s platform is its ability to deliver personalised recommendations. By analysing user preferences and behaviour, Gamelight’s AI algorithm ensures that players discover games they’ll truly enjoy. This not only enhances the player experience but also benefits developers by improving retention rates and creating more engaged audiences. With Gamelight, the right players always find the right games. Expanding across global markets Gamelight’s presence extends to some

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With over 1,000 mobile games and apps promoted through its rewarded user acquisition (UA) platform, Gamelight celebrates a key milestone in its journey. This success reflects the company’s commitment to supporting developers and game publishers globally. Using AI-driven tools, Gamelight has become a leading force in helping games thrive in a crowded marketplace.

Personalised player connections

At the heart of Gamelight’s platform is its ability to deliver personalised recommendations. By analysing user preferences and behaviour, Gamelight’s AI algorithm ensures that players discover games they’ll truly enjoy.

This not only enhances the player experience but also benefits developers by improving retention rates and creating more engaged audiences. With Gamelight, the right players always find the right games.

Expanding across global markets

Gamelight’s presence extends to some of the most influential gaming markets worldwide, including the United States, Europe, Japan, South Korea, and China. This global reach allows game publishers to explore new regions and audiences while introducing players from different cultures to a variety of games.

By working across such diverse regions, Gamelight offers a platform that bridges local expertise with global success.

Versatility across genres

One of Gamelight’s biggest strengths is its ability to work with all kinds of games. Whether it’s simple puzzle games, immersive RPGs, strategic titles, or merge games, Gamelight has established itself as a partner across nearly every segment of the mobile gaming industry.

Each campaign is carefully tailored to match games with players most likely to engage, ensuring game publishers achieve better results while users discover experiences they enjoy.

Proven industry leadership

The recognition from the latest AppsFlyer Performance Index highlights Gamelight’s position as a leader in mobile user acquisition. Ranked as the #1 rewarded UA source, the platform consistently delivers strong results for developers, particularly in regions like Western Europe, Japan, and South Korea, where it also ranks in the top two for multiple gaming categories, across all types of sources.

This achievement showcases Gamelight’s expertise in driving sustainable and impactful growth for game publishers.

Empowering developers with data

By leveraging advanced analytics and AI, Gamelight ensures game publishers get the most from their campaigns. Precise targeting translates to maximised return on ad spend (ROAS) and long-term player retention, regardless of the game’s genre or size.

With its focus on actionable insights and delivering high-quality users, Gamelight remains a trusted partner for game developers navigating the ever-changing mobile gaming market.

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APPlyzer now offers free ASO keyword and ranking tracking tools https://www.businessofapps.com/news/applyzer-now-offers-free-aso-keyword-and-ranking-tracking-tools/ Mon, 11 Nov 2024 11:44:39 +0000 https://www.businessofapps.com/?p=97617 In a bold move to democratize App Store Optimization (ASO), APPlyzer is thrilled to announce that its state-of-the-art keyword tracking tools are now available for free, indefinitely, for up to 100 keywords. This unprecedented offer allows developers to monitor an unlimited number of apps and competitors across all countries and languages without any financial investment. Barrier-free ASO tools for developers In today’s hyper-competitive digital marketplace, accessing and leveraging accurate ASO keyword data is essential. Historically, the high costs and limited availability of effective tools have hindered many developers’ ability to optimize and grow their applications. APPlyzer dismantles these barriers by providing comprehensive, real-time ASO insights traditionally associated with premium costs—now available at no charge. Developed by award-winning ConsultMyApp Engineered for peak performance by the ASO

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Track up to 100 keywords across all countries and languages at no cost.

In a bold move to democratize App Store Optimization (ASO), APPlyzer is thrilled to announce that its state-of-the-art keyword tracking tools are now available for free, indefinitely, for up to 100 keywords. This unprecedented offer allows developers to monitor an unlimited number of apps and competitors across all countries and languages without any financial investment.

Barrier-free ASO tools for developers

In today’s hyper-competitive digital marketplace, accessing and leveraging accurate ASO keyword data is essential. Historically, the high costs and limited availability of effective tools have hindered many developers’ ability to optimize and grow their applications. APPlyzer dismantles these barriers by providing comprehensive, real-time ASO insights traditionally associated with premium costs—now available at no charge.

Developed by award-winning ConsultMyApp

Engineered for peak performance by the ASO Company of the Year, ConsultMyApp, APPlyzer is designed to empower ASO marketers with an intuitive platform equipped with essential tools to enhance app visibility and discoverability.

“Offering APPlyzer for free up to 100 keywords underscores our commitment to supporting the developer community with powerful, accessible tools that fuel growth,” said Mike Rhodes, CEO of ConsultMyApp & APPlyzer. “By optimizing our processes and infrastructure, we’re able to keep costs low and pass these savings directly to our users, without compromising quality.”

Key features of APPlyzer’s free plan include:

  • Comprehensive tracking: Monitor keywords across unlimited apps and competitors in any country and language.
  • Competitive analysis: View the number of apps ranking for specific keywords, competitor rankings, and keyword competitiveness.
  • Hourly category rankings: Receive the latest updates on app store rankings every hour.
  • Historical data access: Utilize one year of historical data for both keywords and category rankings for strategic planning.

Source: APPlyzer

  • Relevancy scoring: Improve metadata accuracy with dynamic keyword relevancy scores.
  • Share of voice: Measure your app’s visibility in comparison to top competitors with instant Share of Voice figures.
  • Opportunity spotting: Identify and capitalize on missed keyword opportunities crucial to your market.

Source: APPlyzer

  • Keyword universe generator: Automatically generate a comprehensive set of keywords, including competitors’ terms.
  • Autocomplete generator: Explore visibility opportunities with autocomplete features for both the Play Store and App Store.

Source: APPlyzer

  • In-app event keyword tracking: Track how in-app event metadata impacts keyword rankings and uncover competitors’ terms.

Source: APPlyzer

Try APPlyzer today — elevate your app’s growth

APPlyzer stands as the ultimate tool for tracking, managing, and maximizing your app’s data value. Start optimizing your app’s ASO strategy by visiting APPlyzer’s website and registering for free access.

About APPlyzer

APPlyzer is an all-in-one ASO tool built by ConsultMyApp, the ASO Company of the Year, tailored to meet the needs of today’s developers. Our mission is to provide high-quality, accessible ASO tools to help developers succeed in the competitive digital landscape.

For additional information on APPlyzer and to sign up for the free service, please visit our website.

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App Growth Awards 2024 – Finalists Announced https://www.businessofapps.com/news/app-growth-awards-2024-finalists-announced/ Thu, 31 Oct 2024 13:44:57 +0000 https://www.businessofapps.com/?p=97444 We are excited to unveil the 2024 shortlisted finalists for the App Growth Awards, presented by Gamelight. This marks its eighth year of recognizing excellence in the global app industry. Our expert panel of 18 independent judges whittled down over 200 submissions. The impressive variety of submissions from diverse companies underscores an industry full of innovation and ambition. All of the shortlisted finalists will be celebrated and the winners announced at the ceremony taking place after App Promotion Summit Berlin on December 5th at Hotel Adlon. The shortlisted finalists, organised by category, are as follows: Health & Fitness App Campaign Flo Health & Ramped’s Breakthrough in Brazil DocMorris’ Fully Digitalised Redemption Process BetterMe Mental Health App WeWard’s Global Walk Cup 2024 Lifesum’s Starter Kit for

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We are excited to unveil the 2024 shortlisted finalists for the App Growth Awards, presented by Gamelight. This marks its eighth year of recognizing excellence in the global app industry.

Our expert panel of 18 independent judges whittled down over 200 submissions. The impressive variety of submissions from diverse companies underscores an industry full of innovation and ambition.

All of the shortlisted finalists will be celebrated and the winners announced at the ceremony taking place after App Promotion Summit Berlin on December 5th at Hotel Adlon.

The shortlisted finalists, organised by category, are as follows:

Health & Fitness App Campaign

  • Flo Health & Ramped’s Breakthrough in Brazil
  • DocMorris’ Fully Digitalised Redemption Process
  • BetterMe Mental Health App
  • WeWard’s Global Walk Cup 2024
  • Lifesum’s Starter Kit for Success
  • Adidas Running

User Acquisition Campaign

  • Rethinking the Customer Journey – Webrepublic
  • The F*** Club – Twigeo
  • Unlocking Success with Media Buying – Tappx & Cooltra
  • Driving Member Acquisition – Apadmi & Co-op
  • Inspiring Path from Goals to the Winning Plan – Mobupps

Retention Campaign

  • Starter Kit for Success – Lifesum
  • Burger King & Jampp
  • Kuda
  • Big Huge Games & RevX
  • Crea & madduck

App Store Marketing Campaign

  • Veezu & Redbox Mobile
  • ConsultMyApp & Macy’s
  • Ecosia x Replug
  • MonopolyGo & yellowHEAD
  • Frank Energie & Wuzzon

Revenue Optimization Campaign

  • Taimi’s Strategic Feature Substitution
  • Crea & madduck
  • Mindset & Conversion Rate Store
  • Smadex’s Data Driven Revenue Growth
  • Go1’s Embracing Local Moments

Social & Influencer Campaign

  • FaceYogi’s Social Media Triumph
  • Aix’s X InstantWin Campaign for Mafia 42
  • Taimi
  • Unlocking Growth in Hard-to-Reach Markets – Ramped
  • heyroom

Finance App Campaign

  • Curve & Incubeta
  • ANNA & Growthcurve
  • GoMining & AdQuantum
  • Pockit & Addesu
  • Exness Go & Persona.ly

Mobile Games Campaign

  • Papaya & Smadex
  • Global Walk Cup 2024 – WeWard
  • Wargaming & SplitMetrics
  • Grand Summoners & Persona.ly

Education App Campaign

  • Splash Learn
  • Headway
  • Babbel & Thing02

Entertainment App Campaign

  • HubX & UGC Ninja
  • Shahid &Tappx
  • Wavve & Persona.ly
  • Disney & Creative Clicks

App Growth Innovation

  • Purchasely
  • Xeropan
  • AppsFlyer’s Innovative Drive
  • Headway’s Empathy-Based Onboarding
  • Phiture’s Fully Autonomous Testing with GenAI

Fastest Growing App

  • Localboss
  • Wave AI
  • Tappz
  • WeWard
  • Zumba

Growth Team of the Year

  • Mimo’s Marketing Team
  • ChatOn User Acquisition Team
  • Zigzag Puppy Coach
  • Yodel Mobile Team
  • StillFront Marketing Hub

App Marketer of the Year

  • Sergi Rodriguez, Bumble
  • Allen Park, aix
  • Nathan Hudson, Perceptycs
  • James Ventris – ConsultMyApp
  • Ekaterina Gamsriegler, Mimo

UA Manager of the Year

  • David Vargas, SplitMetrics
  • Antonio Gomez, Admiral Media
  • Marcus Burke, SKAN Consultant

App Marketing Platform of the Year

  • CleverTap
  • OneSignal
  • Appier
  • MobileAction
  • Adapty

App Marketing Agency of the Year

  • ShyftUp
  • Yodel Mobile
  • AppAgent
  • Creative Clicks
  • Tatam

Outstanding Contribution to the App Industry

The winner will be announced on the night

Congratulations to all of the finalists, and commiserations to the entries that didn’t make it through.

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Gamelight recognised as #1 rewarded source in latest AppsFlyer Performance Index https://www.businessofapps.com/news/gamelight-recognised-as-1-rewarded-source-in-latest-appsflyer-performance-index/ Wed, 30 Oct 2024 09:36:23 +0000 https://www.businessofapps.com/?p=97296 Gamelight, the AI-powered user acquisition platform for mobile games, has been named the #1 rewarded source globally in the latest AppsFlyer Performance Index, reinforcing its position as a leading mobile marketing platform. This prestigious recognition highlights Gamelight’s success across multiple genres and geos, including its rapid expansion into Japan and South Korea, where it also ranks among the top platforms. Dominating the rewarded user acquisition landscape The AppsFlyer Performance Index is a widely recognised standard in mobile advertising, ranking the best-performing media sources annually. Based on extensive data analysis, this latest edition highlights Gamelight’s dominance as a rewarded source. With its advanced platform and innovative approach, Gamelight has transformed rewarded user acquisition (UA) into a key growth driver for game publishers across the globe. This

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Gamelight, the AI-powered user acquisition platform for mobile games, has been named the #1 rewarded source globally in the latest AppsFlyer Performance Index, reinforcing its position as a leading mobile marketing platform. This prestigious recognition highlights Gamelight’s success across multiple genres and geos, including its rapid expansion into Japan and South Korea, where it also ranks among the top platforms.

Dominating the rewarded user acquisition landscape

The AppsFlyer Performance Index is a widely recognised standard in mobile advertising, ranking the best-performing media sources annually. Based on extensive data analysis, this latest edition highlights Gamelight’s dominance as a rewarded source. With its advanced platform and innovative approach, Gamelight has transformed rewarded user acquisition (UA) into a key growth driver for game publishers across the globe.

This shift has led to Gamelight’s rise to the #1 spot in rewarded marketing, surpassing many established sources in the industry. Additionally, Gamelight has solidified its status as one of the top mobile marketing platforms, recognised for delivering exceptional results across various categories.

In the previous AppsFlyer Performance Index, Gamelight was already ranked among the top three platforms in several categories, demonstrating consistent growth and influence. This year, it has not only excelled in the rewarded space but has also achieved #2 rankings across all media sources in key verticals and geos, including Casual gaming in Western Europe, Japan, and South Korea. These accomplishments highlight Gamelight’s commitment to delivering high-quality user acquisition at scale.

Expanding into key markets: Japan and South Korea

Gamelight’s recent expansion into Japan and South Korea has resulted in top rankings across both regions. In these important mobile gaming markets, Gamelight has secured leading positions, particularly in the Casual gaming vertical, where it ranks among the best performers.

These achievements demonstrate Gamelight’s ability to successfully adapt its rewarded UA strategies to diverse markets, further strengthening its presence and influence on a global scale.

The Gamelight effect: Shaping the rewarded UA ecosystem

Since its launch, Gamelight has been a driving force in elevating rewarded UA from a secondary user acquisition channel to a primary focus for game publishers. Its innovative use of an advanced AI algorithm and data analytics has inspired new companies to adopt the model, driving a wave of growth in the rewarded marketing ecosystem.

Gamelight’s powerful AI algorithm meticulously analyses user behaviour and preferences, allowing Gamelight to deliver highly targeted and effective campaigns. This AI-powered precision targeting matches users with games they’re most likely to enjoy, boosting retention rates and maximising lifetime value (LTV). By prioritising key performance indicators (KPIs) like ROAS, LTV, and long-term retention, Gamelight consistently drives outstanding results, providing its partners with a competitive advantage in user acquisition and revenue growth.

The company’s influence has been particularly visible in bringing iOS to the forefront of rewarded advertising, expanding its presence across platforms and reshaping industry standards. Previously, iOS had a relatively small presence in rewarded channels. However, Gamelight’s impact has shifted the landscape, prompting more companies to adopt Gamelight’s product model and implement similar strategies.

The recognition from AppsFlyer’s Performance Index solidifies Gamelight’s role in reshaping the mobile marketing landscape, and we’re excited to keep pushing boundaries in rewarded user acquisition.

Conclusion: Gamelight at the forefront of mobile marketing

Gamelight’s recognition in the AppsFlyer Performance Index as the #1 rewarded source and as a top mobile marketing platform highlights its ongoing success and leadership. The platform’s rise in Japan, South Korea, and across Western Europe proves its ability to drive high-quality user acquisition and outperform major competitors.

As the rewarded UA landscape evolves, Gamelight continues to lead the way, helping game publishers worldwide optimise their campaigns and achieve significant growth. This latest achievement in the AppsFlyer Performance Index sets the stage for continued innovation and success in the mobile gaming industry.

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How to scale your fintech app on the open internet https://www.businessofapps.com/news/how-to-scale-your-fintech-app-on-the-open-internet/ Mon, 28 Oct 2024 09:38:24 +0000 https://www.businessofapps.com/?p=97190 According to multiple industry forecasts, the fintech market is expected to exceed $900 billion by 2030. This growth is fueled by adoption and innovation in digital payment solutions, such as mobile wallets, blockchain tech, and contactless payments. Machine learning-powered performance advertising solutions company Moloco has put together a fintech app marketing guide that covers open internet marketing channels. With this guide, you will learn: Why walled gardens aren’t enough: Understand their limitations and explore the untapped potential of the open internet. Unlocking the open internet: Learn user acquisition strategies that extend your reach beyond walled gardens. Key pillars of success: Dive into performance optimization, incremental reach, and user-friendly marketing tactics. Fintech-specific creative best practices: Build high-performing ad creatives for banking, investment, payments, and crypto apps.

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According to multiple industry forecasts, the fintech market is expected to exceed $900 billion by 2030. This growth is fueled by adoption and innovation in digital payment solutions, such as mobile wallets, blockchain tech, and contactless payments.

Machine learning-powered performance advertising solutions company Moloco has put together a fintech app marketing guide that covers open internet marketing channels.

With this guide, you will learn:

  • Why walled gardens aren’t enough: Understand their limitations and explore the untapped potential of the open internet.
  • Unlocking the open internet: Learn user acquisition strategies that extend your reach beyond walled gardens.
  • Key pillars of success: Dive into performance optimization, incremental reach, and user-friendly marketing tactics.
  • Fintech-specific creative best practices: Build high-performing ad creatives for banking, investment, payments, and crypto apps.
  • Real-world case studies: Discover how other fintech apps achieved massive success using these game-changing strategies.

Download the guide to scale your fintech app on the open internet.

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Who’s coming to APS Berlin 2024? https://www.businessofapps.com/news/whos-coming-to-aps-berlin-2024/ Thu, 24 Oct 2024 13:38:35 +0000 https://www.businessofapps.com/?p=97360 App Promotion Summit returns to Berlin on Thursday 5th December and we’d love to see YOU there. Join 500+ app marketers and product leaders from the world’s leading apps and brands including: Taxfix, Flo, Vinted, Clue, Babbel, FREENOW, Bonial, DocMorris, Funstage, Blinkist, EnBW, Zalando, adidas Runtastic, ParshipMeet Group, Deutsche Telekom, Yubo, Bitpanda, OpenTable, Lotum, Prematch, Kleinanzeigen, JAUMO, Fastic, calimoto, SYBO Games, NeuroNation, Skoove, IQ Option, Kolibri Games, The Telegraph, Readdle, Welltech, Outfit7, Trade Republic, idealo, BSH Hausgeräte, NordVPN, Futureplay Games, Flink, Bending Spoons, Mimo, LOTTO24, Kaspersky, Omio, PAYBACK, Zenjob, Freeletics and Delivery Hero. Networking & Experiences at APS Berlin It’s easy to make authentic connections at App Promotion Summit events with  lots of networking opportunities including Breakfast and Lunch brought to you by Customer.io, as

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App Promotion Summit returns to Berlin on Thursday 5th December and we’d love to see YOU there. Join 500+ app marketers and product leaders from the world’s leading apps and brands including:

Taxfix, Flo, Vinted, Clue, Babbel, FREENOW, Bonial, DocMorris, Funstage, Blinkist, EnBW, Zalando, adidas Runtastic, ParshipMeet Group, Deutsche Telekom, Yubo, Bitpanda, OpenTable, Lotum, Prematch, Kleinanzeigen, JAUMO, Fastic, calimoto, SYBO Games, NeuroNation, Skoove, IQ Option, Kolibri Games, The Telegraph, Readdle, Welltech, Outfit7, Trade Republic, idealo, BSH Hausgeräte, NordVPN, Futureplay Games, Flink, Bending Spoons, Mimo, LOTTO24, Kaspersky, Omio, PAYBACK, Zenjob, Freeletics and Delivery Hero.

Networking & Experiences at APS Berlin

It’s easy to make authentic connections at App Promotion Summit events with  lots of networking opportunities including Breakfast and Lunch brought to you by Customer.io, as well as a Morning Coffee Break, Afternoon Tea and then a Drinks Reception hosted by Gummicube. You’ll also get access to the App Promotion Summit networking app where you can connect with other attendees.

Learn how to grow and scale apps at APS Berlin

If you would like to join APS Berlin now is the time to get a ticket, the Early Bird discount will be ending on 8th November.  You can also join us as a partner.

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Introducing the App User Acquisition Ecosystem Market Map https://www.businessofapps.com/news/introducing-the-ua-ecosystem-market-map/ Wed, 23 Oct 2024 08:57:04 +0000 https://www.businessofapps.com/?p=97185 The App User Acquisition Ecosystem Market Map is now live. This comprehensive resource is designed to help app developers, marketers, and businesses navigate the intricate and dynamic world of user acquisition. With mobile apps playing an increasingly central role in people’s digital lives, having the right platforms, networks, tools, and services is more crucial than ever for success. From app store marketing, analytics, retargeting, and the major ad networks and exchanges to MMPs, DSPs, CTV and the top agencies in the field, this map is your go-to resource for driving app growth in an increasingly competitive market. Discover the ideal partner to scale your user acquisition or explore the companies driving the future of app growth—this map has you covered. The 2024 Market Map covers

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The App User Acquisition Ecosystem Market Map is now live. This comprehensive resource is designed to help app developers, marketers, and businesses navigate the intricate and dynamic world of user acquisition. With mobile apps playing an increasingly central role in people’s digital lives, having the right platforms, networks, tools, and services is more crucial than ever for success.

From app store marketing, analytics, retargeting, and the major ad networks and exchanges to MMPs, DSPs, CTV and the top agencies in the field, this map is your go-to resource for driving app growth in an increasingly competitive market.

Discover the ideal partner to scale your user acquisition or explore the companies driving the future of app growth—this map has you covered.

The 2024 Market Map covers every essential category within the app user acquisition ecosystem, including:

  • Mobile Measurement Partners (MMPs): MMPs track and attribute mobile app installs and user actions, helping marketers optimize campaigns and measure ROI.
  • Incentivized Advertising Networks: Incentivized ad networks reward users for specific actions, driving engagement and conversions with tailored, targeted ads.
  • Retargeting: Retargeting platforms re-engage users who showed interest in an app but didn’t convert, boosting retention and lifetime value (LTV).
  • AI: AI platforms use machine learning to automate and optimize bidding, targeting, and creatives, improving UA campaign efficiency and precision.
  • Connected TV (CTV): CTV enables app marketers to deliver ads through streaming services on smart TVs, reaching users in premium, high-impact environments.
  • Ad Networks & Exchanges: Ad networks and exchanges connect advertisers with publishers, offering broad reach and real-time bidding for targeted ad placements.
  • App Store Marketing: App Store Marketing enhances app visibility and conversions through App Store Optimization (ASO), paid ads, and other promotional strategies.
  • Demand-Side Platforms (DSPs): DSPs automate the purchase of mobile ads across networks and exchanges, optimizing app acquisition with real-time bidding and advanced targeting.
  • Platforms: Platforms like social media and search engines offer massive reach and sophisticated targeting tools for scaling user acquisition.
  • OEM Distribution: OEM distribution pre-installs apps or features them in device-specific app stores, increasing visibility on select mobile devices.
  • Agencies: Agencies specialize in scaling app user acquisition campaigns through expert media buying, ASO, and analytics support.

The App User Acquisition Ecosystem Market Map is the ultimate guide for navigating the intricate landscape of user acquisition solutions. It offers a comprehensive overview, helping app professionals choose the right platforms and partners to scale their acquisition efforts and drive sustained growth.

Download the map today and start scaling with confidence!

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2024 Study: 75% of Leading App Marketers Report Retargeting as a Key Strategy https://www.businessofapps.com/news/2024-study-75-of-leading-app-marketers-report-retargeting-as-a-key-strategy/ Mon, 21 Oct 2024 04:00:47 +0000 https://www.businessofapps.com/?p=97223 Today app marketers face a number of challenges with growing their app’s user base and retargeting is a proven solution to tackle them. As user acquisition costs continue to rise, retargeting existing app users provides a real cost-effective alternative.  Also, data-drive insights and personalization enable retargeting to bring back users who abandoned the app. User data privacy regulations caused deprecation of third-party cookies and retargeting is the tool to use first-party data to run effective ad campaigns, while respecting users’ privacy. Finally, retargeting allows to extend the customer lifecycle, which directly impacts the Life Time Value of that customer. In the new 2024 Retention Survey, leading app growth company Adikteev reveals: 75% of app marketers reported using retargeting as a key strategy 61.8% found it

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Today app marketers face a number of challenges with growing their app’s user base and retargeting is a proven solution to tackle them. As user acquisition costs continue to rise, retargeting existing app users provides a real cost-effective alternative.  Also, data-drive insights and personalization enable retargeting to bring back users who abandoned the app.

User data privacy regulations caused deprecation of third-party cookies and retargeting is the tool to use first-party data to run effective ad campaigns, while respecting users’ privacy. Finally, retargeting allows to extend the customer lifecycle, which directly impacts the Life Time Value of that customer.

In the new 2024 Retention Survey, leading app growth company Adikteev reveals:

  • 75% of app marketers reported using retargeting as a key strategy
  • 61.8% found it highly effective for re-engaging users

If you’re not fully optimizing your retargeting efforts, you could be missing opportunities to reconnect with high-value users.

Curious to see how your retention strategy compares?

Download the report now to discover insights that can elevate your approach.

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The App Promotion Summit Berlin 2024 agenda is live https://www.businessofapps.com/news/the-app-promotion-summit-berlin-2024-agenda-is-live/ Fri, 11 Oct 2024 10:42:12 +0000 https://www.businessofapps.com/?p=97113 App Promotion Summit Berlin is the place to learn how to grow and scale apps and understand key topics including AI-enabled marketing, Product-led growth, Retention, AdAttributionKit and Subscriptions. We’re excited to share a preview of the 2024 agenda, which will feature 6 stages of content, 50+ speakers, across 30+ sessions. App Promotion Summit Berlin will include some of the world’s top app growth and product experts including: Aitor Abonjo, Director CRM, Flink Ekaterina Gamsriegler, Head of Marketing, Product Growth, Mimo Roma Rey, Head of CRM, LOVOO Marta Ewa Fogel, Head of Marketing, NeuroNation Marcus Burke, SKAN User Acquisition & Growth Consultant Edwin McCormack, CMO, Skoove Jelena Zbijowski, Head of CRM & Product Marketing, Blinkist Our agenda will feature upfront app growth content across the funnel including

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App Promotion Summit Berlin is the place to learn how to grow and scale apps and understand key topics including AI-enabled marketing, Product-led growth, Retention, AdAttributionKit and Subscriptions.

We’re excited to share a preview of the 2024 agenda, which will feature 6 stages of content, 50+ speakers, across 30+ sessions.

  • App Promotion Summit Berlin will include some of the world’s top app growth and product experts including:
  • Aitor Abonjo, Director CRM, Flink
  • Ekaterina Gamsriegler, Head of Marketing, Product Growth, Mimo
  • Roma Rey, Head of CRM, LOVOO
  • Marta Ewa Fogel, Head of Marketing, NeuroNation
  • Marcus Burke, SKAN User Acquisition & Growth Consultant
  • Edwin McCormack, CMO, Skoove
  • Jelena Zbijowski, Head of CRM & Product Marketing, Blinkist

Our agenda will feature upfront app growth content across the funnel including the following sessions:

  • Transitioning User Acquisition from App to Web – Gessica Bicego, Fractional CMO, Ahead
  • The Power of Paywalls: Using Cognitive Biases to Boost Conversions – Max Amelang, Product Marketing Manager, Prematch
  • App Re-Engagement Mastery: Maximizing Growth and Retention Through Strategic Re-engagement Campaigns – Ali M., Senior Digital Marketing Manager, Vinted
  • The Dos and Don’ts of Influencer Marketing – Dora Trostanetsky, Growth Marketing Lead, Trade Republic

We would love for you to join us at App Promotion Summit Berlin on 5th December at Hotel Adlon as we discover the future of app growth.

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Mastering SKAdNetwork for app marketing success [new guide] https://www.businessofapps.com/news/mastering-skadnetwork-for-app-marketing-success-new-guide/ Mon, 07 Oct 2024 08:24:39 +0000 https://www.businessofapps.com/?p=96873 One of the most impactful recent developments for the app industry was Apple’s introduction of the App Tracking Transparency (aka ATT) framework. It sent app marketers on a quest to find a new way for tracking mobile app users’ behavior. To meet this demand, Apple had released SKAdNetwork (aka SKAN) which brought a new framework for app marketers to measure ad campaigns performance, while still respecting app user privacy. Mobile growth platform Smadex has just released “A roadmap of iOS Advertising from SKAN to AdAttribuionKit” guide to help app marketers to learn about SKAN and use it efficiently for their mobile ad campaigns. With this guide you will: Learn about the key concepts of SKAN such as App IDs, Source IDs, conversion values, and postbacks;

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One of the most impactful recent developments for the app industry was Apple’s introduction of the App Tracking Transparency (aka ATT) framework. It sent app marketers on a quest to find a new way for tracking mobile app users’ behavior.

To meet this demand, Apple had released SKAdNetwork (aka SKAN) which brought a new framework for app marketers to measure ad campaigns performance, while still respecting app user privacy.

Mobile growth platform Smadex has just released “A roadmap of iOS Advertising from SKAN to AdAttribuionKit” guide to help app marketers to learn about SKAN and use it efficiently for their mobile ad campaigns.

With this guide you will:

  • Learn about the key concepts of SKAN such as App IDs, Source IDs, conversion values, and postbacks;
  • Transition your existing campaigns to SKAN 4.0 to take advantage of its enhanced capabilities and ensure compliance with the Apple’s privacy standards;
  • Optimize your current campaigns by mapping relevant variables using tools like Smadex’s Flexible Mapping to gain deeper insights into performance;
  • Keep yourself up-to-date with the latest SKAN developments, including AdAttributionKit (AAK), and more.

Download the guide here.

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TikTok and Instagram Reels neck and neck in app usage https://www.businessofapps.com/news/tiktok-instagram-reels-app-usage/ Thu, 12 Sep 2024 06:00:44 +0000 https://www.businessofapps.com/?p=96467 The battle for the short-form video crown is still ongoing, with TikTok, Instagram and YouTube all battling for eyeballs. According to research published in our Video Streaming App Report, TikTok and Instagram Reels are neck and neck in terms of app users. Both platforms handle about 1.5 billion active users a month. Short-form video active users 2023 (mm) TikTok was the original short-form video app, ballooning in popularity during the coronavirus pandemic. This led to Instagram, YouTube, Snapchat, LinkedIn and a few others to launch their own versions of short-form video, some of which have already been canned. YouTube and Instagram Reels are the two main competitors to TikTok. YouTube Shorts, which is integrated into the YouTube app, has been accessed by two billion users,

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The battle for the short-form video crown is still ongoing, with TikTok, Instagram and YouTube all battling for eyeballs.

According to research published in our Video Streaming App Report, TikTok and Instagram Reels are neck and neck in terms of app users. Both platforms handle about 1.5 billion active users a month.

Short-form video active users 2023 (mm)

TikTok was the original short-form video app, ballooning in popularity during the coronavirus pandemic. This led to Instagram, YouTube, Snapchat, LinkedIn and a few others to launch their own versions of short-form video, some of which have already been canned.

YouTube and Instagram Reels are the two main competitors to TikTok. YouTube Shorts, which is integrated into the YouTube app, has been accessed by two billion users, although we are not sure how many actively use Shorts in a similar way to TikTok and Reels.

Snapchat Spotlight is the other short-form video platform, although because of Snapchat’s smaller userbase it is not at the same level as the other three. It had about 350 million active users.

In terms of future growth, Instagram Reels has the advantage of the Indian market, where TikTok is banned. YouTube may also be able to add more users with a dedicated Shorts app, although it may be worried about splitting the YouTube audience.

TikTok is growing at a faster rate in mature countries, but faces potential future restrictions in the United States and other countries, as tensions with China continue to escalate. YouTube and Instagram, already banned in China, do not face these same pressures.

For YouTube and Instagram, the worry of diverting audiences from highly lucrative ad markets – in YouTube’s case longer form videos and in Instagram’s from Stories – has been placated by advertising industry’s interest in short-form video.

TikTok generated about $16 billion in 2023, primarily from advertising. Instagram Reels made close to $20 billion. YouTube has not broken down its advertising revenues by type, but we expect Shorts is a multi-billion dollar segment of it.

Want to learn more about the video streaming app industry? Check out our Video Streaming App Report

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AI’s impact on mobile marketing: 130-page H1 2024 report https://www.businessofapps.com/news/ais-impact-on-mobile-marketing-130-page-h1-2024-report/ Wed, 11 Sep 2024 14:33:49 +0000 https://www.businessofapps.com/?p=96667 It’s been more than a year and a half since ChatGPT-4 demonstrated phenomenal advances in the AI tech. It impacted so many branches of economy, revolutionized digital marketing, visual production, scientific research, and much more. This breakthrough technology transforms how mobile game and app marketing teams work around the globe. ChatGPT-4, Gemini, Anthropic demonstrate its efficiency in speeding up both text and visual creatives production, as well as ad campaigns analysis and forecasting. Ad intelligence platform SocialPeta has just released its Mobile Games & Apps, H1, 2024 report. In its 130 pages, it provides deep analysis of the Generative AI impact on marketing of mobile games and app, the continuous rise of the short-form video content, and more. Key insights Gaming Market Recovery: Revenue increased

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It’s been more than a year and a half since ChatGPT-4 demonstrated phenomenal advances in the AI tech. It impacted so many branches of economy, revolutionized digital marketing, visual production, scientific research, and much more.

This breakthrough technology transforms how mobile game and app marketing teams work around the globe. ChatGPT-4, Gemini, Anthropic demonstrate its efficiency in speeding up both text and visual creatives production, as well as ad campaigns analysis and forecasting.

Ad intelligence platform SocialPeta has just released its Mobile Games & Apps, H1, 2024 report. In its 130 pages, it provides deep analysis of the Generative AI impact on marketing of mobile games and app, the continuous rise of the short-form video content, and more.

Key insights

  • Gaming Market Recovery: Revenue increased by 4.7% even as downloads declined, with strategy and hyper-casual games showing strong performance.
  • Ad Spending Patterns: iOS accounted for 40% and Android for 60% of total ad spend.
  • Emerging Segments: Mini-games and AI-Generated Content (AIGC) are becoming popular, especially in RPGs and strategy games.
  • AI Innovation: AI is driving new developments, with social media boosting content virility.
  • Short Dramas + TikTok: Emerging as key strategies for global market growth.
  • Health Products: The U.S. remains the leader in this expanding market segment.

Download for free here

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How to drive retention through cross-channel customer journeys https://www.businessofapps.com/news/want-to-drive-retention-with-cross-channel-customer-journeys/ Wed, 11 Sep 2024 11:47:40 +0000 https://www.businessofapps.com/?p=96660 Discover how fintech app Bilt Rewards is enhancing user retention by delivering a consistent and personalized experience across multiple channels at scale. In an insightful on-demand session from App Promotion Summit NYC 2024, industry leaders explore the strategies, technologies, and collaborative efforts needed to maintain unified messaging and precise targeting throughout the customer lifecycle. This session offers valuable insights into how Bilt successfully engages users across various touchpoints, driving both adoption and retention. Key learnings include: The strategy, technology, and teamwork it takes to orchestrate unified messaging and precise targeting across the customer lifecycle How the Braze customer engagement platform enables Bilt to orchestrate cohesive cross-channel user experiences across email, SMS/MMS, push notifications, in-app, and more The impact Bilt’s approach has had on engagement, adoption,

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Discover how fintech app Bilt Rewards is enhancing user retention by delivering a consistent and personalized experience across multiple channels at scale.

In an insightful on-demand session from App Promotion Summit NYC 2024, industry leaders explore the strategies, technologies, and collaborative efforts needed to maintain unified messaging and precise targeting throughout the customer lifecycle.

This session offers valuable insights into how Bilt successfully engages users across various touchpoints, driving both adoption and retention.

Key learnings include:

  • The strategy, technology, and teamwork it takes to orchestrate unified messaging and precise targeting across the customer lifecycle
  • How the Braze customer engagement platform enables Bilt to orchestrate cohesive cross-channel user experiences across email, SMS/MMS, push notifications, in-app, and more
  • The impact Bilt’s approach has had on engagement, adoption, and retention

Speakers include Kelsey Nelson, VP of Product Marketing at Braze, and Sean Collins, VP of Growth Marketing at Bilt Rewards, who bring their expertise on customer engagement and growth strategies.

Their discussion provides actionable strategies for anyone looking to enhance their app’s user experience and retention efforts.

Access the session here.

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Addict Mobile launches its HUB to enhance visibility and data analysis for UA campaigns https://www.businessofapps.com/news/addict-mobile-launches-its-hub/ Mon, 09 Sep 2024 10:01:09 +0000 https://www.businessofapps.com/?p=96095 In the fast-paced world of app marketing, having the right tools can make all the difference. This year, Addict Mobile is leaping forward with the launch of the Addict Mobile Hub, a revolutionary platform designed to empower UA professionals to achieve superior results with greater efficiency and control. This tool provides greater transparency and visibility into campaign performance. This approach is in line with Addict Mobile’s DNA, which is 100% focused on performance and delivering results for its clients. Simplify campaign management with advanced technology The Addict Mobile Hub revolves around 4 key features, each addressing specific challenges within UA management: Addict Mobile Dashboard The Addict Mobile Dashboard consolidates all campaign data into a unified platform, allowing you to retrieve all MMP (Mobile Measurement Partner)

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In the fast-paced world of app marketing, having the right tools can make all the difference. This year, Addict Mobile is leaping forward with the launch of the Addict Mobile Hub, a revolutionary platform designed to empower UA professionals to achieve superior results with greater efficiency and control.

This tool provides greater transparency and visibility into campaign performance. This approach is in line with Addict Mobile’s DNA, which is 100% focused on performance and delivering results for its clients.

Simplify campaign management with advanced technology

The Addict Mobile Hub revolves around 4 key features, each addressing specific challenges within UA management:

Addict Mobile Dashboard

The Addict Mobile Dashboard consolidates all campaign data into a unified platform, allowing you to retrieve all MMP (Mobile Measurement Partner) data from each source activated. It’s the essential tool for a complete and transparent view of performance. It stands out with its comprehensive data integration, processing of SKAN data with enhanced accuracy and customization to address recent privacy concerns for better visibility on iOS performance.

Unlike existing tools, it uses client-specific estimation models, offering unprecedented insights directly accessible on the platform. This customizable dashboard comes with numerous filters and breakdown options such as date, source, country, and OS, turning what used to take hours of data parsing into a streamlined process.

Creatives Performance

This is a unique tool on the market that centralizes all creative assets’ performance metrics. Thanks to estimation models and data collection, this feature offers a complete view of creative performance by channel.

Updated once a day, it improves transparency on key creative KPIs (CPM, CTR, CVR, IPM, CPA, ROAS), crucial for understanding how effective user acquisition efforts are and optimizing creative strategies.

Marketers benefit from insights typically fragmented across MMPs, sources, and SKAN networks, now consolidated for simplified export and data visualization.

Creative Performance feature

Click on image for full size

Source: Addict Mobile

Media Library

The Media Library acts as a comprehensive catalogue for all campaign creatives, offering visualizations in list and full-screen formats. It provides real-time visibility into the status and distribution of produced creatives with multiple filter options, making it easier to monitor and manage creative assets across different campaigns and channels.

Performance Forecast

This ultimate feature provides data projection of your performance up to 180 days in advance, leveraging organic and historical campaign data for proactive decision-making.

It analyses the last six months of real data to project into the long term by source and country over different time frames.

Daily updates ensure marketers can confidently plan using projected long-term performance metrics, bridging the gap between immediate action and future campaign strategies.

A Game-changer for marketers

The Addict Mobile Hub is the ultimate UA platform that provides valuable insights exactly when needed, without the hassle.

There is no tool on the market today that can centralize all the data from diverse sources, MMPs, manual estimates, and projections into a single tool. This approach frees up time to focus on strategic planning and creative thinking, rather than on reporting and data mining.

“The Addict Mobile Hub improves the way our team plans, executes, and evaluates UA campaigns. By providing tools that streamline data analysis and improve operational efficiency, Addict Mobile ensures that our clients’ performance targets are not just met, but exceeded,” explains Manuel Pacreau, CEO of Addict Mobile.

The Addict Mobile Dashboard

Click on image for full size

Source: Addict Mobile

The company includes its Hub as part of its service, as well as creative production, at no additional cost for clients who entrust their UA budgets to them. This distinctive approach places Addict Mobile in a unique position within the market, highlighting its dedication to achieving top performance. The dedicated team works tirelessly to meet every client’s performance goals.

For more information or to schedule a demonstration of the Addict Mobile Hub, interested parties can contact the expert team here.

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Introducing the App Growth Ecosystem 2024 Market Map https://www.businessofapps.com/news/introducing-the-app-growth-ecosystem-2024-market-map/ Mon, 02 Sep 2024 07:57:14 +0000 https://www.businessofapps.com/?p=96429 The App Growth Ecosystem 2024 Market Map is now live. This comprehensive resource is designed to help app developers, marketers, and businesses navigate the ever-evolving landscape of tools and services that fuel app growth and success. Whether your goal is to boost user engagement, optimize performance tracking, drive more installs, or maximize revenue, our market map provides a clear and strategic path forward with the industry’s top solutions. The App Growth Ecosystem 2024 map is organized into key sectors vital for app growth: App engagement platforms: Enhance user retention with powerful engagement tools Subscriptions and revenue: Maximize earnings with subscription and revenue management platforms App metrics: Stay ahead with robust performance tracking Mobile measurement partners (MMPs): Optimize your marketing campaigns’ performance App store marketing: Boost

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The App Growth Ecosystem 2024 Market Map is now live. This comprehensive resource is designed to help app developers, marketers, and businesses navigate the ever-evolving landscape of tools and services that fuel app growth and success.

Whether your goal is to boost user engagement, optimize performance tracking, drive more installs, or maximize revenue, our market map provides a clear and strategic path forward with the industry’s top solutions.

The App Growth Ecosystem 2024 map is organized into key sectors vital for app growth:

  • App engagement platforms: Enhance user retention with powerful engagement tools
  • Subscriptions and revenue: Maximize earnings with subscription and revenue management platforms
  • App metrics: Stay ahead with robust performance tracking
  • Mobile measurement partners (MMPs): Optimize your marketing campaigns’ performance
  • App store marketing: Boost visibility in app stores
  • In-app analytics: Understand user behavior in-depth
  • User acquisition: Drive user growth
  • App advertising: Monetize effectively with powerful ad networks
  • Agencies: Get expert support for your app strategy

The App Growth Ecosystem 2024 Market Map is the go-to resource for navigating the complex ecosystem of app growth solutions. It provides a clear and concise overview, helping app professionals select the right tools and partners to fuel their growth strategy.

Download the map now, connect with the industry’s top players, and supercharge your app growth in 2024 and beyond.

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What have we learned after three years of Apple’s ATT framework? https://www.businessofapps.com/news/what-have-we-learned-after-three-years-of-apples-att-framework/ Wed, 28 Aug 2024 12:22:36 +0000 https://www.businessofapps.com/?p=96403 According to AppsFlyer, around 40% of iOS users now opt into ad tracking on their devices — and this number will continue to grow. In a new episode of Remerge’s Apptivate podcast, Roy Yanai, the VP of Product at AppsFlyer, breaks down what the ad tech industry has learned after three years of the App Tracking Transparency (ATT) framework and how mobile marketers can increase user opt-in rates for their app. The episode also covers: Roy’s secrets to staying on top of the latest industry changes Mobile ad spending trends The Android Privacy Sandbox and its Protected Audience API A definition of media mixed modeling Listen to Apptivate episode 188: From ATT to AdAttributionKit and subscribe to the show via your preferred streaming platform to

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According to AppsFlyer, around 40% of iOS users now opt into ad tracking on their devices — and this number will continue to grow.

In a new episode of Remerge’s Apptivate podcast, Roy Yanai, the VP of Product at AppsFlyer, breaks down what the ad tech industry has learned after three years of the App Tracking Transparency (ATT) framework and how mobile marketers can increase user opt-in rates for their app.

The episode also covers:

  • Roy’s secrets to staying on top of the latest industry changes
  • Mobile ad spending trends
  • The Android Privacy Sandbox and its Protected Audience API
  • A definition of media mixed modeling

Listen to Apptivate episode 188: From ATT to AdAttributionKit and subscribe to the show via your preferred streaming platform to ensure you never miss an episode.

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The App Promotion Summit SF agenda is live https://www.businessofapps.com/news/the-app-promotion-summit-sf-agenda-is-live/ Tue, 20 Aug 2024 15:50:39 +0000 https://www.businessofapps.com/?p=96102 The first look agenda for App Promotion Summit San Francisco 2024 is now live and covers the latest in app growth and product including AI-enabled App Marketing, privacy-centric user acquisition, retention, subscription business models, product-led growth and data-driven decision making. 🚀 The in-person conference at the W Hotel on September 26th will feature a main stage exploring app growth across the funnel plus a workshop room and a roundtable room allowing for in-depth discussions. You will learn from speakers from Tynker, Public, Appmasters, Baz, Kongregate and more. Some confirmed sessions include: Optimizing Decision-Making with A/B Testing: A Data-Driven Approach to Success – Tina Kim, Director of Product Management, Huckleberry Labs The Subscription Value Loop: A Framework for Growing Consumer Subscription Businesses –  Phil Carter, Growth Advisor, Elemental Growth The AI Edge: Revolutionizing Mobile App Promotion – Jenny Pollock, Mobile App Expert &

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The first look agenda for App Promotion Summit San Francisco 2024 is now live and covers the latest in app growth and product including AI-enabled App Marketing, privacy-centric user acquisition, retention, subscription business models, product-led growth and data-driven decision making. 🚀

The in-person conference at the W Hotel on September 26th will feature a main stage exploring app growth across the funnel plus a workshop room and a roundtable room allowing for in-depth discussions.

You will learn from speakers from Tynker, Public, Appmasters, Baz, Kongregate and more.

Some confirmed sessions include:

  • Optimizing Decision-Making with A/B Testing: A Data-Driven Approach to Success – Tina Kim, Director of Product Management, Huckleberry Labs
  • The Subscription Value Loop: A Framework for Growing Consumer Subscription Businesses –  Phil Carter, Growth Advisor, Elemental Growth
  • The AI Edge: Revolutionizing Mobile App Promotion  Jenny Pollock, Mobile App Expert & Founder, Women and AI and Fabien-Pierre Nicolas-Kim, Co-founder & CEO, Titan AI
  • DisAdvantage+: 10 Hot Fixes for App Marketers for Meta’s Broken Algorithm – Marcus Burke, SKAN User Acquisition & Growth Consultant
  • Tips to Create a Holistic App Store Marketing Strategy – Elizabeth Devine, App Growth Consultant, AppTweak

Grab your tickets here if you haven’t already. We can’t wait to welcome you at the event. 👋

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New setup and stellar lineup announced for APS San Francisco 2024 https://www.businessofapps.com/news/new-setup-and-stellar-lineup-announced-for-aps-san-francisco-2024/ Tue, 30 Jul 2024 11:17:31 +0000 https://www.businessofapps.com/?p=95593 Ahead of its 2024 edition this September, APS San Fransisco is pleased to announce the introduction of a new setup at the W Hotel designed to enhance both content delivery and networking opportunities. The summit will feature app marketers from top-tier companies such as Bumble, McAfee, Sephora, Pinger, Stash, Cronometer, The Miracle Morning, Sobeys, Poshmark, and LDS Church. Attendees can look forward to insightful presentations from industry experts including Marcus Burke, Lomit Patel, Lenette Yap, Jenny Pollock, Steve Young, Alex Guerra, Hannah Parvaz, and Nathan Hudson. In addition to these sessions, the event will host a marketplace where participants can connect with leading platforms and agencies like RevenueCat, Adobe, CleverTap, Appfigures, Gummicube, Appier, RevX, Amity, Creative Clicks, and Stream. Grab your ticket today to secure

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Ahead of its 2024 edition this September, APS San Fransisco is pleased to announce the introduction of a new setup at the W Hotel designed to enhance both content delivery and networking opportunities.

The summit will feature app marketers from top-tier companies such as Bumble, McAfee, Sephora, Pinger, Stash, Cronometer, The Miracle Morning, Sobeys, Poshmark, and LDS Church.

Attendees can look forward to insightful presentations from industry experts including Marcus Burke, Lomit Patel, Lenette Yap, Jenny Pollock, Steve Young, Alex Guerra, Hannah Parvaz, and Nathan Hudson.

In addition to these sessions, the event will host a marketplace where participants can connect with leading platforms and agencies like RevenueCat, Adobe, CleverTap, Appfigures, Gummicube, Appier, RevX, Amity, Creative Clicks, and Stream.

Grab your ticket today to secure your spot. Or if you want to become a partner, get in touch here.

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IconPeak and Chinar Libertas merge to form IconPeak Digital https://www.businessofapps.com/news/iconpeak-and-chinar-libertas-merge-to-form-iconpeak-digital/ Mon, 22 Jul 2024 12:06:45 +0000 https://www.businessofapps.com/?p=95390 IconPeak Digital announces the merger of IconPeak and Chinar Libertas, two performance marketing agencies. IconPeak, founded in 2013, and Chinar Libertas, founded in 2020, combine their expertise to form IconPeak Digital, committed to setting new industry standards with fresh management and innovation. Abrar Qureshi will take on the role of CEO. He will be joined on the board by co-founders Antoine Moreau and Sebastien Balestas, who bring a combined 35 years of experience in digital marketing. Their leadership aims to drive new strategies and strengthen the company’s industry position. IconPeak Digital will be based in Dubai, with offices in Srinagar, Lisbon, and Singapore. This strategic positioning enhances the company’s global reach and regional expertise. The merger aims to improve IconPeak Digital’s competitive position. By combining

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IconPeak Digital announces the merger of IconPeak and Chinar Libertas, two performance marketing agencies. IconPeak, founded in 2013, and Chinar Libertas, founded in 2020, combine their expertise to form IconPeak Digital, committed to setting new industry standards with fresh management and innovation.

Abrar Qureshi will take on the role of CEO. He will be joined on the board by co-founders Antoine Moreau and Sebastien Balestas, who bring a combined 35 years of experience in digital marketing. Their leadership aims to drive new strategies and strengthen the company’s industry position.

IconPeak Digital will be based in Dubai, with offices in Srinagar, Lisbon, and Singapore. This strategic positioning enhances the company’s global reach and regional expertise.

The merger aims to improve IconPeak Digital’s competitive position. By combining IconPeak’s long-standing industry presence with Chinar Libertas’ innovative methods, IconPeak Digital plans to strengthen its market stance, expand its reach, and support its workforce in delivering continuous innovation and excellence.

In innovation and product development, IconPeak Digital plans to introduce new products and technologies to optimize partnerships. These initiatives aim to improve efficiency and enhance the monetization of mobile apps.

Market diversification is another key benefit of the merger. With teams operating in different regions and time zones, IconPeak Digital can better understand and meet the unique needs of each client, providing tailored solutions. The combined team’s diverse skills and experiences will help the company offer specialized services to clients. The merger also expands IconPeak Digital’s geographic reach, enabling services in the Middle East and South America, thanks to Chinar Libertas’ presence in Asia and IconPeak’s influence in Europe and the United States.

CEO Abrar Qureshi said, “We are thrilled to announce the merger of Chinar Libertas with IconPeak. This merger represents a new chapter, combining our strengths to create more value for our customers and stakeholders. I thank our employees for their hard work and my business partners Antoine and Sebastien for their support. Together, we are ready to achieve new heights and drive innovation in the app marketing industry.”

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Euros 2024 sees a surge in food delivery, gaming, and mobility app usage https://www.businessofapps.com/news/euros-2024-sees-a-surge-in-food-delivery-gaming-and-mobility-app-usage/ Wed, 17 Jul 2024 09:20:46 +0000 https://www.businessofapps.com/?p=95365 On Sunday, England played the EURO 2024 final, where they narrowly lost against Spain. Although we missed out on victory, hundreds of thousands of hopeful Brits gathered to cheer on the Three Lions in anticipation. Whether hosting watch parties, coming back from the pub or staying in, Brits were ordering in their favourite takeaways for match day. Leading analytics and attribution company Adjust looked at the install and session trends of apps during the first few weeks of the Euro and saw a general increase in food delivery app installs and sessions. The data showed that food delivery app installs increased by 42% year-to-date (YTD) on the first day of the Euro. Football fans treated themselves to a takeaway for England’s first match of the tournament against Serbia as food

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On Sunday, England played the EURO 2024 final, where they narrowly lost against Spain. Although we missed out on victory, hundreds of thousands of hopeful Brits gathered to cheer on the Three Lions in anticipation. Whether hosting watch parties, coming back from the pub or staying in, Brits were ordering in their favourite takeaways for match day.

Leading analytics and attribution company Adjust looked at the install and session trends of apps during the first few weeks of the Euro and saw a general increase in food delivery app installs and sessions. The data showed that food delivery app installs increased by 42% year-to-date (YTD) on the first day of the Euro.

Football fans treated themselves to a takeaway for England’s first match of the tournament against Serbia as food delivery app installs were 40% above the 2024 YTD average.

App install growth

Click on image for full size

Source: Adjust

Not only did the number of installs increase for this match but so did the number of sessions. The England vs Serbia match saw food delivery app sessions increase by 15% YTD, and on the day of England vs Slovakia, sessions were up by 29%, revealing that Brits are increasingly turning to their favourite takeaways during the Euros.

App session growth

Click on image for full size

Source: Adjust

But it wasn’t only food delivery apps that cashed in during the games. Mobile gaming apps also saw an influx of users thanks to the hype around the competition. The biggest surge observed took place on the first day of the Euro, as sports gaming app installs were 454% above the 2024 YTD. This increase in installs began the day before the Euro began, with installs 78% above the 2024 YTD average, and it continued to the 15th, which saw a YTD increase of 133%.

Adjust also looked at installs and sessions of mobility apps such as taxi apps, as England supporters travelled near and far to watch with friends and family. The data saw that installs of these apps were 28% above the YTD average on the day of England’s first match against Serbia, whilst app sessions remained 14% above the YTD average for the following two England games against Denmark and Slovakia.

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Braavo Capital closes $5 Million Series B to accelerate web-to-app subscriber acquisition https://www.businessofapps.com/news/braavo-capital-closes-5-million-series-b-to-accelerate-web-to-app-subscriber-acquisition/ Tue, 18 Jun 2024 15:43:20 +0000 https://www.businessofapps.com/?p=94893 Braavo Capital, the leading financing partner for consumer subscription apps, announced today the successful closing of a $5 million Series B funding round. Led by existing insiders with participation from Series A lead investor Headline, and accompanied by a new $30 million debt fund with Upper90, this capital injection marks a significant milestone for Braavo’s continued expansion. Established in 2015, Braavo has emerged as the global leader in financing solutions for founders seeking to scale their app businesses without resorting to unnecessary equity raises. Having facilitated over $1 billion in financing since inception, the company’s profitability in its core financing operations underscores its commitment to empowering the subscription app economy. Mark Loranger, CEO & Co-Founder of Braavo, commented, “This new round of equity will fuel

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Braavo Capital, the leading financing partner for consumer subscription apps, announced today the successful closing of a $5 million Series B funding round. Led by existing insiders with participation from Series A lead investor Headline, and accompanied by a new $30 million debt fund with Upper90, this capital injection marks a significant milestone for Braavo’s continued expansion.

Established in 2015, Braavo has emerged as the global leader in financing solutions for founders seeking to scale their app businesses without resorting to unnecessary equity raises. Having facilitated over $1 billion in financing since inception, the company’s profitability in its core financing operations underscores its commitment to empowering the subscription app economy.

Mark Loranger, CEO & Co-Founder of Braavo, commented, “This new round of equity will fuel Braavo Growth Ventures, an initiative aimed at fostering innovation in the consumer subscription market. While we continue to grow our financing business, we are also excited to apply our years of experience and extensive relationships in the market to embark on this new venture.”

Operating as a distinct division within Braavo Capital, Growth Ventures focuses on strategic partnerships with app businesses to drive subscriber growth through web monetization (commonly known as web-to-app). Loranger elaborated, “Adding capabilities for web monetization in addition to in-app purchases presents a significant opportunity for subscription app businesses. However, for many, this transition can be daunting and costly.”

After operating in stealth mode for over a year to assemble a skilled team and develop its proprietary growth platform, Growth Ventures is now poised to unveil its web-to-app offering to a wider audience. Billy Libby, Founder & Managing Partner at Upper90, remarked, “Upper90 was an early credit partner and has been impressed with Braavo’s disciplined approach to underwriting and customer acquisition. We are excited to continue to partner with Braavo on their next phase of growth.”

Beyond web-to-app, Braavo envisions a broader investment strategy for Growth Ventures, as Loranger noted, “Our focus extends beyond subscriber acquisition. Over time, we aim to forge deeper partnerships with our most successful portfolio companies.”

The Growth Ventures team invites new app partners to join its latest cohort until June 30, 2024.

To learn more and submit an inquiry, visit Braavo Growth Ventures.

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TikTok @ APS London 2024: The power of impactful entertainment https://www.businessofapps.com/news/tiktok-aps-london-2024-the-power-of-impactful-entertainment/ Mon, 13 May 2024 09:49:07 +0000 https://www.businessofapps.com/?p=94386 App Promotion Summit London took place on April 25th, 2024, drawing its biggest audience yet with over 700+ in-person attendees. To conclude this milestone in APS history, TikTok delivered the final talk of the day at APS’s main stage where Julia Dolzhenkova, Product Marketing Manager at TikTok UK, shared some fascinating insights regarding TikTok’s continued evolution and recent successes in adapting to customer needs in the digital age. As part of their commitment to keeping audiences engaged and responsive, TikTok revealed that 76% of their users watch what the platform’s recommendation system suggests. Additionally, 69% of TikTok users are likely to download an app or follow a brand after encountering it on the platform, and an impressive 91% have taken action — be it liking,

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App Promotion Summit London took place on April 25th, 2024, drawing its biggest audience yet with over 700+ in-person attendees. To conclude this milestone in APS history, TikTok delivered the final talk of the day at APS’s main stage where Julia Dolzhenkova, Product Marketing Manager at TikTok UK, shared some fascinating insights regarding TikTok’s continued evolution and recent successes in adapting to customer needs in the digital age.

As part of their commitment to keeping audiences engaged and responsive, TikTok revealed that 76% of their users watch what the platform’s recommendation system suggests. Additionally, 69% of TikTok users are likely to download an app or follow a brand after encountering it on the platform, and an impressive 91% have taken action — be it liking, sharing, or making a purchase — after viewing content. These metrics underscore TikTok’s robust influence in driving user engagement, conversions, and brand awareness, making the platform a lucrative acquisition channel for mobile apps.

In 2023, TikTok launched numerous new solutions and anticipates more advancements in 2024, focusing primarily on bringing more automation and vertical solutions to the platform.

The talk also covered TikTok’s recent transition into a Self-Attributing Network (SAN) as part of its efforts to enhance its mobile measurement framework for app advertisers. TikTok’s SAN integration now gives advertisers more performance insights, enabling them to make more informed decisions, customize their attribution windows, and access enhanced performance solutions.

TikTok Creative Exchange

Source: TikTok presentation at APS London 2024

To conclude the talk, TikTok turned to its first-party Conversion Lift Study, an incrementality test measuring the true impact of TikTok advertising campaigns, and its bespoke Creative Exchange, which enables brands to produce engaging content at scale. Notable case studies include Bolt, which achieved a 20x relative lift in app installs and 95% incremental conversions, and Pret-à-Manger, which saw a significant reduction in costs, with an 89% decrease in cost per unique subscriber and a 39% reduction in cost per app install.

This wealth of data and new initiatives demonstrates TikTok’s commitment to maintaining its status as a leader in digital marketing and consumer engagement.

Sources

  • TikTok Marketing Science Global Entertaining Ads Study 2022 (UK Results) conducted by Marketcast (> 76% follow the algorithm)
  • TikTok Marketing Science EUI High-Value Audience Research 2023 (UK  Results) conducted by PA Consulting (> 69% likely to download an app)
  • TikTok Marketing Science Global Time Well Spent 2021 (EU5 Results) conducted by Kantar (> 91% take action)

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adjoe launches Mobile Games Index ‘24: 40-49 age group leads engagement https://www.businessofapps.com/news/mobile-games-index-24-40-49-age-group-leads-engagement-and-more-insights/ Tue, 07 May 2024 08:19:04 +0000 https://www.businessofapps.com/?p=94245 The Mobile Games Index report, powered by data from adjoe and Statista, is back for its fourth edition. Last year, MGI highlighted a low point in user engagement – daily dedication to mobile games was dropping. This year, fortunately, the data shows that the length of daily sessions has rebounded, restoring monetization opportunities. Yet, the market landscape is not the same as it was a year ago. This index benchmarks games using adjoe and Statista’s first-party data from 95 million interactions across 27 million users, shedding light on current and upcoming industry trends. With forecasts extending to 2028, this knowledge of the audience and its preferences starts a race to capitalize on these insights first. Multiplayer titles are topping the engagement charts Globally, “Call of

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The Mobile Games Index report, powered by data from adjoe and Statista, is back for its fourth edition.

Last year, MGI highlighted a low point in user engagement – daily dedication to mobile games was dropping. This year, fortunately, the data shows that the length of daily sessions has rebounded, restoring monetization opportunities. Yet, the market landscape is not the same as it was a year ago.

This index benchmarks games using adjoe and Statista’s first-party data from 95 million interactions across 27 million users, shedding light on current and upcoming industry trends. With forecasts extending to 2028, this knowledge of the audience and its preferences starts a race to capitalize on these insights first.

Multiplayer titles are topping the engagement charts

Globally, “Call of Duty®: Mobile – Garena” by Garena Mobile Private leads the engagement charts with its action-packed multiplayer gameplay. Stepping on its heels is “Mobile Legends: Bang Bang” from Moonton, a game that has consistently made players clock in hours with its depth and multiplayer possibilities. Another notable mention is “Free Fire MAX” by Garena International I, which highlights the overall trend for multiplayer action dominating player engagement.

In North America, “Call of Duty: Mobile Season 1” by Activision Publishing, Inc. tops the list, aligning with the global preference for established, high-action multiplayer franchises. “Free Fire: Winterlands,” another title from Garena, also shows extreme popularity, along with “PUBG MOBILE” by Level Infinite, emphasizing the strong market for competitive shooter games in this area.

Europe shows a slightly different preference with “Brawl Stars” by Supercell leading. This is followed by “Survivor.io” and “Roblox”, making for a mix of action and adventure that resonates with European players. Yet, once again the top of the daily usage list is dominated by multiplayer experiences.

In Asia, similarly, “Mobile Legends: Bang Bang” by Moonton dominates, followed by “Call of Duty®: Mobile – Garena” and “Free Fire MAX. by Garena”

Africa and Oceania show more diversity in mobile games leading in engagement. In Africa, “Free Fire: The Chaos” leads, followed by “Car Parking Multiplayer”, which suggests a taste and market that extend beyond mainstream action games. In Oceania, “Call of Duty: Mobile Season 1” and “Roblox” top the charts, again pointing to a preference for strategy and action-packed gameplay.

In the Casual genre – which has seen the biggest growth in engagement over the year – the top spots by time spent are taken by established publishers like Outfit7 Limited with its “My Talking Tom” and “My Talking Angela” series, King with “Candy Crush”, and Playrix with “Homescapes” and “Gardenscapes”.

That’s just scratching the surface of the engagement data from the Mobile Games Index 2024 – the full version goes in-depth with extensive top lists by genre and region, allowing analysis of the preferences of all global audiences.

Time spent by region

Source: adjoe

Engagement trends by region – European players in the lead

The engagement patterns over the year reveal clear-cut trends of player preferences across the regions that are waiting to be used for precise UA and monetization strategies.

As the industry as a whole experiences an uplift in user activity, Europe leads in daily engagement, with players averaging 23.2 minutes on mobile games. The main driver for playtime in Europe was Adventure games, catering to the region’s high entertainment standards with engaging storytelling and deeper gaming experiences.

The dark horse of the report, the region of Oceania, is experiencing a rapid increase in engagement, with the highest climb in daily usage rates among all regions – 35% – now at 22.6 minutes per day. This substantial growth positions Oceania as an emerging market – still small, but with clear potential that could strengthen your app growth strategy. Developers and marketers should view these statistics as a promising trend and a green light for expansion.

In contrast, Latin America shows the most modest growth at 8% since last year, with an average engagement time of 18.6 minutes per day. While this increase might seem less dramatic, it suggests a market that may benefit from mobile games designed for shorter, more casual play sessions.

Changes in engagement across different demographics

The engagement trends through different demographics have changed drastically since last year.

Generally, the casual genre shows the most growth across all age groups at +41%. Adventure and board games recorded the longest average daily sessions – 26 and 25 minutes, respectively.

The 40-49 age group has emerged as the most active globally, with their engagement time increasing by 33% since last year to an average of 23 minutes per day. This age group’s preference is for Card, Board, and Casual games.

On the other hand, the previously dominant younger demographic of 0-to-19-year-olds has taken a 180-turn, performing the shortest daily mobile gaming time among all ages at 20.6 minutes on average.

If the attention of the youngest players is fleeting from mobile gaming, this finding might indicate that game developers and UA specialists may need to explore new marketing tactics or even gaming formats to recapture the engagement of the under-twenties.

What hasn’t changed over time is women’s lead in gaming engagement – it’s continuously higher than men’s, now at 21.4 minutes daily. Women have demonstrated a higher average daily usage across most genres, particularly leading in Adventure, Board, and Card games. Conversely, men have shown a preference for Strategy and Action games.

The global mobile game market is expanding

The global mobile gaming market is still on a trajectory of growth, projected to expand from $166.1 billion in 2024 to $227.0 billion by 2028, marking a compound annual growth rate of 7.28%.

Interestingly enough, the card genre is experiencing the most rapid growth, with its market size expected to nearly double by 2028, compounding an explosive 13.8% CAGR – providing ample room for experimenting and launching new projects in the genre. Similarly, board and puzzle games are also set to see major growth – the evidence is right in the MGI 2024, which suggests these genres are driving some of the biggest engagement across regions.

The MGI 2024 clearly underscores that genre preferences vary from region to region – from RPGs in Asia to Strategy and Casual games in North America – highlighting the need for targeted marketing and game development strategies. With these insights, it is now possible to capitalize on specific market dynamics and tailor offerings to meet the preferences of global audiences.

How will you adapt your strategy?

Now that the insights are out, it’s up to you how to take action. The complete report goes granular allowing you to benchmark your projects against the expectations of each genre’s players and the best-performing titles across geos.

Data is power, and these insights can be the competitive edge you need to win over the desired audiences.

Access the full Mobile Games Index 2024 report for free here.

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Remerge and Verve Group pioneer on-device bidding for Android Privacy Sandbox https://www.businessofapps.com/news/remerge-and-verve-group-pioneer-on-device-bidding-for-android-privacy-sandbox/ Mon, 11 Mar 2024 10:09:20 +0000 https://www.businessofapps.com/?p=93218 Remerge and Verve Group are among the first mobile DSP/SSP partnerships to work with Google on building and testing the Android Privacy Sandbox. The companies came together to explore the integration of the Privacy Sandbox in real-world use cases, using Remerge’s demand-side platform (DSP) capabilities and Verve Group’s on-device SDK. Running a successful “bidding proof of concept” test Explaining how the test worked, Luckey Harpley, Remerge’s Staff Product Manager, said: “We set up a test in the form of an on-device, single seller, single buyer auction using the Sandbox’s Protected Audience API (PaAPI). With an emulated device and Verve Group’s test app and SDK, we joined the device to a Remerge custom audience via custom audience delegation. Verve Group initiated an auction which Remerge won,

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Remerge and Verve Group are among the first mobile DSP/SSP partnerships to work with Google on building and testing the Android Privacy Sandbox.

The companies came together to explore the integration of the Privacy Sandbox in real-world use cases, using Remerge’s demand-side platform (DSP) capabilities and Verve Group’s on-device SDK.

Running a successful “bidding proof of concept” test

Explaining how the test worked, Luckey Harpley, Remerge’s Staff Product Manager, said:

We set up a test in the form of an on-device, single seller, single buyer auction using the Sandbox’s Protected Audience API (PaAPI). With an emulated device and Verve Group’s test app and SDK, we joined the device to a Remerge custom audience via custom audience delegation. Verve Group initiated an auction which Remerge won, allowing us to successfully render a banner ad via Verve Group’s SDK.

Gaylord Zach, Head of Mobile Product at Verve Group, added:

We also initiated efforts to address ‘frequency capping’ within PaAPI. The absence of advertising IDs presents a challenge for implementing frequency capping on the buy side, as actual user information is unavailable – so frequency capping will be transitioned to the device level to ensure effective control and management of ad exposure.

Positive signs for the Android Privacy Sandbox rollout

The test marks a major milestone in the Android Privacy Sandbox rollout and highlights the progress industry players are making:

This is great validation for all parties involved”, said Luckey. “Not only does it prove that our products work, but it shows that the Privacy Sandbox’s APIs are working too – which is evidence that in-app retargeting will continue to thrive in the privacy-first era.”

Gaylord stated:

 “For us, the test symbolizes a collaborative effort towards innovation, privacy, and industry progress. The successful execution of these tests demonstrates the feasibility of integrating Privacy Sandbox technologies into real-world applications.

Check out the full interview for more insights

Read the full interview with Remerge and Verve to learn more about their progress with on-device bidding, and get industry perspectives from both the sell side and buy side.

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Moonly for iPhone updated with AI dream interpretation https://www.businessofapps.com/news/moonly-for-iphone-updated-with-ai-dream-interpretation/ Mon, 11 Mar 2024 10:07:54 +0000 https://www.businessofapps.com/?p=93350 In an exciting development for mindfulness and technology enthusiasts, Moonly, a popular app known for blending psychology, spiritual practices, and the lunar calendar, has unveiled a significant update that is set to revolutionize the way users interpret their dreams. This latest feature, a cutting-edge online dream dictionary, employs artificial intelligence (AI) to provide users with immediate psychological insights into their dreams. The app, which boasts over 6 million downloads, now allows users to input their dreams into a designated field and receive a detailed interpretation within seconds. Each interpretation is not only text-based but is also accompanied by a unique image that visually represents the dream, enhancing the user experience. This innovative use of AI in dream analysis is powered by ChatGPT for text generation

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In an exciting development for mindfulness and technology enthusiasts, Moonly, a popular app known for blending psychology, spiritual practices, and the lunar calendar, has unveiled a significant update that is set to revolutionize the way users interpret their dreams. This latest feature, a cutting-edge online dream dictionary, employs artificial intelligence (AI) to provide users with immediate psychological insights into their dreams.

The app, which boasts over 6 million downloads, now allows users to input their dreams into a designated field and receive a detailed interpretation within seconds. Each interpretation is not only text-based but is also accompanied by a unique image that visually represents the dream, enhancing the user experience. This innovative use of AI in dream analysis is powered by ChatGPT for text generation and the Stable Diffusion model for image creation. These technologies work together to analyze dreams following the psychoanalytic approach pioneered by Sigmund Freud, offering users a modern twist on traditional dream interpretation methods.

Moonly’s founder, Vitaliy Urban, emphasized the app’s mission to aid in personal development and self-awareness through the new feature. “The implementation of artificial intelligence in Moonly allows users to gain insights into the meaning of their dreams immediately upon waking up,” Urban stated, highlighting the convenience and depth of understanding that the app aims to provide its users.

The dream interpretation feature, named “The Dreamer,” is readily accessible on the app’s home screen under the Calendar section. Users are allowed one interpretation per day, with the feature resetting at 12pm. Although currently exclusive to iOS users, an Android version is expected to be released soon. The free version of the app permits up to two dream interpretations, with additional usage available through a paid subscription.

Looking ahead, Moonly plans to introduce a dream diary feature, allowing users to save and manage their dream interpretations within the app. This upcoming release underscores Moonly’s commitment to fostering self-improvement and personal insight through innovative technology.

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Explore the 6 themes driving app growth in 2024 https://www.businessofapps.com/news/explore-the-6-themes-driving-app-growth-in-2024/ Thu, 07 Mar 2024 09:49:05 +0000 https://www.businessofapps.com/?p=93330 As we navigate the evolving landscape of the app industry, the need for innovation, strategic insight and community has never been more crucial. That’s why we would love to invite you to join us at App Promotion Summit London on April 25th. This year, we will explore the themes that are supercharging a new wave of app growth and enabling apps to grow and scale in the new app environment: Unleashing AI for App Marketing: Step into the future with AI-driven marketing strategies, leveraging predictive analytics and data-driven insights to revolutionize user engagement and drive significant growth. Improving Retention: Find out how to create that brand loyalty and increase retention rates by monitoring user behaviour, adapting quickly and cultivating long-lasting relationships with your customers. Driving

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As we navigate the evolving landscape of the app industry, the need for innovation, strategic insight and community has never been more crucial. That’s why we would love to invite you to join us at App Promotion Summit London on April 25th.

This year, we will explore the themes that are supercharging a new wave of app growth and enabling apps to grow and scale in the new app environment:

Unleashing AI for App Marketing: Step into the future with AI-driven marketing strategies, leveraging predictive analytics and data-driven insights to revolutionize user engagement and drive significant growth.

Improving Retention: Find out how to create that brand loyalty and increase retention rates by monitoring user behaviour, adapting quickly and cultivating long-lasting relationships with your customers.

Driving Product-led Growth: Discover how leveraging the unique features of your mobile offerings can naturally attract, activate and retain a sophisticated user base through outstanding experiences and seamless onboarding processes.

SKAN 4.0 Enabled User Acquisition: As we anticipate the arrival of SKAN 5.0, gain clarity on navigating the complexities of the current landscape, optimizing acquisition strategies within the SKAN 4.0 framework to ensure precise attribution while respecting user privacy.

Subscription Business Models: Gain insights into the dynamic subscription-based app market, exploring effective tactics for acquisition, retention, innovative pricing structures and maximizing customer lifetime value.

New Channels: Explore new marketing channels, from Connected TV (CTV) and Web2App advertising to leveraging Out-of-Home (OOH) advertising, to maintain a competitive advantage.

Why join us?

  • Network with top-tier industry professionals and peers
  • Gain insights from leading app growth experts and product leaders
  • Make connections with potential partners and innovative service providers

Secure your spot here.

For every ticket registered, we will plant a tree.

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Digital Turbine’s new report highlights brands’ with “BIG” opportunities in mobile games https://www.businessofapps.com/news/digital-turbines-new-report-highlights-brands-with-big-opportunities-in-mobile-games/ Mon, 04 Mar 2024 12:17:21 +0000 https://www.businessofapps.com/?p=93225 Digital Turbine and Apptopia today announced the launch of the BRAG Index IV, pivoting the Index’s scope to focus specifically on the “Brands in Games” (B.I.G.) opportunity. The B.I.G. BRAG Index marks a pivotal moment for brand advertisers seeking to capitalize on the explosive growth and untapped potential of mobile gaming. With leading publications heralding mobile gaming as a pivotal advertising frontier for 2024, the B.I.G. BRAG Index lists the brands consumed more by gamers than the general population. This fills a crucial void by identifying who is poised to harness this dynamic platform across various brand categories and game genres. From Airlines to QSRs, Brick-and-Mortar Retailers to Beauty & Cosmetics, the B.I.G. BRAG Index IV highlights over 100 brands with untapped advertising potential in

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Digital Turbine and Apptopia today announced the launch of the BRAG Index IV, pivoting the Index’s scope to focus specifically on the “Brands in Games” (B.I.G.) opportunity. The B.I.G. BRAG Index marks a pivotal moment for brand advertisers seeking to capitalize on the explosive growth and untapped potential of mobile gaming.

With leading publications heralding mobile gaming as a pivotal advertising frontier for 2024, the B.I.G. BRAG Index lists the brands consumed more by gamers than the general population. This fills a crucial void by identifying who is poised to harness this dynamic platform across various brand categories and game genres.

From Airlines to QSRs, Brick-and-Mortar Retailers to Beauty & Cosmetics, the B.I.G. BRAG Index IV highlights over 100 brands with untapped advertising potential in mobile games. Whether targeting fitness enthusiasts, adventure seekers, or beauty aficionados, the index offers invaluable insights for crafting tailored marketing campaigns in 2024.

The B.I.G. BRAG Index is based on a survey of 1,200 U.S. mobile gaming consumers’ brand interest and purchase intent in Q4 of 2023. From these responses, the following interests and brands were found to be the most over-indexed by players of the four most popular categories of mobile games—Puzzle, Word, Card, and Action:

  • Word Gamers show an affinity for fitness and travel, with top brands including Red Bull, Delta Airlines, and Panera Bread.
  • Puzzle Gamers gravitate towards beauty and adventure, favoring brands like Aveeno, Travelocity, and Lululemon.
  • Card Gamers exhibit a penchant for beauty and DIY projects, embracing brands such as Tarte Cosmetics, Ace Hardware, and SHEIN.
  • Action Gamers also love action offline, enjoying adventure sports and outdoor activities, aligning with brands like Jordan, Levi’s, and Travelocity.

Jon Hudson, VP of Global Sales at Digital Turbine, remarked: “The B.I.G. BRAG Index is an indispensable resource for brand advertisers navigating the ever-evolving landscape of mobile marketing. Armed with comprehensive insights from the B.I.G. BRAG Index, advertisers across all brand categories can seize untapped opportunities and unlock the full potential of mobile gaming in their 2024 marketing strategies.”

Mobile gaming presents an unparalleled opportunity for brands to connect with consumers at scale. With over 150 million players in the USA alone, mobile gaming boasts a larger audience than top social platforms like Instagram and TikTok combined. US consumers spend an average of 28 minutes daily immersed in mobile games, surpassing engagement on any social platform except YouTube.

The B.I.G. BRAG Index also reveals the profound impact of in-game advertising, which averages up to 22 seconds of attention—nearly ten times the engagement of popular social media platforms. Moreover, mobile gaming offers advertisers access to a unique audience segment, with 21% of mobile gamers eluding traditional social media outreach efforts.

Despite this staggering appeal, brand advertisers have been slow to capitalize on the mobile gaming phenomenon. While nearly 11% of app usage occurs within mobile games, advertising spending in this space languishes at less than 4% of total ad spend.

Download the full report here.

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App Charts: Risers and Fallers (February 2024) https://www.businessofapps.com/news/app-charts-february-2024/ Fri, 01 Mar 2024 12:33:23 +0000 https://www.businessofapps.com/?p=93223 Welcome to the February edition of App Charts: Risers and Fallers where we detail three winners and three losers on app downloads. Data for this series was provided by AppMagic. Risers X (Twitter) +20 Microblogging app X doubled its monthly downloads in February, from 11 million to 23 million. There isn’t a definite reason as to the surge in downloads, although Super Bowl LVIII, the Grammy Awards, Africa Cup of Nations and Asia Cup all happened last month. Microsoft Copilot +602 Microsoft Copilot doubled in monthly downloads, primarily through Microsoft promoting Copilot in Windows and its cross functionality on Android and iOS. It was downloaded 8.2 million times in February. BHIM UPI +516 The UPI app provided by the National Payments Corporation of India saw

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Welcome to the February edition of App Charts: Risers and Fallers where we detail three winners and three losers on app downloads. Data for this series was provided by AppMagic.

Risers

X (Twitter) +20

Microblogging app X doubled its monthly downloads in February, from 11 million to 23 million. There isn’t a definite reason as to the surge in downloads, although Super Bowl LVIII, the Grammy Awards, Africa Cup of Nations and Asia Cup all happened last month.

Microsoft Copilot +602

Microsoft Copilot doubled in monthly downloads, primarily through Microsoft promoting Copilot in Windows and its cross functionality on Android and iOS. It was downloaded 8.2 million times in February.

BHIM UPI +516

The UPI app provided by the National Payments Corporation of India saw its downloads almost quadruple in February, with most of the surge coming from worried Paytm customers. The Indian Enforcement Directorate opened an investigation into Paytm for foreign exchange violations, and barred Paytm from onboarding new customers to its banking app.

Top 10 apps by downloads and consumer spending February 2024

Fallers

Bing -185

Bing monthly downloads halved in February, dropping to five million. Possibly a bit of disinterest or fatigue with the search engine, following its 1933% surge in annual downloads in 2023 after adding ChatGPT to its search.

Paytm -237

Even though Paytm’s main app is not under investigation, the taint of Paytm Payments Bank has led to a slowdown in downloads for the main app. It was downloaded 4.5 million times in February, its lowest monthly downloads since May 2021.

Peacock -692

In the crowded US video streaming market, Peacock is struggling to generate the same amount of buzz as the titans of the streaming world. It still holds seven percent market share in the US streaming market, behind five streaming services.

Want to track the top apps and games by downloads and consumer spending? Check out our App Rankings page

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Adsterra launches Sports Marathon for advertisers https://www.businessofapps.com/news/adsterra-launches-sports-marathon-for-advertisers/ Mon, 26 Feb 2024 11:54:46 +0000 https://www.businessofapps.com/?p=93146 Adsterra is happy to announce its Sports Marathon. As a top traffic source for iGaming campaigns, Adsterra gives advertisers an opportunity to earn enhanced cashback for their ad campaigns targeting selected GEOs. Sports season is gaining momentum, and avid sports fans are eagerly waiting for their favourite teams and players to shine on the podiums. It’s a great time for advertisers to promote their campaigns, as the traffic numbers typically soar during tournaments and championships. Here’s a real quick fact file about Adsterra Sports Marathon: Who can join: all Adsterra advertisers (new and active ones) Dates to run ad campaigns: February 10 – March 10, 2024 GEOs to buy traffic from: the USA (US), Brazil (BR), Mexico (MX), the UK (GB), India (IN) or South

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Adsterra is happy to announce its Sports Marathon. As a top traffic source for iGaming campaigns, Adsterra gives advertisers an opportunity to earn enhanced cashback for their ad campaigns targeting selected GEOs.

Sports season is gaining momentum, and avid sports fans are eagerly waiting for their favourite teams and players to shine on the podiums. It’s a great time for advertisers to promote their campaigns, as the traffic numbers typically soar during tournaments and championships.

Here’s a real quick fact file about Adsterra Sports Marathon:

  • Who can join: all Adsterra advertisers (new and active ones)
  • Dates to run ad campaigns: February 10 – March 10, 2024
  • GEOs to buy traffic from: the USA (US), Brazil (BR), Mexico (MX), the UK (GB), India (IN) or South Africa (ZA)
  • Pricing models: CPM or CPC (prepay only)
  • Best verticals to advertise: iGaming, VPN, Utility, Subscriptions (other offers are also welcome)

Tips to make a good campaign

With such a variety of sports events unfolding, it may be hard to choose the ones that are really worth considering for campaigns. Hence, Adsterra has carefully chosen matches and fights that consistently attract high-intent audiences, leading to increased traffic and conversions on publishers’ websites. The table below shows select events that are bound to bring traffic to respective GEOs.

Adsterra Sports Marathon calendar

Source: Adsterra

Marathon registration

Registration is open at any time during the marathon, as well as all participants’ activities will contribute to calculating their rewards. However, registration is a mandatory condition for participation. Full details here.

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February App Engagement Roundup: Retention benchmarks, user privacy, and reactivation https://www.businessofapps.com/news/february-app-engagement-roundup-retention-benchmarks-user-privacy-and-reactivation/ Tue, 13 Feb 2024 15:24:09 +0000 https://www.businessofapps.com/?p=92949 Welcome to another Wednesday and another edition of App Engagement Weekly! 🤩🥳️😍 In this edition, we’re charting a course through the ever-shifting currents of app engagement, offering insights and strategies to steer your app towards long-term success. From deciphering activation benchmarks to crafting compelling reactivation email campaigns, I am poised to uncover the keys to sustained user engagement. And with user privacy taking center stage with Apple’s Privacy Manifests, we’ll navigate the choppy waters of data protection and its impact on customer engagement. So, join me as we embark on a journey filled with insights, strategies, and actionable tips designed to elevate your app’s performance and secure its success in the year ahead. Let’s dive deep and uncover the secrets driving app engagement excellence in

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Welcome to another Wednesday and another edition of App Engagement Weekly! 🤩🥳😍

In this edition, we’re charting a course through the ever-shifting currents of app engagement, offering insights and strategies to steer your app towards long-term success.

From deciphering activation benchmarks to crafting compelling reactivation email campaigns, I am poised to uncover the keys to sustained user engagement. And with user privacy taking center stage with Apple’s Privacy Manifests, we’ll navigate the choppy waters of data protection and its impact on customer engagement.

So, join me as we embark on a journey filled with insights, strategies, and actionable tips designed to elevate your app’s performance and secure its success in the year ahead. Let’s dive deep and uncover the secrets driving app engagement excellence in February 2024! 🚀📱✨

Mobile lifecycle benchmark: Activation

Curious about what unfolds after users tap that “Download” button? 📲 Dive into Airship’s latest benchmark report unveiling the Activation phase of the user lifecycle. Gain insights into industry-specific benchmarks, characteristics of top performers, and actionable strategies for enhancing activation rates. 🚀📈

Attention, Retention! 2023 App retention benchmarks report

In today’s fast-paced app world, retaining users is crucial. The latest insights from AppsFlyer reveal key trends and strategies for keeping users engaged. From the pandemic’s impact to privacy changes, you’ve got everything you need. Ready to boost your app’s retention rate? Let’s dive in! 📱💡

Apple’s Privacy Manifests: What they mean for user privacy and customer engagement

In the realm of data privacy, a seismic shift is underway. From GDPR to CCPA, regulations and user expectations are reshaping engagement. Tech titans like Apple and Google are leading the charge with features such as Hide My Email and cookie deprecation. Now, Apple’s Privacy Manifests promise to give users more control over app data sharing. 🚀 So, let’s find out together what Privacy Manifests mean for your customer engagement efforts. 🔍

Reactivation email campaigns: Strategies for bringing dormant users back to your app

Ever felt like your users slipped through the cracks? 🕳 If you have, you’re not alone. Time to find out how email can salvage those relationships. 💌 Discover segmentation secrets, personalized messaging tips, and more to win back your dormant users. It’s not goodbye, it’s see you later! 🚀

Increasing retention with the NCAM framework

🎉 Learn more about the NCAM framework (freshly coined, so you know it’s hot 😃) and how it can be leveraged to increase W4 retention by 10%. 🚀

App Engagement Titbits

If you enjoyed what you just read, sign up here to have the App Engagement Monthly email beamed directly to your inbox every second Wednesday of the month. And don’t forget to share with friends and colleagues. 😉

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Gamelight set to reach $1 billion annual revenue in 2024 https://www.businessofapps.com/news/gamelight-set-to-reach-1-billion-annual-revenue-in-2024/ Fri, 19 Jan 2024 10:10:57 +0000 https://www.businessofapps.com/?p=92517 Mobile marketing platform Gamelight is set to achieve an impressive $1 billion annual revenue in 2024, just one year after its launch. The secret to Gamelight’s success lies in the award-winning AI algorithm, which revolutionizes the way mobile marketing campaigns are being executed. Gamelight’s co-founder Günay Aliyeva shares: “How did we achieve this? We built a hyper-effective AI algorithm that reaches partner goals without any human intervention, skipping months of manual optimizations. This helps game publishers achieve x4-5 times higher ARPU and scale massively within the shortest time.” The platform utilizes data points for actionable insights and is optimized to: Utilize ML and execute precise AI targeting Enhance user engagement and retention Drive high long-term ROAS and ARPU By leveraging its extensive user base across

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Mobile marketing platform Gamelight is set to achieve an impressive $1 billion annual revenue in 2024, just one year after its launch. The secret to Gamelight’s success lies in the award-winning AI algorithm, which revolutionizes the way mobile marketing campaigns are being executed.

Gamelight’s co-founder Günay Aliyeva shares: “How did we achieve this? We built a hyper-effective AI algorithm that reaches partner goals without any human intervention, skipping months of manual optimizations. This helps game publishers achieve x4-5 times higher ARPU and scale massively within the shortest time.”

The platform utilizes data points for actionable insights and is optimized to:

  • Utilize ML and execute precise AI targeting
  • Enhance user engagement and retention
  • Drive high long-term ROAS and ARPU

By leveraging its extensive user base across 10 self-published game recommendation platforms, the platform consistently manages to deliver high-quality users to top-grossing mobile game publishers worldwide. Within its first year, Gamelight had already become one of the largest game recommendation platforms in North America, Europe, Australia, Japan, and South Korea.

Gamelight is proud to have hit multiple impressive milestones:

  • Covering 12% of ad spend of all Match-3 games globally according to the Singular market overview
  • Being ranked as the TOP 3 advertising source on the AppsFlyers Index across multiple game verticals and regions
  • And being awarded the “Best AI Tool” and “Best Mobile Marketing Platform” titles from multiple organizations

Co-founder Florian Elmies shares what more is coming for Gamelight in 2024: “The upcoming projects that we are working on will revolutionize mobile advertising as a whole, making it more fun for users and more lucrative for advertisers. I am talking about completely new things that have not been seen before. More on that in the upcoming months!”

To sum up, Gamelight is set to reach $1 billion in revenues in 2024, only one year after its debut, because of the cutting-edge AI algorithm. The platform has quickly made a dent in the mobile marketing landscape, providing game developers with a unique strategy to engage users and drive revenue growth. In 2024, Gamelight promises to keep delivering exceptional results, surpassing industry standards and reshaping conventional norms in mobile marketing.

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AdMaven launches Content Locker https://www.businessofapps.com/news/admaven-launches-content-locker/ Thu, 18 Jan 2024 10:12:09 +0000 https://www.businessofapps.com/?p=92401 AdMaven is shaking up the affiliate marketing game by launching its new tool: Content Locker. This ingenious solution unlocks the hidden potential within your content to capture more leads and drive higher engagement. Integrated directly into the AdMaven platform, Content Locker temporarily restricts access to content until users complete a desired action, such as submitting their email address or participating in a promotion. AdMaven’s senior management reaffirms that Content Locker aligns with their commitment to innovation and excellence: “Content Locker empowers our partners to achieve new heights in terms of user engagement and revenue generation.” The power behind Content Locker Content Locker checks every box for a top-tier affiliate marketing solution by offering an integrated link shortener and user-friendly design. Here’s why: Versatility across content

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AdMaven is shaking up the affiliate marketing game by launching its new tool: Content Locker. This ingenious solution unlocks the hidden potential within your content to capture more leads and drive higher engagement.

Integrated directly into the AdMaven platform, Content Locker temporarily restricts access to content until users complete a desired action, such as submitting their email address or participating in a promotion.

AdMaven’s senior management reaffirms that Content Locker aligns with their commitment to innovation and excellence: “Content Locker empowers our partners to achieve new heights in terms of user engagement and revenue generation.”

The power behind Content Locker

Content Locker checks every box for a top-tier affiliate marketing solution by offering an integrated link shortener and user-friendly design.

Here’s why:

  • Versatility across content types: Whether it’s multimedia or downloadable resources, Content Locker is compatible with various content formats.
  • Integrated link shortener: Simplifies content sharing while capturing valuable user data, which is crucial for crafting targeted marketing strategies.
  • Exceptional user experience: Content Locker turns passive browsing into an active experience, increasing conversion rates.

Content Locker unlocks the true profit potential hidden within your content by turning passive readers into active, high-value leads.

Getting started with AdMaven’s Content Locker is simple:

  • Step 1: Shorten links with the integrated tool and share them across channels.
  • Step 2: Users who click links must complete a task before unlocking content.
  • Step 3: Get paid according to user performance and new traffic.

Want to see how simple it is to use Content Locker? Read our recent blog that talks about Telegram monetization.

The innovation continues

The launch of Content Locker kicks off an exciting new era of innovation at AdMaven.

Continually pushing the boundaries of marketing technology, AdMaven empowers publishers and affiliates with tools to tap into buyer psychology to incentivize engagement over passive consumption.

Try Content Locker now!

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The key data trends shaping the app industry in 2023 https://www.businessofapps.com/news/the-key-data-trends-shaping-the-app-industry-in-2023/ Fri, 15 Dec 2023 10:19:00 +0000 https://www.businessofapps.com/?p=92054 This shall be my last post for BusinessofApps. After a decade of sharing insights, trends, and stories from the world of mobile apps, it comes with a mix of gratitude and sadness. If the app world teaches us anything, it’s that things move incredibly fast. So in the spirit of dynamic shifts, let me leave you with an overview of the top trends of 2023. In 2023, the mobile app industry faced a range of challenges and opportunities that shaped its trajectory. From a decline in app install ad spending to the resurgence of iOS non-organic installs, here’s AppsFlyer’s  overview of the top five predictions that defined the year: 1. App install ad spend declines by 6% to reach $82 billion The global economic downturn

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This shall be my last post for BusinessofApps. After a decade of sharing insights, trends, and stories from the world of mobile apps, it comes with a mix of gratitude and sadness. If the app world teaches us anything, it’s that things move incredibly fast. So in the spirit of dynamic shifts, let me leave you with an overview of the top trends of 2023.

In 2023, the mobile app industry faced a range of challenges and opportunities that shaped its trajectory. From a decline in app install ad spending to the resurgence of iOS non-organic installs, here’s AppsFlyer’s  overview of the top five predictions that defined the year:

1. App install ad spend declines by 6% to reach $82 billion

The global economic downturn cast a shadow over mobile app user acquisition budgets in 2023, resulting in a 6% year-over-year decline to a total of $82 billion worldwide. Interestingly, this decline was more pronounced for Android, with a 10% decrease, while iOS experienced a 2% growth.

Share of non-gaming app install ad spend trend and % change by category

Source: AppsFlyer

2. iOS non-organic installs rebound with a 9% YoY increase

After enduring a 15% drop in iOS non-organic installs (NOI) in 2022, compared to the previous year, 2023 witnessed an impressive rebound. NOI experienced a 9% year-over-year increase, outpacing Android’s modest 3% growth. This resurgence can be attributed to a 10% reduction in media costs on iOS, along with improved adaptability among marketers and ad networks to the changes brought about by ATT and SKAdNetwork.

3. Total app downloads increase by a modest 2% in 2023

While 2022 saw a robust 10% rise in total app downloads, 2023 experienced a more subdued 2% increase. This slowdown was primarily due to a 4% decline in non-gaming Android apps, driven by declines in India, Indonesia, and Brazil. However, Android gaming installations increased by 6%, and iOS non-gaming installs grew by 7%.

YoY % change in total app installs by country

Source: AppsFlyer

4. In-app purchase revenue thrives in both gaming and non-gaming apps

In-app purchases (IAPs) made a strong comeback in gaming apps, registering an 11% increase in 2023. This resurgence was driven by gains in casino and casual games, while midcore games saw slight declines. In the realm of in-app advertising (IAA) revenue in gaming, there was a 4% year-over-year increase, primarily driven by casual games.

YoY % change in revenue from in-app purchases and in-app advertising among gaming apps

Source: AppsFlyer

Among non-gaming apps, IAP consumer spending surged by an impressive 19% year-over-year. Travel, food & drink, utility & productivity, and lifestyle apps led the charge in this growth. Subscription revenue also soared, jumping 30% in 2023, emerging as a key revenue stream for non-gaming apps.

5. Android remarketing conversions decline by 9% YoY

Remarketing faced headwinds in 2023, particularly on the Android platform, where conversions dropped by 9% year-on-year. This decline was closely linked to the decrease in app install ad spend due to the economic downturn. While India and Brazil experienced declines, the United States witnessed an uptick in remarketing activity, particularly in entertainment, finance, and food & drink apps.

Looking toward the future, the state of the global economy will play a pivotal role in budget allocation for app install ad spending in 2024. Encouragingly, economic parameters like GDP growth, inflation, and market performance are showing improvement, fostering cautious optimism for increased budgets.

The digital marketing industry also continues to grapple with privacy-driven challenges following iOS 14.5. With Android’s Privacy Sandbox and Chrome’s cookie deprecation on the horizon, marketers will need to adapt to a shifting landscape.

The integration of AI will undoubtedly disrupt many industries. And such changes may be disruptive and aren’t always going to be positive.

Stay tuned and keep watching this space. And as always: thanks for reading!

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Over 90% of app gamers engage with in-app audio ads https://www.businessofapps.com/news/over-90-of-app-gamers-engage-with-in-app-audio-ads/ Thu, 14 Dec 2023 10:51:57 +0000 https://www.businessofapps.com/?p=92030 When it comes to in-app audio advertising, research conducted by Odeeo, an Israel-based in-game audio ad platform, found that more than 90% of audio ads manage to capture gamers’ attention without being skipped. This percentage jumps even higher, exceeding 95%, when it comes to shorter ads. Let’s take a look. First ads have the highest click-through rates Based on an analysis of 75 million ad impressions and a collaboration with 400 game partners, these findings shed light on optimal audio ad lengths, volumes, and other critical factors. Unlike some other forms of advertising that can disrupt the user experience, in-app audio ads can be seamlessly integrated into the app’s content. This allows advertisers to reach their target audience without causing irritation or disruption. Odeeo’s approach

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When it comes to in-app audio advertising, research conducted by Odeeo, an Israel-based in-game audio ad platform, found that more than 90% of audio ads manage to capture gamers’ attention without being skipped. This percentage jumps even higher, exceeding 95%, when it comes to shorter ads. Let’s take a look.

First ads have the highest click-through rates

Based on an analysis of 75 million ad impressions and a collaboration with 400 game partners, these findings shed light on optimal audio ad lengths, volumes, and other critical factors.

Unlike some other forms of advertising that can disrupt the user experience, in-app audio ads can be seamlessly integrated into the app’s content. This allows advertisers to reach their target audience without causing irritation or disruption.

Odeeo’s approach to audio ads is designed to maintain uninterrupted gameplay, presenting players with non-intrusive ads in the form of clickable icons that do not take over the screen.

The research highlights a fascinating trend: the first ad encountered by players boasts the highest click-through rate, with a mere 6% skip rate. This emphasises the significance of a brand’s ad being the first to appear, although it’s not the sole determinant of success.

Time to realising it’s an ad

Source: Odeeo

Turning up the volume

The research also indicates that a majority of mobile gamers prefer to have their volume settings above the standard 10% mark during gameplay. Surprisingly, click-through rates on ads actually increased as players’ volume settings went higher, peaking at 60% before stabilising.

In addition to volume considerations, shorter ads demonstrated greater success, experiencing fewer skips and higher engagement. This trend suggests that shorter ad formats are often more effective in most advertising scenarios.

Odeeo CEO Amit Monheit commented on these findings, saying: “Over the past few years, we’ve had the privilege to run thousands of campaigns for major advertisers all around the world. As our offering has started to mature, we’re now able to quantify the impact of different drivers of ad performance at scale, and it’s exciting to share these insights with our partners.”

Odeeo has established its presence across the Middle East, Europe, and the Americas, gaining a reputation for in-game advertising that seamlessly integrates with gameplay.

Key takeaways

  • Over 90% of audio ads in apps capture gamers’ attention, rising to over 95% for shorter ads.
  • The first ad encountered by players achieves the highest click-through rate, emphasizing its importance.
  • Gamers prefer higher volume settings, with click-through rates peaking at 60%, especially with shorter ads.

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Out-of-app monetisation and new payment methods are emerging trends https://www.businessofapps.com/news/out-of-app-monetisation-and-new-payment-methods-are-emerging-trends/ Wed, 13 Dec 2023 09:50:48 +0000 https://www.businessofapps.com/?p=92004 For many years, app stores were the go-to places for finding, selling, and making money from apps. But today, game and content creators want more flexibility and options. They’re looking for ways to sell their content in a more versatile manner that can reach a broader audience while giving them direct feedback from customers. New research from content monetisation solutions expert Coda and Niko Partners sheds light on what’s happening. Out-of-app monetisation The report highlights the increasing importance of digital distribution and monetisation methods for mobile game publishers. To meet growing demand, developers are turning to different approaches. One is first-party web stores, where creators sell directly on their own websites. Another is third-party web stores, where they team up with other online marketplaces. These

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For many years, app stores were the go-to places for finding, selling, and making money from apps. But today, game and content creators want more flexibility and options. They’re looking for ways to sell their content in a more versatile manner that can reach a broader audience while giving them direct feedback from customers. New research from content monetisation solutions expert Coda and Niko Partners sheds light on what’s happening.

Out-of-app monetisation

The report highlights the increasing importance of digital distribution and monetisation methods for mobile game publishers. To meet growing demand, developers are turning to different approaches.

One is first-party web stores, where creators sell directly on their own websites. Another is third-party web stores, where they team up with other online marketplaces. These new methods are not only cheaper than using traditional app stores but also open up exciting opportunities to make money outside of those familiar platforms.

The report also points out the growing trend of out-of-app monetisation, particularly through web stores. This trend is gaining traction in regions with limited credit card access, such as Southeast Asia, which accounts for 21% of global mobile game revenue. In certain markets, like China, third-party distribution contributes to 53% of app monetisation.

“Out-of-app monetisation helps to unlock revenue in markets where gamers have different options compared to Western markets, from alternative payment methods to tighter budgets for game spending,” said Lisa Hanson, President and CEO of Niko Partners.

Web and alternative app stores

Source: Coda

Adapting payment methods

Recognising the diverse payment options in various markets, the report emphasises the importance of adapting payment methods, including e-wallets and phone carrier billing. In Asia, first and third-party web stores have been the norm for over a decade.

With the Southeast Asian games market generating $5.8 billion in revenue in 2023 and expected growth, Coda plans to expand its global reach through partnerships with publishers. The report predicts an increase in mobile gamers from 286 million in 2023 to 326 million in 2027.

Despite challenges posed by a significant “unbanked” adult population, around 40-50%, and over 100 payment methods and providers, the report advocates for diverse payment options. Collaboration with partners who have local expertise, diverse marketing channels, and influencer networks is highlighted to unlock the potential of Southeast Asian markets.

How out-of-app monetisation works

Source: Coda

To make the most of this chance, it’s vital to create a campaign that convinces users to start shopping on a web store.

At the same time, gamers also win when they buy things outside of the app because publishers offer them enticing incentives. These perks can include exclusive bonuses, one-of-a-kind in-game items, cashback deals, special promo codes, and more – all designed to make customers more engaged and excited about their purchases.

Key takeaways

  • Publishers are adopting web stores to diversify revenue streams, reflecting a shift away from traditional app stores.
  • Web stores are gaining traction, particularly in regions like Southeast Asia, responsible for 21% of global mobile game revenue.
  • To succeed, publishers must adapt to diverse payment options, with Southeast Asia’s games market predicted to grow from 286 million to 326 million mobile gamers by 2027. Collaboration with local experts and influencers is crucial.

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TikTok achieves $10 billion in consumer spending https://www.businessofapps.com/news/tiktok-achieves-10-billion-in-consumer-spending/ Tue, 12 Dec 2023 09:24:35 +0000 https://www.businessofapps.com/?p=91972 TikTok has just become the first non-gaming app to rake in an impressive $10 billion in consumer spending, as reported by data.ai. This year, the app has crossed the $1 billion mark for earnings during Q1 to reach $10 billion by the end of the year. TikTok joins rank of highest-grossing apps TikTok joins an exclusive club of top-grossing mobile apps, including Candy Crush Saga, Honor of Kings, Monster Strike, and Clash of Clans, all of whom have also crossed the $10 billion revenue milestone. What’s all the more noteworthy is TikTok’s growth story, with a remarkable 61% increase in consumer spending throughout 2023, surpassing its 2022 earnings by a whopping 15%. Impressively, TikTok even outshone heavyweights like Tinder and YouTube, maintaining a substantial lead

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TikTok has just become the first non-gaming app to rake in an impressive $10 billion in consumer spending, as reported by data.ai. This year, the app has crossed the $1 billion mark for earnings during Q1 to reach $10 billion by the end of the year.

TikTok joins rank of highest-grossing apps

TikTok joins an exclusive club of top-grossing mobile apps, including Candy Crush Saga, Honor of Kings, Monster Strike, and Clash of Clans, all of whom have also crossed the $10 billion revenue milestone.

What’s all the more noteworthy is TikTok’s growth story, with a remarkable 61% increase in consumer spending throughout 2023, surpassing its 2022 earnings by a whopping 15%. Impressively, TikTok even outshone heavyweights like Tinder and YouTube, maintaining a substantial lead of $2 to $3 billion in revenue.

Source: data.ai

The boom in revenues is driven by the US and iOS users in China, both contributing around 30% each, forming a substantial 60% chunk of the app’s total earnings. Notable contributors to TikTok’s coffers also include Saudi Arabia, Germany, the United Kingdom, and Japan, collectively chipping in about 13% of the app’s in-app purchase revenue.

The secret sauce behind TikTok’s financial success?

It’s none other than TikTok coins, a virtual currency. Users opt for one-time in-app purchases, with the popular 1,321 coins bundle at $19.99 leading the way, constituting a whopping quarter of the app’s IAP revenue. These coins are used by users to lavish virtual gifts on content creators, fostering a vibrant ecosystem of digital giving.

Looking forward, TikTok’s financial future appears brighter than ever, with a projected $15 billion in consumer spending expected in 2024. This forecast, coupled with TikTok’s diversified revenue streams, including in-app advertising and the recent addition of TikTok Shop for eCommerce, firmly positions TikTok as a frontrunner in the race to become the world’s highest-earning mobile app.

Source: data.ai

According to Lexi Sydow, Head of Insights at data.ai, “TikTok’s extraordinary success is set to scale new heights, inching closer to the $15 billion milestone in 2024. The app’s innovative monetisation strategies and user engagement showcase its potential to outshine even the most lucrative mobile games, establishing a new industry standard.”

Key takeaways

  • TikTok joins elite club: Becomes first non-gaming app to hit $10 billion in consumer spending
  • TikTok coins fuel growth: Virtual currency, virtual gifting, and diverse revenue streams contribute to success
  • Bright future ahead: Projected $15 billion consumer spending in 2024 cements TikTok’s lead in mobile app earnings

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Chinese aps are reshaping the global market https://www.businessofapps.com/news/chinese-aps-are-reshaping-the-global-market/ Fri, 08 Dec 2023 09:35:25 +0000 https://www.businessofapps.com/?p=91821 Chinese app developers are not only thriving internationally but also reshaping the global app ecosystem. Based on new data from Adjust, Chinese-developed apps are making significant inroads into various countries. Let’s dive in! India Emerges as Key Market for Chinese Export Apps While India wasn’t traditionally considered a dominant market for Chinese export apps, recent data highlights its significant presence. In 2023, India stood out with an impressive 50% availability rate for Chinese apps, signalling a growing appetite for these offerings among Indian users. Chinese apps availability overseas Source: Adjust Kenya’s Share in Chinese Entertainment Apps In the same year, Kenya claimed a noteworthy share of the Chinese entertainment app market, with a 33% installation rate. This suggests a substantial user base in Kenya engaging

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Chinese app developers are not only thriving internationally but also reshaping the global app ecosystem. Based on new data from Adjust, Chinese-developed apps are making significant inroads into various countries. Let’s dive in!

India Emerges as Key Market for Chinese Export Apps

While India wasn’t traditionally considered a dominant market for Chinese export apps, recent data highlights its significant presence. In 2023, India stood out with an impressive 50% availability rate for Chinese apps, signalling a growing appetite for these offerings among Indian users.

Chinese apps availability overseas

Source: Adjust

Kenya’s Share in Chinese Entertainment Apps

In the same year, Kenya claimed a noteworthy share of the Chinese entertainment app market, with a 33% installation rate. This suggests a substantial user base in Kenya engaging with Chinese entertainment content.

India’s Remarkable Hold on Chinese E-commerce Apps

India made an even more remarkable impact in the realm of Chinese e-commerce apps, securing a remarkable 72% share of installations in 2023. This underscores India’s growing role in the global e-commerce landscape and its embrace of Chinese platforms.

Chinese e-commerce app install share by country 2023

Source: Adjust

Rapid App Session Growth in Emerging Markets

The global app landscape is witnessing a surge in overall app session growth, surpassing the rate of app installations in several regions, including INSEA (India, Southeast Asia), LATAM (Latin America), and MENAT (Middle East, North Africa, and Turkey). This trend reflects the increasing engagement of users with existing apps, indicating a maturing user base.

App installs and sessions

Source: Adjust

Explosive Growth in Casino Gaming Apps in Brazil

Brazil experienced a notable spike in casino gaming app installations in Q3 2023, with a staggering 168% year-over-year increase. This surge suggests a growing interest in casino gaming within the Brazilian market, presenting opportunities for developers and operators.

These developments demonstrate the dynamic nature of the global app ecosystem, with emerging markets like India and Kenya playing pivotal roles in shaping the preferences and trends in app usage.

Key takeaways

  • India emerges as a significant market for Chinese export apps with a remarkable 50% availability rate in 2023.
  • Kenya establishes a notable presence in the Chinese entertainment app market, boasting a 33% installation rate.
  • India’s dominance extends to Chinese e-commerce apps, capturing a remarkable 72% share of installations in 2023.

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Titan AI secures $500,000 in pre-seed funding for gaming app development using generative AI https://www.businessofapps.com/news/titan-ai-secures-500000-in-pre-seed-funding-for-gaming-app-development-using-generative-ai/ Thu, 07 Dec 2023 09:33:15 +0000 https://www.businessofapps.com/?p=91819 Generative AI start-up, Titan AI, has just secured over $500,000 in pre-seed funding, led by Berkeley SkyDeck. This investment underscores the growing interest in generative AI, particularly within the gaming industry. Cheaper mobile game development Creating mobile games can be a costly endeavour, with some projects exceeding $250,000. Titan AI has devised an innovative approach to this challenge. The company is a generative AI gaming company that aims to streamline the production of 2D and 3D content for games, reducing both cost and development time. Leveraging image generators like Stable Diffusion and DALL-E, the company crafts 2D graphics. It then employs proprietary technology to seamlessly integrate these elements with 3D models. Furthermore, Titan AI is actively training its AI to design game levels of varying

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Generative AI start-up, Titan AI, has just secured over $500,000 in pre-seed funding, led by Berkeley SkyDeck. This investment underscores the growing interest in generative AI, particularly within the gaming industry.

Cheaper mobile game development

Creating mobile games can be a costly endeavour, with some projects exceeding $250,000. Titan AI has devised an innovative approach to this challenge.

The company is a generative AI gaming company that aims to streamline the production of 2D and 3D content for games, reducing both cost and development time.

Leveraging image generators like Stable Diffusion and DALL-E, the company crafts 2D graphics. It then employs proprietary technology to seamlessly integrate these elements with 3D models. Furthermore, Titan AI is actively training its AI to design game levels of varying difficulty, ranging from easy to hard, a task that typically demands significant human effort.

The studio’s primary objective is to create more inclusive gaming experiences, addressing underrepresentation in the gaming world.

Three prototypes in the making

One of Titan AI’s inaugural games, “Aztec Spirit Run,” challenges the prevailing trend by featuring a protagonist racing against Conquistadores to protect the temple’s treasure, offering a fresh perspective on Mesoamerican culture.

In addition to “Aztec Spirit Run,” Titan AI has introduced three other game prototypes: “KPop Dream Run,” “Reptile Dream Run,” and “Holy Bible Run: Jesus Miracles.”

While the runner game template may seem familiar, Titan AI brings its generative AI prowess to the table, offering hundreds of in-game character customisation options, including outfits and tattoos. Future plans involve enabling characters to run faster and collect more items, such as golden skulls.

Titan AI’s decision to pursue endless runner games aligns with research indicating that many underrepresented players enjoy this genre. However, the company remains open to exploring other possibilities within generative AI gaming, such as allowing players to design their own in-game avatars from scratch.

To ensure accessibility for underserved audiences, Titan AI has made all its games free to play, generating revenue through in-app advertisements and paid features.

According to co-founder Fabien-Pierre Nicolas, Titan AI’s funding round signifies “a story of hope and optimism in the current ‘doom and gloom’ in the gaming industry: a new studio raising money with a positive mission for the world”.

Key takeaways

  • Titan AI secures $500,000 in pre-seed funding, highlighting the rise of generative AI in gaming.
  • Titan AI aims to reduce mobile game development costs and time by harnessing generative AI for 2D and 3D content.
  • The studio’s inclusive approach challenges gaming norms, offering unique game prototypes and customization options for underrepresented players.

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Shopping on social apps is on the rise in the UAE https://www.businessofapps.com/news/shopping-on-social-apps-is-on-the-rise-in-the-uae/ Fri, 01 Dec 2023 09:49:17 +0000 https://www.businessofapps.com/?p=91743 While social media is not playing a dominant role in online shopping in Western markets (yet), a new study shows that it has caught on in the UAE. Let’s explore. Social media usage According to the RetailX Middle East Ecommerce Region 2023 report, many people in the Middle East use social media, with Qatar having nearly 98% of its population on at least one platform. TikTok is gaining popularity rapidly, while Facebook and Instagram’s reach for advertisers is declining. In Turkey, TikTok ads reach about 75% of the population, and Facebook has around 32.8 million users. However, Facebook’s advertising reach dropped by 4.7% in 2022-2023, while TikTok’s increased by 12.4%. Countries with fastest mobile and app shopping growth Source: RetailX In the UAE, people are

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While social media is not playing a dominant role in online shopping in Western markets (yet), a new study shows that it has caught on in the UAE. Let’s explore.

Social media usage

According to the RetailX Middle East Ecommerce Region 2023 report, many people in the Middle East use social media, with Qatar having nearly 98% of its population on at least one platform.

TikTok is gaining popularity rapidly, while Facebook and Instagram’s reach for advertisers is declining.

In Turkey, TikTok ads reach about 75% of the population, and Facebook has around 32.8 million users. However, Facebook’s advertising reach dropped by 4.7% in 2022-2023, while TikTok’s increased by 12.4%.

Countries with fastest mobile and app shopping growth

Source: RetailX

In the UAE, people are active on social media, spending almost three hours a day. They use it to research products, with 79% looking for brands or things to buy. UAE consumers are also into social commerce, with 59% saying they’ve purchased through social media in the past year.

Growing social commerce

Social commerce is expected to grow as more people shop online, especially using mobile devices. The market is predicted to increase by 35% in 2023, reaching $1,338 million in Saudi Arabia alone. New players like live streaming platforms are entering the market, trying to attract retailers, brands, and shoppers.

Shopping devices

Source: RetailX

One such platform is Hoods, which combines shopping and entertainment. Content creators can tag products, turning them into shoppable links within videos. This trend is driven by younger generations who seek entertainment and interaction in their online shopping experiences.

Customer services are also using social media, with brands using chatbots and platforms like WhatsApp to handle customer inquiries efficiently.

Key takeaways

  • In the UAE, social media is a dominant force in online shopping, with nearly three hours spent daily. 79% use it for product research, and 59% have made purchases via social platforms
  • TikTok is rapidly gaining popularity, with ads reaching 75% of the Turkish population. Facebook’s advertising reach has declined by 4.7% in 2022-2023
  • Social commerce is on the rise, with a projected 35% growth in 2023, reaching $1,338 million in Saudi Arabia alone. Innovative platforms like Hoods are combining shopping and entertainment to cater to younger generations. Customer service is also leveraging social media for efficient inquiries

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Adsterra’s Interstitials bring new definition of sparking your audience’s interest https://www.businessofapps.com/news/adsterras-interstitials-bring-new-definition-of-sparking-your-audiences-interest/ Mon, 27 Nov 2023 14:48:16 +0000 https://www.businessofapps.com/?p=91646 Adsterra is bringing a new game-changer to the stack of its famous Social Bar format: Interstitials are available for Self-Serve Platform advertisers! Interstitials used to be a privilege for managed accounts, but even so they reached an impressive  50% of ad demand among Social Bar users. Now, they’re not just an exclusive feature anymore: they are ready for action by all the savvy advertisers registered on Adsterra’s SSP.   What are Interstitials? Interstitials are full-screen ads that overlay a webpage with a large visual and vignetted background, appearing on top of the content to ensure users can’t ignore the message. The visuals are strategically designed to cover 45% to 80% of the screen, making them impossible to overlook. The key elements of Interstitials are: Large

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Adsterra is bringing a new game-changer to the stack of its famous Social Bar format: Interstitials are available for Self-Serve Platform advertisers!

Interstitials used to be a privilege for managed accounts, but even so they reached an impressive  50% of ad demand among Social Bar users. Now, they’re not just an exclusive feature anymore: they are ready for action by all the savvy advertisers registered on Adsterra’s SSP.  

What are Interstitials?

Interstitials are full-screen ads that overlay a webpage with a large visual and vignetted background, appearing on top of the content to ensure users can’t ignore the message. The visuals are strategically designed to cover 45% to 80% of the screen, making them impossible to overlook.

The key elements of Interstitials are:

  • Large picture or text area containing the main ad message.
  • Optional heading and description.
  • Darkened full-screen background.
  • Call-to-action (typically a button).
  • A corner “Close” icon or alternative option for ad closure.
  • Extra layout elements to add a spark.

Intrigued? Take a glance at Adsterra’s Interstitials and set up a campaign here.

The perks of Interstitials: Social Bar subformat

Before revealing all the alluring details behind Adsterra’s Interstitials, it’s worth mentioning that they are released under the umbrella of the incomparable Social Bar format. Second to none, Social Bar shook the ad market in 2020, presented by Adsterra, and it keeps growing and gaining popularity, now expanding its stack of subformats to include Interstitials. 

Here’s what Interstitials bring to the table:

  • UX guidelines compliant.
  • Brand-friendly.
  • Easy creative uploads.
  • Extraordinary viewability.
  • Securing prime ad position. 
  • Potentially eliminating the need for prelanders due to delivering the entire message.
  • Excelling in CPI, CPD, and CPL conversions.
  • Competitive CPM rates, saving you from overpaying for superior ad placement.

All of this sounds attractive enough already, but stick until the end of the article, as we are about to give you some Pro Tips to squeeze the maximum out of your Interstitials from the very beginning.

Adsterra’s Interstitials: Pro Tips to skyrocket

No surprise Adsterra has a wide variety of smart tools integrated to its SSP platform; after all, they make it stand out. These tools help advertisers to optimize their campaigns and achieve ROI beyond expectations. Now that Interstitials are up and running, a new list of tips is due to enhance the performance of this new ad format:

  • Smart Bidding Magic: Let the real-time auction-savvy Smart CPM algorithms bid for optimal traffic based on your targeting.
  • Conversion Boost: Optimize CPM traffic by activating CPA Goal.
  • Test Wisely: Begin with broader targeting during the test period; narrow down based on high-converting placements.
  • Go Diverse: Add numerous creatives using various skins/templates.
  • Offer, Don’t Just Tell: Use discounts, bonuses, and bargains for engagement.
  • Visual Power: Don’t burst into long texts on your images, keep them concise.
  • Clickbait Done Right: Think of headings that grab attention.
  • Numbers Speak: Back your claims with stats for credibility.
  • Urgency Wins: Limit offers by time for a conversion boost.

High-time to implement these tips! With them, you’re bound to achieve remarkable results, so wait no more, and try Interstitials on Adsterra.

Summarizing

Adsterra’s Interstitials are here for each and every advertiser, registered on SSP. Interstitials will elevate your marketing success by expanding Popunder campaigns with high-value traffic, introducing innovative creativity to Social Bar campaigns for top-tier leads, and re-engaging users with an attractively redesigned ad message. They’ve proved to enhance CTR and CR, meeting agency or affiliate KPIs, ensuring a friendly and smooth user experience that outshines traditional pop-up windows.

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The growing threat of invalid traffic – a $71 billion problem in 2024 https://www.businessofapps.com/news/the-growing-threat-of-invalid-traffic-a-71-billion-problem-in-2024/ Mon, 27 Nov 2023 10:26:12 +0000 https://www.businessofapps.com/?p=91639 The advertising world is facing some tough challenges as its growth slows down by 5.3%. One big problem on the horizon is something called “invalid traffic” or IVT. Let’s take a closer look at the impact of IVT on ad waste and efficiency. 33% rise in fake traffic According to Lunio, a company that helps advertisers be more efficient, in 2024, advertisers might waste more than $71 billion on fake or invalid traffic. That’s a whopping 33% increase from 2022. Lunio studied 2.6 billion paid ad clicks and 104 billion impressions on major platforms like Google, Meta (formerly Facebook), LinkedIn, X (used to be Twitter), and TikTok. They found that 8.5% of all paid traffic is fake. So, basically, one out of every 12 visits

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The advertising world is facing some tough challenges as its growth slows down by 5.3%. One big problem on the horizon is something called “invalid traffic” or IVT. Let’s take a closer look at the impact of IVT on ad waste and efficiency.

33% rise in fake traffic

According to Lunio, a company that helps advertisers be more efficient, in 2024, advertisers might waste more than $71 billion on fake or invalid traffic. That’s a whopping 33% increase from 2022.

Lunio studied 2.6 billion paid ad clicks and 104 billion impressions on major platforms like Google, Meta (formerly Facebook), LinkedIn, X (used to be Twitter), and TikTok. They found that 8.5% of all paid traffic is fake. So, basically, one out of every 12 visits to a website is not real.

This is a big problem not just because it’s a waste of money, but it also messes up how advertisers plan their budgets and predict how much money they’ll make. Lunio says that in 2024, this could lead to a staggering $204.8 billion in lost revenue.

Invalid traffic by channel

Source: Lunio

Meanwhile, annual viewability averages on mobile and desktop web and video worldwide have risen 9% between 2019 and 2022. The upward trend has pushed average viewability levels to hover between 70% and 75% for several years, with the global average reaching 73.6% in H2 2022.

Platforms with the highest fake traffic

One surprising finding is that LinkedIn has the highest fake traffic rate at 25%, which means over $1.43 billion of ad spending could be a waste. Other platforms like Meta, Bing, X, and Pinterest also have high fake traffic rates, costing around $54.8 billion.

On the other hand, Google’s platforms have a lower fake traffic rate of 5.5%, which is still a significant $16.6 billion.

If we add up the money wasted on fake traffic for Google and non-Google platforms, it’s a massive $71 billion.

Some 65% of advertisers said they actively reduced wasted ad spend by applying exclusion audiences to campaign types while 69.7% acknowledge that there are issues with spam or fake lead submissions.

Advertiser concerns

Source: Lunio

So, in this tough advertising landscape, one of the most important things for advertisers is to fight against fake traffic and minimise its impact.

Marketers need to prioritise addressing this issue in their campaign strategies across all channels.

Key takeaways

  • Invalid traffic (IVT) is a major challenge for the advertising industry, with a projected $71 billion wasted in 2024 due to a 33% increase from 2022
  • Platforms like LinkedIn, Meta, Bing, X, and Pinterest have high fake traffic rates, costing advertisers billions, while Google fares better with a lower fake traffic rate
  • Marketers must prioritize combatting fake traffic across all channels to protect budgets and campaign efficiency

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SKAN 4’s game-changing effect on mobile apps https://www.businessofapps.com/news/skan-4s-game-changing-effect-on-mobile-apps/ Fri, 24 Nov 2023 09:41:20 +0000 https://www.businessofapps.com/?p=91621 Migrating to SKAN 4 led to a reduction in the cost per acquisition and an increase in conversion rates, according to a new report from Adjust in collaboration with TikTok, which sheds light on the impact of iOS SKAdNetwork (SKAN) campaigns for mobile marketers. SKAN 4 reduces cost per acquisition The reduction in acquisition cost leads to greater scalability on iOS to benefit marketers aiming to refine their optimisation strategies. Adjust’s SKAN 4 was officially launched in October 2022, introducing features like conversion mapping, value optimisation, and enhanced privacy measures. This launch coincided with a growing emphasis on user and data privacy in the tech world. Consequently, post-ID attribution on iOS has been gaining traction, as Apple has gradually reintroduced analytics opportunities. The new report

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Migrating to SKAN 4 led to a reduction in the cost per acquisition and an increase in conversion rates, according to a new report from Adjust in collaboration with TikTok, which sheds light on the impact of iOS SKAdNetwork (SKAN) campaigns for mobile marketers.

SKAN 4 reduces cost per acquisition

The reduction in acquisition cost leads to greater scalability on iOS to benefit marketers aiming to refine their optimisation strategies.

Adjust’s SKAN 4 was officially launched in October 2022, introducing features like conversion mapping, value optimisation, and enhanced privacy measures. This launch coincided with a growing emphasis on user and data privacy in the tech world. Consequently, post-ID attribution on iOS has been gaining traction, as Apple has gradually reintroduced analytics opportunities.

The new report by Adjust offers practical tactics to maximise success on iOS and provides valuable insights for mobile marketers aiming to enhance conversion rates for their apps. The study involved collaboration with TikTok and examined 37 apps in TikTok’s beta testing phase across the UK, US, and Japan. It focused on understanding how SKAN 4’s extended 35-day attribution window impacted conversions.

Source: Adjust

Conversion rates surge 220% on TikTok

The results of the study were impressive, with TikTok’s overall cost per acquisition improving by 37%, and conversion rates surging by a substantial 220%. These outcomes represent significant advantages for mobile app developers and marketers utilising SKAN 4. Additionally, these improved metrics enable more precise evaluations of campaign effectiveness.

Out of the 37 apps analysed in the beta test, TikTok confirmed that 17 were from mobile gaming clients.

Katie Madding, Chief Product Officer at Adjust, commented on the findings, saying: “Mobile app marketers are eager to refine their iOS campaign measurement and optimisation strategies with privacy-centric attribution, but there’s still hesitancy about moving to SKAN 4. With the continued industry shift toward prioritising user and data privacy, now is the time for a shift in mindset toward the possibilities of post-ID attribution on iOS. The data-backed insights detailed in our guide empower growth marketers to dig into and embrace SKAN 4’s functionality.”

Adjust’s comprehensive report delves deeper into optimising campaigns and enhancing their performance on iOS. It also offers a sneak peek into SKAN 5.

The introduction of SKAN 4 last year coincided with Android’s dominance, accounting for over 70% of ad creatives. Apple aimed to simplify iOS campaigns in response to this trend.

Key takeaways

  • Migrating to SKAN 4 lowers cost per acquisition, benefiting iOS marketers’ optimisation efforts
  • The study reveals impressive results with increased acquisition cost and soaring conversion rates
  • Adjust’s report highlights the shift towards post-ID attribution on iOS for privacy-centric campaign optimisation

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Troubling stats: almost half of mobile games fail to make it past development https://www.businessofapps.com/news/troubling-stats-almost-half-of-mobile-games-fail-to-make-it-past-development/ Wed, 22 Nov 2023 09:40:17 +0000 https://www.businessofapps.com/?p=91496 SuperScale, a company based in London that helps mobile games grow, recently published a report based on interviews with 500 game developers in the UK and US. It found that 43% of mobile gaming apps do not make it past the development stage. Let’s take a look. Many games stuck in development stage The fact that 43% of mobile games don’t make it past the development stage highlights the high level of risk and uncertainty in game development. It might also raise concern over a high portion of resources invested in game creation going to waste. The report also found that among the games that do get released, a whopping 83% stop getting updates and services within three years. The short lifecycle of games is

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SuperScale, a company based in London that helps mobile games grow, recently published a report based on interviews with 500 game developers in the UK and US. It found that 43% of mobile gaming apps do not make it past the development stage. Let’s take a look.

Many games stuck in development stage

The fact that 43% of mobile games don’t make it past the development stage highlights the high level of risk and uncertainty in game development. It might also raise concern over a high portion of resources invested in game creation going to waste.

The report also found that among the games that do get released, a whopping 83% stop getting updates and services within three years.

The short lifecycle of games is a serious challenge for developers who are already struggling to maintain relevance and profitability in the highly competitive mobile gaming market.

This is a tough situation for game developers. Many of them prefer working on new games rather than improving existing ones. However, 62% of their most profitable games rely on constant updates and engagement with players.

So, even though developers want to create new games, it might not be as financially rewarding, especially when so many games fail even before they’re launched.

Economic challenges

The report also cites economic difficulties and job layoffs in the gaming industry this year. In fact, 32% of the developers who were interviewed had to let go of employees, and 40% had to hire external help for tasks, especially in hypercasual and collectable card game studios.

Nearly 25% of developers came close to shutting down completely in 2023.

Ivan Trancik, the founder and CEO of SuperScale, acknowledged that these are tough times for the gaming industry. He mentioned challenges like competition, economic conditions, and changes like the ATT (App Tracking Transparency) policy. However, he also sees an opportunity for the industry to revisit and revitalize existing gaming content.

SuperScale’s report also provides insights into current trends, how developers measure their game’s success, and the ways they make money from their games.

Key takeaways

  • 43% of mobile games face uncertain futures, raising concerns about resource wastage and industry risk
  • A staggering 83% of released mobile games stop receiving updates within three years, posing a challenge to sustained profitability
  • Layoffs, outsourcing, and nearly 25% of developers facing shutdown highlight economic challenges in the gaming industry’s volatile landscape

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Roku and Unity join forces to revolutionise mobile app advertising https://www.businessofapps.com/news/roku-and-unity-join-forces-to-revolutionise-mobile-app-advertising/ Tue, 21 Nov 2023 10:55:47 +0000 https://www.businessofapps.com/?p=91464 Roku and Unity have announced a strategic collaboration aimed at assisting mobile app businesses in expanding their app installation campaigns to TV streaming platforms. This partnership, currently in beta testing, brings together Roku’s premium TV inventory and Unity’s user acquisition technology. The goal is to offer mobile app marketers a more efficient way to run TV streaming campaigns. Growing competition Miles Fisher, Senior Director, Head of Emerging and Programmatic Sales at Roku, emphasized the importance of TV streaming as a performance channel for mobile app marketers. “Mobile app marketers seek to maximize their budgets and ad opportunities. TV streaming has become the right performance channel to enable growth and provide channel diversity in a highly competitive market,” he said. “Roku’s scale, tech, and direct connection

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Roku and Unity have announced a strategic collaboration aimed at assisting mobile app businesses in expanding their app installation campaigns to TV streaming platforms. This partnership, currently in beta testing, brings together Roku’s premium TV inventory and Unity’s user acquisition technology. The goal is to offer mobile app marketers a more efficient way to run TV streaming campaigns.

Growing competition

Miles Fisher, Senior Director, Head of Emerging and Programmatic Sales at Roku, emphasized the importance of TV streaming as a performance channel for mobile app marketers.

“Mobile app marketers seek to maximize their budgets and ad opportunities. TV streaming has become the right performance channel to enable growth and provide channel diversity in a highly competitive market,” he said. “Roku’s scale, tech, and direct connection with the viewer are uniquely positioned to make the largest screen in the home work harder for mobile performance marketers on Unity.”

The collaboration links Roku’s premium TV streaming inventory to Unity’s Luna app marketing platform. This integration enables mobile app marketers to seamlessly incorporate connected TV into their user acquisition strategies. It not only improves campaign measurement and optimisation but also allows marketers to use Roku’s Action Ads for a smoother user experience.

Multi-channel app marketing

Viewers can easily initiate game downloads on their mobile devices using their Roku remote and then return to their TV streaming content seamlessly. Additionally, app marketers gain the ability to measure the entire journey of their TV streaming campaigns, from the initial exposure to TV ads to the ultimate app downloads, making their growth strategies more cost-effective.

Omer Kaplan, SVP Revenue and Operations for Unity Grow, emphasized the goal of turning Connected TV (CTV) into a high-scale performance channel for apps and games. This partnership aims to tap into the vast potential of CTV as an untapped opportunity for app marketers, providing unique value and growth opportunities.

After the beta testing phase, Luna will collaborate with a select group of partners to expand their presence on the Roku platform. Roku has also recently partnered with Spotify for video ads on the popular music and podcast platform.

Key takeaways

  • Roku and Unity’s partnership enhances app marketers’ ability to expand to TV streaming, optimizing user acquisition and ad campaigns
  • The collaboration uniquely combines Roku’s premium TV inventory with Unity’s technology for a streamlined advertising experience
  • This partnership empowers app marketers to measure and optimize TV streaming campaigns while improving user engagement and cost-efficiency

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AppsFlyer’s latest Performance Index shows impact of economic downturn on mobile advertising https://www.businessofapps.com/news/appsflyers-latest-performance-index-shows-impact-of-economic-downturn-on-mobile-advertising/ Mon, 20 Nov 2023 09:29:46 +0000 https://www.businessofapps.com/?p=91428 The mobile app media landscape felt the repercussions of the economic downturn in 2023, with nearly all major media sources witnessing declines. In the third quarter of 2023, app install ad spend budgets were slashed by 20% when compared to the same period in 2022. That’s according to the latest Performance Index by data analytics firm AppsFlyer. Apple Search Ads and Meta lead in iOS gaming and non-gaming The objective of the Index is to aid marketers in making informed choices when selecting partners for app advertising, with outcomes differing significantly depending on the platform in question. “Only four of the top 20 media source players saw budget increases this year, costs of media continue to fluctuate and channels like CTV are leading ecosystem players

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The mobile app media landscape felt the repercussions of the economic downturn in 2023, with nearly all major media sources witnessing declines. In the third quarter of 2023, app install ad spend budgets were slashed by 20% when compared to the same period in 2022. That’s according to the latest Performance Index by data analytics firm AppsFlyer.

Apple Search Ads and Meta lead in iOS gaming and non-gaming

The objective of the Index is to aid marketers in making informed choices when selecting partners for app advertising, with outcomes differing significantly depending on the platform in question.

“Only four of the top 20 media source players saw budget increases this year, costs of media continue to fluctuate and channels like CTV are leading ecosystem players to quickly adapt and think outside of the box to reach consumers,” aid Shani Rosenfelder, Director of Content and Market Insights at AppsFlyer. “For marketers, selecting the best media partners is particularly important on iOS because of its high quality audience. However, privacy-driven fragmentation in measurement has only created more uncertainty, increasing the need for accurate performance rankings for the platform.” 

AppsFlyer’s new SSOT iOS index reveals that Apple Search Ads (ASA) is the top iOS media source for both gaming and non-gaming apps. ASA dominates in most rankings across regions and categories.

Meta ads, though not as dominant as before iOS 14.5, holds the second spot, excelling in non-gaming apps.

iOS Power ranking

Source: AppsFlyer

In third place in the rankings is Google Ads, primarily due to its widespread adoption among non-gaming apps. It’s worth noting that iOS serves as a secondary focus for Google compared to its primary emphasis on the Android platform and web-based services.

AppLovin and Unity Ads shine in gaming, while in non-gaming, Meta ads, Google Ads, Snapchat, and Moloco stand out for their quality.

Google Ads dominate Android mobile ad rankings

Google Ads continues to dominate both Android gaming and non-gaming categories, widening its lead over second-place Unity. In fact, it secures the top spot in power and volume rankings across every category in Android gaming, except for hypercasual, where it comes in second.

Unity Ads maintains its second-place global power ranking but slips one spot in the volume ranking to fifth. Its success is primarily seen in Match genre games, where it ranks second, and in Puzzle, Shooting, and Tabletop game apps, where it secures a third-place global ranking.

Android Power ranking

Source: AppsFlyer

IronSource experiences significant growth in the global rankings, surging to third place in both power and volume rankings, a notable jump of three positions compared to the previous Index edition.

Meta ads climbs to the fourth spot in the global power ranking, up one position from 2022. This success is attributed to its top ranking in the casino category and second-place positions in midcore games (RPG, Shooting, Strategy genres), as well as in puzzle, and sports & racing games.

It’s important to highlight that the differences in power rankings between Unity, ironSource, and Meta are relatively minor.

Key takeaways

  • The economic downturn in 2023 had a significant impact on mobile app media, with major media sources witnessing declines and a 20% reduction in app install ad spend budgets in Q3 2023 compared to the same period in 2022
  • AppsFlyer’s Performance Index helps marketers choose partners for app advertising. Apple Search Ads leads in iOS, while Meta remains strong in non-gaming
  • Google Ads dominates Android mobile advertising, leading in both gaming and non-gaming categories. Unity Ads, IronSource, and Meta also perform well, with minor differences in rankings

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Number of users who access news through TikTok doubles to 43% https://www.businessofapps.com/news/number-of-users-who-access-news-through-tiktok-doubles-to-43/ Fri, 17 Nov 2023 09:37:09 +0000 https://www.businessofapps.com/?p=91401 A recent study conducted by the Pew Research Center has revealed a significant shift in news consumption habits among TikTok users in 2023. According to the study, the percentage of users accessing news through the app has surged from 22% to 43%. What’s happening? More users are checking news on TikTok According to the study, which was based on a survey of 8,842 US adults conducted between September 25 and October 1, 2023, a growing number of social media users are checking the news on these platforms. While traditional news websites and apps continue to be popular, with 67% of respondents indicating their usage, the remarkable increase in news consumption on TikTok highlights the platform’s ability to shape narratives and engage users with current affairs.

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A recent study conducted by the Pew Research Center has revealed a significant shift in news consumption habits among TikTok users in 2023. According to the study, the percentage of users accessing news through the app has surged from 22% to 43%. What’s happening?

More users are checking news on TikTok

According to the study, which was based on a survey of 8,842 US adults conducted between September 25 and October 1, 2023, a growing number of social media users are checking the news on these platforms.

While traditional news websites and apps continue to be popular, with 67% of respondents indicating their usage, the remarkable increase in news consumption on TikTok highlights the platform’s ability to shape narratives and engage users with current affairs.

This could raise some red flags among critics particularly when it comes to the spreading of fake news and news manipulation. TikTok is primarily a short-form video platform, which may not always provide in-depth or reliable news coverage. Users may be exposed to sensationalized or misleading information. The rapid spread of news on TikTok could also make it susceptible to manipulation and the dissemination of fake news, which can have real-world consequences.

What’s more, its user base is predominantly younger, and they may have less experience discerning credible news sources from unreliable ones, making them more vulnerable to misinformation.

Social media used for news access

Source: Pew Research Center

In the realm of social media platforms serving as sources for news, Facebook maintains its top position as the most popular choice among Americans, with 30% of the population reporting regular access to news content on the platform. Not far behind is YouTube, with a close 26% following, while Instagram and TikTok trail with 16% and 14%, respectively. Despite Meta’s efforts to reduce the prevalence of news content across its platforms, Facebook continues to demonstrate robust news consumption, underscoring its enduring relevance in the media landscape.

Who’s consuming news on social media?

The study also sheds light on distinct demographic patterns in news consumption across various platforms. Women are more likely to be regular news consumers on platforms like Nextdoor, Facebook, Instagram, and TikTok. Conversely, men tend to dominate platforms such as Reddit, X, LinkedIn, and YouTube. Of particular interest, X, formerly known as Twitter, presents a balanced political split among its regular news consumers, with 46% identifying as Republican or Republican-leaning and 49% as Democrat or Democratic-leaning. This reflects the platform’s diverse user base and political engagement.

Platform preferences among app users

Pew Research Center

As social media platforms continue to play a pivotal role in shaping how audiences access and engage with news content, news organisations are adapting their strategies to capture the attention of TikTok’s substantial Gen Z audience. This highlights the dynamic nature of the digital news landscape and the evolving strategies needed to remain relevant.

In another notable shift, Gen Z’s approach to discovering groceries is increasingly turning to digital channels. Recent research indicates that a significant 28.0% of Gen Z consumers have adopted search engines as their primary resource for exploring grocery items, showcasing the evolving consumer behaviour in the grocery sector.

Key takeaways

  • TikTok’s news consumption doubled from 22% to 43% in 2023
  • 30% of Americans access news on Facebook, maintaining its top position
  • Women prefer Nextdoor, Facebook, Instagram, and TikTok for news, while men dominate Reddit, X, LinkedIn, and YouTube

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Amazon partners with Meta and Snap in push to expand in-app shopping https://www.businessofapps.com/news/amazon-partners-with-meta-and-snap-in-push-to-expand-in-app-shopping/ Wed, 15 Nov 2023 09:07:42 +0000 https://www.businessofapps.com/?p=91315 Amazon appears to be bolstering its in-app shopping partnership. In two separate news pieces emerging over the past week, the eCommerce giant has struck a deal with both Meta and Snap to feature in-app shopping capabilities. We’ll take a closer look. Meta and Amazon Although Meta dropped its live shopping efforts on Facebook and Instagram, the company still sees potential for shopping on its apps. Now, it’s collaborating with Amazon, enabling users to link their Facebook and Instagram accounts to Amazon for in-app shopping. Customers can shop Amazon ads on these platforms, check out using their Amazon payment info, and ship to their Amazon address without leaving the social apps. Amazon’s spokesperson, Callie Jernigan, confirmed this, adding that users in the US will see real-time

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Amazon appears to be bolstering its in-app shopping partnership. In two separate news pieces emerging over the past week, the eCommerce giant has struck a deal with both Meta and Snap to feature in-app shopping capabilities. We’ll take a closer look.

Meta and Amazon

Although Meta dropped its live shopping efforts on Facebook and Instagram, the company still sees potential for shopping on its apps. Now, it’s collaborating with Amazon, enabling users to link their Facebook and Instagram accounts to Amazon for in-app shopping.

Customers can shop Amazon ads on these platforms, check out using their Amazon payment info, and ship to their Amazon address without leaving the social apps. Amazon’s spokesperson, Callie Jernigan, confirmed this, adding that users in the US will see real-time pricing, Prime eligibility, delivery estimates, and product details on select Amazon product ads on Facebook and Instagram.

This in-app shopping feature applies to select products advertised on Facebook or Instagram, sold by Amazon or independent sellers on Amazon’s platform.

Linking Instagram and Amazon accounts

Source: LinkedIn

Users link their Meta account to Amazon once, and then they can seamlessly check out with Amazon, using their default shipping address and payment info.

Meta is shifting its Shop sellers to its own checkout experience, with processing fees remaining unchanged. Amazon, on the other hand, benefits from this collaboration as it seeks a foothold in social apps and e-commerce platforms.

The partnership was initially revealed by Maurice Rahmey, a Meta and Google Ads partner and co-CEO of Disruptive Digital. Rahmey emphasized the benefits of better targeting, optimisation, and conversion rates for Meta by leveraging Amazon’s data. This partnership also avoids challenges posed by Apple’s App Tracking Transparency policy.

Snap wants in on the Amazon craze

This week, Amazon revealed a similar partnership with Snap, which lets users purchase its products directly from ads on the social app.

As with Meta, Amazon’s ads on Snapchat will feature real-time pricing, delivery estimates, product details, and Prime eligibility.

The process to sign up is much the same as with Meta.

The partnership allows Amazon to tap into Snapchat’s user base, particularly younger millennials and Gen Z users. By exposing its products to this audience, Amazon can potentially reach customers it might not have reached otherwise and showcase products they may not have considered during their usual Amazon purchases.

This move comes as Amazon has been attempting to establish its own social apps similar to Instagram and TikTok. While it has a TikTok-like shopping feed, it has faced challenges in making its social apps as engaging for shopping as other platforms.

The partnership with Snap is not only advantageous for Amazon but also beneficial for Snap’s advertising business, which has faced difficulties in recent years.

Following the announcement, Snap’s shares saw a jump of over 9%.

This collaboration strengthens both Amazon’s and Snap’s positions in the competitive social commerce landscape and offers new opportunities for both companies.

Key takeaways

  • Amazon is intensifying its social commerce efforts through partnerships with Meta and Snap, enabling in-app shopping experiences on popular social platforms
  • These collaborations allow Amazon to tap into younger user bases, potentially expanding its reach and showcasing products to new audiences
  • These strategic partnerships signify Amazon’s commitment to compete in the social commerce space, while also benefiting Snap by bolstering its advertising business

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AppsFlyer acquires devtodev to boost data analytics of mobile apps and games https://www.businessofapps.com/news/appsflyer-acquires-devtodev-to-boost-data-analytics-of-mobile-apps-and-games/ Thu, 09 Nov 2023 09:43:17 +0000 https://www.businessofapps.com/?p=91221 AppsFlyer, the mobile measurement, attribution, and data analytics solutions, just announced its acquisition of devtodev, a comprehensive data analytics solution designed for game and app developers. This strategic move is likely to boost AppsFlyer’s core offerings and bolster the development of the AppsFlyer Privacy Cloud Marketplace. Empowering user experiences Founded in 2014, devtodev specialises in assisting developers in analysing their games and apps, providing data-driven insights to optimise user retention, maximise conversions, and create personalised user experiences. The integration of AppsFlyer and devtodev technologies consolidates the entire customer data set into a robust measurement and data analytics platform. The move brings with it a range of powerful tools, insights, and experiences aimed at enhancing the user lifecycle and driving business growth. It also strengthens AppsFlyer’s

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AppsFlyer, the mobile measurement, attribution, and data analytics solutions, just announced its acquisition of devtodev, a comprehensive data analytics solution designed for game and app developers. This strategic move is likely to boost AppsFlyer’s core offerings and bolster the development of the AppsFlyer Privacy Cloud Marketplace.

Empowering user experiences

Founded in 2014, devtodev specialises in assisting developers in analysing their games and apps, providing data-driven insights to optimise user retention, maximise conversions, and create personalised user experiences. The integration of AppsFlyer and devtodev technologies consolidates the entire customer data set into a robust measurement and data analytics platform.

The move brings with it a range of powerful tools, insights, and experiences aimed at enhancing the user lifecycle and driving business growth.

It also strengthens AppsFlyer’s capabilities to cater to the evolving requirements of modern gaming and digital businesses while serving as a natural extension of the AppsFlyer for games suite of products and resources tailored to gaming companies.

“Devtodev’s technology, team, and expertise are a perfect match for AppsFlyer, creating a synergy that fuels not just business growth, but a visionary approach to the future,” said Oren Kaniel, CEO and Co-founder of AppsFlyer. “This collaboration fosters a spirit of unity among marketing, product, and monetisation teams, empowering them with a fully integrated data ecosystem.”

Digital transformation in fast spin

Digital transformation is in fast spin and has brought with it an increased complexity to the role of marketers, underscoring the significance of product-led growth in the gaming and app sectors.

Marketers are now placing greater emphasis on retention and customer lifetime value (LTV), leading to a surge in demand for advanced data analytics. Simultaneously, the focus on privacy measures and recent signal loss issues has exacerbated data silos and inconsistencies, complicating the marketing decision-making process.

The acquisition addresses these challenges, providing gaming and app developers with access to unified data analytics and actionable insights, unlocking efficient growth opportunities.

“Our vision at devtodev has always been to empower gaming and app developers to make the best data-driven decisions,” said Dmitry Kravtsov, Founder and CEO of devtodev. “By joining forces with AppsFlyer, we will provide developers the ability to leverage integrated data, AI, and insights to create powerful, captivating experiences that drive efficient business growth.”

Devtodev will be integrated into AppsFlyer’s Privacy Cloud Marketplace. AppsFlyer’s Data Clean Room will serve as an open and interoperable platform.

The inclusion of devtodev underscores AppsFlyer’s commitment to a future where businesses can seamlessly integrate third-party services and AI models from various providers while safeguarding data privacy and operational efficiency.

Key takeaways

  • AppsFlyer’s acquisition of devtodev strengthens mobile analytics, offering comprehensive data-driven insights for user retention and growth
  • Amid rapid digital transformation, marketers prioritize retention, data analytics, and privacy, making devtodev’s integration crucial for efficient growth
  • Devtodev’s inclusion underscores AppsFlyer’s commitment to a future of seamless, privacy-conscious third-party integration for mobile businesses

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TikTok’s creator fund closure: What’s next for creators? https://www.businessofapps.com/news/tiktoks-creator-fund-closure-whats-next-for-creators/ Wed, 08 Nov 2023 09:30:32 +0000 https://www.businessofapps.com/?p=91174 TikTok‘s $1 billion creator fund will close on December 16, 2023, according to the company’s announcement. What’s happening and where should existing creators move? Creativity Program As of mid-December, the Creator Fund won’t be available in the United States, United Kingdom, France, and Germany. Creators who are currently part of the Creator Fund will have the choice to switch to the Creativity Program. The creator fund began in 2020 with the promise to give $1 billion to people who create popular content on the platform over three years. However, many creators have been unhappy with the small payments they received, even for videos that got millions of views. In February of this year, TikTok rolled out an updated way for popular creators to earn money,

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TikTok‘s $1 billion creator fund will close on December 16, 2023, according to the company’s announcement. What’s happening and where should existing creators move?

Creativity Program

As of mid-December, the Creator Fund won’t be available in the United States, United Kingdom, France, and Germany. Creators who are currently part of the Creator Fund will have the choice to switch to the Creativity Program.

The creator fund began in 2020 with the promise to give $1 billion to people who create popular content on the platform over three years. However, many creators have been unhappy with the small payments they received, even for videos that got millions of views.

In February of this year, TikTok rolled out an updated way for popular creators to earn money, known as the Creativity Program. Unlike the original fund, this program requires creators to make longer videos, a change from the platform’s initial focus on short clips. Additionally, in this new program, creators’ earnings are determined by the number of views and engagement metrics on their videos, rather than a fixed pool of money set aside for payments.

Higher earning potential

Since the introduction of the Creativity Program, TikTok has been inviting eligible creators to switch over. To qualify for this program, creators need to be at least 18 years old, have a minimum of 10,000 followers, and at least 100,000 views on their videos in the past 30 days.

TikTok claims that eligible creators who post high-quality, original videos longer than one minute can potentially earn up to 20 times more than what the Creator Fund used to offer.

The Creativity Program is an important part of TikTok’s efforts to help creators make money, along with features like LIVE subscriptions and TikTok Pulse. The platform also offers ways for creators to earn money through tips, gifts, and a Series feature that lets eligible creators share content that people can access by paying.

A recent report suggests that TikTok users are shifting from buying physical products to making in-app contributions to content creators, possibly indicating a larger trend towards in-app sales. In the third quarter (Q3), TikTok users sent over $250 million in digital gifts to live-streamers within the app, which has the potential to boost TikTok’s revenue from in-app sales.

Key takeaways

  • TikTok’s Creator Fund ends December 16, 2023; creators have the option to join the more lucrative Creativity Program
  • Creativity Program rewards longer videos and engagement, potentially offering creators up to 20 times more earnings
  • TikTok users’ shift towards in-app contributions hints at a trend in favour of in-app sales, boosting TikTok’s revenue

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Lemon8 struggles to kickstart in US despite influencer marketing push https://www.businessofapps.com/news/lemon8-struggles-to-kickstart-in-us-despite-influencer-marketing-push/ Mon, 06 Nov 2023 10:05:14 +0000 https://www.businessofapps.com/?p=91113 ByteDance, the parent company of TikTok, has been working to propel its Pinterest-Instagram rival, Lemon8, but their ambitions have not materialised as planned. Recent data from Appfigures, an app store market intelligence provider, reveals that since its US launch earlier this year, the Lemon8 app has accrued a mere 2.6 million total downloads. Influencer push This lacklustre reception is particularly perplexing given the substantial influencer marketing campaign that accompanied its introduction. Several TikTok creators enthusiastically endorsed the app to their followers, a move that coincided with speculation about a potential TikTok ban in the US. Nevertheless, Lemon8‘s ascent in the American social media landscape remains an elusive goal. The strategic timing behind ByteDance’s promotion of Lemon8 appears far from coincidental. With potential uncertainties surrounding TikTok’s

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ByteDance, the parent company of TikTok, has been working to propel its Pinterest-Instagram rival, Lemon8, but their ambitions have not materialised as planned. Recent data from Appfigures, an app store market intelligence provider, reveals that since its US launch earlier this year, the Lemon8 app has accrued a mere 2.6 million total downloads.

Influencer push

This lacklustre reception is particularly perplexing given the substantial influencer marketing campaign that accompanied its introduction. Several TikTok creators enthusiastically endorsed the app to their followers, a move that coincided with speculation about a potential TikTok ban in the US. Nevertheless, Lemon8‘s ascent in the American social media landscape remains an elusive goal.

The strategic timing behind ByteDance’s promotion of Lemon8 appears far from coincidental. With potential uncertainties surrounding TikTok’s US audience, ByteDance seemed to view Lemon8 as a viable contingency plan, capitalising on TikTok’s massive user base to fuel its growth.

In the first quarter of the year, influencers on TikTok enthusiastically embraced the app, painting a rosy picture of the lifestyle community it offered, using descriptors like “cute” and “aesthetically pleasing.” Comparisons to a fusion of Pinterest and Instagram were also not uncommon.

Lemon8 had been available in Japan since 2020, finding success in various Eastern markets such as Thailand and Indonesia. However, it wasn’t until April 2020 that the app experienced a substantial uptick in installs, going from less than a thousand per month to an impressive 13,000.

Subsequently, the app achieved its first-ever record high in monthly downloads, peaking at an impressive 292,000 in July 2021, as per Appfigures’ data. The app’s expansion continued into 2022, reaching another peak with a staggering 1.5 million downloads in July 2022, ultimately amassing a total of 10.6 million downloads for the entire year.

Source: Appfigures

ByteDance’s marketing push

Since launching in February, ByteDance paid creators to generate Lemon8 content, fostering its US presence. The following month, TikTok creators began promoting Lemon8 in positive videos. Within 24 hours in late March, over 350 Lemon8 videos appeared on TikTok. Strikingly, none of these videos were labelled as sponsored, implying organic growth through word-of-mouth.

Despite this effort, TikTok wasn’t banned in the US, except for specific cases, including Montana from January 2024 (subject to legal challenge). Even if TikTok were to face a ban or sale, Lemon8 wouldn’t necessarily replace it. Most Lemon8 installs came in spikes, possibly due to TikTok’s influence.

iOS dominated US downloads at 2.5 million, securing Lemon8 the second spot in the Lifestyle category on the US App Store. However, its overall ranking fluctuated, reaching No. 90 Overall during data collection and now at No. 70 on the Top Apps Chart in the US. Yet, these rankings fall short for an app positioned as a TikTok alternative.

In September 2023, Lemon8 had its peak month with 525,000 US installs, but downloads don’t guarantee active users. In contrast, TikTok boasted 150 million monthly active U.S. users as of March 2023.

There’s still potential for ByteDance to leverage TikTok to boost Lemon8. Watchful.ai uncovered TikTok’s feature development allowing users to sync Lemon8 posts and use TikTok’s editor, although TikTok hasn’t commented on it.

At the time, Lemon8 had about 25 million worldwide downloads. Its biggest markets are Japan (7.6 million), Thailand (6.5 million), and the US (2.6 million). However, Lemon8 faces challenges in becoming a TikTok replacement, especially in the US.

Key takeaways

  • Lemon8’s influencer-backed US launch with TikTok creators didn’t yield expected success despite a potential TikTok ban scenario
  • ByteDance strategically timed Lemon8’s promotion, using TikTok’s user base as a growth catalyst
  • While successful abroad, Lemon8 faces challenges in the US market, with TikTok’s shadow looming large

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App Growth Awards 2023 – Finalists Announced https://www.businessofapps.com/news/app-growth-awards-2023-finalists-announced/ Mon, 30 Oct 2023 16:32:37 +0000 https://www.businessofapps.com/?p=90956 We are excited to unveil the 2023 shortlisted finalists for the App Growth Awards, marking its seventh year of recognizing excellence in the global app industry. Our expert panel of 12 independent judges whittled down over 250 submissions. The vast array of entries from a multitude of companies highlights the size and calibre of an increasingly sophisticated app growth ecosystem. All of the shortlisted finalists will be celebrated and the winners announced at our ceremony on November 30th at Hotel Adlon in Berlin. The shortlisted finalists, organised by category, are as follows: App Advertising Platform – SplitMetrics – Bidease – InMobi – Moloco – Gamelight App Analytics Platform – Apptica – Swaarm – Appfigures App Data Platform – Data.ai Intelligence – AppTweak – Apptica – APPlyzer

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We are excited to unveil the 2023 shortlisted finalists for the App Growth Awards, marking its seventh year of recognizing excellence in the global app industry.

Our expert panel of 12 independent judges whittled down over 250 submissions. The vast array of entries from a multitude of companies highlights the size and calibre of an increasingly sophisticated app growth ecosystem.

All of the shortlisted finalists will be celebrated and the winners announced at our ceremony on November 30th at Hotel Adlon in Berlin.

The shortlisted finalists, organised by category, are as follows:

App Advertising Platform
– SplitMetrics
– Bidease
– InMobi
– Moloco
– Gamelight

App Analytics Platform
– Apptica
– Swaarm
– Appfigures

App Data Platform
– Data.ai Intelligence
– AppTweak
– Apptica
– APPlyzer
– Adapty

App Engagement Platform
– MoEngage
– EMMA
– OneSignal
– CleverTap
– Upshot.ai
– Airship

App Messaging Platform
– CleverTap
– Airship
– Upshot.ai

App Revenue Platform
– Adapty
– RevenueCat
– Glassfy
– Digital Turbine
– Purchasely
– AdInMo

MMP of the Year
– AppsFlyer
– Kochava
– Adjust

ASO Company
– AppTweak
– Redbox
– REPLUG
– AppAgent
– ConsultMyApp
– Aix

User Acquisition Company
– Wuzzon
– Phiture
– AVOW
– AppAgent
– REPLUG

App Marketing Agency of the Year
– Yodel Mobile
– AVOW
– ARKANA
– Kurve
– Rocket10

App Growth Innovation
– Sweatcoin Growth Engine
– ShareTheMeal Video In-App Impact Loop
– SplashLearn Product Funnel
– Persona.ly’s ML Journey
– Gamelight AI Platform

App Marketer of the Year
– Saif Rasheed
– Marcus Burke
– Rosie Hoggmascall
– Megan Dean
– Natalie Rozenblat
– Nathan Hudson

Fastest Growing App
– Fairo
– The ChatOn App
– Duolingo
– Reframe
– VPN – Super Unlimited Proxy

Growth Team of the Year
– Redbox Mobile
– ZigZag Puppy Coach
– Splashlearn
– Sweatcoin
– Apps With Love

App Marketing Campaign of the Year
– Gamelight and GOAT Games
– Burger King and CleverTap
– Caliber’s Viral App Install Campaign on Reddit
– TATAM x Babbel: Unlocking the Power of Data
– In-app Events Engagement at Taimi LGBTQ+ Dating App
– REPLUG & Jelly Juice

Outstanding Contribution to the App Industry
– The winner will be announced on the night

Congratulations to them all, and commiserations to the entries that didn’t make it through.

The App Growth Awards 2023 winners will be announced at App Promotion Summit Berlin on Thursday 30th November 2023.

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Festive boost: 71% surge in Indian in-app purchases https://www.businessofapps.com/news/festive-boost-71-surge-in-indian-in-app-purchases/ Wed, 25 Oct 2023 08:46:54 +0000 https://www.businessofapps.com/?p=90843 India’s economic outlook for the year remains optimistic as consumer spending on in-app purchases rose during the first half of 2023. That’s according to the India Festive Report for 2023, an effort between AppsFlyer and Meta Platforms which highlights signs of economic recovery. Let’s take a look. Festive season boost to IAPs Consumer spending has been on the rise in India, leading to an impressive 71% increase in in-app purchase (IAP) revenue during the first half of 2023. This growth in IAP spending is expected to continue with the approaching festive season. IAP revenue trend on Android Source: AppsFlyer “The festive season in India promises robust growth for mobile ecommerce. Projections from Redseer hint at a spectacular 18-20% growth this year, translating to an astounding

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India’s economic outlook for the year remains optimistic as consumer spending on in-app purchases rose during the first half of 2023. That’s according to the India Festive Report for 2023, an effort between AppsFlyer and Meta Platforms which highlights signs of economic recovery. Let’s take a look.

Festive season boost to IAPs

Consumer spending has been on the rise in India, leading to an impressive 71% increase in in-app purchase (IAP) revenue during the first half of 2023. This growth in IAP spending is expected to continue with the approaching festive season.

IAP revenue trend on Android

Source: AppsFlyer

“The festive season in India promises robust growth for mobile ecommerce. Projections from Redseer hint at a spectacular 18-20% growth this year, translating to an astounding GMV of INR 90,000 crores. With the surge, we anticipate nearly 140 million eager online shoppers gearing up for festive purchases. While Shopping and Food & Drink apps will undoubtedly see a spike, Gaming isn’t far behind in capturing user engagement,” says Aditya Maheshwari, Director of Customer Success at AppsFlyer.

India’s festive season is usually a good opportunity for marketers across various app categories. App installations follow a pattern, starting in August, peaking in October, and reaching the highest point in December.

Overall install trends by category

Source: AppsFlyer

September tends to see activity rise across sectors as users prepare for festivities. Marketers focus on installations and reserve later efforts for remarketing conversions. So, it’s wise for marketers to start user acquisition early and increase efforts as the festive season nears. Finance, Food & Drink, and Gaming apps are popular in October.

Remarketing dominance during the festive season

Leading up to Diwali, non-organic installs (NOIs) take the spotlight, especially for Shopping apps, which see an early increase, while Travel apps begin their upward trajectory in August. Timing is crucial for NOIs, with campaigns typically kicking off three to four weeks before Diwali.

Remarketing conversions on Android

Source: AppsFlyer

Remarketing conversions shine during the festive season, outperforming non-organic installs. In the first half of 2023, these conversions showed impressive year-over-year growth, with Android conversions rising by 24%. Interestingly, Shopping apps record their highest non-organic share, indicating that consumers tend to plan their shopping activities well in advance of the festivities.

However, the festive season also sees a rise in fraudulent activities, particularly on Android apps, with a 47% year-on-year increase in fraud rates. Finance apps are particularly vulnerable, necessitating stronger anti-fraud measures.

App install fraud

Source: AppsFlyer

During this season, consumers shift their focus from online to offline activities, emphasising family time. Insights reveal that messaging and video content have become vital channels for consumer engagement, with content creators and partnership ads playing a significant role in influencing purchasing decisions.

“The festival season always brings a buoyancy in consumer demand and marketers look to tap into the same,” says Arun Srinivas, Director & Head, Ads Business India at Meta. With increased digital penetration, and upbeat consumer sentiments this year, there is good scope for businesses to tap the right audience and unlock growth. Brands should focus on full funnel strategies, influencing the consumers at each stage of the funnel to take full advantage of this opportunity.”

Key takeaways

  • India’s economy shows resilience with a 71% increase in in-app purchases during H1 2023, expected to continue during the festive season
  • India’s festive season offers a strategic window for marketers, with app installations peaking in October and early planning in September. Finance, Food & Drink, and Gaming apps are favourites
  • Remarketing conversions dominate during festivals, with a remarkable 24% growth in Android conversions. However, a 47% rise in fraud rates calls for stronger anti-fraud measures

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Social media usage declines on the back of evolving user motivations https://www.businessofapps.com/news/social-media-usage-declines-on-the-back-of-evolving-user-motivations/ Thu, 19 Oct 2023 08:49:41 +0000 https://www.businessofapps.com/?p=90729 Daily time spent on social media has decreased in 36 out of 48 markets tracked since 2022, according to the latest GWI social media trends report. This marks only the second time since tracking began in 2012 that global usage has declined year-on-year, with average daily usage in Q1 2023 falling below that of 2019. Has social media usage reached a plateau? Gen Z spends more time on social media but eyes reduction While some emerging regions like the Middle East & Africa experience more significant fluctuations, most other regions have seen minimal changes in daily usage over the past three years. Notably, North America is an outlier, with usage continuing to rise beyond its lockdown peak. While the pandemic induced a surge in social

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Daily time spent on social media has decreased in 36 out of 48 markets tracked since 2022, according to the latest GWI social media trends report. This marks only the second time since tracking began in 2012 that global usage has declined year-on-year, with average daily usage in Q1 2023 falling below that of 2019. Has social media usage reached a plateau?

Gen Z spends more time on social media but eyes reduction

While some emerging regions like the Middle East & Africa experience more significant fluctuations, most other regions have seen minimal changes in daily usage over the past three years. Notably, North America is an outlier, with usage continuing to rise beyond its lockdown peak.

While the pandemic induced a surge in social media usage, this has now largely levelled out. For brands and businesses, the key takeaway is that changes are less about the duration consumers spend online and more about how and where they choose to spend their time.

Across the world, Gen Z spends an average of 2 hours and 51 minutes on social media daily, surpassing older generations. However, Gen Z is starting to consider reducing their time spent online and shifting their focus to offline activities. In 2023, 30% of Gen Z express concerns about their social media usage, leading to efforts to limit their time online. Notably, Gen Z is the only generation whose daily time on social media has decreased since Q1 2021, likely influenced by the disruptions caused by the pandemic.

Gen Z aspirations

Source: GWI

In certain APAC and Western markets, users are also increasingly setting their social media profiles to private due to concerns about personal privacy. Younger age groups are particularly inclined toward this trend. This shift can limit brands’ access to user data, necessitating the development of trust and authentic relationships with customers.

Content length varies, YouTube and WhatsApp dominate

While short-form content platforms like TikTok are on the rise, longer-form content remains prevalent. YouTube, with 67% of consumers, overshadows TikTok’s 45% reach. Instagram Live and Reels are also expanding content length options. WhatsApp continues to dominate as a favourite platform, especially among older age groups.

The top social apps haven’t changed all that much

Source: GWI

Changing Motivations for Social Media Use

Consumers’ motivations for using social media are evolving, with differences observed across regions. Western consumers, like baby boomers, are diversifying their reasons for using social media. TikTokers in the West now use the platform to stay informed about news and products, while Instagram’s focus shifts from personal sharing to entertainment. Twitter is also evolving, with video becoming a primary focus.

Privacy is shifting into focus

Source: GWI

While social media is a primary tool for product discovery, brands need to keep up with cultural trends to resonate with their target audiences and answer their questions effectively. Trends like #QuietLuxury on TikTok reflect changing consumer preferences, as people seek minimalist styles and neutral palettes. This shift is driven by economic factors and a decreased desire for flashy outfits.

Brand discovery happens on social media

Source: GWI

Key takeaways

  • Daily social media usage dropped in 36/48 markets since 2022
  • Gen Z spend 2h51m daily but aims to cut usage by 30% in 2023
  • More users set profiles to private due to privacy concerns, impacting data access for brands

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Mobile gaming offers diverse benefits as 71% of gamers notice reduced stress https://www.businessofapps.com/news/mobile-gaming-offers-diverse-benefits-as-71-of-gamers-notice-reduced-stress/ Tue, 17 Oct 2023 08:42:45 +0000 https://www.businessofapps.com/?p=90686 71% of those playing games on mobile and other devices say that it reduces stress in just a few minutes. That’s according to the “Power of Play 2023” report, released by the Entertainment Software Association (ESA), which highlight the multifaceted advantages of gaming that reach far beyond mere entertainment. Let’s take a look. Gamers report boosted health The report finds that the majority of gamers said they noticed some stress reduction within just a few minutes of engaging in gaming. 61% reported feeling less anxious and 58% said they felt less isolated. What’s particularly noteworthy is that this stress-relieving effect is not limited by factors such as age, location, or cultural background. Gamers around the world are experiencing the therapeutic benefits of gaming. Gaming reduces

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71% of those playing games on mobile and other devices say that it reduces stress in just a few minutes. That’s according to the “Power of Play 2023” report, released by the Entertainment Software Association (ESA), which highlight the multifaceted advantages of gaming that reach far beyond mere entertainment. Let’s take a look.

Gamers report boosted health

The report finds that the majority of gamers said they noticed some stress reduction within just a few minutes of engaging in gaming. 61% reported feeling less anxious and 58% said they felt less isolated.

What’s particularly noteworthy is that this stress-relieving effect is not limited by factors such as age, location, or cultural background. Gamers around the world are experiencing the therapeutic benefits of gaming.

Gaming reduces stress

Source: ESA

However, the benefits of gaming extend even further. Mobile gamers are constantly refining their skills while enjoying themselves. Whether it’s through improved reading comprehension, enhanced communication, or sharpened problem-solving abilities, gaming serves as a dynamic and effective learning platform.

Some 64% said it provided a healthy outlet for daily challenges while 63% said they felt happier after gaming.

Gamers feel happier

Source: ESA

The social side of gaming

What’s driving some of this increased satisfaction is the fact that gaming can be a good way to connect to other gamers. Approximately half of gamers say they play video games online with others each week.

One of the primary motivations for playing is of course fun. But Italy distinguishes itself as a unique outlier in the world of gaming with Italian predominantly viewing games as a means to “pass the time”. This distinction sets Italy apart from other countries like Australia, France, the UK, or Japan, where the quest for enjoyment remains a universal driving force for gamers.

Reasons to play

Source: ESA

The findings underscore that mobile gaming is not merely a form of entertainment but a tool with diverse benefits, bringing joy, stress relief, skill development, and social connection to people across the globe.

Key takeaways

  • Gaming, regardless of age or location, offers a quick and effective way to reduce stress, with 71% of players experiencing relief in just minutes
  • Gamers report feeling less anxious (61%) and less isolated (58%), highlighting the positive impact of gaming on mental well-being
  • Italy stands out as a nation where gaming is predominantly viewed as a way to “pass the time,” distinguishing it from countries where the primary motivation for gaming is pure enjoyment

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RPGs claim 60% of mobile game sales in South Korea https://www.businessofapps.com/news/rpgs-claim-60-of-mobile-game-sales-in-south-korea/ Wed, 11 Oct 2023 11:00:05 +0000 https://www.businessofapps.com/?p=90529 Role-playing games (RPGs) now dominate the South Korean gaming landscape, comprising 60% of mobile game sales. That’s according to new Sensor Tower data which shines a spotlight on RPGs and their subgenres in the country. Why are people playing RPGs? RPGs as a mobile game genre stand out due to their focus on character control, customisation, and story-driven progression, often involving battles with foes. Within the mobile RPG genre, various sub-genres exist, including Idle RPGs, Action RPGs, MMORPGs, Fighting RPGs, and Puzzle RPGs. Japan and South Korea are among the countries with the highest affinity for mobile RPGs. Among RPG subgenres, Massively Multiplayer Online Role-Playing Games (MMORPGs) reign supreme, making up 69.5% of 2023 sales. While MMORPGs have consistently led South Korea’s RPG subgenres, this

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Role-playing games (RPGs) now dominate the South Korean gaming landscape, comprising 60% of mobile game sales. That’s according to new Sensor Tower data which shines a spotlight on RPGs and their subgenres in the country.

Why are people playing RPGs?

RPGs as a mobile game genre stand out due to their focus on character control, customisation, and story-driven progression, often involving battles with foes.

Within the mobile RPG genre, various sub-genres exist, including Idle RPGs, Action RPGs, MMORPGs, Fighting RPGs, and Puzzle RPGs. Japan and South Korea are among the countries with the highest affinity for mobile RPGs.

Among RPG subgenres, Massively Multiplayer Online Role-Playing Games (MMORPGs) reign supreme, making up 69.5% of 2023 sales.

While MMORPGs have consistently led South Korea’s RPG subgenres, this represents a 9.6% dip from 2019’s 77%.

Global mobile game sales in 2023 so far

Source: SensorTower

Squad RPGs, exemplified by titles like Goddess of Victory: Nikke and Cookie Run: Kingdom, saw a remarkable 39% surge in market share between 2019 and 2023, climbing from 12.7% to 17.7%, securing their position as the second highest-grossing RPG subgenre in the country.

Idle games experienced substantial growth during the same period, increasing by 159%, rising from 1.7% market share in 2019 to 4.4% in 2023.

A separate study by Udonis found that 57% of South Koreans play RPGs to relieve stress. A third play to pass the time and as much as 40% will abandon a game if it gets too boring or in-app purchases are being pushed too aggressively (36%).

South Korea’s top squad RPG is…

Goddess of Victory: Nikke emerges as the leading squad RPG in South Korea from January 1 to August 31, 2023. It achieved a remarkable feat by securing the 10th spot in the country’s overall RPG charts, standing alongside only one other non-MMORPG title, Honkai: Star Rail, in the top 10.

Squad RPGs emphasise team-building with synergistic characters, leading to a trend of character collection as a meta feature. Frequent character releases and character-centric events contribute to genre sales. For instance, following the introduction of the character Modernia, Goddess of Victory: Nikke saw a staggering 372% increase in daily sales on January 1. Similarly, the launch of new cookies Stardust and Alien Donut boosted Cookie Run: Kingdom’s sales by 148% on March 9.

Mobile game sales by country

Source: SensorTower

Legend of Slime: Idle RPG dominated idle RPG sales, generating $77 million globally and $10 million in South Korea since its August 2022 release. Although it excelled in revenue, the game reached only 36th place in the overall charts.

Its success is attributed to effective advertising, a unique storyline, and an accessible learning curve. Legend of Slime led ad share on ironSource, ranked second on TikTok, and seventh on Unity in January 2023.

Five Minutes to Battle, released on July 28, 2023, emerged as a strong contender in the idle RPG market. Between its launch and the end of August, the game secured fourth place in year-to-date idle RPG sales charts and reached 65th place in the overall RPG charts.

Key takeaways

  • RPGs dominate South Korea’s mobile gaming, comprising 60% of sales
  • MMORPGs lead subgenres at 69.5% sales but are down 9.6% from 2019
  • Squad RPGs surge by 39%, while idle games grew 159% from 2019 to 2023

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Hypercasual game downloads drop 8% in Q3 2023 https://www.businessofapps.com/news/hypercasual-game-downloads-drop-8-in-q3-2023/ Mon, 09 Oct 2023 10:18:32 +0000 https://www.businessofapps.com/?p=90462 In the third quarter of 2023, hypercasual game downloads hit the 3.5 billion mark, as indicated by a recent report from Appmagic. That’s an 8% drop from the 3.8 billion in the second quarter of 2023. What’s happening? Hypercasual downloads down 12.5% According to figures from Appmagic, hypercasual game downloads were down 12.5% compared to the same timeframe the previous year. The dwindling numbers in hypercasual game downloads have been noticeable over recent years. Hypercasual downloads Source: Appmagic Despite an overall slump, Tier-1 East experienced a 7% sequential quarter rise in hypercasual downloads, amassing 113 million. Yet, this uptick was insufficient to balance out the declines elsewhere. Tier-1 West encountered a 10% drop, dipping to 529 million, while there was a 7% decrease, down to

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In the third quarter of 2023, hypercasual game downloads hit the 3.5 billion mark, as indicated by a recent report from Appmagic. That’s an 8% drop from the 3.8 billion in the second quarter of 2023. What’s happening?

Hypercasual downloads down 12.5%

According to figures from Appmagic, hypercasual game downloads were down 12.5% compared to the same timeframe the previous year.

The dwindling numbers in hypercasual game downloads have been noticeable over recent years.

Hypercasual downloads

Source: Appmagic

Despite an overall slump, Tier-1 East experienced a 7% sequential quarter rise in hypercasual downloads, amassing 113 million. Yet, this uptick was insufficient to balance out the declines elsewhere. Tier-1 West encountered a 10% drop, dipping to 529 million, while there was a 7% decrease, down to 2.8 billion, in the remaining global regions.

Top hypercasual apps

The My Perfect Hotel app maintained a steady performance, solidifying its position as the most successful hypercasual game of the quarter worldwide. The game garnered an impressive 31.5 million downloads and generated a remarkable $2.47 million in revenue. Notably, My Perfect Hotel stands out with a cumulative revenue per install of $0.06, surpassing all other games in the top ten, which averaged below $0.05.

Top hypercasual titles

Source: Appmagic

In a close second place for downloads, we find Race Master 3D – Cat Racing, boasting 30.32 million downloads. However, the game’s revenue falls considerably short, amounting to just $291,341, resulting in a meagre revenue per install of only $0.009.

Among the top 10 charts, My Perfect Hotel is part of a trio of newcomers. Magic Piano Tiles: Music Game secured the seventh spot with 23.25 million downloads and $298,492 in revenue, while Twerk Race 3D – Running Game claimed the ninth position with 22.71 million downloads and $6,805 in revenue.

Interestingly, AppMagic’s report highlights the absence of specific trends influenced by social media within the top ten, a noteworthy observation. Nonetheless, the report underscores the persistence of clones of existing game titles.

Furthermore, the report points to an emerging trend of hybridcasual titles and notes that some previously prominent games have made a resurgence in the rankings. This resurgence is attributed to their efforts in refining game mechanics and creative elements, allowing them to reclaim their positions on the charts.

Key takeaways

  • Q3 2023 saw an 8% drop in hypercasual game downloads compared to Q2, totalling 3.5 billion downloads
  • My Perfect Hotel leads with 31.5 million downloads and $2.47 million revenue, achieving a remarkable $0.06 revenue per install
  • Hybridcasual titles rise, and refinements propel previously successful games back into the top rankings

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Petal Ads’ game-changing solutions for entering the Chinese market at DMEXCO 2023 https://www.businessofapps.com/news/petal-ads-game-changing-solutions-for-entering-the-chinese-market-at-dmexco-2023/ Mon, 09 Oct 2023 09:34:55 +0000 https://www.businessofapps.com/?p=90436 Huawei’s mobile advertising ecosystem, Petal Ads, had a productive time at DMEXCO this year, engaging advertisers and offering valuable insights for crafting effective digital campaigns in the ever-changing digital marketing landscape. DMEXCO 2023 attracted a global audience, with 800 international speakers, 40,000 international trade visitors, and 650 exhibiting companies and partners. It was an enlightening experience for everyone as they rubbed shoulders with industry experts and marketing professionals. Alongside leading players in digital business, Petal Ads hosted a masterclass that offered a peek at their strategies for connecting with high-value audiences in the Chinese market or Chinese consumers on international travel. Attendees had the opportunity to experience Petal Ads’ advertiser solutions firsthand at their booth, and an MMA Panel discussion on capturing the attention of

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Huawei’s mobile advertising ecosystem, Petal Ads, had a productive time at DMEXCO this year, engaging advertisers and offering valuable insights for crafting effective digital campaigns in the ever-changing digital marketing landscape. DMEXCO 2023 attracted a global audience, with 800 international speakers, 40,000 international trade visitors, and 650 exhibiting companies and partners. It was an enlightening experience for everyone as they rubbed shoulders with industry experts and marketing professionals.

Alongside leading players in digital business, Petal Ads hosted a masterclass that offered a peek at their strategies for connecting with high-value audiences in the Chinese market or Chinese consumers on international travel. Attendees had the opportunity to experience Petal Ads’ advertiser solutions firsthand at their booth, and an MMA Panel discussion on capturing the attention of high-value
audiences.

Jaime Gonzalo, VP Huawei Mobile Services Europe, said, “DMEXCO 2023 united people from all over the world to explore the latest ideas and trends in digital business. Petal Ads was thrilled to feature their two key business priorities at DMEXCO: helping brand advertisers craft compelling digital campaigns while imbuing them with the tools to connect with high-value international audiences, mainly from China.”

Petal Ads Masterclass

Helmed by Jaime Gonzalo, the Petal Ads Masterclass emphasised the importance of targeting high-quality users over aiming for sheer user volume. The masterclass left no doubt: companies that dared to set their sights on the vast potential of the Chinese market reaped success. It cited market leaders across various sectors, including retail and automotive, who successfully blazed trails into China.

He explained that companies who hope to enter the Chinese market will be in good hands with the help of Petal Ads, the ticket to thriving in the bustling Chinese landscape. Huawei’s mobile advertising ecosystem has a deep understanding of the Chinese market, owns the exclusivity of a large amount of high-value users in this demographic, and exerts significant influence in this market.

Huawei commands the top spot in China in terms of popularity, according to YouGov Global Best Brand Ranking 2022. It is a force to be reckoned with in the high-end smartphone space, with an impressive 47.4% market share in the foldable phone segment, and over 115 million users wielding devices valued at over 800 euros.

Being part of Huawei, Petal Ads offers partnering brands exclusive access to over 500 million active users in China every month, all through the mobile advertising platform. Beyond that, brands who advertise with them can enjoy a holistic journey. From language and visuals to setup, Petal Ads offers unwavering support with a dedicated team in Europe by your side. It is an all-in-one solution for connecting with this vast user base.

MMA Panel

Moderated by Peggy Anne Salz, a writer with Forbes.com, the MMA panel featured a lineup of industry experts. Attendees heard from industry experts such as Alessandro Schintu, the Director of Ecosystem Development & Operations at Huawei–Petal Ads, Jan Heumüller, the Managing Director of Ogury, and Anna Keller, the Marketing Director at Bayer, who came together to discuss the dynamic landscape of business and communication.

Their insights resonated with the audience, emphasising the importance of connecting with high-value audiences. During the discussion, they delved into how to identify and target high-value users, stressing that using first-party data is crucial for achieving a highly granular segmentation. Drawing from their deep industry knowledge, the panel’s conversation served as a wellspring of guidance for anyone aiming to reach and sustain excellent audience engagement. It was an enlightening conversation that transformed the way many approached audience engagement strategies.

Petal Ads Booth

Located in the bustling international hall, right alongside other major advertising platforms in the industry, the Petal Ads booth was a hub of activity. The team of seasoned experts held court, engaging with hundreds of advertisers, agencies, and networks. These conversations delved deep into insights into branding and app campaigns, as well as tactics for overseas expansion.

Visitors were in for a treat as they got hands-on experience with some of Huawei’s most innovative devices, including the HUAWEI P60 Pro, the HUAWEI Mate X3, and the HUAWEI Matepad 11.5-inch. The Petal Ads team also shared their own success stories that featured partnerships with top international brands across various industries, highlighting their dedication to delivering effective, game-changing business resources and solutions. It was a showcase of innovation and collaboration that left a lasting impression.

Satisfaction with Petal Ads–A genuine partnership

About their partnership with Petal Ads, both Simone Renna, Marketing and Partnerships Manager at Mediaset, and Johan Othelius, CEO at Squid, shared positive sentiments.

Simone Renna said, “It was a genuine partnership between the companies, as it involved not only the investment in advertising but also comprehensive strategy development. We really found the best people to work with and achieved all our goals, leaving us very satisfied.”

Meanwhile, Johan Othelius shared, “The excellent cooperation and support from the team in helping us achieve our metric targets allowed us to concentrate on our core responsibilities and focus on innovating and continuously improving our product.”

Petal Ads at DMEXCO

DMEXCO 2023 left an indelible mark, reinforcing its position as the leading event for the digital industry and Europe’s digital hotspot. With diverse global attendance and fruitful networking opportunities, the event proved to be an unmissable experience.

At the event, Petal Ads showcased its steady growth since 2020, empowering advertisers, marketers, and publishers to expand their businesses and connect with bigger audiences. The platform has witnessed a 9-fold growth in its advertiser network, reaching over 730 million monthly active users globally in 170 countries.

If you missed out on the event, you can watch the Highlights video here and the Petal Ads Masterclass hosted by Jaime Gonzalo here.

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Mobile gamers in the West spend twice as much in-game as those in the East https://www.businessofapps.com/news/mobile-gamers-in-the-west-spend-twice-as-much-in-game-as-those-in-the-east/ Fri, 06 Oct 2023 08:38:58 +0000 https://www.businessofapps.com/?p=90382 In 2023, mobile gaming is poised to claim a 56% share of gaming revenue, as per data from data.ai and IDC. Now a new study sheds light on the differences in mobile gaming behaviours between East and West. Let’s dive in. Where preferences diverge A recent study by Coda Payments, which examines the spending behaviours of mobile gamers in Eastern and Western regions found that while more than 90% of mobile gamers in both regions are open to making in-game purchases, significant disparities exist in where consumers choose to allocate their funds. In Eastern countries, gamers prioritise customisation and collectables, investing in cosmetics for personalisation. In the West, gameplay and progression matter most, with spending on unlocking features. In the West, consumers spend an average

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In 2023, mobile gaming is poised to claim a 56% share of gaming revenue, as per data from data.ai and IDC. Now a new study sheds light on the differences in mobile gaming behaviours between East and West. Let’s dive in.

Where preferences diverge

A recent study by Coda Payments, which examines the spending behaviours of mobile gamers in Eastern and Western regions found that while more than 90% of mobile gamers in both regions are open to making in-game purchases, significant disparities exist in where consumers choose to allocate their funds.

In Eastern countries, gamers prioritise customisation and collectables, investing in cosmetics for personalisation. In the West, gameplay and progression matter most, with spending on unlocking features.

In the West, consumers spend an average of $72.47 monthly on direct purchases, significantly more than the $30.70 spent in the East. This discrepancy is attributed to the stronger currency in the West, providing users in countries like Britain and the USA with greater spending power.

In-game spending habits

Source: Coda Payments

Interestingly, the report reveals that female gamers in Western countries outspend their male counterparts by an average of $22.93, underscoring the growing popularity of mobile gaming among women.

Additionally, payment preferences vary between regions. E-wallets are favoured in the East, while Western consumers predominantly opt for debit and credit cards when making payments for mobile gaming.

What about time in-game?

The report also noted that gamers in the East dedicate more time to mobile gaming, with 40% playing for over 16 hours weekly, compared to 33% in the West.

Thailand leads with 45% highly engaged gamers, followed by Indonesia (43%) and the Philippines (40%) in the East.

In the West, Brazil stands out with 36% of gamers playing for over 16 hours, surpassing Mexico (33%) and the USA (30%).

Time spent in games and user payment preferences

Source: Coda Payments

The finding underscores Latin America’s prominence in the rapidly expanding mobile market, particularly in Brazil, a mobile gaming powerhouse responsible for 38% of all domestically developed games.

The nuanced distinctions underscore the diversity in motivations and spending habits among mobile gamers in Eastern and Western regions and highlight the necessity for game developers to tailor their in-game offerings to align with these regional preferences and inclinations.

Key takeaways

  • Mobile gaming claims 56% of 2023 gaming revenue, outshining consoles and desktops
  • Eastern gamers focus on customisation; Western gamers prioritise gameplay and spend more
  • Eastern gamers play longer, with Thailand leading; in the West, Brazil emerges as a highly engaged market

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Mobile commands 97% share of India’s gaming landscape https://www.businessofapps.com/news/mobile-commands-97-share-of-indias-gaming-landscape/ Mon, 25 Sep 2023 08:40:09 +0000 https://www.businessofapps.com/?p=90075 A recent analysis conducted by Niko Partners has taken a closer look at the mobile gaming market in India, highlighting significant growth in both revenue and the number of gamers. India’s gaming industry is on an upward trajectory, with projections indicating a revenue increase to $868 million in 2023, representing a 21.2% year-on-year growth. Let’s take a closer look. Gaming community surges 12% India is now one of the fastest-growing mobile gaming markets globally, seeing exponential growth in both gamer population and revenue. The forecasts suggest that by 2027, the overall Indian gaming market could achieve a staggering valuation of $1.6 billion, reflecting a compound annual growth rate (CAGR) of 10.1% over a five-year span. The number of gamers in India is poised to reach

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A recent analysis conducted by Niko Partners has taken a closer look at the mobile gaming market in India, highlighting significant growth in both revenue and the number of gamers. India’s gaming industry is on an upward trajectory, with projections indicating a revenue increase to $868 million in 2023, representing a 21.2% year-on-year growth. Let’s take a closer look.

Gaming community surges 12%

India is now one of the fastest-growing mobile gaming markets globally, seeing exponential growth in both gamer population and revenue. The forecasts suggest that by 2027, the overall Indian gaming market could achieve a staggering valuation of $1.6 billion, reflecting a compound annual growth rate (CAGR) of 10.1% over a five-year span.

The number of gamers in India is poised to reach 444.4 million in 2023, marking a robust 12.1% year-on-year upsurge.

Looking ahead, the Indian gaming community is expected to swell to an impressive 641.2 million by 2027, maintaining the same CAGR of 10.1%. This astonishing growth signifies a staggering 343% increase from the 144.9 million Indian gamers recorded in 2017.

Overview of India’s gaming market

Source: Niko Partners

Mobile gaming commands the lion share

Mobile gaming reigns supreme in India, commanding a whopping 96.8% share of the nation’s gaming landscape. Several factors contribute to this dominance, including the affordability of mobile devices compared to other gaming platforms and the vast availability of diverse game titles, including free-to-play options.

Additionally, the increasing accessibility of the internet across the nation has ushered in a wave of new users into the realm of mobile gaming.

The popularity of mobile gaming is further underscored by the fact that an estimated 31% of Indian mobile gamers are expected to invest money in video games in 2023, with an average revenue per paying user reaching $6.38. This surge in spending among gamers hints at substantial revenue potential, especially considering India’s penchant for free-to-play games.

Key takeaways

  • Indian gaming surges with 12% more gamers, eyeing $1.6 billion revenue by 2027
  • Mobile gaming dominates with 96.8% market share, driven by affordability and diverse titles
  • 31% of Indian mobile gamers spending, average user revenue at $6.38, indicating substantial profit prospects

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CapCut video app sees $100 million milestone in consumer spend https://www.businessofapps.com/news/capcut-video-app-sees-100-million-milestone-in-consumer-spend/ Fri, 22 Sep 2023 09:23:34 +0000 https://www.businessofapps.com/?p=90034 CapCut, ByteDance’s video editing app, has achieved a staggering milestone, surpassing $100 million in consumer spend across iOS and Android devices, according to data.ai. Let’s dive in. CapCut by the numbers Originally launched in China in 2019, CapCut quickly gained momentum on the international stage, riding on the coattails of its wildly popular sibling, TikTok. The app’s seamless integration with TikTok has played a pivotal role in attracting users from TikTok’s vast global audience, propelling CapCut to new heights of success. As of August 2023, CapCut boasts a user base of 490 million across both iPhones and Android phones. This figure accounts for nearly a quarter of TikTok’s user base, which stands at a staggering 2.1 billion individuals worldwide. CapCut’s ascent to the summit of

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CapCut, ByteDance’s video editing app, has achieved a staggering milestone, surpassing $100 million in consumer spend across iOS and Android devices, according to data.ai. Let’s dive in.

CapCut by the numbers

Originally launched in China in 2019, CapCut quickly gained momentum on the international stage, riding on the coattails of its wildly popular sibling, TikTok. The app’s seamless integration with TikTok has played a pivotal role in attracting users from TikTok’s vast global audience, propelling CapCut to new heights of success.

As of August 2023, CapCut boasts a user base of 490 million across both iPhones and Android phones. This figure accounts for nearly a quarter of TikTok’s user base, which stands at a staggering 2.1 billion individuals worldwide.

CapCut’s ascent to the summit of the video editing app world has been nothing short of meteoric. In the first half of 2023, the app surpassed Splice to claim the title of the most profitable video editing app globally for the first half of the year. During this period, CapCut recorded an astonishing $50 million in consumer spending, setting a new industry standard.

Top video editing apps H1 2023

Source: data.ai

Notable expansions include a 51% increase in the UK and a 99% surge in Egypt. In H1 2023, China, Indonesia, and Brazil led in downloads.

The app’s monetisation strategy is driven by subscriptions, with the “One-year PRO” option at $74.99 accounting for 34% of consumer spending, followed by the $7.99 Monthly Subscription at 26%.

What’s behind CapCut’s rise?

CapCut’s growth has been fuelled by its user-friendly interface and a suite of editing tools that have resonated with a diverse range of creators worldwide. Its close connection with TikTok allows users to seamlessly transition from editing their videos to sharing them on TikTok.

CapCut versus other apps – usage

Source: data.ai

Analysts anticipate that CapCut’s ascent is far from over, as the app continues to innovate and expand its features, attracting a growing number of content creators and enthusiasts.

The $100 million milestone signals not only CapCut’s remarkable growth but also the enduring influence of ByteDance’s suite of creative and social platforms on the global digital landscape.

Key takeaways

  • ByteDance’s CapCut achieves $100M in consumer spending, marking its digital content industry impact
  • CapCut boasts 490M users worldwide, nearly 25% of TikTok’s user count, strengthening its global influence
  • CapCut’s success is rooted in subscriptions, with “One-year PRO” at $74.99 and Monthly Subscription at $7.99 leading revenue

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Over half (57%) of monitored apps are susceptible to cyber threats https://www.businessofapps.com/news/over-half-57-of-monitored-apps-are-susceptible-to-cyber-threats/ Thu, 21 Sep 2023 08:35:16 +0000 https://www.businessofapps.com/?p=89994 In a study that pulls back the curtain on the escalating cybersecurity challenges of our digital age, a staggering 57% of monitored apps were found to be at risk of cyber threats. This recent data comes from a comprehensive survey carried out by Digital.ai, who gleaned insights from their global application security clientele. App popularity does not equal higher risk of attacks Gaming apps, which constitute a significant portion of the digital landscape, seem particularly exposed, with 63% reporting attacks. Financial Services apps, intricately tied to the world’s financial arteries, are not far behind at 62%. These numbers underscore the mounting pressures these sectors face in ensuring user trust and data integrity. Interestingly, an app’s standing in popularity charts doesn’t necessarily equate to its vulnerability.

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In a study that pulls back the curtain on the escalating cybersecurity challenges of our digital age, a staggering 57% of monitored apps were found to be at risk of cyber threats. This recent data comes from a comprehensive survey carried out by Digital.ai, who gleaned insights from their global application security clientele.

App popularity does not equal higher risk of attacks

Gaming apps, which constitute a significant portion of the digital landscape, seem particularly exposed, with 63% reporting attacks. Financial Services apps, intricately tied to the world’s financial arteries, are not far behind at 62%. These numbers underscore the mounting pressures these sectors face in ensuring user trust and data integrity.

Interestingly, an app’s standing in popularity charts doesn’t necessarily equate to its vulnerability. The survey revealed a disconnect: there’s no consistent correlation between an app’s popularity and its likelihood of facing an attack.

However, the operating system appears to play a significant role in an app’s security paradigm. Android apps, for instance, find themselves more frequently housed in riskier environments, with 76% at potential risk compared to iOS apps, which stand at 55%. This trend is consistent with the observation that Android apps have a 28% likelihood of operating with altered code, a stark contrast to the 6% probability for their iOS counterparts.

Android apps more likely to see attacks

Source: Digital.ai

The statistics presented are based on point-in-time data, curated between February 1 and February 28, 2023. As the digital realm continues to expand and mutate, these insights offer a telling snapshot of the challenges — and imperatives — facing developers and businesses today.

Multiple factors raise risk of cyper attacks

A combination of factors is increasing the likelihood of cyber attacks in 2023.

  • Tools in the Wrong Hands: Hacking tools are getting better and more accessible. Tools like Ghidra and Frida are becoming more sophisticated, making it easier for cybercriminals to carry out attacks.
  • Cryptocurrencies and Easy Cashouts: Cybercriminals find it simpler to cash out from their schemes, especially when using ransomware, thanks to cryptocurrencies and P2P payment apps.
  • Nationalisation of Attacks: Cyberattacks are not just isolated efforts anymore. Some may have backing from governments, giving hackers more resources and power.

Gaming apps and fintech apps more likely to be attacked

Source: Digital.ai

This growing threat highlights the need for strong cybersecurity measures.

“Application owners know all too well the pressures of creating more apps, faster, especially with the addition of AI-code assist tools,” said Derek Holt, CEO, Digital.ai. “This leads to security getting short-changed; it is often not included the DevOps process or it is seen as an impediment without an obvious starting point. Digital.ai’s platform enables teams to inject security capabilities and procedures early into the development cycle, without blocking innovation or slowing down the development and delivery process. This means security teams can monitor applications in production for better visibility into when apps are at risk.”

Key takeaways

  • A staggering 57% of monitored apps are at risk of cyber threats
  • Android apps face a higher risk (76%) compared to iOS apps (55%)
  • Gaming apps (63%) and Financial Services apps (62%) are particularly exposed to attacks

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Adoption rate of Apple’s Focus and Live Activities rises to 56% as users prioritise digital wellbeing https://www.businessofapps.com/news/adoption-rate-of-apples-focus-and-live-activities-rises-to-56-as-users-prioritise-digital-wellbeing/ Mon, 18 Sep 2023 09:31:20 +0000 https://www.businessofapps.com/?p=89554 More and more people around the world care about their digital well-being. One out of every four consumers is using apps to reduce how much time they spend on screens or to avoid annoying interruptions. That’s according to new research shared by Airship. Digital wellbeing While users are looking to reduce the time they spend online, ever more folks are turning to Apple’s Focus and Live Activities features – tools that help them stay focused on important information and apps during different parts of their day, all while minimising distractions. Since it was introduced in September 2021, 56% of iPhone users have used Apple’s Focus feature to choose which apps, people, and notifications can get through to them at different times of the day. Among

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More and more people around the world care about their digital well-being. One out of every four consumers is using apps to reduce how much time they spend on screens or to avoid annoying interruptions. That’s according to new research shared by Airship.

Digital wellbeing

While users are looking to reduce the time they spend online, ever more folks are turning to Apple’s Focus and Live Activities features – tools that help them stay focused on important information and apps during different parts of their day, all while minimising distractions.

Since it was introduced in September 2021, 56% of iPhone users have used Apple’s Focus feature to choose which apps, people, and notifications can get through to them at different times of the day. Among those who haven’t used Focus, 42% are unaware of it, and 29% feel they don’t get interrupted enough to need it.

Surprisingly, 41% of respondents have already tried Live Activities with their apps, while 35% haven’t and only 24% remain unaware of this new feature. What’s worth noting is that global consumers seem quite pleased with Live Activities, with 62% of users who’ve tried it rating their experience as “Good” or “Exceptional,” and only 6% rating it as “Poor” or “Bad.”

Why people continue to use apps

Source: Airship

“It’s no surprise that Apple is looking to double down on the success of Live Activities with new updates that will transform the lock screen into something that closely resembles a remote control for your life,” said Thomas Butta, Chief Strategy and Marketing Officer, Airship. “Now more than ever, brands can gain front-and-centre visibility by simplifying customers’ lives and saving them time – rather than commanding or demanding their attention. That’s key to unlocking a valuable new era of customer experience.”  

Convenience is still king

Consumers are downloading more apps than ever, and what keeps them using these apps might surprise brands. While brands may expect consumers to be drawn by deals or loyalty rewards, the key reasons for continued app use are actually about ease and convenience. Most users rely on apps because they find them easy to use (35%) and because they simplify their lives (31%). This desire for convenience and efficiency is far more significant than other reasons. “Saves me time” (27%) comes in third place among 11,000 global respondents.

But even in our uncertain economy, convenience remains king. However, “saves me money with the best deals” ranks as the fourth most important reason for using apps (23%). Deals, rewards, and targeted offers have also seen significant growth as reasons for opting into notifications from mobile apps, as we’ll discuss later.

Ease of use and convenience are primary motivations

Source: Airship

Convenience and efficiency are important to all age groups. “Ease of use” was the top factor for app usage among all generations, and it’s particularly noteworthy that 43% of boomers ranked it as their top factor. The second-highest factor for boomers was “saves me time,” whereas for other generations, it was “simplifies my life.”

From onboarding customers to getting them to come back for more, it’s crucial to build an app experience that’s intuitive and easy to navigate, while delivering value. The app experience should make an otherwise time-consuming and laborious task be as simple as clicking a button — and feel intuitive and effortless too.

Key takeaways

  • 25% of consumers prioritize digital wellbeing, using apps like Apple’s Focus and Live Activities
  • 66% value app ease of use and simplification of life, while 27% use apps for time-saving
  • 23% consider saving money with deals a key app benefit, showing its importance

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77% of retailers believe apps drive store and website traffic https://www.businessofapps.com/news/77-of-retailers-believe-apps-drive-store-and-website-traffic/ Tue, 12 Sep 2023 08:35:45 +0000 https://www.businessofapps.com/?p=89532 As the holiday shopping season approaches, retailers face the challenge of adapting to shifting consumer behaviour, with a strong emphasis on mobile app shopping. Shoppers are now more deliberate, with 74% planning their purchases in advance, managing budgets, and conducting thorough research and 42% consider holiday shopping easier thanks to apps and websites. That’s according to a survey of 450 retail app decision-makers by Google and Ipsos. Let’s dive right in. Investment in mobile apps vital for success Mobile apps are vital for retailers, driving profitability (74% agree) and boosting online sales (42%). App users tend to spend more (72% higher average basket ring), making apps a top ROI channel (44%). So it comes as little surprise that the majority of retailers (85%) view investing

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As the holiday shopping season approaches, retailers face the challenge of adapting to shifting consumer behaviour, with a strong emphasis on mobile app shopping. Shoppers are now more deliberate, with 74% planning their purchases in advance, managing budgets, and conducting thorough research and 42% consider holiday shopping easier thanks to apps and websites. That’s according to a survey of 450 retail app decision-makers by Google and Ipsos. Let’s dive right in.

Investment in mobile apps vital for success

Mobile apps are vital for retailers, driving profitability (74% agree) and boosting online sales (42%). App users tend to spend more (72% higher average basket ring), making apps a top ROI channel (44%).

So it comes as little surprise that the majority of retailers (85%) view investing in mobile apps as crucial for long-term success. These apps bolster customer retention and loyalty, especially in uncertain economic times.

Reaching customers where they are is important for holiday retail success, and apps offer a versatile omnichannel solution. Most retailers (77%) believe apps drive store and website traffic, with 93% reporting in-store app usage for tasks like product info, payments, price comparisons, and loyalty rewards.

The convenience of mobile apps in-store

Source: Ipsos

Seamless omnichannel experiences enhance brand building and customer satisfaction, leading 75% of app-enabled retailers to believe their app customers are more content. Additionally, 90% plan to increase or maintain mobile app promotion investments, seeing it as a path to future revenue growth and customer loyalty.

Integrating online and offline channels simplifies the customer journey, aligning with their habits and lifestyles. Prioritising mobile app investments becomes essential for retailers navigating the holiday season amid economic uncertainty, ensuring long-term marketing channel value.

Focus on loyalty

Retailers who prioritise brand loyalty for long-term success can benefit from loyal customers becoming brand advocates.

When customers trust a company, they recommend it to others (88%). Retailers see a direct link between app customers and brand loyalty, with 85% reporting app customers stick around longer. Indeed, app users make more purchases, repeat purchases, and buy more items. They offer immediate and long-term value, remaining loyal even when prices change (62%). By nurturing relationships through mobile apps, retailers can build a dedicated customer base resilient to economic shifts.

The survey also highlights that retailers can use their mobile apps to gather consented first-party data, enabling personalised shopping experiences during the holidays and beyond. This data enhances customer insights, refines future marketing campaigns, and boosts sales.

Brand loyalty as most important reason for business success

Source: Ipsos

Due to stricter privacy regulations and evolving user expectations, retailers now rely on consented first-party data instead of third-party data for understanding customer behaviour. Mobile apps provide a direct channel for customers to willingly share personal information, offering retailers insights into buying habits without violating privacy rules.

While some retailers are already using mobile apps for data collection and customer feedback (39%), those who do recognise its value (34% plan to invest more in mobile apps next fiscal year). This approach is especially relevant as consumers become more deliberate in their spending.

Making the most out of the holiday season

As the holiday season approaches amid economic uncertainty, retailers can thrive by prioritising their mobile apps and investing in effective promotions. Paid promotion methods, including social media ads, search engine ads, and app store ads, offer benefits beyond organic methods, with 85% of retailers already investing in paid promotion.

Paid promotions

Source: Ipsos

With tighter budgets, mobile apps become extremely valuable (75% of retailers agree) and essential for customer retention (88% agree). Retailers should boldly embrace paid promotions to harness the full potential of their apps, fostering loyal customers, collecting first-party data, and establishing market leadership.

Key takeaways

  • 85% of retailers recognize the pivotal role of mobile apps in long-term success
  • App users tend to spend 72% more, are 62% less price-sensitive, and demonstrate higher brand loyalty
  • 85% of retailers invest in paid app promotions, underscoring their importance in driving sales and customer retention

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Google partners with game app developers to boost in-game rewards https://www.businessofapps.com/news/google-partners-with-game-app-developers-to-boost-in-game-rewards/ Mon, 04 Sep 2023 08:32:53 +0000 https://www.businessofapps.com/?p=89415 Google has partnered with ten mobile game developers following the successful launch of its Play Live event. The partnership aims to provide players with exclusive in-game items, accessible through Play Points and underscores Google’s commitment to enhancing the gaming experience for its users. Google partners with game developers The selection of games in this collaboration includes popular titles like Lord’s Mobile: Kingdom Wars, Match Masters, Evony: The King’s Return, PUBG MOBILE, and Clash of Clans. Additional surprises await gamers, promising to add an extra layer of excitement to their virtual experiences. To kick things off Google is granting all users a seven-day Play Points booster. This allows players to accumulate eight times the points for each in-game item they acquire in the specified games. For

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Google has partnered with ten mobile game developers following the successful launch of its Play Live event. The partnership aims to provide players with exclusive in-game items, accessible through Play Points and underscores Google’s commitment to enhancing the gaming experience for its users.

Google partners with game developers

The selection of games in this collaboration includes popular titles like Lord’s Mobile: Kingdom Wars, Match Masters, Evony: The King’s Return, PUBG MOBILE, and Clash of Clans. Additional surprises await gamers, promising to add an extra layer of excitement to their virtual experiences.

To kick things off Google is granting all users a seven-day Play Points booster. This allows players to accumulate eight times the points for each in-game item they acquire in the specified games. For devoted gamers, this enhancement is akin to advancing to a higher level within their gaming journey.

But the excitement doesn’t stop there – Google is expanding the horizons of its Play Points rewards program. In the near future, Platinum members will enjoy the opportunity to exchange their diligently earned points for rewards extending beyond the realm of gaming. These offerings encompass benefits from Walmart Plus, Instacart, and Discord, rendering Play Points even more versatile and valuable in everyday life.

What rewards will be available?

Google is also enhancing the gaming experience with a range of deals and offers. Fans of Candy Crush Saga can now enjoy double the rewards value, while RAID: Shadow Legends provides a limited-time chance for 50% more materials and vital resources. Gardenscapes is offering substantial discounts of up to 80% on special events, offering bundles that accelerate progress with in-game treasures like coins, boosters, extra lives, and event tickets.

Bumble is extending its Spotlight special, granting users an extra hour to connect with potential friends or romantic interests. Meanwhile, Duolingo is providing a one-month free trial of “Super Duolingo” to supercharge language learning.

All these opportunities are available from August 31st to September 6th. Players can access the offers and events within their favourite gaming apps or through the Google Play Store.

In addition to Google’s Play Live event, which allowed fans to engage with top content creators and delve into their preferred games, these fresh deals and in-game rewards are part of Google’s Labor Day Deals Week, with more exciting offers on the horizon for gamers and tech enthusiasts alike.

Earlier this year, Google hosted its annual Google I/O developer conference, unveiling new features for Google Play developers, including AI-powered tools. It also introduced the initial beta of Google Play Games on PC in January 2022, enabling users to play popular Android games on Windows devices.

Key takeaways

  • Google’s collaboration with 10 mobile game developers follows the success of Play Live event, aiming to offer exclusive in-game items through Play Points
  • Google broadens Play Points rewards for Platinum members, allowing redemption for offers beyond gaming, adding versatility to its program
  • From boosted rewards in popular games to extended app benefits and language learning trials, Google’s efforts enrich the gaming experience for users

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More apps are embracing premium tiers to boost revenues https://www.businessofapps.com/news/more-apps-are-embracing-premium-tiers-to-boost-revenues/ Fri, 01 Sep 2023 08:38:08 +0000 https://www.businessofapps.com/?p=89389 In an effort to diversify and generate more cash from subscriptions, apps are turning toward premium tiers. Dating apps such as Tinder, Match and Bumble are leading the way by introducing premium tiers that could run as high as $500 a month. Weekly isn’t enough Earlier this month, Tinder announced that it was to launch premium tiers for its membership subscriptions. And it’s far from the only one. Notable dating platforms such as Match and Bumble are actively seeking ways to sustain their revenue growth, as they’ve seen users opting for paid features flatline. According to Bloomberg, a tactic that’s gaining traction involves the introduction of weekly subscription plans in order to attract a larger audience towards paid offerings. Match Group saw robust interest in

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In an effort to diversify and generate more cash from subscriptions, apps are turning toward premium tiers. Dating apps such as Tinder, Match and Bumble are leading the way by introducing premium tiers that could run as high as $500 a month.

Weekly isn’t enough

Earlier this month, Tinder announced that it was to launch premium tiers for its membership subscriptions. And it’s far from the only one.

Notable dating platforms such as Match and Bumble are actively seeking ways to sustain their revenue growth, as they’ve seen users opting for paid features flatline.

According to Bloomberg, a tactic that’s gaining traction involves the introduction of weekly subscription plans in order to attract a larger audience towards paid offerings.

Match Group saw robust interest in its recently unveiled weekly subscription models. In the UK, there’s been a noteworthy 73% upswing in the adoption of paid plans by Gen Z women on Tinder ever since its introduction in April. A similar trend was observed on Hinge, another app within the Match Group umbrella as well as Bumble.

Bumble app paying users and revenues per user

Source: Bumble

There’s just one problem: weekly subscriptions often result in less predictable revenue as users may subscribe for short periods and then cancel.

Bring on premium

To address this issue, companies are exploring premium tiers at higher price points. Match Group, for instance, is preparing to launch a subscription tier priced at $500 per month in the upcoming months. Bumble, which already offers weekly subscription options, intends to test a premium tier later this year, alongside a more budget-friendly choice specifically tailored for Gen Z users. Grindr is also seeing favourable results from its new weekly subscription option and is contemplating the introduction of more affordable choices as well as a premium tier.

These premium tiers cater to individuals seeking a more personalised and precise matchmaking experience. Whitney Wolfe Herd, CEO of Bumble, noted during a recent earnings call that some users consider spending $40 to $50 per month to find a meaningful connection as a worthwhile investment.

While introducing these high-priced tiers, both Bumble and Grindr are also exploring the possibility of offering new tiers at lower costs compared to their current subscription plans.

Dating apps aren’t the only companies striving to adapt to the preferences of Gen Z users. In April, YouTube announced two new advertising alternatives aimed at making it easier for advertisers to connect with this demographic.

Key takeaways

  • Dating apps like Tinder, Match, and Bumble are introducing premium tiers to diversify and enhance subscription revenue
  • Weekly subscriptions face challenges due to unpredictable user retention, leading companies to explore higher-priced premium tiers for stability
  • Match Group and Bumble are preparing to launch high-priced premium tiers, aiming to offer more personalized matchmaking experiences while also considering lower-cost options

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App Charts – Risers and Fallers (August 2023) https://www.businessofapps.com/news/app-charts-risers-fallers-august-2023/ Fri, 01 Sep 2023 06:00:36 +0000 https://www.businessofapps.com/?p=89329 August is an interesting time for the app industry, with the summer holidays throwing into disarray usual app usage patterns. That being said, most of the top apps retained their position as the most downloaded of the month, with TikTok in pole position and Meta Platforms’ Instagram, Facebook, and WhatsApp rounding out the top four. Outside of the usual top four, there have been some risers and fallers this month. One of the biggest talking points of the month has been the decline of both Threads and X (formerly Twitter) in usage and both have seen declines in downloads, but they still both managed to feature in the top 50. If you want to see the full list of apps by downloads and in-app revenue,

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August is an interesting time for the app industry, with the summer holidays throwing into disarray usual app usage patterns. That being said, most of the top apps retained their position as the most downloaded of the month, with TikTok in pole position and Meta Platforms’ Instagram, Facebook, and WhatsApp rounding out the top four.

Outside of the usual top four, there have been some risers and fallers this month. One of the biggest talking points of the month has been the decline of both Threads and X (formerly Twitter) in usage and both have seen declines in downloads, but they still both managed to feature in the top 50.

If you want to see the full list of apps by downloads and in-app revenue, visit our App Rankings page.

Risers

ChatGPT (up 36)

ChatGPT had a bit of a slump in downloads last month, dropping 23 per cent. This month was much better for the AI chatbot, even though web usage has reportedly dipped.

Duolingo (up 7)

Duolingo has had two months of increased downloads, which is to be expected in the summer holidays. India is the app’s largest market in terms of downloads.

JioCinema (up 65)

JioCinema is aiming to overtake Disney’s Hotstar in India as the premier video streaming service. It received a decent boost in downloads in August, after a two-month slump following the end of the Indian Premier League.

Telegram (up 3)

At fifth in monthly downloads, Telegram is meeting a need for many people as an alternative to WhatsApp and Facebook Messenger. Almost half of its monthly downloads came from India.

Shopee (up 11)

Shopee has seen a lot of growth in the Indonesian market over the past year. It has been attempting to expand to more locations to offset ending operations in India.

Fallers

Threads (down 8)

Threads dropping eight places might not seem that worrying, but it is a significant decline of over 40 million downloads. More troubling, interest in Threads’ key market, the US, appears to be waning at a faster rate than other countries.

X (down 22)

While it may seem like X has had an even harder decline than Threads, it has only dropped about four million downloads in comparison to July. This is the lowest monthly downloads total in 2023.

Amazon Prime Video (down 21)

There doesn’t appear to be a reason why Amazon Prime Video has seen a downturn in downloads, as it has some of the most popular TV shows available on its platform. May just be due to the summer holidays, and fewer people watching TV.

Remini (down 24)

AI photo-enhancing app Remini has dropped 24 places in the charts, dropping back to its usual download rate of 8 – 12 million. It had a large spike in downloads last month.

That’s all for this month, come back next month to see the top risers and fallers! And if you want to check out the charts at any time, head over to App Rankings.

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Clash Royale hits $4 billion revenue milestone, joins elite ranks in mobile gaming https://www.businessofapps.com/news/clash-royale-mobile-game-hits-4-billion-revenue-milestone/ Tue, 29 Aug 2023 08:41:42 +0000 https://www.businessofapps.com/?p=89293 Supercell’s Clash Royale game achieved the milestone of $4 billion in total revenue. The accomplishment is quite the rarity, shared by only 15 other mobile games. It solidifies Clash Royale’s position as a standout in the industry. Rising through the ranks New data from Sensor Tower shows that Clash Royale managed to achieve the revenue highlight in just 92 months, joining other titans of gaming. Notably, Genshin Impact shines in this group, accomplishing the impressive feat of reaching $4 billion in revenue within just 26 months from its late 2020 launch. In comparison, PUBG Mobile achieved this milestone in 32 months, while Clash of Clans, the predecessor to Clash Royale, took a comparatively longer 43 months to reach the same level. While it may not

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Supercell’s Clash Royale game achieved the milestone of $4 billion in total revenue. The accomplishment is quite the rarity, shared by only 15 other mobile games. It solidifies Clash Royale’s position as a standout in the industry.

Rising through the ranks

New data from Sensor Tower shows that Clash Royale managed to achieve the revenue highlight in just 92 months, joining other titans of gaming.

Notably, Genshin Impact shines in this group, accomplishing the impressive feat of reaching $4 billion in revenue within just 26 months from its late 2020 launch.

In comparison, PUBG Mobile achieved this milestone in 32 months, while Clash of Clans, the predecessor to Clash Royale, took a comparatively longer 43 months to reach the same level. While it may not have led the pack in terms of speed in generating revenue, its steady performance spanning 7 years has been impressive. In Q4 2021 it brought in a substantial $160 million in revenue.

Top rankings of mobile games by revenue

Source: Sensor Tower

Opportunities in mobile gaming

The achievement underscores the lasting profitability of the mobile gaming market and the strong demand for captivating app gaming experiences. It also points out the key role of consistent updates, well-crafted mechanics, and live events in ensuring sustained success in mobile gaming.

What Clash Royale has accomplished shows that combining these elements can lead to continued player interest and financial growth. This success confirms the effectiveness of smart game design and long-term player engagement strategies in the competitive world of mobile gaming.

In addition to Clash Royale, Clash of Clans has given rise to two spinoffs: Clash Quest and Clash Mini. However, Clash Quest was discontinued after making just $4 million in total revenue over 18 months.

Clash Mini, which launched in November 2021, earned a modest $2.7 million up to now. When compared to Clash Royale’s impressive $1.7 billion in revenue during the same period after its launch, it’s clear that Clash Mini faces a significant challenge in achieving similar profitability.

While the potential for Supercell’s third success remains uncertain, their past achievements hint that placing a bet on Supercell might be a winning move.

Beyond merely arranging cards, Clash Royale has stacked up an impressive $4 billion in total revenue, securing its position among the top players in mobile gaming. Ultimately, the mobile gaming landscape is ever-evolving and there’s a lot of space for innovative game design.

Key takeaways

  • Clash Royale’s $4 billion revenue cements its mobile gaming dominance, spotlighting consistent performance and player engagement
  • Genshin Impact’s rapid ascent signals the potential for quick revenue growth in the industry
  • Clash Mini’s struggle highlights the challenge of replicating Clash Royale’s financial triumph

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TikTok launches its own Shop allowing creators to sell products directly https://www.businessofapps.com/news/tiktok-launches-its-own-shop-allowing-creators-to-sell-products-directly/ Mon, 21 Aug 2023 09:02:50 +0000 https://www.businessofapps.com/?p=89079 Creators have flocked to TikTok Shop to offer up their products just two weeks ago after TikTok officially unveiled its shopping platform poised to reshape social commerce. But what’s in store for creators and app marketers? Why launch TikTok Shop? TikTok’s motivation behind this move is clear: it’s all about boosting the earning potential of its creators who are the main drivers behind the app’s success. Instead of the usual route of linking to external websites or dealing with the intricacies of third-party platforms like Amazon or Facebook Marketplace, TikTok Shop provides a streamlined space for creators to sell their goods, free from added fees or binding contracts. That’s not exactly a new concept, but unlike its predecessors such as Instagram, Facebook, YouTube, and Snapchat,

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Creators have flocked to TikTok Shop to offer up their products just two weeks ago after TikTok officially unveiled its shopping platform poised to reshape social commerce. But what’s in store for creators and app marketers?

Why launch TikTok Shop?

TikTok’s motivation behind this move is clear: it’s all about boosting the earning potential of its creators who are the main drivers behind the app’s success. Instead of the usual route of linking to external websites or dealing with the intricacies of third-party platforms like Amazon or Facebook Marketplace, TikTok Shop provides a streamlined space for creators to sell their goods, free from added fees or binding contracts.

That’s not exactly a new concept, but unlike its predecessors such as Instagram, Facebook, YouTube, and Snapchat, TikTok has taken its time to roll it out. The app introduced shoppable ads initially.

TikTok Shop feedback

Source: TikTok Shop

How Shop works?

TikTok’s new features bring influencers closer to their audience’s purchasing decisions. For influencers accustomed to swift product pitches in short videos, this transition to self-directed sales on a virtual store seems seamless.

Shops were initially trialled in November 2022 in the UK and US with limited users.

Notably, TikTok Shop features an affiliate program, allowing creators to earn commissions for promoting products. These commissions can range from 1% to customised percentages set by brands and the company.

In this evolving landscape, TikTok Shop bridges creators with commerce, enabling them to monetise their creativity and brands while refining the shopping experience for its users.

At the same time, it gives creators greater freedom in exactly how they wish to promote products.

Surely, it was only a matter of time before the app would jump on the commerce bandwagon but what sets TikTok apart is its precise algorithm that guides users to products featured in videos, a contrast to platforms like Facebook. TikTok’s strength lies in its ability to help users find not only mainstream products but also offerings from small businesses.

Key takeaways

  • Just two weeks post-launch, creators rush to reshape social commerce on TikTok’s new platform
  • TikTok Shop boosts earnings, offering direct selling minus third-party complexities, with a customisable affiliate program
  • Gradual rollout, influencer-driven promotion, precise algorithm: TikTok bridges creativity and commerce, guiding users to products

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Disney’s Hotstar audience cratering, with 23.6% drop in subscribers https://www.businessofapps.com/news/disneys-hotstar-audience-cratering-with-23-6-drop-in-subscribers/ Fri, 18 Aug 2023 06:00:36 +0000 https://www.businessofapps.com/?p=89007 Disney has seen a massive drop off in the number of subscribers to its Indian streaming service Disney Hotstar over the past 12 months, with 12.5 million fewer subscribers in July 2023 than at the same point last year. In the company’s latest quarterly financial statement, it removed the ‘total Disney’ paid subscriber count from its reporting to emphasize the separation between Hotstar and the core Disney+ service. Disney+ core, which includes domestic and international subscribers, increased by 0.7 percent year-on-year. Hotstar, while potentially of immense value in the future for Disney, is currently responsible for three percent of Disney+ total revenues. It also has a much lower average revenue per user than the core Disney+ product, at $0.59 in the most recent financial quarter

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Disney has seen a massive drop off in the number of subscribers to its Indian streaming service Disney Hotstar over the past 12 months, with 12.5 million fewer subscribers in July 2023 than at the same point last year.

In the company’s latest quarterly financial statement, it removed the ‘total Disney’ paid subscriber count from its reporting to emphasize the separation between Hotstar and the core Disney+ service. Disney+ core, which includes domestic and international subscribers, increased by 0.7 percent year-on-year.

Hotstar, while potentially of immense value in the future for Disney, is currently responsible for three percent of Disney+ total revenues. It also has a much lower average revenue per user than the core Disney+ product, at $0.59 in the most recent financial quarter to Disney+ core’s $6.58.

Disney+ vs Netflix subscriber count 2020 to 2023 (mm)

Disney was riding high off the back of successive quarters of growth for the company’s streaming service, with news articles declaring Disney+ likely to surpass Netflix in overall subscribers by 2024. However, it was only through beefing the subscription numbers with Hotstar that it was able to come close to Netflix’s 238 million subscriber count.

Now, as Hotstar starts to falter, Disney is trying to make sure investors see the two services as separate.

Disney was already warning of a downturn in subscribers following Hotstar losing the rights to stream the Indian Premier League (IPL) cricket matches, which was a major selling point for the service with most advertising in the country mentioning IPL.

On top of that, India’s largest company by market capitalisation, Reliance Industries, has started aggressively promoting JioCinema, its competitor to Hotstar. It acquired the rights to stream the IPL and is currently offering it for free on its platform, to get more users to sign up.

Outside of Hotstar, Disney is seeing its subscriber count grow for Disney+ but at a much slower rate than in 2021 and 2022. At the same time, Netflix’s new lower cost subscription service with ads, alongside its password sharing ban, has led to an eight percent year-on-year increase in subscribers.

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X stops advertisers using timeline for promotion, prioritising new approaches https://www.businessofapps.com/news/x-stops-advertisers-using-timeline-for-promotion-prioritising-new-approaches/ Thu, 17 Aug 2023 08:16:31 +0000 https://www.businessofapps.com/?p=89003 Changing strategy, social media platform X, aka Twitter, has opted to pull the plug on advertisers using its timeline to push their accounts and reel in fresh followers. The development was noticed by Axios, quoting an email dispatched to advertising clients. What’s X doing now? According to the report, these boosted accounts, coined as “Follower Objective” ads, contribute a whopping $100 million in revenue annually to X’s coffers worldwide. In simple terms, “Follower Objective” ads involve a unique type of advertisement wherein a tweet is shown on a user’s timeline even if they’re not following the advertiser’s account. Complete with a clickable “follow” button, this ad format encourages users to become followers themselves. X posits that this ad type offers a straightforward method to rapidly

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Changing strategy, social media platform X, aka Twitter, has opted to pull the plug on advertisers using its timeline to push their accounts and reel in fresh followers. The development was noticed by Axios, quoting an email dispatched to advertising clients.

What’s X doing now?

According to the report, these boosted accounts, coined as “Follower Objective” ads, contribute a whopping $100 million in revenue annually to X’s coffers worldwide.

In simple terms, “Follower Objective” ads involve a unique type of advertisement wherein a tweet is shown on a user’s timeline even if they’re not following the advertiser’s account. Complete with a clickable “follow” button, this ad format encourages users to become followers themselves. X posits that this ad type offers a straightforward method to rapidly up the follower count.

Despite still showcasing the Follower Objective format as an advertising avenue on its business portal, a communication from August 10, acquired by Axios, spilt the beans that X plans to gradually dial down the prominence of the “Followers Objective” ad component, with the process having kicked off last week.

Why promoted ads matter

X has acknowledged the deprecation of the ad unit, saying that. The platform is suggesting clients try different ad types. One is the engagement campaign, which highlights the advertiser’s name and account in the ad for more interaction. Another is the reach campaign, where advertisers pay for more people to see the ad. These options aim to help advertisers connect better with their audience and get more visibility.

Promoted follower ads have played a significant role for advertisers in connecting with their audience and fostering business growth on the platform. These ads serve as a tool for companies to target specific groups of users.

One of the primary advantages of promoted follower ads is their capability to target specific groups of users. Advertisers can fine-tune their campaigns to reach individuals based on various demographics, interests, behaviours, and other data points. This granular targeting lets companies direct their promotional efforts towards the individuals most likely to resonate with their brand or product.

Key takeaways

  • X, formerly Twitter, alters strategy, reduces timeline ads, and explores novel advertising avenues for engagement
  • “Follower Objective” ads boost X’s revenue, now transitioning to alternative methods
  • Advertisers embrace targeted engagement and reach campaigns post-X’s timeline ad shift

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Threads vs Twitter: from rival to retreat in 3 weeks https://www.businessofapps.com/news/threads-vs-twitter-from-rival-to-retreat-in-3-weeks/ Tue, 15 Aug 2023 08:49:20 +0000 https://www.businessofapps.com/?p=88901 Within just three weeks, Threads seems to have gone from formidable Twitter rival to just another social app. Similarweb, the data aggregation and software firm, recorded a drastic decline of nearly 80 percent in daily user numbers, indicating a significant setback for the app. Could this spill the end for Threads? Capturing attention Similarweb data recorded a drop in daily active users on Android mobile devices, plummeting from 49 million to 11 million. But this analysis didn’t encompass user figures for Apple’s iOS mobile platform. The count of global users on Android devices surged from 6 million on July 5, the day of Meta’s app launch, to 41 million the next day. It then reached a peak of nearly 50 million on July 7, equivalent

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Within just three weeks, Threads seems to have gone from formidable Twitter rival to just another social app. Similarweb, the data aggregation and software firm, recorded a drastic decline of nearly 80 percent in daily user numbers, indicating a significant setback for the app. Could this spill the end for Threads?

Capturing attention

Similarweb data recorded a drop in daily active users on Android mobile devices, plummeting from 49 million to 11 million. But this analysis didn’t encompass user figures for Apple’s iOS mobile platform.

The count of global users on Android devices surged from 6 million on July 5, the day of Meta’s app launch, to 41 million the next day. It then reached a peak of nearly 50 million on July 7, equivalent to around 45 percent of Twitter’s usage on that particular day.

Threads vs Twitter change in usage

Source: Similarweb

Threads previously managed to capture more attention than its Twitter rivals such as Mastodon and Bluesky, but the steep decline in user engagement underscores the difficulties in attracting and retaining users in a highly competitive social media landscape.

Quick to rise, quick to fall

Threads quickly amassed 100 million users within just five days, a milestone that took Twitter 5.4 years to accomplish. A crucial factor in this achievement was Instagram, also a Meta-owned entity, which leveraged its existing audience of 1.4 billion to facilitate the recruitment of users for Threads.

However, it’s worth noting that Threads currently lacks a number of fundamental features and still needs to provide a compelling incentive for users to transition from Twitter or adopt Threads as their preferred social media platform.

App engagement on Threads

Source: Similarweb

Consequently, usage of the app has steadily dwindled since its launch, with daily active users on Android devices remaining at around 11 to 12 million over the last seven days.

Interestingly, the launch of Threads has not significantly impacted Twitter’s usage on the same platform. Following Elon Musk’s rebranding, Twitter, now known as X Corp, recorded a daily active user count ranging from 107 to 109 million on Android devices during the week after Meta introduced its text-based rival. In the subsequent week, this count oscillated between 108 and 114 million.

Key takeaways

  • Threads saw an 80% drop in daily users within weeks, indicating challenges in social media competition
  • Instagram’s support boosted Threads to 100M users quickly, a feat Twitter took years to achieve
  • Despite initial attention, Threads faces decline and needs compelling features to rival Twitter’s dominance

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Duolingo’s ‘streak’ feature drives record 17 million DAUs https://www.businessofapps.com/news/duolingos-streak-feature-drives-record-17-million-daus/ Mon, 07 Aug 2023 08:45:08 +0000 https://www.businessofapps.com/?p=88724 If you’ve been wondering how exactly you could retain more of your app users, Duolingo may be a good one to turn to. The language app uses a unique approach to retaining app users through its ‘streak’ feature, which motivates users to maintain a consistent daily app usage. And the results of this approach are truly impressive with Duolingo achieving a record 17 million daily active users (DAUs) in June 2023. Let’s dive in. Copy cats Duolingo’s success in boosting DAUs is even more noteworthy given that education apps, overall, have seen downloads decline. Education app installs fall Source: Sensor Tower Based on data from Sensor Tower, there has been a noteworthy rise in the adoption of the ‘streak’ feature among education apps. For instance,

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If you’ve been wondering how exactly you could retain more of your app users, Duolingo may be a good one to turn to. The language app uses a unique approach to retaining app users through its ‘streak’ feature, which motivates users to maintain a consistent daily app usage. And the results of this approach are truly impressive with Duolingo achieving a record 17 million daily active users (DAUs) in June 2023. Let’s dive in.

Copy cats

Duolingo’s success in boosting DAUs is even more noteworthy given that education apps, overall, have seen downloads decline.

Education app installs fall

Source: Sensor Tower

Based on data from Sensor Tower, there has been a noteworthy rise in the adoption of the ‘streak’ feature among education apps. For instance, two prominent apps, Busuu and Drops, recently integrated this feature into their platforms and witnessed a substantial upswing in total sessions.

Following the implementation of the ‘streak’ feature, Busuu experienced a 15 percent surge in total sessions within just one month. It shows just how powerful such motivational elements can be and the significant impact they can have on user engagement and overall app usage, contributing to the success of these apps in the competitive education market.

The benefits of adding a ‘streak’ feature

An analysis of language learning apps reveals that those that incorporate the ‘streak’ feature exhibit outstanding levels of user engagement. Duolingo, in particular, stands out as a prominent example of this phenomenon. Users are highly motivated to maintain their daily streaks, which translates to increased time spent on the app and more frequent weekly sessions.

Whether there’s a broader application to the ‘streak’ feature remains to be determined.

Higher user engagement with streak feature

Source: Sensor Tower

However, the potential benefits it offers are substantial and worth considering for app developers aiming to boost user engagement, decrease churn, and maintain a high DAU count.

To leverage the potential benefits of the ‘streak’ feature effectively, it’s essential to design it thoughtfully, ensuring it aligns with your app’s purpose and offers genuine value to users. When executed well, incorporating this feature can be a promising strategy to enhance user loyalty and elevate your app’s performance in the competitive landscape of mobile applications.

Key takeaways

  • Duolingo’s ‘streak’ feature effectively retains users by encouraging consistent daily app usage
  • Data shows a rise in ‘streak’ feature adoption in education apps, boosting engagement and sessions
  • The ‘streak’ feature enhances user engagement and retention, making it a valuable strategy for app developers

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MiHoYo reaches $8 billion in user spending across top mobile games https://www.businessofapps.com/news/mihoyo-reaches-8-billion-in-user-spending-across-top-mobile-games/ Wed, 02 Aug 2023 08:20:52 +0000 https://www.businessofapps.com/?p=88677 MiHoYo, the Chinese gaming app developer behind Genshin Impact, has now reached $8 billion in user spending across its catalogue of mobile games. That’s according to data published by app experts AppMagic. But what’s been driving the company’s success? The impact of Genshin Impact Based on Appmagic data, Genshin Impact stands out as the primary contributor to MiHoYo’s $8 billion in user spending, accounting for 73% of the total. It’s no surprise, considering the game’s continued popularity nearly three years after its launch, reaching an 11-month peak earlier this year. The sustained success of Genshin Impact has undoubtedly played a pivotal role in driving MiHoYo’s remarkable financial achievement. miHoYo Games revenues and download tracker Source: AppMagic No one-hit wonder Naturally, many industry experts and gamers

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MiHoYo, the Chinese gaming app developer behind Genshin Impact, has now reached $8 billion in user spending across its catalogue of mobile games. That’s according to data published by app experts AppMagic. But what’s been driving the company’s success?

The impact of Genshin Impact

Based on Appmagic data, Genshin Impact stands out as the primary contributor to MiHoYo’s $8 billion in user spending, accounting for 73% of the total.

It’s no surprise, considering the game’s continued popularity nearly three years after its launch, reaching an 11-month peak earlier this year. The sustained success of Genshin Impact has undoubtedly played a pivotal role in driving MiHoYo’s remarkable financial achievement.

miHoYo Games revenues and download tracker

Source: AppMagic

No one-hit wonder

Naturally, many industry experts and gamers have wondered if MiHoYo’s achievement with Genshin Impact was replicable or if it was a one-off phenomenon. Since its announcement as MiHoYo’s first new release after Genshin Impact in 2020, Honkai: Star Rail attracted some impressive attention among gamers.

The title surpassed expectations and reached 20 million downloads within just two days. As a result, the game’s consumer spending has flourished, even surpassing Genshin Impact’s revenue in May. Perhaps more impressively, the data shows that MiHoYo can create hugely successful and engaging gaming experiences beyond Genshin Impact.

Honkai Impact 3rd follows in second place with 18% of the total spending, while the newly released Honkai: Star Rail has quickly amassed 6% of the total consumer spending.

Regarding regional consumer spending, Asia takes the lead, with China accounting for 39% and Japan at 21%. The United States represents 15% of the consumer spending.

When it comes to spending per store, the App Store leads the way with 69% of the total spending, with Google Play trailing behind at 31%.

China has been a dominant force in the mobile gaming industry, particularly in June, with MiHoYo playing a significant role. The top three most lucrative mobile games in June all originated from China, showcasing the country’s remarkable influence in the mobile gaming landscape.

Key takeaways

  • MiHoYo’s mobile game spending reached $8 billion in consumer spending, with Genshin Impact contributing 73%
  • Honkai: Star Rail generated enough spending to account for 6% of the total consumer spending in just a few months
  • Asian markets, particularly China, play a dominant role in driving consumer spending

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Key subscription app statistics https://www.businessofapps.com/news/key-subscription-app-statistics/ Thu, 27 Jul 2023 12:52:14 +0000 https://www.businessofapps.com/?p=88572 The number of apps with subscription revenue as their main form of income has taken off in recent years across all verticals with installs of subscription apps reportedly reaching 5.2 billion between January 2022 and April 2023. Here are some key subscription app statistics: In 2023 so far, there has been 35% rise in total consumer spend in subscription based iOS apps and a 24% on Android Subscriptions accounted for around 70% of in-app purchase revenue for non-games Average yearly subscriptions have hit $37.51 Social media platforms like Twitter, Meta and Snap are offering subscription models with their monthly charges hitting $11, $14.99 and $3.99 respectively It remains that more and more apps are moving to monetization models but how can you ensure sustainable, profitable

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The number of apps with subscription revenue as their main form of income has taken off in recent years across all verticals with installs of subscription apps reportedly reaching 5.2 billion between January 2022 and April 2023.

Here are some key subscription app statistics:

  • In 2023 so far, there has been 35% rise in total consumer spend in subscription based iOS apps and a 24% on Android
  • Subscriptions accounted for around 70% of in-app purchase revenue for non-games
  • Average yearly subscriptions have hit $37.51
  • Social media platforms like Twitter, Meta and Snap are offering subscription models with their monthly charges hitting $11, $14.99 and $3.99 respectively

It remains that more and more apps are moving to monetization models but how can you ensure sustainable, profitable growth?

Join us at App Promotion Summit SF – Subscription App Strategies on September 28 to find out how to successfully market subscription apps and learn best practices to ensure growth.

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Gaming app downloads in India soar taking 15% of global total, but revenues can’t catch up https://www.businessofapps.com/news/gaming-app-downloads-in-india-soar-taking-15-of-global-total-but-revenues-cant-catch-up/ Wed, 26 Jul 2023 08:02:56 +0000 https://www.businessofapps.com/?p=88508 India’s mobile gaming market is growing at a rapid pace with 4.32 billion game downloads in 2023, or 15.3% of the global total. That’s according to the latest report from app experts Apptica which finds that the country is now even surpassing leading players such as the US and Brazil. Let’s take a closer look. A near 1% increase over 2022 The rise in game app downloads represents a notable 0.9% increase compared to the same period in 2022. In comparison, Brazil ranked second with 2.99 billion downloads (10.59%), followed closely by the US with 2.57 billion downloads (9.08%). The figures demonstrate India’s significant presence and influence in the mobile gaming industry, suggesting that its position in the market is likely to continue ascending. Gaming

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India’s mobile gaming market is growing at a rapid pace with 4.32 billion game downloads in 2023, or 15.3% of the global total. That’s according to the latest report from app experts Apptica which finds that the country is now even surpassing leading players such as the US and Brazil. Let’s take a closer look.

A near 1% increase over 2022

The rise in game app downloads represents a notable 0.9% increase compared to the same period in 2022. In comparison, Brazil ranked second with 2.99 billion downloads (10.59%), followed closely by the US with 2.57 billion downloads (9.08%). The figures demonstrate India’s significant presence and influence in the mobile gaming industry, suggesting that its position in the market is likely to continue ascending.

Gaming app downloads in the top 15 countries

Source: Apptica

China, known for being the largest mobile-first gaming market globally, surprisingly ranked sixth in terms of total game downloads with 1.3 billion, representing 4.59% of the overall downloads.

But revenues leave much room for improvement

However, revenues in India remain low. The country didn’t even rank among the top 15 markets for revenue generation from gaming apps.

The US led at a revenue of $5.71 billion, claiming a market share of 26.61%, which is an increase from 22.61% in the same period of 2022. Japan followed closely with $4.17 billion in revenue (19.43%), and China secured the third position with $3.32 billion (15.05%).

Comparison of gaming app revenues

Source: Apptica

Google vs Apple

Google Play emerged as the dominant platform for game downloads, accounting for a significant 88.63% of the market, leaving the App Store with just 11.37%.

Top platforms

Source: Apptica

However, in terms of revenue, the App Store pulled ahead, claiming 56.26%, while Google Play accounted for 43.74%. This suggests that although Android and iOS platforms come close to each other in terms of revenue, iOS users spend significantly more on average than Android users.

Genre by genre

In H1 2023, most genres experienced declines in downloads compared to the same period in 2022. Casual games took the lead in terms of downloads with 4.15 billion, slightly lower than the 4.25 billion in the first six months of 2022. But its market share rose by 0.62%.

The second most popular genre during this period was Action, but it experienced a decrease in market share, dropping from 4.29 billion to 3.9 billion downloads, resulting in a reduction of 0.18%. Simulation games secured the third spot with 3.27 billion downloads.

Download share by gaming app subcategories

Source: Apptica

As for revenue, all genres faced year-on-year declines, marking an ongoing trend of normalisation in the market after the surge during the “Covid boom.”

In terms of highest-earning genres, the top three remained unchanged from H1 2022.

Subway Surfers had a strong showing as the most downloaded Android title with 116.5 million downloads and ranked seventh on the iOS charts. Eggy Party claimed the top spot on the iOS charts with 32.2 million downloads. On the revenue side, Coin Master led on Android with $228 million, while Honour of Kings dominated on iOS with a staggering $766 million.

Key takeaways

  • India sees 4.32 billion in gaming app downloads (15.3% global) in H1 2023, outpacing US and Brazil, but low revenue ranking
  • Google Play leads downloads (88.63%), App Store dominates revenue (56.26%) in H1 2023
  • Casual games lead with 4.15 billion downloads, Action declines to 3.9 billion, all genres face revenue declines

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Global app install ad spending to increase 20% by 2025 https://www.businessofapps.com/news/global-app-install-ad-spending-to-increase-20-by-2025/ Mon, 10 Jul 2023 08:37:18 +0000 https://www.businessofapps.com/?p=88115 Global app install ad spend, which refers to the expenditure made by mobile apps to attract new users and encourage them to install their apps, is estimated to reach $94.9 billion by 2025. That’s according to the latest report from mobile app experts AppsFlyer. Market fluctuations The projected rise indicates a significant 20% growth compared to the figures recorded in 2023. But it’s important to note that ad spending in this sector is expected to experience notable fluctuations due to the current economic downturn and the subsequent anticipated recovery. Changes in global app install ad spending Source: AppsFlyer Between 2021 and 2023, AppsFlyer projects a decline of 15% in ad spending. However, starting from 2023, the forecast predicts a substantial 20% surge in ad spending

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Global app install ad spend, which refers to the expenditure made by mobile apps to attract new users and encourage them to install their apps, is estimated to reach $94.9 billion by 2025. That’s according to the latest report from mobile app experts AppsFlyer.

Market fluctuations

The projected rise indicates a significant 20% growth compared to the figures recorded in 2023.

But it’s important to note that ad spending in this sector is expected to experience notable fluctuations due to the current economic downturn and the subsequent anticipated recovery.

Changes in global app install ad spending

Source: AppsFlyer

Between 2021 and 2023, AppsFlyer projects a decline of 15% in ad spending. However, starting from 2023, the forecast predicts a substantial 20% surge in ad spending by 2025. These fluctuations reflect the dynamic nature of the market influenced by economic conditions and recovery trends.

Influential factors

The mobile app marketing landscape saw significant and unprecedented changes recently. Apple’s App Tracking Transparency (ATT) framework, introduced in April 2021, no doubt, had a profound impact on marketers’ ability to measure and optimise campaigns. This shift towards aggregate data instead of user-level data optimisation has prompted the emergence of alternative measurement solutions. However, the industry has yet to fully recover to pre-ATT levels.

Add to that the Covid-19 pandemic which drove rapid digital acceleration with lockdowns and social distancing measures. Mobile apps capitalised on this by running aggressive user acquisition campaigns, particularly in the gaming sector. However, contrary to expectations, digital usage eventually cooled down and returned to pre-pandemic levels.

App install ad spending by region

Source: AppsFlyer

Furthermore, the global economic downturn and rising inflation rates in 2022 affected mobile businesses. Consumer-facing B2C mobile apps reduced marketing budgets and even downsized staff. The war in Ukraine added another shock to the global economy, particularly impacting energy and food markets in Europe, causing supply constraints and price hikes.

These developments have brought about significant volatility.

AppsFlyer’s data for the first five months of 2023 compared to the same period in 2022 indicates a 20% decline. Considering the ongoing recession and the projections of financial analysts, a further 6% decrease in ad spending is forecast for this year.

Toward privacy

In addition to the projected economic recovery, advancements in privacy-enhancing technology and measurement solutions are playing a crucial role in impacting ad budgets. Many apps and media sources have also adapted to Apple’s SKAdNetwork and continue to invest in the platform due to the high quality of its user base, despite the data restrictions.

Looking ahead, the adoption of SKAdNetwork 4.0, along with subsequent releases and enhancements like SKAN 5.0, is expected to reach critical mass. These updates bring significant upgrades to measurement capabilities, further empowering marketers.

Another significant development on the horizon is Google’s planned release of Privacy Sandbox for Android in 2024, which is anticipated to be smoother than Apple’s privacy changes and is likely to provide marketers with substantial visibility into campaign performance for both user acquisition and remarketing.

Data clean rooms

Source: AppsFlyer

Among the notable privacy-enhancing technologies, data clean rooms stand out. These secure environments enable the processing and management of sensitive data in a privacy-compliant manner, ensuring its appropriate usage.

Marketers face pressure to meet the growing demand for smartphones, particularly in developing countries, where a 13% increase in smartphone usage is projected between 2022 and 2025. This demand requires marketers to demonstrate continuous growth and adapt to evolving market dynamics.

Key takeaways

  • App install ad spend is projected to reach $94.9B by 2025, with fluctuations due to the economy and privacy changes.
  • Privacy-enhancing technology and measurement solutions impact ad budgets
  • Marketers face pressure to meet smartphone demand in developing countries

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38% of games in Brazil were developed for mobile devices https://www.businessofapps.com/news/38-of-games-in-brazil-were-developed-for-mobile-devices/ Fri, 07 Jul 2023 08:43:14 +0000 https://www.businessofapps.com/?p=88066 A whopping 38% of all games developed in Brazil between 2020 and 2021 were primarily designed for mobile devices. That’s according to data from Abragames’ 2022 Brazil Games Industry Report. What does this mean for Latin America and the mobile gaming industry at large? Brazil emerges as a mobile gaming powerhouse Brazil has quickly emerged as a leading force in the global gaming market, currently ranking as the tenth-largest market worldwide and the foremost market in Latin America. The immense popularity of mobile gaming has contributed to this growth, with a diverse range of developers and over 12,000 employees working across more than a thousand game-making companies. Games developed for various device types Source: Brazilgames Notably, Wildlife Studios has been recognised as the country’s first unicorn achieving

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A whopping 38% of all games developed in Brazil between 2020 and 2021 were primarily designed for mobile devices. That’s according to data from Abragames’ 2022 Brazil Games Industry Report. What does this mean for Latin America and the mobile gaming industry at large?

Brazil emerges as a mobile gaming powerhouse

Brazil has quickly emerged as a leading force in the global gaming market, currently ranking as the tenth-largest market worldwide and the foremost market in Latin America. The immense popularity of mobile gaming has contributed to this growth, with a diverse range of developers and over 12,000 employees working across more than a thousand game-making companies.

Games developed for various device types

Source: Brazilgames

Notably, Wildlife Studios has been recognised as the country’s first unicorn achieving a valuation of $3 billion in 2020, further cementing Brazil’s status as a key player in the gaming industry.

All eyes on Brazil

This has attracted international investment such as Epic Games’ investment in Aquiris Game Studio. This move resulted in the acquisition and rebranding of the studio as Epic Games Brasil.

57% of the country’s 1,009 developers reported generating revenue from abroad, either through games or services provided to foreign partners, amplifying Brazil’s global reach.

Revenues from abroad

Source: Brazilgames

Among respondents, 55% identified the US as a major market, showcasing the nation’s enduring significance on the world stage. Following closely behind were Latin America (53%), Western Europe, and Canada, with each region capturing the attention of 49% of respondents. Curiously, China, renowned as the world’s largest mobile market, was recognised as a major market by only 23% of respondents, sparking intrigue and raising questions about its relative prominence in the industry.

A diverse sector

The report notes that Brazil stands out among LATAM countries, with revenue surpassing $2.3 billion in 2021, reflecting year-on-year growth of 5.1%. Some 75% of Brazilian consumers are dedicated gamers, frequently indulging in gaming experiences primarily on phones, tablets, and PCs.

What’s more, Brazil’s gaming industry is rather diverse with 30% of employees being women, and a majority of 62% holding essential positions in art design, programming, and project management.

Women in the industry

Source: Brazilgames

Emphasising inclusivity, 57% of Brazilian game studios actively cultivate diverse workforces, embracing individuals from diverse ethnic backgrounds, the queer community, people with disabilities, and those who are neurodiverse. This commitment to diversity contributes to the vibrant and inclusive nature of Brazil’s thriving games industry.

Key takeaways

  • Brazil’s gaming industry witnesses a staggering 38% of games developed for mobile devices
  • Brazil emerges as the leading gaming market in Latin America, with revenue exceeding $2.3 billion in 2021
  • Brazil’s gaming industry embraces diversity, with women comprising 30% of employees and inclusive workforces in many game studios

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Malicious screen readers can extract data from 92% of finance apps https://www.businessofapps.com/news/malicious-screen-readers-can-extract-data-from-92-of-finance-apps/ Wed, 05 Jul 2023 08:05:59 +0000 https://www.businessofapps.com/?p=88013 Screen readers may be the latest malware to watch out for, according to testing from app shielding expert Promon. The company uncovered some pretty disturbing vulnerabilities among the top financial apps on the Google Play Store. Let’s take a look. What are screen readers? Screen readers are used to transform digital text into synthesised speech or braille output. That makes them essential tools for accessibility. And unsurprisingly, their main purpose is to aid visually impaired individuals in navigating and engaging with digital content. However, the extensive access required by screen readers and other accessibility services poses a potential risk for misuse, as it grants wide-ranging access to the screen and its contents. Malware that can access a user’s screen is also capable of stealing sensitive

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Screen readers may be the latest malware to watch out for, according to testing from app shielding expert Promon. The company uncovered some pretty disturbing vulnerabilities among the top financial apps on the Google Play Store. Let’s take a look.

What are screen readers?

Screen readers are used to transform digital text into synthesised speech or braille output. That makes them essential tools for accessibility. And unsurprisingly, their main purpose is to aid visually impaired individuals in navigating and engaging with digital content.

However, the extensive access required by screen readers and other accessibility services poses a potential risk for misuse, as it grants wide-ranging access to the screen and its contents.

Malware that can access a user’s screen is also capable of stealing sensitive information, intercepting two-factor authentication, controlling the device and bypassing security features.

Screen readers as malicious actors

The Security Research team at Promon developed a simulated malicious screen reader capable of reading and extracting data from an application. They conducted tests on 100 apps and found that the screen reader program successfully read and exfiltrated data from 85 out of 92 apps (92.4%). Only seven apps (7.6%) demonstrated effective defence mechanisms against the screen reader’s attempts to access the data.

Android’s operating system contains numerous loopholes that malicious actors frequently exploit to infiltrate devices and acquire unauthorised access to sensitive information. This information encompasses confidential conversations, personal data, and financial transactions.

Through the exploitation of these vulnerabilities, malware can operate silently in the background, executing tasks and actions without the user’s knowledge. This includes the covert reading and interception of content displayed on users’ screens, even within financial apps responsible for handling delicate data like banking transactions, PINs, and account balances.

Majority of financial services apps not adequately protected against screen reader malware

Source: Promon

Malware with elevated permissions can also exfiltrate captured data through various channels, allowing analysis, extraction of personal details, and exploitation for financial gain or illegal activities.

Where do we go from here?

App Shielding technology can help mitigate the threat of malicious screen readers, but developers can also take immediate steps. They can implement code to detect screen readers and decide whether to display a warning, shut down the app, or continue normally. However, these solutions have drawbacks, such as warning messages being bypassed by malware. Developers can verify the application using accessibility features to avoid shutting down legitimate apps.

Furthermore, upcoming security features in Android 14 aim to prevent accessibility service abuse. Developers will be able to restrict non-accessibility tools from interacting with their app, ensuring that only declared tools can access certain views.

Although this is a positive development, it’s important to note that the rollout of Android 14 will take time, and OS features should always be complemented with strong defensive measures at the app level to safeguard end-users.

Key takeaways

  • 92.4% of finance apps were susceptible to data extraction by malicious screen readers
  • Malware leveraging screen reader capabilities can silently intercept sensitive information, posing risks to confidentiality and security
  • Implementing app-level defenses, such as code to detect screen readers can help mitigate these threats while upcoming security features in Android 14 offer additional protection

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Fitness app adoption hit its worst quarter but sessions remained consistent at 1% rise https://www.businessofapps.com/news/fitness-app-adoption-hit-its-worst-quarter-but-sessions-remained-consistent-at-1-rise/ Fri, 30 Jun 2023 08:15:48 +0000 https://www.businessofapps.com/?p=87834 Fitness and health apps saw some of the worst adoption on both app stores in Q4 2022 since the beginning of 2020. That’s according to a new report from performance marketing agency AdQuantum based on SensorTower data. Let’s take a look at the changing fitness app market, emerging trends and best-performing strategies. Why did fitness and health app adoption slow in 2022? The decline in fitness app uptake in recent years needs to be considered in the context of strong growth during the COVID-19 pandemic as lockdowns and social distancing measures prevented people from accessing in-person fitness activities. This led to increased demand for indoor entertainment options. Additionally, cancelled classes and gym memberships freed up budgets for alternative fitness solutions. Following the peak growth in

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Fitness and health apps saw some of the worst adoption on both app stores in Q4 2022 since the beginning of 2020. That’s according to a new report from performance marketing agency AdQuantum based on SensorTower data. Let’s take a look at the changing fitness app market, emerging trends and best-performing strategies.

Why did fitness and health app adoption slow in 2022?

The decline in fitness app uptake in recent years needs to be considered in the context of strong growth during the COVID-19 pandemic as lockdowns and social distancing measures prevented people from accessing in-person fitness activities. This led to increased demand for indoor entertainment options. Additionally, cancelled classes and gym memberships freed up budgets for alternative fitness solutions.

Following the peak growth in the second quarter of 2020, the growth rate gradually decelerated with fluctuations. This decline in growth can be attributed to the resumption of in-person activities as restrictions eased.

Quarterly downloads by app store

Source: AdQuantum 

But session numbers are still up

Despite the drop in app installs, there are positive indicators when examining user sessions. Session numbers remained consistent and even increased by around 1%. in 2023. This suggests that a significant portion of users acquired during the peak install period have been retained, and the current user acquisitions are more active and likely to have higher lifetime value (LTV).

Day 1 retention rates showed an increase from 25% in Q3 2021 to 35% in Q3 2022, and from 21% in Q4 2021 to 38% in Q4 2022. These metrics highlight that volume alone is not the sole determinant of success.

Health & Fitness App retention rates H2 2021 vs. H2 2022 (Global)

Source: AdQuantum 

Median stickiness rates for health and fitness apps rose from 15% and 14% in Q3 and Q4 2021, respectively, to 20% in Q3 2022 and 21% in Q4 2022. In other words, users are still actively engaging with fitness apps.

It’s not surprising that higher-income countries also see higher conversation rates of free trials and paid subscriptions. Prices of weekly plans tripled in Q4 of 2022 and monthly subscriptions followed that trend at a slower pace.

Total revenue in the Health & Fitness category by country

Source: AdQuantum 

Optimising your benchmarks

It’s crucial for marketers and developers in the health and fitness app industry, as well as the mobile marketing industry as a whole, to adapt to the evolving needs of their users. By understanding the specific experiences users seek within their respective markets and regions, better user acquisition campaigns and retention initiatives can be developed to attract the right users and provide them with the experiences that drive LTV.

In 2022, user-generated content style ad creatives were preferred by users of health and fitness apps. Three effective marketing approaches emerged: demonstrating simple exercises, incorporating gamification, and featuring real people in good shape.

To cater to the evolving needs of fitness enthusiasts, health and fitness app developers must prioritise creating an enhanced user experience. This includes developing apps that facilitate seamless management of activities with a high level of customisation and compatibility with wearable technologies.

Key takeaways

  • Fitness and health app growth declined in Q4 2022, the worst adoption since the beginning of 2020
  • User session numbers remained consistent and increased by around 1% in 2023
  • Retention rates improved significantly, with Day 1 retention rates reaching 35% in Q3 2022 and 38% in Q4 2022

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WeChat’s mini-games attract 400 million users a month https://www.businessofapps.com/news/wechats-mini-games-attract-400-million-users-a-month/ Wed, 28 Jun 2023 08:34:15 +0000 https://www.businessofapps.com/?p=87795 A surprising revelation was recently made about WeChat, the popular Chinese messaging and social app. The app now has over 400m monthly active users for its mini-games. How did it get there? And what are mini-games? Mini-games in WeChat According to a presentation from Chinese game analytics firm Gamelook, WeChat, which boasts over 1 billion users globally, has a thriving subset of mini-games. Initially introduced in China in 2017, WeChat’s mini-games became available worldwide in 2019. The games incorporate a wide range of features including video streaming and document sharing, making WeChat a versatile platform for personal and business use. WeChat was launched by Tencent in 2011 and has been growing rapidly ever since. It’s now one of the key revenue drivers for the app

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A surprising revelation was recently made about WeChat, the popular Chinese messaging and social app. The app now has over 400m monthly active users for its mini-games. How did it get there? And what are mini-games?

Mini-games in WeChat

According to a presentation from Chinese game analytics firm Gamelook, WeChat, which boasts over 1 billion users globally, has a thriving subset of mini-games.

Initially introduced in China in 2017, WeChat’s mini-games became available worldwide in 2019. The games incorporate a wide range of features including video streaming and document sharing, making WeChat a versatile platform for personal and business use.

WeChat was launched by Tencent in 2011 and has been growing rapidly ever since. It’s now one of the key revenue drivers for the app maker.

Mini-games are good for business

Given the immense user base of WeChat, it’s not surprising that its mini-games attract a significant number of players. With over 1 billion users engaging with the app for various purposes, from messaging to shopping to viewing video, it’s unsurprising that games are thriving as part of the social ecosystem the app created.

Pinball King is a successful mini-game on WeChat 

Source: The Bejinger

This trend has caught the attention of businesses, that started exploring ways to capitalise on the mini-game craze as early as 2019.

Competitors such as TikTok have also ventured into integrating mini-games into their offerings. TikTok has recently experimented with mini-games in the UK, primarily focusing on hypercasual titles.

For developers and publishers, the challenge lies in figuring out how to monetise the emerging trend. Mini-games differ significantly from full-fledged mobile titles, posing a unique set of considerations.

However, given user numbers and data, it’s likely we’ll soon be able to access insights into whether mini-games will emerge as major contenders in the gaming industry or remain a passing trend.

Key takeaways

  • WeChat’s mini-games thrive with 400m users, showcasing their popularity and impact within the platform’s ecosystem
  • Mini-games on WeChat drive revenue for Tencent
  • Businesses seek to capitalize on the mini-game trend, exploring opportunities for monetisation and engagement in this growing market

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Apple gives ads on the Today tab a makeover https://www.businessofapps.com/news/apple-gives-ads-on-the-today-tab-a-makeover/ Tue, 27 Jun 2023 08:32:50 +0000 https://www.businessofapps.com/?p=87773 Apple revealed a new ad format for the App Store, exclusively tailored for the Today tab. The revamped design presents a more concise layout compared to the previous full-height card style. Let’s take a closer look. What’s the new Today tab ad format? If an app is featured on the Today tab it’s displayed on the front page of the App Store. This means users will instantly see apps. To enhance the user experience, the new format for the Today tab will be streamlined to showcase essential elements such as the app icon, name, and subtitle as entered in App Store Connect. In this updated format, ads will be fully visible on the Today tab without the need for scrolling. Users will no longer have

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Apple revealed a new ad format for the App Store, exclusively tailored for the Today tab. The revamped design presents a more concise layout compared to the previous full-height card style. Let’s take a closer look.

What’s the new Today tab ad format?

If an app is featured on the Today tab it’s displayed on the front page of the App Store. This means users will instantly see apps.

To enhance the user experience, the new format for the Today tab will be streamlined to showcase essential elements such as the app icon, name, and subtitle as entered in App Store Connect.

In this updated format, ads will be fully visible on the Today tab without the need for scrolling. Users will no longer have to navigate through the page to view the entire advertisement, ensuring a more convenient browsing experience.

The simplified design will be implemented across all countries and regions where Today tab ads are currently featured. But it’s important to note that the new format will only be available on iPhone devices running iOS 16.4 and later. Users with iOS 16.3 or earlier versions, as well as iPad users, will not have access to the Today tab ads in this updated format.

Cutting time by cutting the review process

Some marketers will rejoice at the mention that due to the new ads no longer utilising creative content from a custom product page, the custom product page designated as an ad tap destination won’t undergo a review process before an ad is launched.

However, it’s important to note that Apple Search Ads will still review app icons, names, and subtitles to ensure compliance with the content guidelines specific to Today tab ads and adherence to Apple Advertising Policies.

Updated ad guidelines

Apple also shared some updated ad guidelines. App marketers should not use images in app icons and names or subtitles that are considered inappropriate. Pricing or phrases such as “game (or app) of the day” are also not allowed. Custom product pages for redirects much be localised to the primary languages and app names and subtitles should match the language for associated countries and regions.

Existing campaigns will be changed over to the new format in July and developers won’t need to take any further actions.

Key takeaways

  • Apple’s Today tab gets a sleek ad makeover, showcasing app icons instantly without scrolling.
  • The new format is limited to iPhone devices on iOS 16.4+, not available on older iOS versions or iPad.
  • The review process for custom product pages was eliminated, but ad content is still subject to Apple’s guidelines

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Attention grabbers: in-game ads score 98% for viewability https://www.businessofapps.com/news/attention-grabbers-in-game-ads-score-98-for-vviewability/ Thu, 22 Jun 2023 08:50:12 +0000 https://www.businessofapps.com/?p=87648 In-game ads tend to attract higher viewability rates according to new research from game ad platform Anzu, in collaboration with global attention tech company Lumen Research. This study, the most extensive of its kind thus far, delved into the influence of attention on digital advertising, with a particular focus on intrinsic-in-game ads. The objective was to asses the impact of ads on gamers, explore the connection between attention and purchase intent, and delve into other pertinent aspects. Viewability is higher for in-game ads To conduct the study, researchers collected data using eye-tracking technologies, analyzing information from 25 Anzu studies, 90 studies on in-game ad attention, forced exposure tests, and more. According to Lumen’s dataset, across 42 different digital ad formats such as YouTube ads and Facebook

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In-game ads tend to attract higher viewability rates according to new research from game ad platform Anzu, in collaboration with global attention tech company Lumen Research. This study, the most extensive of its kind thus far, delved into the influence of attention on digital advertising, with a particular focus on intrinsic-in-game ads. The objective was to asses the impact of ads on gamers, explore the connection between attention and purchase intent, and delve into other pertinent aspects.

Viewability is higher for in-game ads

To conduct the study, researchers collected data using eye-tracking technologies, analyzing information from 25 Anzu studies, 90 studies on in-game ad attention, forced exposure tests, and more.

According to Lumen’s dataset, across 42 different digital ad formats such as YouTube ads and Facebook feeds, the average viewability score was 78 percent, but in many cases, it fell below 50 percent.

Viewability by average and in-game

Source: Anzu

However, Anzu’s in-game advertising achieved an impressive viewability score of 98 percent.

Interestingly, not only Anzu’s in-game ads but ads in games overall demonstrated higher viewability scores compared to the average of 78 percent for all formats studied. Among gamers, the viewability score increased to 85 percent. Furthermore, the time spent watching ads in games was slightly longer as well, with an industry average of 2.9 seconds per ad compared to 3.1 seconds in games.

There’s one caveat…

The active attention span of gamers towards these ads is actually slightly lower compared to other formats. Then again, mobile ads outperformed desktop ads overall, and gamers showed a higher likelihood of making a purchase from brands they encountered through in-game ads.

Viewability across different formats

Source: Anzu

Anzu’s co-founder and CEO, Itamar Benedy, highlighted the growing concerns among advertisers about the quality and value of ad delivery and media impressions.

“With the average global ad blocking rate now estimated at 37 percent, 52 percent of all consumers not paying attention when ads come on the TV, and 65 percent of people skipping video ads at the first chance they get, unsurprisingly, advertisers are beginning to question the quality and value of ad delivery and media impressions.”

In contrast, Benedy emphasized that gaming provides a highly impactful channel that captures significant levels of attention, which has not been witnessed to this extent in the digital ad space.

Key takeaways

  1. In-game ads achieve viewability score of 98%, surpassing the average of 78% for other digital ad formats
  2. Gamers show an 85% viewability score overall, indicating their engagement with in-game ads
  3. Advertisers are increasingly questioning the value and effectiveness of ad delivery and media impression

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77% of players make in-app purchases within the first two weeks of downloading a game https://www.businessofapps.com/news/77-of-players-make-in-app-purchases-within-the-first-two-weeks-of-downloading-a-game/ Fri, 16 Jun 2023 07:25:34 +0000 https://www.businessofapps.com/?p=87454 Some 77% of players who have ever converted to in-app purchases (IAP) did so within the first two weeks of downloading a mobile game. That’s according to the latest report by Unity, the platform for creating and operating interactive, real-time 3D content, which examined current efficiency in monetisation and user acquisition strategies in mobile games. Let’s take a look. Timing is everything Developers of gaming apps are well aware that managing a game with IAPs demands significant resources. Understanding effective player conversion strategies and optimal timing for IAP implementation is crucial to develop a sustainable monetisation approach without unnecessary resource allocation. Now, Unity revealed that timing is a critical factor, as a whopping 77% of players who have ever converted to IAP do so within

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Some 77% of players who have ever converted to in-app purchases (IAP) did so within the first two weeks of downloading a mobile game. That’s according to the latest report by Unity, the platform for creating and operating interactive, real-time 3D content, which examined current efficiency in monetisation and user acquisition strategies in mobile games. Let’s take a look.

Timing is everything

Developers of gaming apps are well aware that managing a game with IAPs demands significant resources. Understanding effective player conversion strategies and optimal timing for IAP implementation is crucial to develop a sustainable monetisation approach without unnecessary resource allocation.

Now, Unity revealed that timing is a critical factor, as a whopping 77% of players who have ever converted to IAP do so within the first two weeks of engaging with the game. Players who have not made an in-game purchase during the initial 14-day period should be regarded as prime candidates for exploring alternative monetisation methods. Segmenting these players and offering them opportunities to view ads or engage with in-game offerwalls can serve as effective revenue streams.

Notably, the study found that players are most receptive to rewarded ad placements between game levels, followed by placements within the IAP store and in the lobby or pre-level phase.

Where the most engaged users are

Source: Unity

While 18% of games incorporate rewarded video ads within their IAP stores, the audience visiting the IAP store consists primarily of players who are already considering making purchases. This implies that in-store placement strategies may limit the exposure of these ads to a specific subset of players, as many players who have no intention of making in-app purchases may never visit the store.

Offerwalls and tier 2 countries

Since player behaviours continue to evolve, developers must find additional monetisation avenues. Unity says that offerwalls, in particular, have the potential to generate substantial revenue for games employing multiple monetisation strategies. Some 38% of total ad revenue is derived from offerwalls in games that incorporate this feature.

User retention with offer-walls

Source: Unity

Moreover, the data demonstrated a distinct advantage in player retention for those who engage with offerwalls. Comparing retention rates from day 7 to day 120, players who converted through offer-walls exhibited up to 5x higher likelihood of continuing to play.

This retention advantage is most pronounced in later stages. Take day 90, where offer-wall converters maintained a retention rate of 14%, while other players fell below 3%.

Of course, there’s always the argument that managing limited resources can make paid user acquisition a challenge. Which is why identifying even minor opportunities for campaign optimisation becomes paramount to maximising the value of every dollar spent.

Tier-2 country CTR

Source: Unity

The data suggests that advertising in tier-2 countries can be more cost-effective compared to tier-1 countries. Tier-1 countries tend to have lower buying power. Tier-2 countries here included Australia, Germany, Denmark, France, Italy, Japan, South Korea, Norway, Sweden, and Singapore. On the other hand, tier-1 countries consisted of the US, Canada, and the UK.

Key takeaways

  • 77% of players make in-app purchases within the first two weeks of downloading a game
  • Non-purchasing players are prime candidates for in-game advertising
  • Cost-effective user acquisition and revenue generation opportunities lie in tier-2 countries

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Chinese game companies contributing 47% of mobile gaming revenues https://www.businessofapps.com/news/chinese-game-companies-contributing-47-of-mobile-gaming-revenues/ Fri, 09 Jun 2023 08:30:10 +0000 https://www.businessofapps.com/?p=87272 China retains its unrivalled position as the dominant force in the global mobile gaming industry, capturing a staggering 31.7% share of the worldwide mobile games revenue, all generated domestically. That’s according to the latest research from video games market research firm Niko Partners. China leads in revenues China is expected to reach $57 billion in gaming revenues by 2027. That figure includes mobile, PC and console games. Game companies in the country now account for 47% of mobile gaming revenues and 39% of PC revenues globally. “Chinese game companies are growing internationally, and they are making bold investments at higher rates than ever,” said Lisa Hanson, CEO and founder of Niko Partners. “PC games revenue generated overseas by Chinese owned companies rose by 22% in

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China retains its unrivalled position as the dominant force in the global mobile gaming industry, capturing a staggering 31.7% share of the worldwide mobile games revenue, all generated domestically. That’s according to the latest research from video games market research firm Niko Partners.

China leads in revenues

China is expected to reach $57 billion in gaming revenues by 2027. That figure includes mobile, PC and console games. Game companies in the country now account for 47% of mobile gaming revenues and 39% of PC revenues globally.

“Chinese game companies are growing internationally, and they are making bold investments at higher rates than ever,” said Lisa Hanson, CEO and founder of Niko Partners. “PC games revenue generated overseas by Chinese owned companies rose by 22% in 2022 and is expected to grow by a 13.8% CAGR through 2027 – which is higher than the domestic growth rate by a significant margin. You must get to know Chinese developers and publishers both in the domestic market and abroad if you are serious about the global games industry.”

China mobile gaming revenues projected to grow

Source: Niko Partners

Gamers on the rise

Despite a declining population, the country is projected to reach a whopping 730 million gamers. In terms of revenue distribution, mobile games account for 66%, PC games for 31%, and console games for 3%.

In 2022, Tencent and NetEase dominated the domestic PC and mobile games revenue, capturing a combined market share of 61%.

However, their dominance weakened compared to 2021 due to underperformance of existing titles and a lack of new game launches. This suggests that other competitors are gaining ground.

In Q1 of 2023, both companies reported positive earnings, with Tencent’s domestic game revenue growing by 10.9% year-on-year and NetEase’s total games revenue increasing by 7.6% year-on-year.

Interestingly, 42.8% of active gaming and esports content viewers in China make in-game purchases every month, compared to only 2.2% of gamers who do not watch esports or gaming content. Furthermore, gamers who engage in live streaming tend to spend, on average, 70% more per month than those who do not.

“China’s market can be tough for domestic and foreign companies, but the country remains the #1 market globally for games revenue and the number of gamers, and cannot be ignored,” stated Lisa Hanson, CEO and founder of Niko Partners. “Game companies are successful in China, both through officially approved releases on app stores and unlicensed releases through platforms such as Steam International. If we consider games published through Steam in China as if Steam were a single entity, the revenue generated from the platform would make surpass all other publishers in the country except for Tencent and NetEase.”

Key takeaways

  • China accounts for 31.7% of worldwide mobile games revenue
  • China is projected to achieve $57 billion in gaming revenues by 2027
  • China is expected to have a massive 730 million gamers, with mobile games accounting for 66% of revenue

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Out with influencers, in with consumers: 90% prefer real content https://www.businessofapps.com/news/out-with-influencers-in-with-consumers-90-prefer-real-content/ Thu, 08 Jun 2023 08:34:05 +0000 https://www.businessofapps.com/?p=87227 Perhaps it was only a matter of time before we’d all get tired of the endless stream of influencers on our social apps unpacking or promoting products. Now research by SaaS platform provider EnTribe confirms that the majority of consumers aren’t interested in influencer posts and, worse, do not trust brands using them. Let’s dive in.  Influencers are out To understand consumer sentiment, EnTribe polled over one thousand American consumers in April 2023 to get their views on influencer content and how purchasing habits would differ if brands used consumer content instead.  A whopping 81% of consumers said that a brand’s use of an influencer had no impact on their brand perception. In some cases, it even had a negative impact. Roughly half (51%) said

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Perhaps it was only a matter of time before we’d all get tired of the endless stream of influencers on our social apps unpacking or promoting products. Now research by SaaS platform provider EnTribe confirms that the majority of consumers aren’t interested in influencer posts and, worse, do not trust brands using them. Let’s dive in. 

Influencers are out

To understand consumer sentiment, EnTribe polled over one thousand American consumers in April 2023 to get their views on influencer content and how purchasing habits would differ if brands used consumer content instead. 

A whopping 81% of consumers said that a brand’s use of an influencer had no impact on their brand perception. In some cases, it even had a negative impact. Roughly half (51%) said they simply scrolled past these pasts. With 86% of users regularly seeing influencer posts on their social media feeds, perhaps it comes as little surprise that they’re a bit fed up. In fact, nearly a third said they hated these posts and found them untrustworthy.

Losing faith in influencers

Source: EnTribe

Just 12% have actually made a purchase of a product promoted by an influencer compared to 62% who had not.

And perhaps even more damning, 42% said they regretted their purchase.

But what’s the alternative for brands?

Consumers are in

Well, there are good news for marketers, because 90% of respondents said they would prefer for brands to share content from consumers instead. And not the ones you pay. No, actual consumers. 

86% said they would trust a brand more if it publishes user-generated content and 12% would make a purchase.

A whopping 90% of respondents had previously made a purchase after a friend or family recommended a brand. 

Greater trust in UGC

Source: EnTribe

And reassuringly, 82% would be inclined to make a purchase from user-generated content. 

The findings underscore an increasingly negative attitude consumers hold toward social media influencers. As a consequence, brands are reducing their reliance on mega-influencers and opting for user-generated content instead. 

Key takeaways

  • 81% of consumers are unaffected by influencers
  • 90% prefer brands sharing consumer content
  • 90% made purchases based on recommendations

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81% of devices are now using iOS 16 according to Apple https://www.businessofapps.com/news/81-of-devices-are-now-using-ios-16-according-to-apple/ Mon, 05 Jun 2023 08:24:03 +0000 https://www.businessofapps.com/?p=87164 Some 81% of devices now use iOS 16 according to data released by Apple in the lead-up to the highly anticipated WWDC 2023 event. The company recently unveiled fresh insights into the widespread adoption of iOS 16, just as it gears up to introduce its newest mobile operating system, iOS 17. iOS adoption While 81% of devices adopted iOS 16, a notable 13% of devices remain loyal to iOS 15. Another 6% persist with earlier variations of the operating system. Among iPhones released in the past four years, 90% use iOS 16, while 8% use iOS 15 and just 2% are still running older versions of the operating system.  Apple iOS 16 adoption Source: Apple In addition to sharing insights on iOS 16 adoption, Apple

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Some 81% of devices now use iOS 16 according to data released by Apple in the lead-up to the highly anticipated WWDC 2023 event. The company recently unveiled fresh insights into the widespread adoption of iOS 16, just as it gears up to introduce its newest mobile operating system, iOS 17.

iOS adoption

While 81% of devices adopted iOS 16, a notable 13% of devices remain loyal to iOS 15. Another 6% persist with earlier variations of the operating system.

Among iPhones released in the past four years, 90% use iOS 16, while 8% use iOS 15 and just 2% are still running older versions of the operating system. 

Apple iOS 16 adoption

Source: Apple

In addition to sharing insights on iOS 16 adoption, Apple also disclosed fresh statistics regarding the adoption of iPadOS 16. These numbers shed light on the software preferences among iPad users.

According to the data, a substantial 71% of all devices opt for the feature-rich iPadOS 16, while a notable 20% continue to rely on the previous iteration, iPadOS 15. The remaining 9% of iPad users are still using earlier versions of the operating system, showcasing a diverse range of preferences.

Taking a closer look at iPads introduced within the last four years, the majority of 76% are now equipped with the advanced capabilities of iPadOS 16. A respectable 18% of these modern tablets are running on iPadOS 15, while 9% persist with previous versions.

Operating system adoption on iPads

Source: Apple

WDC 2023

The news arrives just a few days before Apple’s much-anticipated 2023 Worldwide Developer Conference, where the tech giant is poised to unveil its latest hardware and software updates. 

Among the announcements expected at the conference is the introduction of iOS 17, which is rumoured to incorporate the capability for European users to side-load apps. This move is aimed at ensuring compliance with the Digital Services Act. 

As the iOS App Store boasts a staggering 101 million monthly active users in Europe alone, it will fall under the classification of a very large online platform (VLOP) according to the regulations set forth by the European Union.

Apple also made headlines earlier this week by disclosing forthcoming tax modifications for iOS developers. Furthermore, the company shared an astounding figure, revealing that the App Store ecosystem contributed a staggering $1.1 trillion in revenue in 2022.

It seems the company is all too aware of needing to comply more effectively with regulatory requirements.

Key takeaways

  • 81% of devices are now using iOS 16, according to recently released data from Apple
  • 13% of devices are still running on iOS 15, while 6% continue with earlier versions
  • Among iPhones released in the past four years, 90% are on iOS 16, 8% on iOS 15, and only 2% on older versions

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Apple announces upcoming tax changes for App Store https://www.businessofapps.com/news/apple-announces-upcoming-tax-changes-for-app-store/ Fri, 02 Jun 2023 08:45:05 +0000 https://www.businessofapps.com/?p=87099 Tech giant Apple made this week announced a series of upcoming tax changes that will impact apps, in-app purchases, and subscriptions. These changes are set to take effect from May 31. Let’s take a closer look. App Store tax changes In a blog post, the iPhone-maker highlighted that developers on the App Store will see modifications in their proceeds from the sale of apps, in-app purchases, and auto-renewable subscriptions, all in accordance with newly implemented tax adjustments. Prices won’t be affected. The changes are as follows: Ghana: Increase of the VAT rate from 12.5% to 15%. Lithuania: Reduction of the VAT rate from 21% to 9% for eligible e‑books and audiobooks. Moldova: Reduction of the VAT rate from 20% to 0% for eligible e‑books and

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Tech giant Apple made this week announced a series of upcoming tax changes that will impact apps, in-app purchases, and subscriptions. These changes are set to take effect from May 31. Let’s take a closer look.

App Store tax changes

In a blog post, the iPhone-maker highlighted that developers on the App Store will see modifications in their proceeds from the sale of apps, in-app purchases, and auto-renewable subscriptions, all in accordance with newly implemented tax adjustments. Prices won’t be affected.

The changes are as follows:

  • Ghana: Increase of the VAT rate from 12.5% to 15%.
  • Lithuania: Reduction of the VAT rate from 21% to 9% for eligible e‑books and audiobooks.
  • Moldova: Reduction of the VAT rate from 20% to 0% for eligible e‑books and periodicals.
  • Spain: Digital services tax of 3%.

Apple also revealed that it will now withhold taxes for all sales made in Brazil. This decision is in response to the new tax regulations introduced in the country. As part of its role in administering the collection and remittance of taxes, Apple will handle these responsibilities on a monthly basis.

Accessing your tax information

Source: Apple

Developers will be able to access information about the amount of tax deducted from their earnings starting in June 2023, with the May earnings report. It’s important to note that developers based in Brazil are not affected by this change.

Why is Apple updating its tax regulations?

Apple regularly updates the proceeds received by iOS developers in specific markets. That’s because of evolving tax regulations across the globe. 

The most recent update happened in January, which had an impact on App Store prices in various countries, including the UK and South Africa. 

These adjustments demonstrate Apple’s commitment to aligning with local tax regulations and ensuring compliance with the changing legal landscape.

Once the latest changes have taken effect, Apple will provide iOS developers with the opportunity to update their prices through the Pricing and Availability section of My Apps in App Store Connect. With a selection of over 900 price points, developers can adjust their app pricing to align with the revised tax regulations and market conditions.

Key takeaways

  • Apple unveiled a series of upcoming tax changes that will affect apps, in-app purchases, and subscriptions on the App Store
  • The modifications in developers’ proceeds will be in line with newly implemented tax adjustments and will not impact app prices
  • Apple will now withhold taxes for all sales made in Brazil due to the country’s new tax regulations

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Mobile game revenues decline 6.7% in 2022 https://www.businessofapps.com/news/mobile-game-revenues-decline-6-7-in-2022/ Thu, 01 Jun 2023 07:40:26 +0000 https://www.businessofapps.com/?p=87095 The global games market witnessed a slight setback in 2022, as total revenues experienced a year-over-year decline of 5.1%. Despite this dip, the industry remained a force to be reckoned with, showcasing the diverse gaming landscape that captivates millions worldwide. That’s according to a new report from Newzoo. Mobile games climb, browsers decline Last year, mobile games accounted for 50% of the global market. With revenues reaching an impressive $91.8 billion, that’s a drop of 6.7% from the previous year. The convenience and accessibility offered by smartphones and tablets continue to contribute to the growth of the sector, attracting a wide range of players across various demographics. Regional breakdown of global gaming market in 2022 Source: Newzoo Console games secured the second-highest revenue total in 2022, with

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The global games market witnessed a slight setback in 2022, as total revenues experienced a year-over-year decline of 5.1%. Despite this dip, the industry remained a force to be reckoned with, showcasing the diverse gaming landscape that captivates millions worldwide. That’s according to a new report from Newzoo.

Mobile games climb, browsers decline

Last year, mobile games accounted for 50% of the global market. With revenues reaching an impressive $91.8 billion, that’s a drop of 6.7% from the previous year. The convenience and accessibility offered by smartphones and tablets continue to contribute to the growth of the sector, attracting a wide range of players across various demographics.

Regional breakdown of global gaming market in 2022

Source: Newzoo

Console games secured the second-highest revenue total in 2022, with earnings amounting to $52.2 billion. Although console gaming experienced a decline of 3.4% compared to the previous year, it remained a formidable force in the industry. 

Browser PC games faced substantial challenges, as they witnessed the largest year-on-year revenue drop of 14.8%. 

Regional differences

The gaming market stagnated in most regions with two notable exceptions: Latin America and the Middle East and Africa. Although these markets accounted for only 9% of the total revenue, they experienced remarkable growth during the year. 

Latin America’s games market revenue saw a positive increase of 3.3% year-on-year, while the Middle East and Africa enjoyed a significant revenue bump of 5.8%.

Gaming market forecast for 2025

Source: Newzoo

China and the United States accounted for a substantial 49% of all consumer spending globally. Both countries have a strong gaming culture and a massive population of gamers, contributing significantly to the growth and development of the global games market.

Newzoo expects the global games market to grow by a healthy 2.9% to reach $206.4 billion in 2025.

Key takeaways

  • The global games market saw a 5.1% decline in revenues in 2022
  • Latin America and the Middle East and Africa emerged as growth markets, with respective revenue increases of 3.3% and 5.8%
  • Global games market predicted to grow by 2.9% and reach $206.4 billion by 2025

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ChatGPT’s downloads surged to 500k in the first six days https://www.businessofapps.com/news/chatgpts-downloads-surged-to-500k-in-the-first-six-days/ Wed, 31 May 2023 07:21:06 +0000 https://www.businessofapps.com/?p=87039 OpenAI’s ChatGPT saw downloads jump to 500k during the first six days after its launch, only surpassed by Truth Social, which garnered over 600k downloads. What makes the results even more startling is that by then, the app had only been available on iOS in the US. Let’s take a look. Top iOS downloads in May Since ChatGPT has been available as an app, its makers have launched the app in 11 more countries. That’s according to new data from mobile experts data.ai. Only Microsoft Edge and Bing saw similarly impressive downloads during five days in 2023.  When comparing the number of iOS downloads alone, ChatGPT outperformed Bing and Edge by a significant margin. ChatGPT amassed an impressive 480,000 installs, surpassing Bing’s 250,000 and Edge’s 195,000

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OpenAI’s ChatGPT saw downloads jump to 500k during the first six days after its launch, only surpassed by Truth Social, which garnered over 600k downloads. What makes the results even more startling is that by then, the app had only been available on iOS in the US. Let’s take a look.

Top iOS downloads in May

Since ChatGPT has been available as an app, its makers have launched the app in 11 more countries. That’s according to new data from mobile experts data.ai.

Only Microsoft Edge and Bing saw similarly impressive downloads during five days in 2023. 

When comparing the number of iOS downloads alone, ChatGPT outperformed Bing and Edge by a significant margin. ChatGPT amassed an impressive 480,000 installs, surpassing Bing’s 250,000 and Edge’s 195,000 downloads.

In May, when considering all US downloads across both app stores, Bing and Edge still held a lead over ChatGPT. However, when specifically examining iOS installs for the month, ChatGPT surpassed both Bing and Edge. This suggests that ChatGPT is on track to potentially surpass search-focused alternatives in the near future.

Bing and Edge still in the lead for downloads in May

Source: data.ai

As the demand for AI chatbots soared among consumers, numerous third-party apps emerged in the App Store, branding themselves as “ChatGPT” or “AI chatbot.” While a significant portion of these apps were essentially fleeceware, deceptively urging users to subscribe to costly plans in order to utilise their AI capabilities. 

With such a competitive environment prevailing among AI chatbot apps, one might have expected challenges for an official ChatGPT app to establish a foothold in the market. However, contrary to expectations, this has not been the case.

Competition? What competition?

Based on Data.ai’s analysis, ChatGPT not only outperformed its competitors but also surpassed numerous apps that took advantage of generic names to capitalise on consumer searches for “AI” and “chatbot” on the App Store. In terms of downloads, ChatGPT ranked among the top five when compared to other apps’ best five-day periods throughout 2023 on both the App Store and Google Play.

Downloads of chatbots on app stores in 2023

Source: data.ai

However, it’s worth noting that one app managed to exceed ChatGPT’s performance. “Chat with Ask AI” garnered 590,000 installs from April 4th to 8th, 2023, surpassing ChatGPT’s 480,000 installs between May 18th and 22nd of the same year, as indicated by the data.

In comparison to other chatbot apps, ChatGPT showcased commendable performance by amassing a total of 550,000 downloads. This tied it with Genie – AI Chatbot, the closest-ranked AI chatbot app in terms of May downloads on the U.S. App Store.

Top chatbot apps by downloads

Source: data.ai

While a few other apps, namely ChatOn – AI Chat Bot Assistant with 610,000 installs, AI Chatbot – Nova with 680,000 installs, and Chat with Ask AI with a significant 1.4 million installs, maintained a lead, it is worth noting that ChatGPT swiftly surpassed the milestone of half a million installs. This impressive growth indicates that ChatGPT is poised to potentially surpass these competing rivals in the near future. However, it’s important to remember that downloads often do not equate to usage. That data remains to be revealed.

Key takeaways

  • ChatGPT: 500k downloads in 6 days, 2nd largest launch after Truth Social
  • ChatGPT outperformed Bing and Edge on iOS with 480k installs
  • But “Chat with Ask AI” surpassed ChatGPT’s with 590k installs

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Quarter of app users delete apps because they never use them https://www.businessofapps.com/news/quarter-of-app-users-delete-apps-because-they-never-use-them/ Tue, 30 May 2023 08:01:11 +0000 https://www.businessofapps.com/?p=86997 In today’s fast-paced world, consumers are increasingly seeking convenience and efficiency through the use of mobile apps. That’s according to a survey of 11,000 global respondents which shows that the top three reasons for using apps are “ease of use” (35%), “simplifies my life” (31%), and “saves me time” (27%).  App stores dominated discovery The latest study by mobile app experience company Airship takes a closer look at what motivates consumers to continue to use mobile apps, how they discover them and why and when they are likely to delete them.  While economic challenges persist, the growth of opt-in motivators such as deals, rewards, and targeted offers indicates a shift towards higher-level benefits. Consequently, consumers are increasingly drawn to apps that prioritise ease, speed, and simplicity. Apps

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In today’s fast-paced world, consumers are increasingly seeking convenience and efficiency through the use of mobile apps. That’s according to a survey of 11,000 global respondents which shows that the top three reasons for using apps are “ease of use” (35%), “simplifies my life” (31%), and “saves me time” (27%). 

App stores dominated discovery

The latest study by mobile app experience company Airship takes a closer look at what motivates consumers to continue to use mobile apps, how they discover them and why and when they are likely to delete them. 

While economic challenges persist, the growth of opt-in motivators such as deals, rewards, and targeted offers indicates a shift towards higher-level benefits. Consequently, consumers are increasingly drawn to apps that prioritise ease, speed, and simplicity.

Apps simplify user life

Source: Airship

App discovery remains heavily reliant on searching and browsing through app stores, irrespective of household income levels, generations, and the majority of countries. Search engines come in as the second most popular method for app discovery, followed by word of mouth (WOM).

Notably, personal recommendations play a significant role in driving app downloads in the UK, France, and Canada, where consumers rely on WOM as much as, or even more than, app stores. Similarly, in the US, Germany, and Singapore, WOM stands as the second most prevalent means of finding apps.

App stores remain top spot for finding new apps

Source: Airship

A quarter of users never use apps

Worryingly, 26% of users delete apps because they never used them. It highlights that first impressions are everything – at least in the app economy. In Canada, France, and Germany, “never used” takes the lead as the primary cause for app deletion, while in the US, UK, and Singapore, it ranks second. 

A majority of consumers (57%) only give an app one or two chances before making up their minds. Additionally, within the first two weeks of downloading an app, a staggering 73% of consumers determine whether they will keep or delete it. This behaviour holds true across all countries, household income levels, and generations, highlighting the universal importance of making a strong impression within the early stages of app usage.

17% of users delete app after first use

Source: Airship

When it comes to app deletion, other top reasons cited are “freeing up phone storage” (32%) and “excessive in-app ads” (30%). 

These findings underline the importance for brands to swiftly and effectively communicate the value of their apps to customers. Enhancing the onboarding experience for mobile apps is crucial for encouraging usage and optimising retention. Additionally, establishing connections with customers beyond the app, such as through email or SMS, can help drive engagement and encourage users to return to the app.

“App user acquisition means almost nothing if brands aren’t able to retain their users and drive repeat usage. Brands today need to deliver value by using every opportunity to make life better for their customers,” said Thomas Butta, Chief Strategy and Marketing Officer, Airship. “No one else besides Airship can unify and optimize the entire mobile app customer lifecycle, from app features and discovery to campaigns outside the app and experiences inside the app.”

Key takeaways

  • “Simplifies my life” is one of the top three reasons (31%) users use apps from their favourite brands
  • Within the first two weeks, 73% of users decide to keep or delete an app
  • Top reasons for app deletion: “never used” (26%), “freeing up phone storage” (32%), “excessive in-app ads” (30%)

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Builder.ai secures $250 million in Series D funding to help developers create apps faster https://www.businessofapps.com/news/builder-ai-secures-250-million-in-series-d-funding-to-help-developers-create-apps-faster/ Fri, 26 May 2023 08:28:27 +0000 https://www.businessofapps.com/?p=86933 Builder.ai, a mobile app building platform based in London, just secured a whopping $250 million in Series D funding round, spearheaded by the Qatar Investment Authority (QIA). What’s going on and what’s all the hype about? What’s Builder.ai? Builder.ai has been around since 2016. The platform enables people to create mobile and web apps maximising productivity while minimising resource consumption. It’s an AI-powered tool that’s designed to be so simple and accessible that everyday businesses and individuals can turn their ideas into apps while also reducing costs by up to 70%.  The secret to Builder.ai’s success lies in its unique approach of breaking down apps into modular, reusable components, akin to building blocks, which are then customised by their network of skilled designers and developers.

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Builder.ai, a mobile app building platform based in London, just secured a whopping $250 million in Series D funding round, spearheaded by the Qatar Investment Authority (QIA). What’s going on and what’s all the hype about?

What’s Builder.ai?

Builder.ai has been around since 2016. The platform enables people to create mobile and web apps maximising productivity while minimising resource consumption. It’s an AI-powered tool that’s designed to be so simple and accessible that everyday businesses and individuals can turn their ideas into apps while also reducing costs by up to 70%. 

The secret to Builder.ai’s success lies in its unique approach of breaking down apps into modular, reusable components, akin to building blocks, which are then customised by their network of skilled designers and developers. The traditional notion of apps, which had a long lifespan spanning years, is now evolving into a dynamic entity with a lifespan akin to a conversation. 

Growing and growing

Over the last few years it has experienced remarkable growth, nearly doubling its workforce since January 2022. Furthermore, the company has expanded its presence in the United Kingdom by inaugurating four additional offices in the USA, the UAE, France, and Singapore, starting from 2021.

Builder.ai uses AI to boost its capabilities

Source: Builder.ai

In terms of financial performance, Builder.ai achieved an impressive revenue growth of 2.3 times in 2022. 

Additionally, the company successfully deployed over 40,000 features to its valued customers during the same period.

The latest funding round is a testament to its success and elevates Builder.ai’s total raised capital to surpass $450 million, accompanied by a significant 1.8x surge in its valuation.

“With the support of our investors and the dedication and drive of our team, we are further empowered to unlock our own potential. Our growth strategy has always been driven by a DNA based on being able to do more with less and this has weaved into our shared vision with our customers around the world as everyone pushes the envelope to do more,” said Sachin Dev Duggal, Chief Wizard and Founder of Builder.ai. 

“It is what attracted our first-round investors in 2018, and what drives this Series D today. Our team is already investing this capital in our AI and automation capabilities, not only keeping pace with the fast-moving industry, but leading from the front so we can empower our customers more and at the same time use new frontier technology responsibly.”

Key takeaway

  • Builder.ai secures $250M in funding, led by Qatar Investment Authority
  • Builder.ai doubles its workforce and deploys over 40,000 features to customers
  • The platform enables cost-effective app development

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Ease of use reigns: 42% of British consumers favor apps based on user-friendliness https://www.businessofapps.com/news/ease-of-use-reigns-42-of-british-consumers-favour-apps-based-on-user-friendliness/ Thu, 25 May 2023 08:19:02 +0000 https://www.businessofapps.com/?p=86854 In an era dominated by smartphones and an abundance of mobile applications, understanding what drives consumers to adopt and retain apps is crucial for companies seeking to thrive in the digital landscape. According to new research from Airship, 42% of British consumers say the primary reason for their unwavering commitment to apps lies in their “ease of use”, underscoring the critical role that user-friendly interfaces and seamless navigation play in cultivating long-term engagement and brand loyalty. Simplifying daily life Based on the insight from a global survey of 11,000 respondents, Airship found that both word of mouth and app store browsing emerged as the most popular methods, each accounting for 41% of the respondents’ discoveries.  The top three reasons behind app usage from favourite brands

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In an era dominated by smartphones and an abundance of mobile applications, understanding what drives consumers to adopt and retain apps is crucial for companies seeking to thrive in the digital landscape. According to new research from Airship, 42% of British consumers say the primary reason for their unwavering commitment to apps lies in their “ease of use”, underscoring the critical role that user-friendly interfaces and seamless navigation play in cultivating long-term engagement and brand loyalty.

Simplifying daily life

Based on the insight from a global survey of 11,000 respondents, Airship found that both word of mouth and app store browsing emerged as the most popular methods, each accounting for 41% of the respondents’ discoveries. 

The top three reasons behind app usage from favourite brands were “ease of use” (35%), “simplifies my life” (31%), and “saves me time” (27%). Even amidst challenging economic times, it is clear that consumers are increasingly drawn to apps for their ability to deliver higher-level benefits—offering ease, speed, and simplicity.

Deals, rewards, and targeted offers experienced the most significant growth as opt-in motivators for app usage. But that’s not all. The reasons consumers continue to use apps are increasingly about higher-level benefits: ease, speed, and simplicity.

The power of word of mouth

App stores continue to dominate as the preferred avenue for discovering new apps, transcending household income levels, generational gaps, and national boundaries. Whether searching or browsing, users consistently turn to app stores to explore the latest offerings. 

How users find apps

Source: Airship

Following closely behind, search engines emerged as the second most popular method for app discovery. However, the power of word of mouth (WOM) should not be underestimated. In the UK, France, and Canada, personal recommendations play a significant role, with consumers relying on WOM as much as, if not more than, app stores to guide their app choices. 

Similarly, in the US, Germany, and Singapore, WOM ranks as the second most common method for finding apps. Clearly, in an ever-evolving digital landscape, the discovery of new apps remains influenced by a blend of technological tools and good old-fashioned word-of-mouth recommendations.

Why users delete apps

When it comes to deleting apps, two key factors emerged as primary culprits: the need to free up phone storage and an overwhelming number of in-app ads.

 Astonishingly, the third most common reason for app deletion globally is simply “never used”, signalling a significant challenge for app developers and brands as it underscores the urgent need for brands to effectively communicate the value of their apps to customers. Improving mobile app onboarding experiences and establishing connections with users beyond the app itself is crucial for optimizing app usage and enhancing retention rates.

Why users delete apps

Source: Airship

Among the reasons for app deletion, the desire to free up phone storage emerges as the leading motive, with 32% of respondents worldwide citing it as their primary driver for removal. As smartphones become increasingly filled with data, users are compelled to declutter their devices, making storage management a critical consideration for app retention.

Moreover, the prevalence of in-app advertisements serves as a major deterrent, with 30% of respondents expressing frustration over excessive ads. This highlights the importance of striking a delicate balance between monetization efforts and user experience, ensuring that ads do not overwhelm or disrupt the app’s functionality.

How long users keep using apps before deletion

Source: Airship

The study also notes that most consumers (57%) only use an app once or twice before deciding whether to delete it or not. And within the first two weeks of downloading a new app, 73% of consumers will decide if they’ll delete it – a behaviour consistent across all countries, household income levels and generations.

Key takeaways

  • 42% of British consumers prioritize “ease of use” as the primary reason for app usage
  • App stores and word of mouth each account for 41% of app discoveries globally
  • 32% of users delete apps to free up storage, while 30% are deterred by excessive in-app ads

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Top chatbot app dominates downloads and revenue charts https://www.businessofapps.com/news/top-chatbot-app-dominates-downloads-and-revenue-charts/ Wed, 24 May 2023 08:52:58 +0000 https://www.businessofapps.com/?p=86844 The use of artificial intelligence technology is increasingly prevalent among developers, as they follow the trend to enhance their mobile apps and expand their user base. Recent data provided by Sensor Tower reveals a substantial rise in the number of productivity apps incorporating the term “AI” in their names.  More developers using AI In 2020, a mere 3% of such apps embraced this technology, while in the first quarter of 2023, that figure surged significantly to reach 34%. Consequently, the Play Store and App Store saw a notable surge in downloads and revenue for these AI-powered apps throughout the initial three months of this year. The revenue generated soared to an impressive $20 million, marking a remarkable growth of 396% compared to the preceding quarter. 

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The use of artificial intelligence technology is increasingly prevalent among developers, as they follow the trend to enhance their mobile apps and expand their user base. Recent data provided by Sensor Tower reveals a substantial rise in the number of productivity apps incorporating the term “AI” in their names. 

More developers using AI

In 2020, a mere 3% of such apps embraced this technology, while in the first quarter of 2023, that figure surged significantly to reach 34%.

Consequently, the Play Store and App Store saw a notable surge in downloads and revenue for these AI-powered apps throughout the initial three months of this year. The revenue generated soared to an impressive $20 million, marking a remarkable growth of 396% compared to the preceding quarter. 

Simultaneously, the number of installations experienced a substantial upswing, surpassing 45.8 million, which represents a remarkable increase of 378% compared to the previous quarter.

Throughout this period, the US emerged as the leading market for these apps, witnessing a substantial number of downloads and revenue. Impressively, they garnered nearly 10 million installs in the country, marking an impressive quarter-over-quarter growth of 550%. Moreover, these apps generated a remarkable revenue of $8.3 million.

Downloads by country

Source: Sensor Tower

In terms of downloads, India secured the second position, accounting for 6% of the total downloads, followed by Brazil with 5%. Regarding gross revenue, the UK ranked second with $958K (5%), closely followed by China with $882K (5%), Japan with $836K (4%), and Canada with $702K (4%) respectively.

Chatbots come out top for downloads

The latest report also provided insights into the most popular AI-powered Android and iOS apps that experienced the highest number of downloads and revenue during the initial quarter of 2023. Leading the charts in both categories was the app “AI Chatbot” developed by Vulcan Labs, which amassed an impressive 9.5 million downloads and generated $3.3 million in gross revenue.

In terms of downloads, Microsoft’s newly introduced AI-powered Bing app claimed the second spot of the quarter, accumulating 7.3 million new installations. Following closely were “Genie – AI Chatbot” by AppNation, “AI Chat – Chatbot AI Assistant” by Social Media Apps, and “ELSA: AI Learn” by ELSA, securing the third, fourth, and fifth positions, respectively.

Top apps by downloads and revenue

Source: Sensor Tower

The introduction of ChatGPT’s iOS app is anticipated to intensify the competition in the mobile market, according to Sensor Tower. With this new addition.

Key takeaways

  • Productivity apps with “AI” in their names increased from 3% (2020) to 34% (Q1 2023)
  • AI-powered apps witnessed a 396% revenue growth ($20M) and 378% installation increase (45.8M)
  • “AI Chatbot” by Vulcan Labs tops charts with 9.5M downloads and $3.3M in gross revenue

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70% of app developers struggle with time constraints in app innovation https://www.businessofapps.com/news/70-of-app-developers-struggle-with-time-constraints-in-app-innovation/ Tue, 23 May 2023 08:32:37 +0000 https://www.businessofapps.com/?p=86801 A staggering 70% of app developers are unhappy with the current amount of time available to their engineering teams for fostering innovation. In an industry where groundbreaking ideas and forward-thinking solutions are highly valued, this pronounced discontentment signals a significant hurdle for application development professionals.  Running low on time As the demand for cutting-edge applications continues to surge, it is evident that current development processes must be reevaluated to address these pressing concerns and foster a more conducive environment for creative problem-solving.  Now, new research from Onymos, a developer of a Features-as-a-Service platform, based on the answers of over 100 app developers found that the majority are dissatisfied with the time they’re being given.  The majority (56%) of leaders reported that the workload for updating

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A staggering 70% of app developers are unhappy with the current amount of time available to their engineering teams for fostering innovation. In an industry where groundbreaking ideas and forward-thinking solutions are highly valued, this pronounced discontentment signals a significant hurdle for application development professionals. 

Running low on time

As the demand for cutting-edge applications continues to surge, it is evident that current development processes must be reevaluated to address these pressing concerns and foster a more conducive environment for creative problem-solving. 

Now, new research from Onymos, a developer of a Features-as-a-Service platform, based on the answers of over 100 app developers found that the majority are dissatisfied with the time they’re being given. 

The majority (56%) of leaders reported that the workload for updating apps was increasing year by year.

The survey also discovered that nearly one-third of app development leaders (30%) expressed that their teams allocate approximately half of their time to maintenance tasks. That’s a significant amount of resources dedicated to managing existing applications, which leaves less room for innovative pursuits.

App developers aren’t being given enough time for innovation

Source: Onymos

Taking longer to innovate

Nearly half of the respondents (45%) reported being dissatisfied with the efficiency of their teams in this aspect. This dissatisfaction signifies a pressing need for streamlined processes and strategies that can expedite the development of new features, enabling organizations to remain competitive in an increasingly dynamic market.

Approximately 30% of leaders stated that it takes their teams between 4 to 6 months to complete such projects. An additional 28% reported even lengthier development periods, with more than 6 months required for completion. These findings underscore the challenges faced by organizations in meeting project deadlines and the need for improved efficiency in the application development lifecycle.

Innovation only takes a quarter of app developers’ time

Source: Onymous

“There is tremendous pressure from the market for companies to innovate and provide applications that provide real value for end-users through novel features and functionality. However, engineering teams and developers are unable to dedicate the appropriate amount of time required for these activities due to overwhelming workloads that primarily consist of maintenance and recouping technical debt,” said Shiva Nathan, Founder and CEO of Onymos. “Companies must find a way to make their development processes more efficient so that their teams can be truly innovative and focus on the activities that contribute to their application and company success.”

Key takeaways

  • 70% of app developers are unhappy with the available time for innovation
  • 30% of teams spend half their time on maintenance tasks
  • 45% were dissatisfied with efficiency in developing new features; 30% take 4-6 months for new app development

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OpenAI launches ChatGPT mobile app https://www.businessofapps.com/news/openai-launches-chatgpt-mobile-app/ Fri, 19 May 2023 07:28:06 +0000 https://www.businessofapps.com/?p=86754 OpenAI is introducing its ChatGPT app on Apple’s App Store, in a push to extend the reach of its AI chatbot. This makes access to the chatbot more user-friendly but also has potentially negative consequences. The mobile app replicates the functionality of the ChatGPT website, enabling users to ask questions and receive AI-generated responses directly on their smartphones or tablets.  Mobile AI The app also incorporates Whisper, OpenAI’s voice recognition technology, enabling users to interact with the AI engine through spoken commands.  This app release follows a series of recent product launches by various tech giants and startups, all vying to bring generative AI tools to market since the initial launch of ChatGPT in November.  The ChatGPT app will contribute to the advancement of OpenAI’s

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OpenAI is introducing its ChatGPT app on Apple’s App Store, in a push to extend the reach of its AI chatbot. This makes access to the chatbot more user-friendly but also has potentially negative consequences. The mobile app replicates the functionality of the ChatGPT website, enabling users to ask questions and receive AI-generated responses directly on their smartphones or tablets. 

Mobile AI

The app also incorporates Whisper, OpenAI’s voice recognition technology, enabling users to interact with the AI engine through spoken commands. 

This app release follows a series of recent product launches by various tech giants and startups, all vying to bring generative AI tools to market since the initial launch of ChatGPT in November. 

The ChatGPT app will contribute to the advancement of OpenAI’s extensive language models, which form the foundation of chatbots. Initially available in the US, the app will gradually expand to other countries and will also be made compatible with Android devices in the coming weeks.

Tech groups are also working to make generative AI accessible on mobile handsets instead of relying on cloud servers, aiming to expand the availability of the ChatGPT iPhone app and lower the associated computing expenses.

Regulation is urgently needed

The emergence of the ChatGPT app has intensified the ongoing examination of the burgeoning field of AI by regulatory bodies and governments worldwide. This scrutiny stems from growing concerns expressed by many AI ethicists and experts as well as an ever-growing number of users regarding the potential for technology misuse and the widespread job losses it could cause.

The utilization of AI algorithms on mobile devices raises concerns about the accelerated spread of misinformation. With AI algorithms capable of generating content at unprecedented speeds, there’s an increased risk of fake news dissemination and even disruption to democracies. The accessibility of generative AI technology on mobile handsets enables the creation and distribution of false information anywhere and everywhere, potentially exacerbating the challenges faced by societies in combating misinformation and preserving the integrity of public discourse.

On a more personal level, AI apps could lead to greater dishonesty. Take dating for example. Users of Tinder, Bumble and co can no longer be sure that the person they’re chatting to isn’t using bots to enhance their writing or photos. In other words, we may be increasingly speaking to modified versions of each other if not entirely fake profiles that appear more real than ever before.

Sam Altman, a key contributor to the development of AI technology, recently appeared before a US Senate subcommittee on privacy, technology, and the law. Altman advocated for the regulation of this rapidly advancing technology, emphasizing the need to establish frameworks that mitigate the potential for abuse and promote responsible AI usage.

Key takeaways

  • ChatGPT app is launching as an app on the Apple App Store
  • The accessibility of generative AI on mobile devices raises worries about the spread of misinformation and fake news
  • The co-founder of ChatGPT agrees that regulation is urgently required to halt the negative effects of AI on humanity

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Disney Plus subscribers decline for second quarter, but revenue improves https://www.businessofapps.com/news/disney-plus-subscribers-decline-revenue-improves/ Thu, 18 May 2023 06:00:32 +0000 https://www.businessofapps.com/?p=86697 The number of subscribers to Disney Plus declined for the second consecutive quarter, losing four million in the last three months. The decline is almost entirely due to Disney Hotshot, its Indian streaming service, which lost the rights to stream the Indian Premier League in 2022.  While it may look bad for Disney Plus to be in decline, outside of Hotstar it has continued to grow its subscriber count, albeit it at a slower rate. It added 600,000 subscribers to Disney Plus outside of Hotstar over the last three months.  Disney Plus quarterly subscribers 2020 to 2023 (mm) A positive from this is with the increase in price for Disney Plus in certain markets, alongside less users on free trials, meant that the average revenue

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The number of subscribers to Disney Plus declined for the second consecutive quarter, losing four million in the last three months. The decline is almost entirely due to Disney Hotshot, its Indian streaming service, which lost the rights to stream the Indian Premier League in 2022. 

While it may look bad for Disney Plus to be in decline, outside of Hotstar it has continued to grow its subscriber count, albeit it at a slower rate. It added 600,000 subscribers to Disney Plus outside of Hotstar over the last three months. 

Disney Plus quarterly subscribers 2020 to 2023 (mm)

A positive from this is with the increase in price for Disney Plus in certain markets, alongside less users on free trials, meant that the average revenue per user for Disney Plus increased by $0.51. At $4.44, it is at its highest rate in over two years. 

Revenue from Disney Plus saw a noticeable bump in the most recent quarter, surpassing $2 billion. This reversed two quarters of decline for the video streaming service. 

At its current size, Disney Plus is bringing in about a quarter of the revenue as Netflix, although it still generates more of its content revenue from cinema and linear TV.

Disney Plus quarterly revenue 2020 to 2023 ($mm)

Disney has plans to add Hulu content onto Disney Plus, which may allow them to raise the price of the streaming service by the end of the year. It is not clear yet if Hulu will remain a separate entity, or be folded into Disney Plus, similar to how HBO is merging HBO Max with Discovery Plus. 

Disney Plus has closed the gap between it and Netflix over the past two years, but it has hit its first hurdle with the decline in subscribers for Disney Hotstar. Amazon reportedly has 175 million subscribers to Prime Video, although it offers the service for free to Prime subscribers, so the exact amount of viewers is difficult to determine. According to JustWatch, Prime Video surpassed Netflix in market share in the United States. 

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Duolingo surpasses 20 million daily actives, 28 percent of all users engage daily https://www.businessofapps.com/news/duolingo-surpasses-20-million-daily-actives/ Wed, 17 May 2023 06:00:19 +0000 https://www.businessofapps.com/?p=86689 Language learning app Duolingo surpassed 20 million daily active users in the first quarter of 2023, a significant increase of four million on the previous quarter and up 62.5 percent year-on-year.  Unlike a lot of mobile apps which have seen usage stall or fall off after the coronavirus pandemic spike, Duolingo has continued to increase its daily active and monthly active users consistently over the past two years.  Duolingo quarterly daily active users 2020 to 2023 (mm) It reported 72.6 million monthly active users in the same time period. That means 28 percent of active Duolingo users access the app once a day, an all-time high for the company. It also reported a higher percentage of monthly actives as paid users.  There’s not much to

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Language learning app Duolingo surpassed 20 million daily active users in the first quarter of 2023, a significant increase of four million on the previous quarter and up 62.5 percent year-on-year. 

Unlike a lot of mobile apps which have seen usage stall or fall off after the coronavirus pandemic spike, Duolingo has continued to increase its daily active and monthly active users consistently over the past two years. 

Duolingo quarterly daily active users 2020 to 2023 (mm)

It reported 72.6 million monthly active users in the same time period. That means 28 percent of active Duolingo users access the app once a day, an all-time high for the company. It also reported a higher percentage of monthly actives as paid users. 

There’s not much to fault in Duolingo’s earnings report. It generated $115 million in revenue, a 42 percent increase year-on-year and a 10 percent increase on the previous quarter. It is still not a profitable business, reporting a $2.6 million net loss, but that is negligible in comparison to the $12.2 million loss it made in the same quarter last year. 

Similar to most technology companies, Duolingo made mention of several AI projects that it plans to launch in the next few months. It is a launch partner of OpenAI GPT-4, which will be included as part of a new subscription tier known as Duolingo Max. With Max, users can roleplay and have answers explained through a chatbot. 

Duolingo quarterly monthly active users 2020 to 2023 (mm)

It also mentioned that it would use its own proprietary AI model in combination with GPT-4 to accelerate the introduction of intermediate and advanced courses for learners. 

Duolingo is the frontrunner in the language learning market, with the most users and revenue. Since going public, the company has focused on subscriptions ahead of advertising and other forms of income, and most of their advertising efforts today are aimed at converting free users to a subscription. 

This freemium model is in stark contrast to most of the other language learning services out there, such as Babbel and Rosetta Stone. It appears to be working for Duolingo however, with continuous growth even in 2022 when a lot of mid-range technology companies reported declines in revenue or usage. 

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Small app developers on App Store see revenues rise 71% https://www.businessofapps.com/news/small-app-developers-on-app-store-see-revenues-rise-71/ Mon, 15 May 2023 08:39:26 +0000 https://www.businessofapps.com/?p=86628 Small app developers on the App Store saw an impressive 71% increase in their revenue from 2020 to 2022, according to the latest data from Apple. These findings may serve as a significant point of emphasis for Apple, as it faces calls for greater flexibility in app distribution, including the potential opening up of iOS to alternative app stores. Let’s dive in. App Store majority are small developers Small developers within the App Store ecosystem made up approximately 90% of developers in 2022. The tech company defines small developers as individuals earning less than $1 million annually from the App Store and having fewer than 1 million downloads across all their apps within a year.  In a move to support this group, the company reduced

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Small app developers on the App Store saw an impressive 71% increase in their revenue from 2020 to 2022, according to the latest data from Apple. These findings may serve as a significant point of emphasis for Apple, as it faces calls for greater flexibility in app distribution, including the potential opening up of iOS to alternative app stores. Let’s dive in.

App Store majority are small developers

Small developers within the App Store ecosystem made up approximately 90% of developers in 2022. The tech company defines small developers as individuals earning less than $1 million annually from the App Store and having fewer than 1 million downloads across all their apps within a year. 

In a move to support this group, the company reduced its fees from 30% to 15% in 2020.

Notably, a substantial portion of indie developers entering the ecosystem hail from Europe, accounting for 25% of new small developers. China constituted 23% of developer additions, while the United States contributed 14% of new developer signups. Additionally, regions such as South Korea, India, and Brazil collectively represented 35% of the new developers joining the App Store ecosystem.

Small developers on App Store

Source: Apple

Developers are branching out

During 2022, a significant trend emerged among small developers, with nearly 80 percent of them actively engaging on multiple storefronts. 

Developers who generate revenue by selling digital goods and services across multiple storefronts experienced earnings from users on an average of over 40 different storefronts. These findings highlight the growing global reach and cross-platform strategies adopted by small developers to maximize their app monetization opportunities.

Interestingly, among the global developers, a remarkable 40% either had minimal presence on the App Store or earned less than $10,000 just five years ago, highlighting the transformative impact the platform has had on their businesses.

Plane Finder is an example of a successful small developer app

Source: Apple

The company also emphasised its range of initiatives designed specifically to assist small developers, such as the App Store Small Business Program, Apple Entrepreneur Camp, App Accelerators, the App Store Foundations Program, and Apple Developer Academies. These programs provide valuable resources, guidance, and mentorship to foster growth and innovation among small developers.

To further enhance the developer experience, Apple organizes ongoing informational series such as App Store Sessions, Ask Apple, and Tech Talks. These initiatives provide developers with the opportunity to directly engage with Apple experts throughout the year, facilitating knowledge-sharing, support, and feedback on the latest features and technologies available.

In addition to these support programs, Apple equips developers with a comprehensive suite of free tools and frameworks.

Key takeaways

  • Small app developers on the App Store experienced a 71% revenue increase (2020-2022)
  • 90% of developers on the App Store are small developers
  • 80% of them actively engage on multiple storefronts to maximize monetization opportunities

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Wish pandemic boom well and truly over, 86% decline in usage compared to 2021 https://www.businessofapps.com/news/wish-86-percent-decline-usage/ Wed, 10 May 2023 06:00:58 +0000 https://www.businessofapps.com/?p=86481 The last two years for Wish have been disastrous, with significant declines in revenue and usage. While it is not the only app to see its fortunes reverse since the global lockdowns ended, it is one of the few to see losses this dramatic.   To put this in context, pre-pandemic Wish reported $1.9 billion in revenue for the full year 2019. Its co-founder had ambitions of Wish becoming the next Walmart. In 2020, revenues increased by 31.5 percent, but by mid-2021, there were clear signs of a decline. It reported $2 billion revenue in 2021, a 20 percent decline, but the second half of the year was much worse than the first half. By the start of 2022, Wish had 74 percent less monthly active

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The last two years for Wish have been disastrous, with significant declines in revenue and usage. While it is not the only app to see its fortunes reverse since the global lockdowns ended, it is one of the few to see losses this dramatic.  

To put this in context, pre-pandemic Wish reported $1.9 billion in revenue for the full year 2019. Its co-founder had ambitions of Wish becoming the next Walmart. In 2020, revenues increased by 31.5 percent, but by mid-2021, there were clear signs of a decline.

It reported $2 billion revenue in 2021, a 20 percent decline, but the second half of the year was much worse than the first half. By the start of 2022, Wish had 74 percent less monthly active buyers on its app than it had in 2020. It would end the year reporting $571 million in full year revenue, lower than its revenue in 2016. 

Wish quarterly revenue 2019 to 2023 ($mm)

In its Q1 2023 financial report, Wish claimed it was on the pathway to improvement, but that doesn’t square up with the financial or usage figures presented. It reported $98 million revenue, a 49 percent decrease year-on-year and a 87 percent decrease on two years ago. Monthly active buyers have suffered just as much, from 101 million t0 14 million.

What makes the Wish situation unique, in comparison to a lot of the apps and services which have seen revenues, usage, and stock price declines over the past two years, is the decline appears to be mostly due to reputational damage. 

According to a deep-dive by The New York Times, Wish has been attempting to rebuild its trust with consumers after a growing list of complaints of fake stores (some set up by Wish), unreliable shipping, and poor customer service. 

For the past two years, Wish has set up more guidelines for merchants operating on its platform and have removed those who regularly fail to deliver items.

Wish quarterly active users 2019 to 2023 ($mm)

One of the ways Wish differentiated itself from Amazon and eBay was the unrealistic deals offered for items, which could be up to 98 percent off the original price. To move away from that and to more reliable, typical ecommerce may help its reputation, but it also removes one of the main reasons people started using Wish. 

Wish has also cut back heavily on ad spending, which was the main way it brought in customers. According to the same piece, Wish was the top advertiser on Facebook and Instagram in 2021, and spent $1 billion on sales and marketing in that year. 

To regenerate what made Wish unique is going to be difficult, considering the app is moving away from social marketing and absurd deals and items. Temu, which is run by Chinese ecommerce giant Pinduoduo, is also making waves in the United States with a similar marketing pitch as Wish: cheap items, at high discounts.

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92% of mobile game advertisers released new creatives in Q1 https://www.businessofapps.com/news/game-on-92-of-mobile-game-advertisers-release-new-creative-in-q1/ Tue, 09 May 2023 08:34:24 +0000 https://www.businessofapps.com/?p=86452 The first quarter of 2023 saw an overwhelming majority (92%) of mobile game advertisers release new creatives. This equates to nearly 50,000 advertisers in the mobile gaming space who introduced fresh ad content during this period, finds ad intelligence company SocialPeta. Video ads accounted for 83% of all ad creatives during the quarter, while Image, Playable, and other ad types accounted for 14%, 2%, and 1% respectively. Android accounts for most creatives The report highlighted a staggering number of new ad creatives in the mobile gaming ecosystem were released for the same period, reaching a total of 7.80 million. This represents 67% of all ad creatives placed in the quarter. It indicates the mobile gaming industry’s continued growth and dominance in the digital advertising world.

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The first quarter of 2023 saw an overwhelming majority (92%) of mobile game advertisers release new creatives. This equates to nearly 50,000 advertisers in the mobile gaming space who introduced fresh ad content during this period, finds ad intelligence company SocialPeta. Video ads accounted for 83% of all ad creatives during the quarter, while Image, Playable, and other ad types accounted for 14%, 2%, and 1% respectively.

Android accounts for most creatives

The report highlighted a staggering number of new ad creatives in the mobile gaming ecosystem were released for the same period, reaching a total of 7.80 million. This represents 67% of all ad creatives placed in the quarter. It indicates the mobile gaming industry’s continued growth and dominance in the digital advertising world.

There was a notable surge in the number of Android creatives during the first quarter of 2023. Android creatives accounted for 70% of all ad creatives, while iOS creatives made up the remaining 30%. This suggests that the Android platform is becoming increasingly popular for mobile game advertising, perhaps due to its wider user base or other factors such as more accessible app development tools.

Android (green) accounted for more ad creatives than iOS (blue)

Source: SocialPeta

The shift towards Android could have significant implications for advertisers looking to reach mobile gaming audiences, as they may need to adjust their strategies accordingly to ensure they are effectively targeting their desired audience.

Casual dominates gaming industry

Casual games dominated the mobile gaming industry in the first quarter of 2023, ranking top for the number of advertisers and creatives. The genre experienced a year-over-year increase of 2.29% in the number of advertisers and 12% in the number of creatives.

Following Casual were Puzzle, Simulation, Action, RPG, Casino, Arcade, Strategy, Card, and Adventure categories, respectively, indicating a wide variety of genres that are attracting mobile game advertisers.

Casual games dominate ad creatives

Source: SocialPeta

In terms of the number of creatives, the genres that saw the most activity in Q1 were Puzzle, RPG, Simulation, Strategy, Action, Casino, Card, Arcade, and Adventure. This suggests that advertisers are exploring a broad range of genres to reach and engage with mobile gaming audiences. The report’s findings indicate that the mobile gaming industry is continuing to grow, with an increasing number of advertisers and creatives being developed to target this growing market.

Interestingly, North America led the pack in terms of the average number of monthly mobile game advertisers during Q1, with an average of 12.7K advertisers. This figure represents a 31% increase over the second region on the list, Europe.

However, in terms of the average monthly creatives per advertiser, Hong Kong, Macao, and Taiwan topped the list with an average of 239 creatives per advertiser, followed closely by Japan & South Korea with 230 creatives and Southeast Asia with 222 creatives. This suggests that mobile game advertisers in these regions are actively developing a large volume of new creatives to target their audiences.

Key takeaways

  • Mobile game advertisers released 7.8m new ad creatives in Q1 2023
  • Video ads account for 83% of all ad creatives
  • Casual games dominate mobile gaming ad creatives

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Chinese apps gain popularity in the US despite data privacy concerns https://www.businessofapps.com/news/chinese-apps-gain-popularity-in-the-us-despite-data-privacy-concerns/ Wed, 03 May 2023 08:38:11 +0000 https://www.businessofapps.com/?p=86289 As concerns about data privacy and security continue to mount, many Americans are left wondering just how pervasive Chinese apps are in the United States. Despite these concerns, a number of Chinese apps have continued to gain a significant following, with millions of Americans using them on a daily basis. Charting success According to recent data from app experts Apptopia, only 10 out of the 500 most downloaded apps so far in 2023 are from Chinese companies. However, what is perhaps more concerning is that four of these Chinese apps are in the top five. These apps have become almost household names at this point, with Temu, TikTok, CapCut, and Shein all enjoying massive popularity among American users. CapCut, a popular video editing app among

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As concerns about data privacy and security continue to mount, many Americans are left wondering just how pervasive Chinese apps are in the United States. Despite these concerns, a number of Chinese apps have continued to gain a significant following, with millions of Americans using them on a daily basis.

Charting success

According to recent data from app experts Apptopia, only 10 out of the 500 most downloaded apps so far in 2023 are from Chinese companies. However, what is perhaps more concerning is that four of these Chinese apps are in the top five. These apps have become almost household names at this point, with Temu, TikTok, CapCut, and Shein all enjoying massive popularity among American users.

CapCut, a popular video editing app among TikTok creators, is owned by Bytedance, the parent company of TikTok itself. Meanwhile, Shein, a fast-fashion giant known for its low prices and trendy clothing, has been expanding its inventory in an effort to compete with Amazon. The company recently moved its headquarters to Singapore.

Another Chinese app that has gained traction in the United States is Temu, an e-commerce platform owned by Pinduoduo. The app offers a wide range of products at rock-bottom prices and has quickly gained popularity among American consumers.

Despite concerns about data privacy and security, these apps continue to be popular among users. In 2021, four Chinese apps made it into the top 50 most downloaded apps in the United States, with only one of them ranking in the top five. In 2022, there were three Chinese apps in the top 50, with TikTok holding onto its position as the #1 app for both years.

Few US apps in the US top ranks

It’s quite remarkable that, in a country where tech giants Apple, Google, and Meta dominate, only one of them has an app in the top five most downloaded apps this year. Meta’s Instagram comes in at #4. This highlights the growing strength of Chinese app development on a global scale, as well as their ability to compete and succeed against top American talent.

Chinese apps are leading download charts in the US

Source: Apptopia

When it comes to generating in-app purchase revenue, Chinese companies own 36 of the top 500 grossing apps in the US this year, with every app except for TikTok being a mobile game. Looking at the same statistics for average monthly active users (MAUs), Chinese companies hold 16 of the top 500 apps. TikTok, WeChat, CapCut, and Temu rank within the top 25, while the other 12 are further down the list.

Conversely, only 19 out of the 500 most downloaded apps in China this year are from American companies, based solely on iOS data since Google Play does not operate legally in China. It would be interesting to know if there are similar security concerns with apps like Instagram or Google Maps in Chinese media.

As for Lemon8, the app had a brief stint at the top of the iOS App Store but downloads are declining. Since its launch in late March, the app has been installed around 1.2 million times in the US.

As the debate over data privacy and security continues to unfold, it remains to be seen how these Chinese apps will fare in the United States and around the world.

Key takeaways

  • 4 out of the top 5 most downloaded apps in the US are owned by Chinese companies
  • Chinese companies own 36 of the top 500 grossing apps and 16 of the top 500 apps in terms of monthly active users
  • Only 19 out of the 500 most downloaded apps in China this year are from American companies

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Lights, camera, interaction! Fireside confirms Series A to boost immersive entertainment app https://www.businessofapps.com/news/lights-camera-interaction-fireside-confirms-series-a-to-boost-immersive-entertainment-app/ Fri, 28 Apr 2023 08:30:17 +0000 https://www.businessofapps.com/?p=86210 Fireside, a popular interactive entertainment app backed by billionaire investor Mark Cuban, has announced the successful completion of its Series A funding round, securing a whopping $25 million in investments. This brings the company’s post-money valuation to an impressive $138 million, up from the rumoured $125 million estimate reported last year.  So what is Fireside? Fireside has gained significant traction by attracting numerous high-profile creators to its streaming platform for live and virtual shows. Recent investor updates point to the addition of new strategic investors, including the likes of socialite and entrepreneur Paris Hilton.  The company has also unveiled its cutting-edge interactive streaming technology for smart TVs, providing users with an immersive and engaging entertainment experience. While the app has been compared to other platforms

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Fireside, a popular interactive entertainment app backed by billionaire investor Mark Cuban, has announced the successful completion of its Series A funding round, securing a whopping $25 million in investments. This brings the company’s post-money valuation to an impressive $138 million, up from the rumoured $125 million estimate reported last year. 

So what is Fireside?

Fireside has gained significant traction by attracting numerous high-profile creators to its streaming platform for live and virtual shows. Recent investor updates point to the addition of new strategic investors, including the likes of socialite and entrepreneur Paris Hilton. 

The company has also unveiled its cutting-edge interactive streaming technology for smart TVs, providing users with an immersive and engaging entertainment experience.

While the app has been compared to other platforms such as Twitter Spaces or Clubhouse, these comparisons have proven to be far from accurate. Fireside has distinguished itself from its peers by focusing on interactive video streaming, allowing its users to record, save, and even simulcast their shows to other social networks.

Fireside app lets users comment on shows

Source: Fireside

Moreover, Fireside’s app boasts a range of audience engagement tools and other features that assist creators with various aspects of content production. That includes promotion, editing, measurement, distribution, monetization, and audience growth. These end-to-end content production capabilities provide a comprehensive solution for creators who wish to establish and expand their presence in the world of interactive entertainment.

Expanding reach

Fireside plans to use some of the funding to roll out its groundbreaking interactive technology to a wider audience, including smart TVs, Fire TV, Apple TV, and Roku. The company’s innovative approach will allow viewers to watch content on their big screen while engaging with it via their phones. Their comments and feedback are then displayed on the TV for an even more immersive experience.

Acquiring the streaming TV platform Stremium last year boosted Fireside’s plans to become the ultimate platform for creators, celebrities, brands, and IP owners to showcase their content on a global scale. The deal was strategically designed for this purpose.

In addition to the exciting news surrounding its funding and valuation, Fireside’s recent investor update highlighted the immense revenue-generating potential available to talent, brands, and IP owners who utilize the platform. According to the update, these creators can expect to earn a minimum of $35 million in annual recurring net new revenue stream during their first year on Fireside.

The platform has also achieved impressive results in terms of early engagement, with streams generating a minimum of $100K within just a few hours of their launch. Creators have a range of monetization options available to them, including selling tickets or incorporating advertising into their shows.

Key takeaways

  • Fireside completed a $25 million Series A funding round
  • App focuses on interactive streaming and provides end-to-end tools to aid creators
  • Plans to expand to a wider audience, including smart TVs, Fire TV, Apple TV, and Roku

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Game over for data privacy? 90% of mobile games fail to comply with regulations https://www.businessofapps.com/news/game-over-for-data-privacy-90-of-mobile-games-fail-to-comply-with-regulations/ Thu, 27 Apr 2023 08:36:43 +0000 https://www.businessofapps.com/?p=86189 According to a recent study conducted by Usercentrics, a leading Consent Management Platform (CMP) provider, a staggering 90% of mobile games are not in compliance with privacy regulations. This means millions of gamers around the world have no control over how their personal data is collected, stored, and used.  Data without the consent Based on an analysis of 269 leading iOS and Android games with over 150k active users, a vast majority of mobile games in North America (~86%) and EMEA (~94%) collect users’ personal data without acquiring consent. This discovery suggests that both the European Union’s General Data Protection Regulation (GDPR) and ePrivacy Directive are being violated. “Despite the threat of large fines for noncompliance and consumers’ increasing desire to have control of their

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According to a recent study conducted by Usercentrics, a leading Consent Management Platform (CMP) provider, a staggering 90% of mobile games are not in compliance with privacy regulations. This means millions of gamers around the world have no control over how their personal data is collected, stored, and used. 

Data without the consent

Based on an analysis of 269 leading iOS and Android games with over 150k active users, a vast majority of mobile games in North America (~86%) and EMEA (~94%) collect users’ personal data without acquiring consent. This discovery suggests that both the European Union’s General Data Protection Regulation (GDPR) and ePrivacy Directive are being violated.

“Despite the threat of large fines for noncompliance and consumers’ increasing desire to have control of their personal data, it’s clear from the study that most mobile game developers are still putting profit over privacy,” said Valerio Sudrio, Global Director of Apps Solutions at Usercentrics.

“The app stores, ad networks and premium brand advertisers are pushing the industry towards an inevitable consent-based future, and developers and publishers need to realize that compliant data (personal data + consent) will be their most valuable asset going into that future.”

Percentage of mobile games failing to provide user consent 

Source: Usercentrics

The study reveals that mobile game developers aren’t keeping up with the wider shift in the mobile industry towards a consent-driven strategy for data collection. For example, Apple implemented its ATT in 2020, allowing users to have greater control over their privacy and data. Similarly, Google is in the process of developing its own system. In addition, securing user consent is critical for generating revenue, as 40% of players stated they would remove a game if they had worries about their data privacy.

Users take privacy seriously

However, based on previous research, around 40% of users will delete an app if they have app privacy concerns about it and 66% of consumers would stop supporting a company involved in a data breach. A whopping 80% of consumers would stop purchasing from companies they believe do not adequately protect their personal data and 84% are more loyal to those that do. Almost all consumers are happy to share their data with a company they trust. So why aren’t game developers following suit?

A possible explanation as to why most mobile game developers and publishers have not implemented a consent-based approach may be their apprehension that it could have a detrimental impact on their games’ revenue. Following the implementation of Apple’s ATT, there has been a 55% surge in in-app advertising on Android, while iOS declined 2%.

Surge in in-app ads on Android

Source: Usercentrics

Nonetheless, as premium brands and ad networks increasingly prioritize utilizing only compliant data, game developers must adopt a consent-driven strategy to safeguard their monetization plans for in-app advertising (IAA) in the long run.

Key takeaways

  • 90% of mobile games aren’t compliant with privacy regulations
  • Majority of mobile games in North America (~86%) and EMEA (~94%) collect users’ personal data without acquiring consent, violating privacy rules
  • Mobile game developers need to adopt a consent-driven strategy for data collection to safeguard their monetization plans for in-app advertising

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Simulation games are most cost-effective for user acquisition https://www.businessofapps.com/news/simulation-games-are-most-cost-effective-for-user-acquisition/ Thu, 20 Apr 2023 08:32:30 +0000 https://www.businessofapps.com/?p=86049 Simulation games are the most cost-effective in terms of user acquisition, with a cost of $0.59 per install according to a new report from Liftoff, the growth acceleration platform. By comparison, lifestyle games are significantly more expensive with a cost of $1.32 per install, which is more than twice the cost.  Simulation games are cheapest User acquisition costs are a significant factor in the mobile gaming industry, as acquiring new users is essential for the success of a game. At just $0.59, simulation games are the best deal per install. Despite the higher cost, lifestyle games had a comparable return on investment after seven days, with an 8.3% return, compared to 8.5% for simulation games. From 2022 to 2023, the overall average CPI was around

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Simulation games are the most cost-effective in terms of user acquisition, with a cost of $0.59 per install according to a new report from Liftoff, the growth acceleration platform. By comparison, lifestyle games are significantly more expensive with a cost of $1.32 per install, which is more than twice the cost. 

Simulation games are cheapest

User acquisition costs are a significant factor in the mobile gaming industry, as acquiring new users is essential for the success of a game. At just $0.59, simulation games are the best deal per install.

Despite the higher cost, lifestyle games had a comparable return on investment after seven days, with an 8.3% return, compared to 8.5% for simulation games.

From 2022 to 2023, the overall average CPI was around $1. Android users are still significantly cheaper to target than iOS users at an average of $0.63 compared to $2.23, respectively.

Android has lowest CPI

Source: Liftoff

However, seven-day ROAS rates were similar on the platforms with iOS offering a slightly better return on day seven at 7.8% compared to 7% on Android.

But hyper casuals drive installs

Although their popularity has decreased, hyper casual games continue to be the most prominent catalyst for game installations across all categories, accounting for 32.3% of total installs. Puzzle games closely follow at 31.3%. Other noteworthy genres that drive approximately 9% of total installations each include simulation and lifestyle games.

Total download market share for the hyper casual genre has fallen from 50% in Q1 2021 to just over 30% in Q1 2023 because of the impact of IDFA on monetisation models. 

Hyper casuals lead for installs

Source: Liftoff

“As consumer spend continues to fluctuate, mobile game marketers and developers are focusing less on scaling quickly and more on steady revenue growth,” says Joel Julkunen, Head of Analytics at GameRefinery, a Liftoff company.

“To succeed in this climate, it’s important to tap into revenue-driving trends that are proving to be a hit with casual gamers. By adopting the latest trends, such as hybrid elements and competitive events, casual game developers can continue to boost engagement and retention while providing enticing opportunities for advertisers.”

North America boasts the highest average cost per install (CPI) by a considerable margin, standing at $3.59, which is more than triple the CPI for Europe, the Middle East, and Africa. However, it also records the highest day 7 return on ad spend (D7 ROAS) at 8.1%. In contrast, Latin America has the lowest CPI, with just $0.55 per install. Despite this, it records the lowest D7 ROAS at 4.8%.

Key takeaways

  • Simulation games are the most cost-effective in terms of user acquisition at $0.59 per install 
  • Android users are significantly cheaper to target than iOS users at an average of $0.63 compared to $2.23, respectively
  • Hyper casuals account for 32.3% of total installs

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Gaming app installs are up 10% over 2022 https://www.businessofapps.com/news/optimism-as-gaming-app-installs-are-up-10-over-2022/ Wed, 12 Apr 2023 08:52:19 +0000 https://www.businessofapps.com/?p=85873 Global consumer spending on mobile games experienced a 5% year-on-year decrease, reaching $110 billion in 2022. However, predictions suggest that spending on mobile games will surge and reach an impressive $270 billion by 2025. New data from Adjust found that despite some turmoil in mobile gaming, there are plenty of opportunities for data-driven marketers to grow their games. Is the downturn temporary? 2022 proved to be one of the worst years in history for the gaming industry, with overall installs declining 12% year-on-year. North America was hit the hardest with a decline of -20%, while LATAM saw a comparatively smaller impact of -6%. Various cultural and economic factors played a role in the downward trend, marking a significant shift for the vertical that has traditionally dominated

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Global consumer spending on mobile games experienced a 5% year-on-year decrease, reaching $110 billion in 2022. However, predictions suggest that spending on mobile games will surge and reach an impressive $270 billion by 2025. New data from Adjust found that despite some turmoil in mobile gaming, there are plenty of opportunities for data-driven marketers to grow their games.

Is the downturn temporary?

2022 proved to be one of the worst years in history for the gaming industry, with overall installs declining 12% year-on-year. North America was hit the hardest with a decline of -20%, while LATAM saw a comparatively smaller impact of -6%.

Various cultural and economic factors played a role in the downward trend, marking a significant shift for the vertical that has traditionally dominated the mobile app market.

Gaming app install growth January 2021 – January 2023 (global)

Source: Adjust

However, this decline seems to be temporary, as the industry is experiencing a positive turnaround in 2023, with installs up 23% in January compared to Q4 of 2022 and 10% higher than the overall 2022 average.

User acquisition is getting more expensive

Some gaming sub-verticals actually saw significant growth. Music and educational games were up by over 100% year-on-year, racing games were up by 20%, word games by 7%, sports games by 5%, and arcade games by 3%.

Gaming apps saw hyper-casual games as the most downloaded genre, accounting for 25% of installs. However, this percentage was lower than in 2020 and 2021 when it reached 27%. Action games ranked second at 14%, followed by puzzle games at 12%, and both sports and casual games at 9%. 

Gaming app install growth percentages by category

Source: Adjust

The ratio of paid versus organic installs for gaming apps decreased slightly, possibly due to the higher costs of user acquisition, particularly in the latter half of the year. Even hyper-casual games, which depend heavily on paid user acquisition campaigns with a high turnover, experienced a significant decrease, dropping from 3.2 to 2.93.

Sessions start to recover

Sports games boasted the highest Day 1 retention rate at 31%, with casual and board games following closely behind at 30%. RPG and word games both had a 29% retention rate, while racing and arcade games came in at 27%. Hypercasual games had the lowest retention rate at 25%, suggesting that cross-promotional efforts should begin as soon as a user opens the app.

Gaming app sessions slowly recover

Source: Adjust

Gaming sessions experienced a significant year-on-year degrowth of 17% in 2022, continuing to decline throughout the year, hitting rock bottom in September to December. 

However, there’s good news as the gaming industry is bouncing back in 2023, with sessions increasing by 11% compared to Q4 2022. North America saw the biggest decline in gaming sessions at -25%, while LATAM had the least pronounced decrease at -12%.

Key takeaways

  • Spending on mobile games set to reach $270 billion by 2025
  • Overall gaming app installs declined 12% year-on-year
  • Gaming app sessions increased by 11% in 2023 compared to Q4 2022

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Apps under attack: install fraud increases https://www.businessofapps.com/news/apps-under-attack-install-fraud-increases/ Tue, 11 Apr 2023 08:45:59 +0000 https://www.businessofapps.com/?p=85867 Mobile ad fraud is a persistent problem that has been plaguing the digital advertising industry for years, with billions of dollars lost each year. Despite efforts to combat this issue, fraudsters have continued to find ways to exploit the system, causing significant financial losses for businesses and damaging trust in the industry. In 2022, the problem of mobile ad fraud resurged, with global financial exposure reaching a shocking $5.4 billion. But what’s driving rising mobile ad fraud? App fraud jumps 40-46% In the latter half of 2022, the mobile app industry experienced a significant surge in install fraud, with average iOS app fraud increasing by 40% and Android app fraud rising by 46% finds AppsFlyer. The economic downturn, coupled with the holiday season, forced marketers

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Mobile ad fraud is a persistent problem that has been plaguing the digital advertising industry for years, with billions of dollars lost each year. Despite efforts to combat this issue, fraudsters have continued to find ways to exploit the system, causing significant financial losses for businesses and damaging trust in the industry. In 2022, the problem of mobile ad fraud resurged, with global financial exposure reaching a shocking $5.4 billion. But what’s driving rising mobile ad fraud?

App fraud jumps 40-46%

In the latter half of 2022, the mobile app industry experienced a significant surge in install fraud, with average iOS app fraud increasing by 40% and Android app fraud rising by 46% finds AppsFlyer. The economic downturn, coupled with the holiday season, forced marketers to prioritise meeting aggressive KPIs over security measures.

Globally, the exposure to install fraud amounted to a staggering $5.4 billion, with bots being responsible for over 70% of fraud across all regions. To perpetrate their schemes, fraudsters have turned to creating fake users on fake devices, rather than manipulating the attribution of real users and devices. 

App install fraud rate trend by platform and vertical

Source: AppsFlyer

The rise in fraud can be attributed to a variety of factors, including distractions caused by new releases, budget constraints, and improved detection methods. In this context, it is crucial for businesses and advertisers to stay up-to-date with the latest trends and developments in the mobile advertising landscape in order to protect themselves against fraud and ensure a more transparent and trustworthy digital ecosystem.

Install fraud-type distribution by region & platform

Source: AppsFlyer

Particularly, click flooding and fake publisher fraud have become increasingly prevalent tactics used by fraudsters. As the threat of mobile app installs fraud continues to grow, it’s imperative that businesses and advertisers remain vigilant and employ effective security measures to protect themselves against potential financial losses.

Gaming apps are more vigilant

Gaming apps are leading the way in the fight against app install fraud, with non-gaming apps being six times more susceptible to such fraud. While both gaming and non-gaming sectors are affected by fraudulent activity, the gaming industry’s experience and data-driven approach to post-install value optimisation help to identify and weed out fraudulent activity. This experience has made gaming marketers seasoned veterans in fighting fraud and offers valuable lessons for other mobile advertisers to learn from. 

Specifically, finance app marketers should take note as the finance industry remains highly vulnerable, with nearly half of all fraud exposure impacting the growing finance category, amounting to $2.6 billion. 

Finance apps continue to reach alarming fraud levels

Source: AppsFlyer

This vulnerability is due to the industry’s rapid growth and increasing cost. This leads to some media buyers being unaware of the risks involved in seeking more affordable media sources.

Key takeaways

  • Average iOS app fraud increased by 40% and Android app fraud rose by 46%
  • Click flooding and fake publisher fraud are increasingly prevalent tactics used by fraudsters
  • Nearly half of all fraud exposure impacting the growing finance category, amounting to $2.6 billion

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Established mobile games are download darlings – fewer new titles enter market https://www.businessofapps.com/news/established-mobile-games-are-download-darlings-fewer-new-titles-enter-market/ Fri, 31 Mar 2023 06:14:10 +0000 https://www.businessofapps.com/?p=85623 2022 proved to be a dynamic year for the global gaming market. Despite the fact that consumers spent 6.4 billion hours per week in gaming apps around the world, data.ai’s State of Mobile Gaming report revealed a -5% drop in consumer spending on mobile gaming, totalling $110 billion. Downloads are booming Despite the economic uncertainty that characterised 2022, the mobile gaming industry continues to thrive, with the number of gaming app downloads reaching an unprecedented 90 billion – an increase of 6.7 billion from the previous year and 22 billion from 2019. Moreover, the latest gaming data also shows that gamers around the world spent a total of 6.4 billion hours per week on their favourite gaming apps in 2022. This underscores the growing interest

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2022 proved to be a dynamic year for the global gaming market. Despite the fact that consumers spent 6.4 billion hours per week in gaming apps around the world, data.ai’s State of Mobile Gaming report revealed a -5% drop in consumer spending on mobile gaming, totalling $110 billion.

Downloads are booming

Despite the economic uncertainty that characterised 2022, the mobile gaming industry continues to thrive, with the number of gaming app downloads reaching an unprecedented 90 billion – an increase of 6.7 billion from the previous year and 22 billion from 2019.

Moreover, the latest gaming data also shows that gamers around the world spent a total of 6.4 billion hours per week on their favourite gaming apps in 2022. This underscores the growing interest in mobile gaming and the significant role it plays in the lives of millions of people globally.

The data also revealed that 224 games generated over $100 million in revenue, while ten games surpassed $1 billion annually, indicating the vast potential for profitability in the industry.

Weekly mobile game app downloads, spending and total hours

Source: data.ai

The findings highlight that mobile gaming is a successful and growing market that is becoming increasingly popular as a form of entertainment. People are spending a significant amount of money and time on mobile games, making it a formidable challenger to traditional forms of entertainment.

Fewer new games enter the market

According to data.ai’s research, there has been a notable decline in the number of new games entering the market, and established games are enjoying more average downloads than new releases.

In the US, established games averaged 2.7 million downloads each in 2018, compared to 3.5 million for new games. However, the market has shifted in the four years since, with old games accumulating an average of 2.5 million downloads, compared to 2.1 million for new titles in 2022.

Top game app genres 2022 versus 2021

Source: data.ai

Despite the increasing popularity of hyper-casual titles – games that are more pick-up-and-play with a short lifespan – evergreen games such as ROBLOX and Subway Surfers continue to dominate the download charts. The trend has continued into 2023, with data.ai revealing that in Q1 2023, the top two titles in the download top 10 remained unchanged from the previous quarter (Subway Surfers and Free Fire). However, there was significant movement lower down the charts.

In the UK, ROBLOX emerged as the most popular gaming app among Monthly Active Users, while Subway Surfers recorded the highest number of downloads, indicating the enduring popularity of these titles among gaming enthusiasts.

Key takeaways

  • Gaming app downloads jumped to 90 billion in 2022, up 6.7 billion
  • Gamers spent a total of 6.4 billion hours per week on their favourite gaming apps in 2022
  • Drop in the number of new games entering the market, and established games are seeing downloads

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Entertainment apps ahead of games for consumer spending https://www.businessofapps.com/news/entertainment-apps-ahead-of-games-for-consumer-spending/ Tue, 28 Mar 2023 06:40:11 +0000 https://www.businessofapps.com/?p=85546 Despite the challenges faced by the mobile industry, including the pandemic-driven hype mostly fading and Apple’s privacy changes, global app downloads in 2022 remained significantly above pre-pandemic levels, according to a new report from Sensor Tower. So what’s happening? App downloads still above pre-pandemic levels Sensor Tower found that while global app downloads dropped by 0.9% year-over-year to 142 billion in 2022, they still remain significantly higher than pre-pandemic levels. The decline in downloads is attributed to the fading of pandemic-driven hype, as well as various challenges faced by the mobile industry, including the global economic slowdown and Apple’s privacy changes. Global app installs above pre-pandemic levels Source: Sensor Tower Games was the top mobile app category of 2022 with over 50 billion downloads, followed

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Despite the challenges faced by the mobile industry, including the pandemic-driven hype mostly fading and Apple’s privacy changes, global app downloads in 2022 remained significantly above pre-pandemic levels, according to a new report from Sensor Tower. So what’s happening?

App downloads still above pre-pandemic levels

Sensor Tower found that while global app downloads dropped by 0.9% year-over-year to 142 billion in 2022, they still remain significantly higher than pre-pandemic levels.

The decline in downloads is attributed to the fading of pandemic-driven hype, as well as various challenges faced by the mobile industry, including the global economic slowdown and Apple’s privacy changes.

Global app installs above pre-pandemic levels

Source: Sensor Tower

Games was the top mobile app category of 2022 with over 50 billion downloads, followed by Utilities with 17 billion downloads and Entertainment with 8 billion downloads.

Mobile game spending takes a hit

However, the report showed that global consumer spending on mobile games experienced a decline for the first time in 2022. Games generated $79 billion in revenue, down from $86 billion in 2021.

Game app spending drops post-pandemic

Source: Sensor Tower

The Game category continued its decline in revenue, while non-game apps reached unprecedented heights in January, thanks in large part to increased consumer spending on Entertainment apps. Sensor Tower suggests this shift could be due to users moving away from gaming and towards Entertainment apps, such as TikTok and Netflix, which have recently started offering mobile games on their platforms.

Entertainment versus game app spending

Source: Sensor Tower

The decline in revenue for the Game category further highlights the importance for mobile game developers to innovate and create new gaming experiences to attract users back to their apps.

Key takeaways

  • Global app downloads dropped by 0.9% year-over-year to 142 billion in 2022
  • Games was the top mobile app category of 2022 with over 50 billion downloads, followed by Utilities with 17 billion downloads and Entertainment with 8 billion downloads
  • Users may shift focus to entertainment apps

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Q1 2023 app market booms with record consumer spending https://www.businessofapps.com/news/q1-2023-app-market-booms-with-record-consumer-spending/ Mon, 27 Mar 2023 11:39:06 +0000 https://www.businessofapps.com/?p=85540 In 2023, the importance of apps to consumers remains indisputable. According to research from data.ai, the global app market is demonstrating remarkable resilience despite economic challenges. Mobile consumers are expected to spend an astounding $34.1 billion in app stores in Q1 2023, marking the highest quarterly spending on record. After the dip follows the high Data.ai’s Q3 2022 Market Pulse Report previously revealed a slight year-over-year decline in consumer spending, dropping from $33.7 billion in Q3 2021 to $32.4 billion. Now, iOS appears to be recovering at a 5% year-over-year increase, generating $21.8 billion, while Google Play jumped 7%, grossing around $12.3 billion. When it comes to app store spending, iOS users still outpace their Android-using counterparts by a significant margin. iOS accounts for 65%

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In 2023, the importance of apps to consumers remains indisputable. According to research from data.ai, the global app market is demonstrating remarkable resilience despite economic challenges. Mobile consumers are expected to spend an astounding $34.1 billion in app stores in Q1 2023, marking the highest quarterly spending on record.

After the dip follows the high

Data.ai’s Q3 2022 Market Pulse Report previously revealed a slight year-over-year decline in consumer spending, dropping from $33.7 billion in Q3 2021 to $32.4 billion. Now, iOS appears to be recovering at a 5% year-over-year increase, generating $21.8 billion, while Google Play jumped 7%, grossing around $12.3 billion.

When it comes to app store spending, iOS users still outpace their Android-using counterparts by a significant margin. iOS accounts for 65% of total app store outlay, rising to 71% in the non-gaming sector, which is being fueled by the growing demand for in-app subscriptions and hit apps like Calm.

Global app downloads in Q1 2023

Source: data.ai

Among Google Play users, the Games, Entertainment, and Social categories were the largest in terms of consumer spending. Meanwhile, Video Players and Editors, House & Home, and Health & Fitness saw the strongest quarter-over-quarter growth, with increases of 21%, 21%, and 20%, respectively.

Regionally, the US, Japan, and South Korea were the top contributors to consumer spend in the app market.

iOS leads, US and China top markets in Q2

In Q1 2023, consumers downloaded 38.4 billion apps, second only to Q3 2022’s 38.7 billion.

iOS saw the biggest spike, with estimated installs growing 12% YoY to approximately 9.2 billion. Google Play installs grew 1% YoY to 29.2 billion.

India and Brazil were the largest markets by downloads, while Turkey, Russia, and Iraq saw significant upward movement on Google Play. On iOS, China and the US were the top markets, with the US, Brazil, and Japan experiencing the most quarterly growth.

The most downloaded categories on iOS in Q1 2023 were Games, Utilities, and Photo & Video. Meanwhile, Games, Health & Fitness, and Travel had the most growth in absolute downloads QoQ. The categories with the highest percentage growth QoQ were Health & Fitness, Navigation, and Catalogs, with rises of 17%, 15%, and 12%, respectively.

Google Play users downloaded a lot of Games, Tools, and Entertainment apps in Q1 2023. However, the categories with the most absolute growth were Productivity, Books & Reference, and Education, which saw quarterly growth of 12%, 10%, and 9%, respectively.

Top apps in Q1 2023

Source: data.ai

Unsurprisingly, the top spenders and downloaders in the app market remain largely unchanged, with the charts still dominated by unicorn social, chat, and streaming apps such as Facebook, SnapChat, WhatsApp, and Netflix.

However, there were a few minor changes in the Q1 2023 charts worth noting. TikTok climbed up a spot to become the world’s most downloaded app, replacing Instagram. TikTok also topped the consumer spending chart, signaling its continued popularity and growth in the app market.

Key takeaways

  • Mobile consumers are expected to spend $34.1 billion in app stores in Q1 2023
  • iOS accounts for 65% of total app store outlay, rising to 71% in the non-gaming sector
  • In Q1 2023, consumers downloaded 38.4 billion apps, second only to Q3 2022’s 38.7 billion

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81% of mobile apps vulnerable to cyberattacks https://www.businessofapps.com/news/app-calypse-now-81-of-mobile-apps-vulnerable-to-cyberattacks/ Wed, 22 Mar 2023 08:14:29 +0000 https://www.businessofapps.com/?p=85465 As more people use apps on their mobile devices, cybercriminals continue to develop new methods to exploit app vulnerabilities. In 2022 cyberattacks rose 38% over the previous year and the number of new mobile malware variants was up 54% in 2019. Promon, the application shielding technology, recently tested 357 high-earning Android mobile games to reverse engineer or manipulate apps. Shockingly, 81% (289) of the apps showed zero defence against these attacks and couldn’t detect a compromised device.  Defenceless apps In Promon’s four-step examination, one of the tests involved “repackaging,” a technique used by malicious actors to modify the existing source code of mobile applications. With this technique, hackers can insert their own code on top of an app’s source code and perform additional background tasks

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As more people use apps on their mobile devices, cybercriminals continue to develop new methods to exploit app vulnerabilities. In 2022 cyberattacks rose 38% over the previous year and the number of new mobile malware variants was up 54% in 2019. Promon, the application shielding technology, recently tested 357 high-earning Android mobile games to reverse engineer or manipulate apps. Shockingly, 81% (289) of the apps showed zero defence against these attacks and couldn’t detect a compromised device. 

Defenceless apps

In Promon’s four-step examination, one of the tests involved “repackaging,” a technique used by malicious actors to modify the existing source code of mobile applications. With this technique, hackers can insert their own code on top of an app’s source code and perform additional background tasks outside of the app’s intended functions. 

This opens the door for cybercriminals to steal user login credentials via a tactic called credential stuffing. 

Astonishingly, the tests revealed that a whopping 84% of apps lacked the capability to detect if their source code had been injected with harmful code, leaving them vulnerable to a host of cyberattacks. 

Only 15.7% (56) of apps had deployed any form of repackaging detection, making them the exception rather than the rule.

The company also assessed app vulnerabilities related to hooking frameworks which are utilized to monitor, modify, and redirect events in a mobile application. 

Promon’s tests repackaged almost 85% of all the apps tested

Source: Promon

Serious developers and security experts use them to identify vulnerabilities and malicious activities. However, they can also be used for malevolent purposes like stealing sensitive data. 

Only 5-8% of the apps tested could protect against attacks through frameworks. 

Finally, only one app could detect the presence of a rooted device, leaving the vast majority unprotected and susceptible to a host of security breaches.

13% of apps with $100M or more in annual revenue could detect hooking framework Frida, although none could detect LSposed.

Source: Promon

Why developers must address cyberattacks

Gaming-related cybercrime can be catastrophic for developers and publishers. Where games fail to provide a safe and secure experience, consumer trust declines and developers ultimately make fewer sales and see their downloads dwindle.  

“We were surprised at how many mobile games had a gap in cyber protection. From a technical standpoint, these aren’t complex attacks,” says Benjamin Adolphi, head of security research at Promon.

“These are basic tools and techniques leveraged by cybercriminals every day, and protecting against them should be a priority for developers when building these apps. While attracting millions of players, mobile gaming companies should consider bridging the gap between mobile app protection and ensuring that all gamers enjoy the game. Doing that will not only protect the game experience, but ensure that gaming companies defend their brands and grow their revenue.”

Tools like hooking can modify game code and give players an unfair advantage, causing developers to lose revenue as players may opt-out of in-game purchases.

Worse still, hooking frameworks can be utilized to extract sensitive data like proprietary game code, user data, or cryptographic keys, exposing developers to security risks and IP theft. If games are known to be vulnerable, they risk losing their reputation and player trust, causing lasting damage to the developer’s bottom line.

Key takeaways

  • 81% of apps tested showed zero defence against cyberattacks
  • 84% of apps lacked the capability to detect if their source code had been injected with harmful code
  • Only 15.7% of apps had deployed any form of repackaging detection

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All eyes on the hybrids as hypercasual mobile game downloads plummet 24% https://www.businessofapps.com/news/all-eyes-on-the-hybrids-as-hypercasual-mobile-game-downloads-plummet-24/ Thu, 16 Mar 2023 08:38:53 +0000 https://www.businessofapps.com/?p=85346 When the first hypercasual game (Flappy Bird) was released in 2013, it wasn’t an immediate success. But by the following year interest in this type of lightweight, snackable gameplay had exploded and other developers were taking note. The genre became massive. Last year, Android’s share of the genre climbed to a record 57% as the pandemic boosted mobile games to new heights. But the release of Apple’s IDFA changes and the economic slowdown, have impacted mobile gaming severely.  What goes up, must come down According to the latest State of Mobile Gaming 2023 report from Sensor Tower, the hypercasual genre suffered a substantial decline in downloads following the pandemic. Downloads of hypercasual games dropped 24% year-on-year to 2.7 billion in Q4 2022. Total downloads were 12.3

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When the first hypercasual game (Flappy Bird) was released in 2013, it wasn’t an immediate success. But by the following year interest in this type of lightweight, snackable gameplay had exploded and other developers were taking note. The genre became massive. Last year, Android’s share of the genre climbed to a record 57% as the pandemic boosted mobile games to new heights. But the release of Apple’s IDFA changes and the economic slowdown, have impacted mobile gaming severely. 

What goes up, must come down

According to the latest State of Mobile Gaming 2023 report from Sensor Tower, the hypercasual genre suffered a substantial decline in downloads following the pandemic. Downloads of hypercasual games dropped 24% year-on-year to 2.7 billion in Q4 2022. Total downloads were 12.3 billion, down 10% from 13.7 billion in 2021. 

Despite all of this, hypercasual is still the top gaming genre by downloads, followed by Arcade, Simulation, Puzzle and Lifestyle. 

And it’s not the only genre losing out on attracting new users. Both Shooter and RPG titles saw a massive drop in downloads. 

Mobile game genre downloads and revenues in 2021 and 2022

Source: Sensor Tower

Interestingly, Action game downloads jumped 13% to 1.9 billion on the back of successful titles like Shooter.io and School Party Craft. 

Users want exclusive content

But it’s not all doom and gloom. The so-called hybridcasual genre, combining hypercasual gameplay with midcore and casual game retention and monetisation tools, grew 13% in 2022. 

The genre saw a total of 5.1 billion downloads and revenues reached $1.4 billion. 

Hybridcasual is in

Source: Sensor Tower

But if Netflix’s expansion into games is anything to go by, it seems some users are increasingly enjoying more exclusive access games. Downloads from Netflix subscribers were up 54%, generating 24.6 million total installs. 

Source: Sensor Tower

It would suggest there’s still room to grow or perhaps refocus your traditional hypercasual games.

Key takeaways

  • Downloads of hypercasual games dropped 24% year-on-year to 2.7 billion in Q4 2022
  • Total downloads were down 10% from 13.7 billion in 2021
  • Hybridcasual titles grew 13% 

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AppSamurai’s App Discovery (OEM): Reaching millions in seconds https://www.businessofapps.com/news/reach-millions-in-seconds-with-app-discovery-oem/ Wed, 15 Mar 2023 10:12:06 +0000 https://www.businessofapps.com/?p=85325 App Discovery (OEM) is becoming increasingly significant in mobile marketing and publishing. Despite being essential for app owners, many people may not know the entire concept. What exactly is an OEM, and why is it relevant to mobile marketers? Let’s dive in! What is App Discovery (OEM)? The word OEM is an abbreviation and stands for “Original Equipment Manufacturer.” This refers to the process in which app advertisements are implemented into Android smartphones, and apps have the opportunity to catch the attention of new device owners. AppSamurai’s App Discovery has two methods: Pre-installed model On-device recommendation model Both methods successfully generate high install rates, acquire engaged users, and increase brand awareness. App Discovery allows your app to be a part of the user journey during

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App Discovery (OEM) is becoming increasingly significant in mobile marketing and publishing. Despite being essential for app owners, many people may not know the entire concept. What exactly is an OEM, and why is it relevant to mobile marketers? Let’s dive in!

What is App Discovery (OEM)?

The word OEM is an abbreviation and stands for “Original Equipment Manufacturer.” This refers to the process in which app advertisements are implemented into Android smartphones, and apps have the opportunity to catch the attention of new device owners. AppSamurai’s App Discovery has two methods:

  • Pre-installed model
  • On-device recommendation model

Both methods successfully generate high install rates, acquire engaged users, and increase brand awareness. App Discovery allows your app to be a part of the user journey during the device lifecycle.

Opportunities of OEMs for mobile marketers

There are many ways for publishers to reach mobile app users, including social media platforms, Google tools, and ad networks. What if you could try innovative models over traditional methods and reach your ultimate goal directly? AppSamurai works with mobile operators and device manufacturers like Samsung, Xiaomi, Huawei, Lenovo, Oppo and many others in more than 130 countries and crafts the most effective OEM strategies.

Source: AppSamurai

More manufacturers choose Android which results in affordable devices with variety.  Android makes up 71.45% of the global mobile market, and this creates a great opportunity that every app owner should take. With the recent privacy regulations in iOS, it’s getting more expensive and less wide-reaching to advertise on it. Going for Android App Discovery campaigns will give you access to millions of active users and ready-to-install apps.

The pre-installed model

Going back to how App Discovery works, in the pre-install model, your mobile app is pre-installed on users’ newly purchased devices. This model allows your app to be seen by engaged new device owners and catches their attention from the very beginning. App Discovery eliminates the process of browsing app stores and trying to find the right app, creating a cost-effective campaign.

There are over 2.7 billion Android users worldwide, and millions of Android devices are shipped across the world every year. With App Discovery, your app can be pre-installed into these devices, and get in front of the users before any of your competitors.

The on-device recommendation model

With this campaign type, your app is placed in different ad units within the device, and your app becomes an essential part of the user journey. This model will not only improve brand awareness but also helps you reach real and engaging users.

App Discovery has many benefits:

  • Fraud-free user acquisition
  • Control over device interface
  • Instant access to a vast number of users
  • Demographic targeting that guarantees value to the user
  • Be a native part of the user experience
  • Builds brand recognition

Source: AppSamurai

AppSamurai works with leading brands such as Samsung, Xiaomi, Huawei, Lenovo, Oppo and more. Learn more about App Discovery (OEM) here, and reach your KPIs!

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Oscar nominations: streaming app Paramount+ downloads jump 80% https://www.businessofapps.com/news/oscar-nominations-streaming-app-paramount-downloads-jump-80/ Mon, 13 Mar 2023 11:41:44 +0000 https://www.businessofapps.com/?p=85303 The Oscar’s are just around the corner but it seems that interest in the annual Academy Awards event is already fuelling a higher interest in streaming apps and platforms such as Netflix, Amazon and Apple TV+. According to an analysis from data.ai, the Paramount app saw a spike in downloads in the week following the announcement of Oscar nominations. Let’s take a look.  Stream, stream, stream Since the Oscar nominees were announced on January 24th, it seems app users have rushed to catch up on watching critically acclaimed movies.  The streaming app from major movie studio Paramount, Paramount+, saw an 80% rise in downloads with the nominations. Users were watching Top Gun: Maverick and Everything Everywhere All At Once. Global streaming app downloads rise following

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The Oscar’s are just around the corner but it seems that interest in the annual Academy Awards event is already fuelling a higher interest in streaming apps and platforms such as Netflix, Amazon and Apple TV+. According to an analysis from data.ai, the Paramount app saw a spike in downloads in the week following the announcement of Oscar nominations. Let’s take a look. 

Stream, stream, stream

Since the Oscar nominees were announced on January 24th, it seems app users have rushed to catch up on watching critically acclaimed movies. 

The streaming app from major movie studio Paramount, Paramount+, saw an 80% rise in downloads with the nominations. Users were watching Top Gun: Maverick and Everything Everywhere All At Once.

Global streaming app downloads rise following Oscar nominations

Source: data.ai

Amazon Prime Video and Netflix downloads also jumped with nominations for The Fabelmans, Blonde and All Quiet on the Western Front.

It’s not just the Oscar’s

However, the rise in streaming app uptake is not just due to the Oscar’s. The pandemic had a major effect on the way we consume media and video in particular. Streaming services exploded during the lockdown periods as theatres were shut down. Video streaming apps have been on a roll ever since with global downloads up 23% year-on-year to 3 billion. 

Spending on video streaming apps topped $7.2 billion (up 12% year-on-year) with US consumers contributing 44% to all spending. 

Top streaming apps by consumer spending in the UK

Source: data.ai

Interestingly, the data shows that growth is not just restricted to developed markets. Apps like MX Player gained popularity in India becoming the third most downloaded video streaming app after YouTube and Netflix in 2022. In LATAM, the category grew with consumer spending at over $42 million. 

Key takeaways

  • Paramount+ saw an 80% rise in downloads with the nominations
  • Video streaming app global downloads were up 23% year-on-year to 3 billion in 2022 
  • Spending on video streaming apps topped $7.2 billion (up 12% year-on-year) 

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Brand safety is key for 67% of mobile brand advertisers https://www.businessofapps.com/news/brand-safety-is-key-for-67-of-mobile-brand-advertisers/ Fri, 10 Mar 2023 11:39:55 +0000 https://www.businessofapps.com/?p=85276 As consumers increasingly prioritize values such as privacy, transparency, and sustainability when making purchase decisions, it’s more critical for brands to prioritize these concerns in their marketing strategies. Today 67% of digital advertisers agree that brand safety is a key priority in mobile and app marketing, according to the latest survey by IAB Europe. Let’s take a look. An industry gets serious about brand safety Based on the answers of over 150 industry professionals, the majority believe that more must be done to ensure brand safety. Roughly half (53%) said that the industry had done a good job at tackling safety issues over the last 12 months, up from 36% in 2019.  What’s fuelling these changes is, in the first instance, technological innovation (71%).  “The

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As consumers increasingly prioritize values such as privacy, transparency, and sustainability when making purchase decisions, it’s more critical for brands to prioritize these concerns in their marketing strategies. Today 67% of digital advertisers agree that brand safety is a key priority in mobile and app marketing, according to the latest survey by IAB Europe. Let’s take a look.

An industry gets serious about brand safety

Based on the answers of over 150 industry professionals, the majority believe that more must be done to ensure brand safety. Roughly half (53%) said that the industry had done a good job at tackling safety issues over the last 12 months, up from 36% in 2019. 

What’s fuelling these changes is, in the first instance, technological innovation (71%). 

“The poll results highlight how seriously the digital advertising industry takes the safety of brand advertising investments and how improvements have been made in tackling this over the past couple of years,” said Helen Mussard, CMO, IAB Europe.

Furthermore, it is encouraging to see stakeholders recognise the importance that technology plays in tackling brand safety and suitability. We will continue to work with our members to highlight advances and best practices in this area, to enable brand-safe experiences for both advertisers and consumers.”  

Brand safety is a key priority

Source: IAB Europe

From safety to suitability

However, the challenges in brand safety have, by and large, remained the same according to 50% of respondents. 

They include privacy, transparency and sustainability. 57% said that privacy posed a greater challenge in 2022 while 44% found transparency and sustainability to be tougher than previously (39%).

Brands use suitability alongside safety measures

Source: IAB Europe

What emerges is that brands are ramping up demand for brand suitability (78%) versus safety. Over 80% of respondents said brand safety required a bespoke approach to client needs. 

In the future, this may mean new rules for creators, and tighter safety guidelines for customer privacy and content control.

Key takeaways

  • For 67% of digital advertisers brand safety is a key priority in mobile and app marketing
  • Brand safety has by and large remained the same according to 50%
  • 57% said that privacy posed a greater challenge in 2022

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UK mobile game maker Tripledot Studios tops FT 1000 https://www.businessofapps.com/news/uk-mobile-game-maker-tripledot-studios-tops-ft-1000/ Tue, 07 Mar 2023 08:56:25 +0000 https://www.businessofapps.com/?p=85202 A UK mobile games maker topped the latest Financial Times / Statista FT 1000 of the seven fastest-growing European companies. But what’s all the more apparent from the survey is the impact of Covid-19 and Russia’s war in Ukraine.  Mobile games are on a roll It’s hardly a secret that the mobile gaming market saw a significant boost during the pandemic as users hunkered down at home and turned to game apps to entertain themselves. By the end of 2021, the mobile game market generated $7.5 billion in player spending from the two app stores.  Gamers spent 7.3% more in games in 2021 compared to 2020 with emerging markets such as Argentina, Vietnam and Brazil contributing heavily to the growth.  Tripledot Studios, a game maker based

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A UK mobile games maker topped the latest Financial Times / Statista FT 1000 of the seven fastest-growing European companies. But what’s all the more apparent from the survey is the impact of Covid-19 and Russia’s war in Ukraine. 

Mobile games are on a roll

It’s hardly a secret that the mobile gaming market saw a significant boost during the pandemic as users hunkered down at home and turned to game apps to entertain themselves. By the end of 2021, the mobile game market generated $7.5 billion in player spending from the two app stores. 

Gamers spent 7.3% more in games in 2021 compared to 2020 with emerging markets such as Argentina, Vietnam and Brazil contributing heavily to the growth. 

Tripledot Studios, a game maker based in the UK, just topped the list of the FT 1000 of Europe’s fastest-growing businesses at a CAGR of 795%. The seventh annual FT 1000 ranking lists the top European companies that achieved a top annual growth rate between 2018 and 2021. 

Top 10 companies in the FT 1000 2022

Source: FT

Launched as recently as 2017, the game maker focuses on single-player card games. 

It was followed by Marshmallow, a UK insure-tech business (CAGR of 660%) and lithium battery maker WeCo of Italy (CAGR of 433%). 

Digitalisation of our lives

Besides the ongoing pressures of the war and Covid-19, the list reveals the ongoing digitalisation of our lives. IT, fintech and mobile or digital entertainment services all ranked in the top 10 of the FT 1000. 

According to data from Liftoff, over half of users who downloaded fintech apps in 2022 activated an account. 

Major game companies are shifting their focus to mobile-first games. Mobile gaming generated some $80 billion in 2020 compared to $37 billion on PCs and $45 billion for consoles.

Downloads of mobile games rose dramatically during the pandemic years

Source: data.ai

Three-quarters of Tencent’s $33 billion in 2021 revenues came from mobile alone. And though it’s true that multi-platform releases are becoming popular, mobile penetration of games far outstrips that of PC and console and there seems to be no stopping it. 

Key takeaways

  • Tripledot Studios topped the list of the FT 1000 of Europe’s fastest-growing businesses at a CAGR of 795%
  • Mobile gaming generated $80 billion in 2020 compared to $37 billion on PCs and $45 billion for consoles
  • Gamers spent 7.3% more in games in 2021 compared to 2020

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38% of customers made purchase after receiving WhatsApp or text message https://www.businessofapps.com/news/38-of-customers-made-purchase-after-receiving-whatsapp-or-text-message/ Mon, 06 Mar 2023 10:44:02 +0000 https://www.businessofapps.com/?p=85175 Text and WhatsApp messaging may seem like an outdated mode of marketing. However, almost a fifth of respondents list SMS as their preferred brand communication channel and 16% would ideally like to receive these messages from brands up to three times a week. Why is that? Data quality expert Validity sought to find out. Texts influences purchases SMS marketing has become a widely adopted practice. But how successful is it really in driving sales and purchase intent? Based on a survey of over 1,200 customers late last year, promo messages reminding customers of abandoned carts and SMS marketing drove 38% of customers to make a purchase and 50% were influenced to purchase a product.  However, the line between a positive and negative brand experience is

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Text and WhatsApp messaging may seem like an outdated mode of marketing. However, almost a fifth of respondents list SMS as their preferred brand communication channel and 16% would ideally like to receive these messages from brands up to three times a week. Why is that? Data quality expert Validity sought to find out.

Texts influences purchases

SMS marketing has become a widely adopted practice. But how successful is it really in driving sales and purchase intent? Based on a survey of over 1,200 customers late last year, promo messages reminding customers of abandoned carts and SMS marketing drove 38% of customers to make a purchase and 50% were influenced to purchase a product. 

However, the line between a positive and negative brand experience is thin. 

Lack of purchase history and a disregard for customer preferences means that marketers risk losing customers and revenues. 

Preferred channels for receiving marketing messages

Source: Validity

A whopping 96% of customers find themselves occasionally annoyed with SMS marketing, particularly when messages aren’t relevant to their needs or the products they purchased.

What brands can do

Brands risk losing customers who feel irritated by brand communication. In fact, 28% who felt annoyed stopped doing business with a company and another 28% stopped purchasing from a brand they received annoying messages from. 

Another 14% also left a negative review of a company due to irritation. 

Reasons why shoppers get annoyed with brands

Source: Validity

“With bleak economic conditions projected for the coming months, it is increasingly critical to reach customers where they’re at – which in today’s world is via SMS,” said Kate Adams, SVP of Marketing at Validity.

“Marketers who’ve mastered the art of SMS are able to create campaigns that increase customer engagement and satisfaction, and ultimately drive revenue for their business. But the findings of this report are also a cautionary tale because the opposite is equally true. When SMS is done poorly, businesses risk alienating large swaths of customers. Unfortunately, many marketers don’t know how to incorporate SMS effectively, and often attempt to apply age-old email marketing tactics – which aren’t effective in this medium. It’s crucial that businesses invest in training for their marketing teams so they are able to effectively adjust how, where, and with what frequency to employ SMS messaging tactics.”

To overcome these challenges, brands can consider giving customers the ability to adjust the frequency of their messages. 97% of customers said they would prefer such a feature and 81% feel it would make them purchase more. 

Customers prefer to receive these types of notifications

Source: Validity

Data privacy worries a whopping 70% of respondents with 66% worried brands are selling their data. So it’s important for companies to reassure customers. 

Key takeaways

  • 38% of customers make a purchase and 50% were influenced to purchase a product after receiving a text message
  • 96% get annoyed with SMS marketing 
  • 28% who felt annoyed stopped doing business with a company and another 28% stopped purchasing from a brand they received annoying messages from

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Social apps turn to in-app purchases to make up for lost ad revenues https://www.businessofapps.com/news/social-apps-turn-to-in-app-purchases-to-make-up-for-lost-ad-revenues/ Fri, 03 Mar 2023 08:49:20 +0000 https://www.businessofapps.com/?p=85151 Many social apps start out by offering their services for free. They begin to monetise by offering ads and building their own advertising platforms. But with Apple’s app tracking transparency, marketers have turned to alternatives to grow profits. Social media apps compensated by building their own products and services available as in-app purchases (IAP). But how are their IAP efforts performing now? App experts Apptopia sought to find out.  IAP revenues jump Combined, the top social apps including TikTok, Facebook, Instagram, Snapchat, and Twitter saw their quarter IAP revenues rise 91% since Apple rolled out ATT. Snapchat+ stands out with an average 20% more daily IAP revenue than Facebook.  The company’s subscription service costs $3.99 per month and has now brought in around $25 million

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Many social apps start out by offering their services for free. They begin to monetise by offering ads and building their own advertising platforms. But with Apple’s app tracking transparency, marketers have turned to alternatives to grow profits. Social media apps compensated by building their own products and services available as in-app purchases (IAP).

But how are their IAP efforts performing now? App experts Apptopia sought to find out. 

IAP revenues jump

Combined, the top social apps including TikTok, Facebook, Instagram, Snapchat, and Twitter saw their quarter IAP revenues rise 91% since Apple rolled out ATT.

Snapchat+ stands out with an average 20% more daily IAP revenue than Facebook. 

The company’s subscription service costs $3.99 per month and has now brought in around $25 million since it launched. 

Snapchat+ revenue grows again

Source: Apptopia

Even though Facebook’s revenue is more consistent in terms of daily fluctuations, Snapchat’s daily revenue has trended higher than Facebook’s as of February. 

Twitter Blue grows slowly

Twitter rolled out Blue back in November 2022 for an average $8 per month. The feature lets users edit tweets and prioritize conversations. The company has now generated $25 million via the feature which is still low.

There’s also a massive disparity between iOS and Android revenues at an average monthly gap is 2,859%. 

Twitter Blue revenues on iOS and Android

Source: Apptopia

Compare that to Snapchat’s 902%, Instagram’s 293%, and Facebook’s at just 52%.

Twitter has some work to do to get Android users on board.

It’s all about fans on Meta and TikTok

Meta app IAPs and those on TikTok are largely focused on driving revenues through fans of creators. 

No slowing down for TikTok

Source: Apptopia

Facebook generated $56 million in IPAs while Instagram took home just $3.6 million. TikTok revenues came in at a whopping $1.5 billion last year. The company has long focused on fan-driven IAPs and continues to growth app revenues quarter by quarter (up 13.6% in Q4 2022). 

Key takeaways

  • Top social apps quarter IAP revenues rise 91% since Apple rolled out ATT
  • Snapchat+ attracts 20% more daily IAP revenue than Facebook
  • Massive disparity between iOS and Android revenues at an average monthly gap of 2,859% on Twitter and 902% on Snapchat

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Apple Search Ads is now second-largest network for user acquisition on iOS https://www.businessofapps.com/news/apple-search-ads-is-now-second-largest-network-for-user-acquisition-on-ios/ Wed, 01 Mar 2023 11:47:01 +0000 https://www.businessofapps.com/?p=85109 Apple Search Ads is now the second-largest network for user acquisition on iOS, according to the Singular ROI Index 2023 released today. That’s by comparison with platforms using analytics from SKAdNetwork. But smaller networks tied to Google and Meta are growing too. Let’s take a closer look.  Ad spending on iOS continues to grow When considering dollar volume and the number of conversions, Apple Search Ads is now the second-biggest ad network for iOS for app marketing. Brands which may have previously struggled with new attribution methods learned to use Apple’s privacy-focused SKAN and boosted spending on iOS. Following a drop in 2021, Apple ad spending jumped from 36% in January to 47% in December.  Among the reasons for the growth in iOS ad spending

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Apple Search Ads is now the second-largest network for user acquisition on iOS, according to the Singular ROI Index 2023 released today. That’s by comparison with platforms using analytics from SKAdNetwork. But smaller networks tied to Google and Meta are growing too. Let’s take a closer look. 

Ad spending on iOS continues to grow

When considering dollar volume and the number of conversions, Apple Search Ads is now the second-biggest ad network for iOS for app marketing. Brands which may have previously struggled with new attribution methods learned to use Apple’s privacy-focused SKAN and boosted spending on iOS. Following a drop in 2021, Apple ad spending jumped from 36% in January to 47% in December. 

Among the reasons for the growth in iOS ad spending are key markets such as North America and Western Europe, but also Apple’s growing global market share which is now at 22%. iPhone users also tend to spend more than Android users which makes them more attractive acquisition targets. 

iOS versus Android ad spend

Source: Singular

Brands using Appel benefit from managing a high-intent search marketing platform in Apple Search Ads and operating app advertising as a first-party data operation, enabling better targeting while ensuring privacy.

“2022 saw Apple Search Ads spending reaching record-high for apps across different categories,” said Emre Kavaloglu, Head of Marketing at MobileAction & SearchAds.com. 

“This year will be no different as advertisers can now create more relevant ad experiences with custom product pages and tap into new ad placements introduced by Apple in late 2022.”

Smaller ad networks may disrupt Meta – Google duopoly

While Meta and Google are still massive given their installed base and global scale of audiences and advertisers, smaller ad networks are challenging the duopoly in the era of privacy. The top ad networks by percentage growth in ad spending on Singular were:

  1. Moloco
  2. TikTok for Business
  3. Twitter
  4. Google Ads
  5. Unity Ads
  6. AppLovin
  7. Snapchat
  8. ironSource
  9. Apple Search Ads
  10. Liftoff

Another interesting point from the report is that we seem to have entered a time of persistent, lasting, and widespread loss of deterministic marketing signal. iOS was first; the web and Android are up next. This means a shift to hybrid measurement which includes a unified data infrastructure, multiple measurement methods and reporting and insights that serve various purposes drawing on first-party data, GAID and Privacy Sandboxes as well as media mix modelling. 

Measurement is turning hybrid

Source: Singular

Key takeaways

  • Apple Search Ads becomes the second largest network for user acquisition on iOS
  • Apple ad spending jumped from 36% in January to 47% in December
  • Smaller ad networks begin to challenge Meta and Google duopoly

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Brands posting short video content see higher engagement https://www.businessofapps.com/news/brands-posting-short-video-content-see-higher-engagement/ Tue, 28 Feb 2023 09:39:45 +0000 https://www.businessofapps.com/?p=85007 TikTok has the highest engagement rate among social media apps according to new benchmark report from RivalIQ. The analysis is based on 5 million posts and 9 billion comments and favourites on Facebook, Instagram, Twitter and TikTok from top global brands. Let’s take a closer look. Short video has highest engagement rate TikTok engagement rates topped almost 6% per post even thought the app had the lowest activity rate at 1.75. Meanwhile, Instagram engagement dropped by 30% to 0.5% year on year while Twitter’s fell just slightly to 0.04% and Facebook remained stable at 0.06%. Engagement rates over time Source: RivalIQ Overall, brands saw less organic engagement in 2022 compared to the previous years. Higher education was the engagement winner on Instagram despite below-median posting

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TikTok has the highest engagement rate among social media apps according to new benchmark report from RivalIQ. The analysis is based on 5 million posts and 9 billion comments and favourites on Facebook, Instagram, Twitter and TikTok from top global brands. Let’s take a closer look.

Short video has highest engagement rate

TikTok engagement rates topped almost 6% per post even thought the app had the lowest activity rate at 1.75. Meanwhile, Instagram engagement dropped by 30% to 0.5% year on year while Twitter’s fell just slightly to 0.04% and Facebook remained stable at 0.06%.

Engagement rates over time

Source: RivalIQ

Overall, brands saw less organic engagement in 2022 compared to the previous years.

Higher education was the engagement winner on Instagram despite below-median posting frequency. On TikTok, higher education saw some epic engagement rates.

Brands are posting less frequently

Interestingly, the report found that posting frequency was on decline. Instagram posting frequency was flat while Facebook and Twitter saw a 20% dive.

However, during the holiday season engagement rates were higher across most hashtagged posts while contests and giveaways were less popular.

TikTok video vs engagement

Source: RivalIQ

Reels are the most popular format on Instagram now and saw top performance for food and beverage brands. The format is also working well for beauty brands but possibly underused for home brands.

Key takeaways

  • TikTok engagement rates topped almost 6% per post even thought the app had the lowest activity rate at 1.75
  • Instagram engagement dropped by 30% to 0.5% year on year
  • Instagram posting frequency was flat while Facebook and Twitter saw a 20% dive

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80% of mobile shoppers say reviews have biggest impact https://www.businessofapps.com/news/80-of-mobile-shoppers-say-reviews-have-biggest-impact/ Fri, 24 Feb 2023 09:22:01 +0000 https://www.businessofapps.com/?p=84919 Mobile has changed the way shoppers interact with brands and online retailers. But what’s really important when trying to engage shoppers and what has the biggest impact on their purchasing decisions? Customer engagement platform Emplifi just released a new report based on the answers of 2,000 shoppers in the US and UK to find out. User-generated content is trusted Not all reviews are equal. According to the survey, 87% of customers said that real-life customer reviews and ratings had a much higher impact on their purchasing decision compared to influencer or celebrity reviews at 50%. When researching products online, reviews are the most influential factor that drives purchases, ahead of price, return policies or delivery costs. Reviews, rating and interactions impact on purchasing decisions Source:

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Mobile has changed the way shoppers interact with brands and online retailers. But what’s really important when trying to engage shoppers and what has the biggest impact on their purchasing decisions? Customer engagement platform Emplifi just released a new report based on the answers of 2,000 shoppers in the US and UK to find out.

User-generated content is trusted

Not all reviews are equal. According to the survey, 87% of customers said that real-life customer reviews and ratings had a much higher impact on their purchasing decision compared to influencer or celebrity reviews at 50%.

When researching products online, reviews are the most influential factor that drives purchases, ahead of price, return policies or delivery costs.

Reviews, rating and interactions impact on purchasing decisions

Source: Emplify

According to Chief of Strategy Kyle Wong at Emplify:

“There’s no better way to demonstrate brand authenticity than by putting organic customer experiences front and center. Brands that are already leveraging UGC are seeing measurable results. The key is to make this content easily accessible on your product pages so customers can conduct their research right on your website without having to visit other sites to find authentic customer reviews.

Celebrity testimonials are costly and, ironically, don’t have the same impact as content from a real-life customer which is great news for brands. Marketers are able to maximize their budget by doubling down on content customers are creating free of charge that significantly impacts purchasing decisions.”

Shoppers visit multiple websites before making purchasing decision

The vast majority (95%) of mobile shoppers research low-cost products of up to $20 on various sites. Marketplaces are a popular source of information. However, search engines are preferred for more expensive products priced at over $100.

The trend is in part driven by budget-conscious shopping due to the recession and inflation. Brands can leverage product reviews and pictures to ensure shoppers have all the information they need to make a purchase.

Search behaviours of online shoppers

Source: Emplify

Interestingly, things aren’t vastly different across the various generations with Gen X, millennials and Gen Z customers all researching products online in a similar manner. They spend up to 15 minutes looking at different product websites for cheaper items.

As the cost of the item increases, the number of websites visited goes up.

Key takeaways

  • 87% of customers say real-life customer reviews have a much higher impact on their purchasing decision compared to influencer or celebrity reviews
  • 95% of shoppers research low-cost products of up to $20 on various sites
  • Research trends are similar across generations

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Number of abandoned apps in app stores climbs another 6% https://www.businessofapps.com/news/number-of-abandoned-apps-in-app-stores-climbs-another-6/ Fri, 17 Feb 2023 08:19:57 +0000 https://www.businessofapps.com/?p=84766 While creating an app is no easy feat, keeping it alive and going is even harder. When apps on the App Store and Google Play Store go without updates for at least 2 years, they’re referred to as “abandoned” apps and the latest Abandoned Mobile Apps Report from Pixalate shows: abandoned apps are on the rise.  Outdated apps on the rise The number of abandoned apps on app stores rose 6% from 1.76 million to 1.86 million in Q3 2022 according to the report. The number of super abandoned apps – those that haven’t received an update in over 5 years – climbed to 348,000. That’s a considerable number of wasted apps.  The Play Store has around 1.3 million abandoned apps, up 9% in Q4

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While creating an app is no easy feat, keeping it alive and going is even harder. When apps on the App Store and Google Play Store go without updates for at least 2 years, they’re referred to as “abandoned” apps and the latest Abandoned Mobile Apps Report from Pixalate shows: abandoned apps are on the rise. 

Outdated apps on the rise

The number of abandoned apps on app stores rose 6% from 1.76 million to 1.86 million in Q3 2022 according to the report. The number of super abandoned apps – those that haven’t received an update in over 5 years – climbed to 348,000. That’s a considerable number of wasted apps. 

The Play Store has around 1.3 million abandoned apps, up 9% in Q4 2022, while the App Store accounts for the other 496,000, down 2%. 

Google may have some cleaning up to do

Source: Pixalate

Interestingly, 15,000 apps with programmatic ads were abandoned in Q4. 

However, around a third of apps on both stores can still be downloaded. The problem with outdated apps is that they pose a major security threat because they’re no longer being updated in line with new fraud protection measures. 

And the highest percentage of abandoned apps is registered in…

Of all the apps registered in Russia, 45% are abandoned (22,000), followed by China at 40% (35,000). The US has the highest number of registered abandoned apps at 128,000 (38%). 

The report also noted that apps with over 100 million downloads are more likely to be updated than those with less than 10,000 installs. The app business is tough and in the midst of trying to gain users, many developers give up and abandon their apps. Keeping an app updated that doesn’t seem to deliver any real returns can be a real drag. Another reason for app abandonment was a lack of privacy policy.

Ad spend on abandoned apps

Source: Pixalate

Indeed, 97% of App Store apps and 61% of Play Store apps that didn’t have a privacy policy were abandoned.

The Huawei Mobile Services app is a bit of a standout here. It has 500 million downloads but hasn’t been updated in at least 2 years. 

Key takeaways

  • Number of abandoned apps on app stores rose 6% in Q3 2022 
  • Play Store has around 1.3 million abandoned apps, while the App Store accounts for the other 496,000
  • 97% of App Store apps and 61% of Play Store apps that didn’t have a privacy policy were abandoned

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96% spend 13 hours using social and video-sharing apps https://www.businessofapps.com/news/96-spend-13-hours-using-social-and-video-sharing-apps/ Thu, 16 Feb 2023 09:02:19 +0000 https://www.businessofapps.com/?p=84733 Mobile is now the dominant platform for media consumption with users spending over 4 hours a day on their mobile devices compared with 3 hours on PCs and TVs. That’s according to the latest ’A New Era of Engagement in Media & Entertainment report from mobile experts Newzoo which surveyed over 2,500 consumers in the US to find out how the different generations engage with media and entertainment.  In engagement, social reigns supreme We are social beings and the report backs this up. A whopping 96% of respondents said they spent 13 hours a week engaging with social media and video-sharing apps such as Instagram and TikTok.  Social and broadcasting apps highest for engagement time Source: Newzoo But entertainment is just as important with 94%

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Mobile is now the dominant platform for media consumption with users spending over 4 hours a day on their mobile devices compared with 3 hours on PCs and TVs. That’s according to the latest ’A New Era of Engagement in Media & Entertainment report from mobile experts Newzoo which surveyed over 2,500 consumers in the US to find out how the different generations engage with media and entertainment. 

In engagement, social reigns supreme

We are social beings and the report backs this up. A whopping 96% of respondents said they spent 13 hours a week engaging with social media and video-sharing apps such as Instagram and TikTok. 

Social and broadcasting apps highest for engagement time

Source: Newzoo

But entertainment is just as important with 94% saying they spent almost 14 hours in broadcast TV and subscription services while 87% use podcasts and music apps for 11 hours per week. Video gaming apps attract 84% of users at almost 12 hours a week. The findings point to a growing trend of our active engagement with entertainment as we’re reading, playing and creating more digital content than ever before. 

It’s all about mobile

Most engagement (60%) takes place on mobile devices. Social is a category driver with 73% of engagement time happening on mobile apps versus other devices. Only for broadcast TV, respondents tend to favour TV over mobile (46%). 

Mobile for social and audio entertainment

Source: Newzoo

The study also noted that video gaming apps command some of the most active engagement hours (72%) followed by books and comics (62%) and sports and fitness apps (60%).

But consuming content is just one side of the content. Users are becoming more involved with their apps and want to share their own content with others. That’s particularly true for younger generations. Here, 69% of Gen Z spend almost 7 hours a week creating digital content versus 46% of Gen X who spend 6 hours per week uploading photos or creating videos.

Younger users share more of their own content

Source: Newzoo

Taken together the report shows that apps aren’t just about media consumption but increasingly are vying for user engagement. 

Key takeaways

  • 96% of respondents said they spent 13 hours a week engaging with social media and video sharing apps
  • Most engagement (60%) takes place on mobile devices
  • 69% of Gen Z spend almost 7 hours a week creating digital content

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90% of users prefer their banking apps and here’s why https://www.businessofapps.com/news/90-of-users-prefer-their-banking-apps-and-heres-why/ Fri, 03 Feb 2023 09:09:22 +0000 https://www.businessofapps.com/?p=84323 Consumers are increasingly using their banking apps to make financial transactions according to a new survey from financial services group Chase. The rising interest in financial apps has been driven by the pandemic which restricted access to physical banking and the speed of technological innovation. But convenience has a significant role to play here.  Not without my banking app The survey found that two out of three respondents would not want to live without their banking apps.  From monitoring account balances and credit cards to depositing checks on their phones and taking advantage of rewards and discounts – 90% of consumers said they prefer managing their finances in a single place.  “People are using mobile banking apps more than ever and rely on them to

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Consumers are increasingly using their banking apps to make financial transactions according to a new survey from financial services group Chase. The rising interest in financial apps has been driven by the pandemic which restricted access to physical banking and the speed of technological innovation. But convenience has a significant role to play here. 

Not without my banking app

The survey found that two out of three respondents would not want to live without their banking apps. 

From monitoring account balances and credit cards to depositing checks on their phones and taking advantage of rewards and discounts – 90% of consumers said they prefer managing their finances in a single place. 

“People are using mobile banking apps more than ever and rely on them to manage their finances, including sending money to family and friends and managing everyday transactions,” said Sonali Divilek, Head of Digital Products and Channels at Chase.

Active banking app users globally

Source: Statista / Enterpriseappstoday

87% of consumers use their banking app at least once a month or more.

The demographic with the highest preference for mobile banking is millennials with 93% saying they use their banking app at least once a month or more, followed by Gen X (90%), Gen Z (89%) and Boomers (84%). 

In fact, managing credit is a top priority for millennials. 

Some of the main tasks consumers use their apps for are card replacements (54%) and paying other people (50%).

What banking customers use their apps for

Source: Statista / Truelist

Digital payments are up

A whopping 82% use digital payments once a month or more and 47% say they pay digitally once a week or more often. 

Four in five payments to other people involve sending money to family and friends (54%). 

The digital payment methods that are most often used include tap and pay (60%), peer payments (59%), payments through apps (58%) and in-store mobile wallets (41%). 

Consumers prefer digital banking

Source: Forbes

Chase also found that in 2022 consumers spent more on travel and entertainment compared to 2021 with Gen Z and millennials more likely to increase their spending in that area. However, consumers are looking for ways to save with two in three researching deals and discounts and over half using reward points.  

Key takeaways

  • 90% of consumers said they prefer managing their finances in a single place
  • 87% of consumers use their banking app at least once a month or more
  • 82% use digital payments once a month or more and 47% say they pay digitally once a week or more often

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Google and Apple fail to remove fraudulent ChatGPT apps from their app stores https://www.businessofapps.com/news/google-and-apple-fail-to-remove-fraudulent-chatgpt-apps-from-their-app-stores/ Wed, 18 Jan 2023 08:59:16 +0000 https://www.businessofapps.com/?p=83967 Google and Apple have failed yet again to stop dubious apps from entering their app stores, highlighting the failures in the stores’ moderation processes. This time it involves ChatGPT which is a natural language processing tool created by OpenAI, the same company that developed DALL-E. So what’s the problem? ChatGPT apps flood the stores ChatGPT is an important tool that elevates conversational AI, enhancing it for search and everyday work tasks. It’s currently available to use for free via the website. No official app has been launched. But that hasn’t stopped a whole slew of Google Play and App Store developers from posting apps with ChatGPT in their names. These apps include other chatbots that show ads or offer subscriptions. They are either fraudulent or

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Google and Apple have failed yet again to stop dubious apps from entering their app stores, highlighting the failures in the stores’ moderation processes. This time it involves ChatGPT which is a natural language processing tool created by OpenAI, the same company that developed DALL-E. So what’s the problem?

ChatGPT apps flood the stores

ChatGPT is an important tool that elevates conversational AI, enhancing it for search and everyday work tasks. It’s currently available to use for free via the website. No official app has been launched.

But that hasn’t stopped a whole slew of Google Play and App Store developers from posting apps with ChatGPT in their names. These apps include other chatbots that show ads or offer subscriptions. They are either fraudulent or violate OpenAI’s trademark. 

Daily installs of ChatGPT apps

Source: Appstorespy

The findings have been posted by app market intelligence firm Appstorespy.  

Do Apple and Google care?

Appstorespy then reached out to Google and Apple to find out if the companies had done anything about these fraudulent apps. Google removed two dozen of such apps including an unofficial ChatGPT app that had already gotten 138,000 installs. Some developers have been quick to rename their apps such as Open Chat which has 170,000 installs. 

However, others can still be found. ChatGPT AI Writing Assistant has already generated some $10,000 in revenue by selling supposed credits for ChatGPT.

By mid-January, fake ChatGPT apps attracted a total 67,000 installs per day on Google Play.

Daily installs of ChatGPT apps picked up again in January

Source: Appstorespy

Meanwhile, Apple has blocked just 4 of the 49 apps with ChatGPT in the title. 

Key takeaways

  • ChatGPT apps are available on the App Store and Google Play even though OpenAI has launched no such app
  • Google has taken action to remove some of these apps, Apple removed 4 out of 49 by mid-January
  • Fake ChatGPT apps attracted a total 67,000 installs per day on Google Play in January

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Telegram Premium hits one million subscribers https://www.businessofapps.com/news/telegram-premium-hits-one-million-subscribers/ Fri, 09 Dec 2022 10:45:42 +0000 https://www.businessofapps.com/?p=83176 Messaging app Telegram this week reported that it now has over one million paying subscribers for its Premium service. The user privacy-focused app only started monetising its service over a year ago which makes the results all the more impressive.  Telegram Premium hits one million subscribers Telegram launched Premium only five months ago, a time frame in which it quickly attracted a milestone subscriber base of one million. While subscribers represent just a small part of the app’s oral revenue, it’s an exciting milestone for Telegram.  One reason for its phenomenal growth is the app’s strong user privacy focus.  Following a change to its data sharing policy in 2021, many WhatsApp users sought alternative messenger apps. Telegram and Signal were quick to snap up some

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Messaging app Telegram this week reported that it now has over one million paying subscribers for its Premium service. The user privacy-focused app only started monetising its service over a year ago which makes the results all the more impressive. 

Telegram Premium hits one million subscribers

Telegram launched Premium only five months ago, a time frame in which it quickly attracted a milestone subscriber base of one million. While subscribers represent just a small part of the app’s oral revenue, it’s an exciting milestone for Telegram. 

One reason for its phenomenal growth is the app’s strong user privacy focus. 

Following a change to its data sharing policy in 2021, many WhatsApp users sought alternative messenger apps. Telegram and Signal were quick to snap up some of these users. Telegram reached 63.5 million downloads in January 2021, up 283% from the previous year. Now, the company has over 700 million users globally. 

Global downloads of Telegram spike

Source: Sensor Tower

What’s Telegram Premium?

Telegram Premium is the app’s monthly subscription service that includes better features and chat download speeds. While many of the app’s previously free features continue to be available at no charge, the Premium option gives users more folders (20), 1,000 channels and four connected accounts. They can also send and download files up to 4GB in size faster. Premium cost between $4 to $6 depending on the country. 

Telegram plans to use revenues from its subscription feature to pay for its servers, traffic and staff wages as it continues to improve its app features. 

Key takeaways

  • Telegram messenger app records one million paying subscribers for its Premium service
  • Telegram downloads jumped 283% in 2021
  • It now has over 700 million users worldwide

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The 2022 App Growth Awards winners announced https://www.businessofapps.com/news/the-2022-app-growth-awards-winners-announced/ Tue, 06 Dec 2022 12:09:01 +0000 https://www.businessofapps.com/?p=83076 Back in December 2017 we at App Promotion Summit decided to launch the App Growth Awards to recognize companies and individuals that move the app industry forward and fuel app marketing, advertising and monetization with innovation and smart, bold ideas to solve the industry problems. Last week, on December 1st we had the honor of hosting the fifth App Growth Awards ceremony to award teams and app industry professionals in multiple categories. The panel of 15 independent judges decided to award the following companies. App Advertising Platform AppLovin App Analytics Platform Swaarm App Data Platform AppTweak App Engagement Platform OneSignal App Revenue Platform Qonversion MMP of the Year AppsFlyer ASO Tool SplitMetrics ASO Agency  Phiture User Acquisition Company AppAgent App Marketing Agency of the Year Geeklab

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Back in December 2017 we at App Promotion Summit decided to launch the App Growth Awards to recognize companies and individuals that move the app industry forward and fuel app marketing, advertising and monetization with innovation and smart, bold ideas to solve the industry problems.

Last week, on December 1st we had the honor of hosting the fifth App Growth Awards ceremony to award teams and app industry professionals in multiple categories.

The panel of 15 independent judges decided to award the following companies.

App Advertising Platform
AppLovin

App Analytics Platform
Swaarm

App Data Platform
AppTweak

App Engagement Platform
OneSignal

App Revenue Platform
Qonversion

MMP of the Year
AppsFlyer

ASO Tool
SplitMetrics

ASO Agency 
Phiture

User Acquisition Company
AppAgent

App Marketing Agency of the Year
Geeklab

App Growth Innovation
SplashLearn

App Marketer of the Year
Alice Muir, Phiture

App Video
PhotoSì – App Video

Fastest Growing App
Sweatcoin

Growth Team of the Year
Yodel Mobile

Subscription App Campaign
Quit Social Media by Hannah Parvaz

Finance App Campaign
ConsultMyApp – Snoop

Shopping App Campaign
The Hut Group – Shopping Apps

Entertainment App Campaign
Smule – adidas Runtastic Challenge

Mobile Games Campaign
G5 Entertainment – Sherlock

App Store Marketing Campaign
Admiral Media – ImmoScout24

Retention Campaign
Shopmium – Cashback Boost Campaign

Influencer App Campaign
Tatam Digital – Blinkist Curious Minds

Paid Social App Campaign
Adquantum – Fitness App

Outstanding Contribution to the App Industry
Thomas Petit

Our sincere congratulations to all participants and especially the winners. Well done, guys! Keep. It. Up. 👏

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62% of consumers now use banking apps regularly but security concerns prevail https://www.businessofapps.com/news/62-of-consumers-now-use-banking-apps-regularly-but-security-concerns-prevail/ Fri, 18 Nov 2022 11:18:20 +0000 https://www.businessofapps.com/?p=82555 Mobile banking apps revolutionised how we bank today. Some 62% of consumers now conduct most of their regular banking activities on apps. But though users admit there are plenty of benefits to using banking apps, the majority remain concerned about security issues with mobile banking. Banking app users rely on their apps daily According to a survey of 2,000 US adults by NerdWallet, the personal finance company, 33% of respondents said they used their mobile banking apps now more than before the pandemic, highlighting the effect of lockdowns on our shifting consumer behaviours. A majority of 73% of mobile banking app users said their bank’s app was user-friendly and around 62% conduct their regular banking activities via a mobile app. Almost half of users (41%)

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Mobile banking apps revolutionised how we bank today. Some 62% of consumers now conduct most of their regular banking activities on apps. But though users admit there are plenty of benefits to using banking apps, the majority remain concerned about security issues with mobile banking.

Banking app users rely on their apps daily

According to a survey of 2,000 US adults by NerdWallet, the personal finance company, 33% of respondents said they used their mobile banking apps now more than before the pandemic, highlighting the effect of lockdowns on our shifting consumer behaviours.

A majority of 73% of mobile banking app users said their bank’s app was user-friendly and around 62% conduct their regular banking activities via a mobile app. Almost half of users (41%) don’t even feel the need to seek out their physical bank branches. In the long run, mobile app banking apps could render physical bank branches obsolete. 

The shift toward mobile banking is being driven by several advantages such s 24/7 access to their accounts, no wait times, and easy movement of money between accounts. Other advantages include mobile banking apps offering higher interest rates due to their significantly lower overheads.

Security concerns prevail 

However, security issues are one of the main reasons for not using banking apps (42%) while 47% just don’t feel the need to use a banking app. 

Why some banking customers don’t use mobile apps

Source: NerdWallet

And they’re not the only ones, even existing users are concerned about the security of their banking details (74%). The most troublesome issues include worries about an account being hacked (46%), someone accessing a user account if a phone is stolen (38%) and getting locked out from an account (33%). 

Concerns app users have about mobile banking

Source: NerdWallet

Key takeaways

  • 62% of users say they now conduct most of their regular banking activities on apps
  • 33% use their mobile banking apps now more than before the pandemic
  • 74% are concerned about security issues with banking apps 

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Instagram Reels dominates engagement with 35% increase in Q3 https://www.businessofapps.com/news/instagram-reels-dominates-engagement-increase-with-35-increase-in-q3/ Mon, 14 Nov 2022 10:28:19 +0000 https://www.businessofapps.com/?p=82363 Social media platforms have proven themselves as useful tools for brand engagement. From Instagram to TikTok to Snapchat, these apps offer a wide range of suitable tools and features for marketers to reach a diverse audience. But when it comes to ad formats the choice can seem a little daunting. New research from customer experience platform Emplifi finds that engagement rates for Instagram Reels saw an uplift during Q3 2022 while median rates for other brands remained the same.  Instagram Reels outperforming other post types Reels engagement rates were 35% higher than other content types, followed by carousels, video and images. Some 80% of brands published at least one Reel on the popular app during the third quarter. That’s an increase of 41%. Reels were

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Social media platforms have proven themselves as useful tools for brand engagement. From Instagram to TikTok to Snapchat, these apps offer a wide range of suitable tools and features for marketers to reach a diverse audience. But when it comes to ad formats the choice can seem a little daunting. New research from customer experience platform Emplifi finds that engagement rates for Instagram Reels saw an uplift during Q3 2022 while median rates for other brands remained the same. 

Instagram Reels outperforming other post types

Reels engagement rates were 35% higher than other content types, followed by carousels, video and images. Some 80% of brands published at least one Reel on the popular app during the third quarter. That’s an increase of 41%. Reels were the most popular type of format within sports with 92% of sports organisations and event providers and 88% of sporting goods brands boosting engagement with Reels.

Instagram outperforms TikTok

Reels outperformed TikTok for median reach by a reasonably broad margin (63% to 37%). Brands said they also saw more interactions and views on Instagram while TikTok scored higher reach engagement, with a 57% to 43% advantage.

Median reach of Instagram Reels vs TikTok

Source: Emplifi

Follower growth for brands on TikTok continued to climb, up 200%.

“The biggest takeaway is that short-form video is a vital part of a brand’s marketing mix and is here to stay. This has only been reinforced throughout 2022, and social platforms have continued to increase their video capabilities this year,” said Zarnaz Arlia, CMO, Emplifi.

“Brands have increasingly added Instagram Reels to their content strategies, and just a few years ago, not many had heard of TikTok – now, it’s easily the fastest-growing channel out there. To maximize reach and engagement, brands need to invest their resources in the content formats and on the platforms which resonate with their audience.”

Key takeaway

  • Instagram Reels engagement rates were 35% higher than other content types
  • Reels outperformed TikTok for median reach (63% to 37%)

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55% of apps admit to sharing user data https://www.businessofapps.com/news/55-of-apps-admit-to-sharing-user-data/ Thu, 10 Nov 2022 09:24:18 +0000 https://www.businessofapps.com/?p=82191 Most mobile users are well aware that app developers and companies collect their data. But given the greater focus on enhanced app privacy and security, how much data is being shared exactly? Data removal company Incogni took a closer look at Google Play Store’s data section and the results are shocking. More than half of apps openly share user data. The Google apps sharing the most data Incogni examined 500 free and 500 paid apps and found that 55.2% of apps admitted to sharing user data. After all, user data is gold and trading it has been common practice for many years. However, certain types of apps share data more freely than others. These include shopping, business and food and drinks apps. Social media and

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Most mobile users are well aware that app developers and companies collect their data. But given the greater focus on enhanced app privacy and security, how much data is being shared exactly? Data removal company Incogni took a closer look at Google Play Store’s data section and the results are shocking. More than half of apps openly share user data.

The Google apps sharing the most data

Incogni examined 500 free and 500 paid apps and found that 55.2% of apps admitted to sharing user data. After all, user data is gold and trading it has been common practice for many years. However, certain types of apps share data more freely than others. These include shopping, business and food and drinks apps. Social media and business apps shared the most data. 

Google Play apps collecting the most data points

Source: Incogni

Interestingly, free apps shared 7x more data than paid ones which means users are “paying” for their downloads after all. And apps with over 500k downloads shared data an average 6.15x more often than less popular apps. 

Some apps share sensitive information

While it’s common practice for app developers to share data such as crash logs and app interactions or even shopping histories to improve marketing, Incogni found that a small percentage apps shared far more sensitive user information including location history (13.4%), email address (6.7%), names (4.7%), addresses and precise locations (3.8%), photos (3.2%) and even in-app messages (1.8%). 

Most shared data points across all apps

Source: Incogni

But who is the data shared with? Typically, the anonymised data is shared with third parties such as marketers or data brokers, but in theory such data could be shared with anyone. What’s more worrying is that there are ways to re-identify even anonymised data.

Key takeaways

  • 55.2% of apps admit to sharing user data.
  • Free apps shared 7x more data than paid ones 
  • Sensitive data isn’t safe from sharing: 13.4% of apps shared location history while 6.7% shared email addresses

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App trends: Users are spending 16% more on dating apps https://www.businessofapps.com/news/app-trends-users-are-spending-16-more-on-dating-apps/ Tue, 08 Nov 2022 10:25:15 +0000 https://www.businessofapps.com/?p=82143 Inflation and economic instability had a widespread effect on businesses including the mobile app market. Publishers of apps large and small have been affected by weaker consumer spending and higher ad prices, among others. But a new report from mobile experts data.ai reveals that some app categories have withstood the storm. Not ready to let go of entertainment and dating The report reveals that consumer spending in dating apps reached $17.8 million during H1 2022 compared to the same period the previous year. That’s a 16% increase in spending. Tinder, the biggest dating app in terms of market share, recently reported a 7% increase in subscription revenues, It shows that when it comes to dating, people aren’t ready to stop spending. A crisis is best

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Inflation and economic instability had a widespread effect on businesses including the mobile app market. Publishers of apps large and small have been affected by weaker consumer spending and higher ad prices, among others. But a new report from mobile experts data.ai reveals that some app categories have withstood the storm.

Not ready to let go of entertainment and dating

The report reveals that consumer spending in dating apps reached $17.8 million during H1 2022 compared to the same period the previous year. That’s a 16% increase in spending. Tinder, the biggest dating app in terms of market share, recently reported a 7% increase in subscription revenues, It shows that when it comes to dating, people aren’t ready to stop spending. A crisis is best managed together after all. 

Social app Be Real hit 2.8 million UK downloads during H1 2022 making it one of the breakout apps of the year. 

Who Are The Leaders by Spend on In-App Purchases and Subscriptions?

Source: data.ai

Short video apps such as TikTok performed the best in terms of consumer spending overall with users spending close to $606 million on these apps. OTT apps, utility and audio books also performed strongly. 

Top apps by consumer spending include TikTok, Audible, HBO Max, Google and LinkedIn

Source: data.ai

Shopping returns to the high street while gaming remains strong

On the other hand, UK eCommerce and food delivery app downloads were down 16% and 33% respectively. This is driven by a greater number of consumers returning to eating out and doing their shopping in-store. 

First-time downloads of game apps were led by hypercasual and puzzle titles. The largest growth was seen among Action and strategy games. Users are also spending more time in simulation games led by Roblox, but are spending less time in shooting games. 

Top-performing game genres

Source: data.ai

Signs for cautious optimism

While consumers may be squeezed for cash, it seems they’re still happy to spend time on their phones. Time spent in apps worldwide was up 11% year-on-year to an all-time high of over 2 trillion hours on Android phones.

Global downloads also reached an all-time high of 74.4 billion on iOS and Android, a rise of 13% year-on-year.

Key takeaways

  • Consumer spending on dating app was up 16% in H1 2022 compared to the previous year (H1 2021)
  • Short video app spending came close to $606 million
  • eCommerce and food delivery app downloads were down
  • Users spend 11% more time in apps

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Love-hungry Tinder users push paid subscription revenues up 7% https://www.businessofapps.com/news/love-hungry-tinder-users-push-paid-subscription-revenues-up-7/ Fri, 04 Nov 2022 09:28:04 +0000 https://www.businessofapps.com/?p=82019 While consumers are reigning in spending on streaming and shopping in light of the cost of living crisis, they’re not quite as eager to pull back on their dating habits. According to Tinder, paid subscriptions on the dating app actually rose 7% over the summer until September.  Still eager to find love Match Group which owns popular dating apps such as Hinge and OKCupid reported sales of $810 million during the last quarter. However, the economic crisis was slowing in-app purchases in apps such as Plenty of Fish which caters for people with lower incomes.  Tinder, on the other hand, saw a rise in sales. According to Statista, in-app revenues were up across APAC, EMEA and NALA, reaching higher levels than even before the pandemic.

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While consumers are reigning in spending on streaming and shopping in light of the cost of living crisis, they’re not quite as eager to pull back on their dating habits. According to Tinder, paid subscriptions on the dating app actually rose 7% over the summer until September. 

Still eager to find love

Match Group which owns popular dating apps such as Hinge and OKCupid reported sales of $810 million during the last quarter. However, the economic crisis was slowing in-app purchases in apps such as Plenty of Fish which caters for people with lower incomes. 

Tinder, on the other hand, saw a rise in sales. According to Statista, in-app revenues were up across APAC, EMEA and NALA, reaching higher levels than even before the pandemic. Revenues were highest during July and have been dipping slightly ever since. 

In-app sales of Tinder by region

Source: Statista

More people are ready to swipe

Tinder also reported a rise in user numbers between July and September. Earlier this year, Sensor Tower reported that Tinder’s monthly active users make up the lion’s share (73%) of users among the top dating apps. 

Share of global monthly active users of top dating apps

Source: Sensor Tower

However, both Hinge and Bumble reported higher growth in monthly usage during January 2022 compared to 2019. 

And while subscriptions on Tinder increased, users are reportedly shelling out less for one-off features such as “Super Likes” to boost their profiles. 

Match reported it had a total of 16.5 million paying customers during the last quarter up from 16.3 million in the previous quarter of 2022 with the majority of its growth coming from outside of the US and Europe. 

Key takeaways

  • Paid subscriptions on Tinder rose 7% between July and September 2022
  • Owner Match Group reported overall sales of $810 million across its dating app portfolio
  • Total number of paying customers jumps to 16.5 million up from 16.3 million

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TikTok plans to add gaming to its app https://www.businessofapps.com/news/tiktok-plans-to-add-gaming-to-its-app/ Wed, 02 Nov 2022 07:56:05 +0000 https://www.businessofapps.com/?p=81976 TikTok is reportedly launching a dedicated gaming channel within its app, according to the Financial Times and people familiar with the matter. Earlier this year, the company had already touted its ambitions to break into gaming.  What is TikTok gaming? The popular social and video app plans to add a dedicated gaming tab to its app which lets users access various mobile games. Gaming would be ad-supported which could be a major boon for developers and advertisers. But users can also purchase additional content such as gaming lives etc.  When is TikTok gaming coming to Europe? Douyin, which is the Chinese version of TikTok, has offered hypercasual games since 2019 already.  It’s not entirely clear when the new gaming tab is being rolled out in Europe,

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TikTok is reportedly launching a dedicated gaming channel within its app, according to the Financial Times and people familiar with the matter. Earlier this year, the company had already touted its ambitions to break into gaming. 

What is TikTok gaming?

The popular social and video app plans to add a dedicated gaming tab to its app which lets users access various mobile games. Gaming would be ad-supported which could be a major boon for developers and advertisers. But users can also purchase additional content such as gaming lives etc. 

When is TikTok gaming coming to Europe?

Douyin, which is the Chinese version of TikTok, has offered hypercasual games since 2019 already. 

It’s not entirely clear when the new gaming tab is being rolled out in Europe, but there are rumours that TikTok may announce the new channel at TikTok Made Me Play It, the company’s first gaming event on November 2. Guest speakers include Electronic Arts and 2K Games. 

“The future of gaming is here—and it’s happening on TikTok. Leading publishers are launching games on our platform as culturally relevant entertainment properties, building communities, and inspiring broader entertainment audiences to discover and play their games,” the event website reads.

Could gaming be the next great thing for TikTok?

The short-form video app is not the first to try its hand at adding mobile games. Competitors such as Snapchat have previously launched games in 2019 which were shut down again in August 2022. Similarly, Facebook recently closed down its standalone gaming platform. 

Whether Tiktok can succeed where others haven’t remains to be seen. The mobile gaming market experienced a slowdown following a 6.3% drop in player spending in 2022. 

Key takeaways

  • TikTok to launch dedicated gaming tab in-app outside of China
  • The new tab could be launched at the company’s gaming event on November 2

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Intrinsic in-game ads are least distracting app adverts https://www.businessofapps.com/news/intrinsic-in-game-ads-are-least-distracting-app-adverts/ Tue, 01 Nov 2022 09:34:58 +0000 https://www.businessofapps.com/?p=81931 Around one in three gamers say adverts negatively impact their gaming experience. But it doesn’t have to be that way. Often the ad is not to blame but instead, it’s the ad type that disrupts gameplay. Intrinsic or native in-game adverts are the least distracting types of ads, according to a brand new survey by mobile app ad specialist Frameplay. Based on the answers of 1,200 mobile gamers, the survey reveals user preferences for ads during gameplay. But why do intrinsic ads come out on top?  Ads can negatively impact the gaming experience Intrinsic in-game advertising, previously referred to as native advertising, has rapidly become one of the top choices among app marketers. Some 62% of gamers said they had previously experienced the ad type

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Around one in three gamers say adverts negatively impact their gaming experience. But it doesn’t have to be that way. Often the ad is not to blame but instead, it’s the ad type that disrupts gameplay.

Intrinsic or native in-game adverts are the least distracting types of ads, according to a brand new survey by mobile app ad specialist Frameplay. Based on the answers of 1,200 mobile gamers, the survey reveals user preferences for ads during gameplay. But why do intrinsic ads come out on top? 

Ads can negatively impact the gaming experience

Intrinsic in-game advertising, previously referred to as native advertising, has rapidly become one of the top choices among app marketers. Some 62% of gamers said they had previously experienced the ad type during gaming. 

Gamers prefer intrinsic ads

Source: Frameplay

However, it’s not yet the dominant type of ad. 45% of respondents said they had previously seen interstitial ads the most compared to 23% saying they saw more intrinsic in-game ads. 

Interstitial ads pause gameplay which may disrupt the gaming experience and leave users with a negative brand perception. 

Intrinsic in-game ads are effective and preferred

Users rated intrinsic ads as their preferred in-game ad type, followed by adjacent, interstitial and audio ads. Over a third of respondents (34%) said the ad type was the most effective and made them take action more than other ad types. 

Gamers take more action with intrinsic ads

Source: Frameplay

Intrinsic ads are also the least distracting (24%) compared to interstitial ads (54%), adjacent (43%) or audio ads (42%).

“Intrinsic ads are not only preferred, but an ad that doesn’t stop the gameplay and enhances it may lengthen sessions and support the retention of players, improving monetization,” said Cary Tilds, Chief Strategy and Operations Officer for Frameplay.

“The good news is that industry-wide viewability standards have finally been established for ads that appear within gameplay, validating these claims and helping brands and advertisers across all industries clearly understand why they should invest in reaching consumers within video games.”

Key takeaways

  • 54% prefer intrinsic mobile in-game ads because they’re less disruptive
  • Intrinsic ads are also the least distracting (24%)
  • Intrinsic in-game ads are the most effective (34%)

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BeReal secures $60 million in Series B funding round https://www.businessofapps.com/news/bereal-secures-60-million-in-series-b-funding-round/ Mon, 24 Oct 2022 12:04:32 +0000 https://www.businessofapps.com/?p=81727 Popular photo-sharing app BeReal just closed a funding round of $60 million in a series B pushing its valuation to €600 million. It follows a $30 million Series A in June 2021. The latest valuation brings the app value to $100 per daily active user. So what’s the hype all about? MAUs and DAUs on the rise  BeReal has been popular with Gen Z in particular with monthly active users (MAUs) growing 315% between April 2021 and April 2022.  The app is simple to use sending users prompts to share photos once a day. The idea is that users connect via image and check in on one another regularly in this way rather than via text. Images disappear within 24 hours.  BeReal installs continue to

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Popular photo-sharing app BeReal just closed a funding round of $60 million in a series B pushing its valuation to €600 million. It follows a $30 million Series A in June 2021. The latest valuation brings the app value to $100 per daily active user. So what’s the hype all about?

MAUs and DAUs on the rise 

BeReal has been popular with Gen Z in particular with monthly active users (MAUs) growing 315% between April 2021 and April 2022.  The app is simple to use sending users prompts to share photos once a day. The idea is that users connect via image and check in on one another regularly in this way rather than via text. Images disappear within 24 hours. 

BeReal installs continue to climb month-on-month

Source: Apptopia

A source told TechCrunch the app now had 20 million daily active users (DAUs). It had almost 8 million users as of July 2022. 

What’s behind BeReal’s success

While the app has been around for a couple of years, 65% of its lifetime downloads happened this year, according to Apptopia. France and US are the countries where installs are the highest at 20.5% and 19.7%, respectively. 

Much of the app’s growth has been attributed to word-of-mouth, the app’s college ambassador program and widgets and features. The college program is a paid marketing initiative that pays ambassadors for promoting the app by handing out vouchers for slices of pizza in return for downloads, for example. Rates per download are between $6 to $8. 

College ambassadors linked to BeReal’s success

Source: Apptopia

Installs drive calls for monetisation 

As installs grow, investors will likely turn to the app’s ambitions to generate revenues. For now, BeReal says it plans to avoid advertising and will focus on premium features to avoid becoming another Instagram. Paid-for features would not be launched until 2023. At the same time, it’s unlikely the app will rule out advertising.

“The best way for [BeReal] to monetize would be through ad placements and marketing challenges and competitions,” said Ashleigh Millar, production manager at MIDia Research. “It will have to stick to its unique selling point of authenticity and being a friends-first app when monetizing, so keeping ads to the discovery page and not interrupting the flow of the Friends page is very important.”

Key takeaways

  • BeReal secures $60 million in a series B funding round
  • Current valuation at €600 million
  • Daily Active users are now 20 million 

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YouTube Shorts ads drive the most traffic https://www.businessofapps.com/news/youtube-shorts-ads-drive-the-most-traffic/ Tue, 18 Oct 2022 10:19:14 +0000 https://www.businessofapps.com/?p=81590 Short video ads have taken the app marketing world by storm and there are plenty of good reasons for developers and brands to be optimistic. From platforms such as YouTube to Instagram and Pinterest – with so many platforms to choose from, which performs the best? Creatopy, the ad design automation experts, put them to the test, running the same short video ad creative at a budget of $3,000 across TikTok, Instagram Reels, YouTube Shorts, and Pinterest at the same time.  YouTube drives the most traffic YouTube Shorts drove the most traffic, i.e. users, to Creatopy’s website. TikTok ranked second followed by Instagram Reels while Pinterest Idea ads scored lowest for traffic.  Although the quality of traffic was highest for Instagram Reels with engagement rates

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Short video ads have taken the app marketing world by storm and there are plenty of good reasons for developers and brands to be optimistic. From platforms such as YouTube to Instagram and Pinterest – with so many platforms to choose from, which performs the best? Creatopy, the ad design automation experts, put them to the test, running the same short video ad creative at a budget of $3,000 across TikTok, Instagram Reels, YouTube Shorts, and Pinterest at the same time. 

YouTube drives the most traffic

YouTube Shorts drove the most traffic, i.e. users, to Creatopy’s website. TikTok ranked second followed by Instagram Reels while Pinterest Idea ads scored lowest for traffic. 

Although the quality of traffic was highest for Instagram Reels with engagement rates of over 41%, YouTube Shorts ranked second with 22%, followed by Pinterest Idea (20%) and TikTok (16%) ads. 

This means that both Instagram and YouTube are doing a good job at showing ads to users who may be more interested in downloading an app or trialling a product.

The results of the test also unveiled that Instagram Reels ads skewed male than any other platform.

Traffic breakdown by gender on each platform

Source: Creatopy

CPM influences impressions

However, TikTok ads scored the highest number impressions at over 150k, followed by Pinterest at 91k and YouTube Shorts at over 56k. 

This is driven by the cost of ads with CPMs being the lowest on TikTok at $4.74. Instagram Reels had the highest CPM at $16.67, followed by YouTube Shorts at $13.50 and Pinterest Idea at $7.15. 

It’s an interesting finding that, in combination with Creatopy’s traffic and quality results, highlights that lower costs may not always lead to the desired outcomes for app marketers. 

Results breakdown of study

Source: Creatopy

Know the platform

No matter how creative your ads are, for the best results, it’s worth taking a closer look at individual ad platforms and typical outcomes. For example, TikTok offers considerably fewer targeting features than other platforms. It’s best for spontaneous, non-exclusive content. The report also noted that there was a strong correlation between landing page and ads as users expect to find similar elements of an ad on a landing page. YouTube Shorts are best when they capture viewer attention within the first few seconds. 

Key takeaways

  • YouTube Shorts drive the highest traffic
  • Instagram Reels have the highest engagement rates of over 41%
  • TikTok ads score the highest number impressions at over 150k
  • CPMs are lowest on TikTok at $4.74 and highest on Instagram Reels at $16.67

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Mobile video ads achieve up to 88% in viewability rates, but ad fraud still an issue https://www.businessofapps.com/news/mobile-video-ads-achieve-up-to-88-in-viewability-rates-but-ad-fraud-still-an-issue/ Fri, 16 Sep 2022 09:36:36 +0000 https://www.businessofapps.com/?p=80766 Video ad impressions reached higher viewability rates (76% and more) than display (66% and more) during the first half of 2022, according to the latest Media Quality Report from Integral Ad Science (IAS). Across Europe, Italy had the highest viewability rate for video ads at 88% on mobile.  The study also found that brand risk in digital and mobile ads dropped during H1 2022 compared to the previous year, remaining below 2.5% globally. Display and video ads on desktop were safer than on mobile at 1.6% versus 2.4%, respectively. Despite these improvements, Germany (4.3%) and France (3.7%) reported the highest levels of brand risk for video ads on mobile. IAS considers adult, alcohol, hate speech, illegal downloads and drugs, offensive language and controversial content and

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Video ad impressions reached higher viewability rates (76% and more) than display (66% and more) during the first half of 2022, according to the latest Media Quality Report from Integral Ad Science (IAS).

Across Europe, Italy had the highest viewability rate for video ads at 88% on mobile. 

The study also found that brand risk in digital and mobile ads dropped during H1 2022 compared to the previous year, remaining below 2.5% globally. Display and video ads on desktop were safer than on mobile at 1.6% versus 2.4%, respectively.

Despite these improvements, Germany (4.3%) and France (3.7%) reported the highest levels of brand risk for video ads on mobile.

IAS considers adult, alcohol, hate speech, illegal downloads and drugs, offensive language and controversial content and violence as unsafe content. 

The percentage of content related to violence doubled from 2021 increasing from 24.9% to 47.9% for display impressions and from 24.3% to 45.6% for video impressions. 

Csaba Szabo, Managing Director, EMEA, Integral Ad Science, said:

“It’s highly significant that brand risk has decreased globally, even under geopolitical upheaval and severe economic challenges. It is a testament to the robustness of context-based and pre-bid brand safety solutions that advertisers employ.”

“However, we live in a time of unpredictability, and the Media Quality Report highlights the importance of ad campaigns that hold consumers’ attention. Advertisers must ensure that their spend is as effective as possible, and optimising for attention will remain a key metric.”

Time-in-view levels for display ads remained on par with those of the previous year (14.5 seconds for mobile web and 17.7 seconds for mobile in-app). 

Overall, ad completion for video ads was much higher at 73.8% on mobile web. 

However, ad fraud continues to increase with desktop levels generally higher than mobile (1.4% versus 0.5%, respectively). 

Germany saw some of the highest rates of ad fraud at 1.9% across mobile environments.

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79% of mobile app downloads come from top 1% of publishers https://www.businessofapps.com/news/79-of-mobile-app-downloads-come-from-top-1-of-publishers/ Mon, 12 Sep 2022 08:45:46 +0000 https://www.businessofapps.com/?p=80567 The top 1% of app publishers generated 79% of downloads on the Apple App Store and Google Play during H1 2022 according to the latest data from Sensor Tower. An analysis of over 900k game and non-game app publishers found that 9,000 of them saw 72 billion installs globally across the two app stores.  The remaining publishers had 15 billion unique installs combined, which represents a market share of 21%. Meta and Google saw more than 1 billion downloads during the first half of the year, which is a 92% difference to the third-largest publisher.  Top game publishers included AppLovin, Embracer Group and SuperSonic Studios which collectively accumulated over 5 billion downloads, accounting for 22 percent of all top gaming publishers installs. The top 1,800

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The top 1% of app publishers generated 79% of downloads on the Apple App Store and Google Play during H1 2022 according to the latest data from Sensor Tower.

An analysis of over 900k game and non-game app publishers found that 9,000 of them saw 72 billion installs globally across the two app stores. 

The remaining publishers had 15 billion unique installs combined, which represents a market share of 21%.

Meta and Google saw more than 1 billion downloads during the first half of the year, which is a 92% difference to the third-largest publisher. 

Top game publishers included AppLovin, Embracer Group and SuperSonic Studios which collectively accumulated over 5 billion downloads, accounting for 22 percent of all top gaming publishers installs.

The top 1,800 publishers had a 91% market share of total revenues at around $42 billion during H1 2022. 

The remaining 183k publishers shared 9% or $4 billion.

Tencent came out on top at revenues of $3.3 billion which was 153% more than the second-highest performing publisher ByteDance at $1.3 billion.

Tencent generated over 7% of consumer spending globally with its app portfolio.

Mobile game publishers were responsible for 93% of revenues in H1 2022 at a total $27 billion. The remaining publishers generated revenues of $2 billion.

Overall, the data reveals a decline in the share of top publishers which is a consequence of a drop in monthly active users. 

Apps from top publishers Facebook and YouTube saw no growth in monthly active users during Q2 2022.

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BeReal pulls ahead of Instagram in US weekly downloads https://www.businessofapps.com/news/bereal-pulls-ahead-instagram-in-weekly-downloads/ Thu, 01 Sep 2022 06:00:48 +0000 https://www.businessofapps.com/?p=80211 Photo-sharing app BeReal has surpassed Instagram in weekly downloads and is on track to be the most downloaded app in the United States for August, passing TikTok as well. BeReal got ahead of Instagram in weekly downloads by early July and has held that lead for eight weeks, according to data supplied by AppMagic. In July, BeReal was downloaded 1.1 million more times than Instagram, and is on track to be downloaded 2.5 million times more than Instagram in August. BeReal vs Instagram: weekly US downloads (mm) In the first week of August, BeReal also surpassed TikTok to become the most downloaded app of the week in the US, and has maintained first place. The app, which styles itself as a more authentic way of

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Photo-sharing app BeReal has surpassed Instagram in weekly downloads and is on track to be the most downloaded app in the United States for August, passing TikTok as well.

BeReal got ahead of Instagram in weekly downloads by early July and has held that lead for eight weeks, according to data supplied by AppMagic. In July, BeReal was downloaded 1.1 million more times than Instagram, and is on track to be downloaded 2.5 million times more than Instagram in August.

BeReal vs Instagram: weekly US downloads (mm)

In the first week of August, BeReal also surpassed TikTok to become the most downloaded app of the week in the US, and has maintained first place.

The app, which styles itself as a more authentic way of connecting with friends, has been described by some as the anti-Instagram. Users post one photo a day, and there is no algorithm dictating what the user should see next.

Partly in response to BeReal’s growth and partly due to backlash from celebrities and Instagram users, the Instagram team has been forced to slow down the roll-out of its latest update, intended to make Instagram more like TikTok with full-screen video and content from smaller creators.

Instagram has also launched a filter similar to BeReal, which lets users post from the front and back cameras simultaneously. Snapchat has launched a similar filter as well.

BeReal has an opportunity with the growing dislike of Instagram to be the new social app that focuses entirely on friends, although it has had serious server issues arising from every user accessing the app at the same time and uploading a photo. There are also questions about how the app will generate revenue if it is marketing itself as an authentic experience.

The revenue question does not need to be answered any time soon however, as a hot new social app won’t be struggling for venture capital funding. Clubhouse, the last social app to show promise, received a $4 billion valuation and $110 million funding from Andreessen Horowitz before it made any revenue.

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YouTube and TikTok among top social apps used by teens https://www.businessofapps.com/news/youtube-and-tiktok-among-top-social-apps-used-by-teens/ Fri, 12 Aug 2022 09:37:55 +0000 https://www.businessofapps.com/?p=79767 TikTok is now one of the top social media apps among teenagers while Facebook usage has been dropping sharply. That’s according to new research from Pew Research Centre based on a survey of 13 to 17 year-old app users in the US.  The survey found that 67% of them previously used TikTok with 16% using it constantly.  Meta’s Facebook has been declining in favour among youngsters for quite some time, but Pew’s findings confirm this fact with usage dropping from 71% in 2015 to 32%.  However, it was YouTube that performed the best with 95% of teens using the video platform with 19% using it constantly. It is followed by TikTok, Instagram and Snapchat.  Facebook ranks fifth, trailed by Twitter, Twitch, WhatsApp, Reddit and Tumblr. 

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TikTok is now one of the top social media apps among teenagers while Facebook usage has been dropping sharply.

That’s according to new research from Pew Research Centre based on a survey of 13 to 17 year-old app users in the US. 

The survey found that 67% of them previously used TikTok with 16% using it constantly. 

Meta’s Facebook has been declining in favour among youngsters for quite some time, but Pew’s findings confirm this fact with usage dropping from 71% in 2015 to 32%. 

However, it was YouTube that performed the best with 95% of teens using the video platform with 19% using it constantly. It is followed by TikTok, Instagram and Snapchat. 

Facebook ranks fifth, trailed by Twitter, Twitch, WhatsApp, Reddit and Tumblr. 

There are some differences between teen boys and girls with boys more likely to use YouTube, Twitch and Reddit, while girls favour TikTok, Instagram and Snapchat. 

More than a third (35%) of teens said they used one of the top five social apps “almost constantly”.

Some 36% admit they spend too much time in social media while 55% of teens believe to be spending the right amount of time and 8% saying they spend too little time using these platforms.

At least half of teens admitted that it would be hard to give up social media apps. 

The findings offer some interesting insights as to where marketers should focus their advertising effort if they plan to reach the teenage segment.

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Shein downloads jump 13% surpassing Amazon https://www.businessofapps.com/news/shein-downloads-jump-13-surpassing-amazon/ Tue, 09 Aug 2022 08:45:50 +0000 https://www.businessofapps.com/?p=79650 Installs of fashion shopping app Shein surpassed Amazon for the first time in the US, according to Sensor Tower data for Q2 2022.  Shein downloads were up 13% to 6.8 million compared to Amazon’s 6.3 million, which is a drop of 7%.  During the second quarter of the year, the popular fashion retailer saw a spike in downloads due to higher consumer demand.  Installs more than tripled over Q2 2019.  While US adoption of Amazon’s app was down, the commerce giant still has triple the monthly active users compared to Shein.  But Shein is catching up fast with its number of active installs in the US growing a whopping 436% compared to Q2 2019. The US is Shein’s single largest market by lifetime installs, with

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Installs of fashion shopping app Shein surpassed Amazon for the first time in the US, according to Sensor Tower data for Q2 2022. 

Shein downloads were up 13% to 6.8 million compared to Amazon’s 6.3 million, which is a drop of 7%. 

During the second quarter of the year, the popular fashion retailer saw a spike in downloads due to higher consumer demand. 

Installs more than tripled over Q2 2019. 

While US adoption of Amazon’s app was down, the commerce giant still has triple the monthly active users compared to Shein. 

But Shein is catching up fast with its number of active installs in the US growing a whopping 436% compared to Q2 2019.

The US is Shein’s single largest market by lifetime installs, with US consumers responsible for 14% of the app’s global downloads. 

In Brazil, the app recorded 10.7 million installs, up 15% from 9.3 million 

Its total lifetime installs were up 13% in the country.

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TikTok publishes insights into emerging gaming trends and opportunities for marketers https://www.businessofapps.com/news/79645/ Mon, 08 Aug 2022 09:03:30 +0000 https://www.businessofapps.com/?p=79645 TikTok just published new insights into how gaming publishers and marketers can boost messaging on the app.  TikTok is already a popular destination for gamers to view short video content and engage in gameplay.  On average, TikTok’s gaming audience follows 12 business accounts.  The majority of users (61%) see brands more favourably if they create or participate in a TikTok trend. For organic brand personas on the app, followers are 191% more likely to comment than non-followers which means it’s worth focusing on existing audiences.  The popular video app said that users could find trending hashtags, creators and sounds in the Creative Center to mix different types of elements for sound and text overlays.  Behind-the-scenes insights were suitable for short-form video ads alongside in-game elements. 

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TikTok just published new insights into how gaming publishers and marketers can boost messaging on the app. 

TikTok is already a popular destination for gamers to view short video content and engage in gameplay. 

On average, TikTok’s gaming audience follows 12 business accounts. 

The majority of users (61%) see brands more favourably if they create or participate in a TikTok trend.

For organic brand personas on the app, followers are 191% more likely to comment than non-followers which means it’s worth focusing on existing audiences. 

The popular video app said that users could find trending hashtags, creators and sounds in the Creative Center to mix different types of elements for sound and text overlays. 

Behind-the-scenes insights were suitable for short-form video ads alongside in-game elements. 

“An effective organic strategy serves as a solid foundation game brand marketing, which in turn strengthens the effectiveness of paid activity. Striking the right balance between paid and organic is key! Game developers can use organic content to supercharge the performance of paid campaigns, and vice versa, driving more success on TikTok.”

There’s many more insights in the full report.

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Abhishek Nema, COO of KMS Solutions talks winning strategies for digital transformation https://www.businessofapps.com/news/abhishek-nema-coo-of-kms-solutions-talks-digital-transformation/ Tue, 02 Aug 2022 12:01:51 +0000 https://www.businessofapps.com/?p=79506 Founded in 2019 as an extended arm of the US-based technology consulting firm –  KMS Group, KMS Solutions establishes itself as a leading provider of software development, quality assurance, and digital consulting within the APAC market. Throughout three years of operation, KMS Solutions has recorded a remarkable growth rate of 260.35% – ranked 9th spot on Clutch’s Top 100 Fastest-Growing B2B Providers and won the ‘’Fast Enterprise’’ award at APEA 2021. The company is also a trusted partner with multiple tech giants, including AWS, Katalon, GoodData, Microsoft, Thermo Fisher Scientific, and many more. The company provides IT consulting and services with a key focus on digital transformation with a mission of developing innovative digital apps and platforms for businesses.  In today’s interview, we welcome KMS

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Founded in 2019 as an extended arm of the US-based technology consulting firm –  KMS Group, KMS Solutions establishes itself as a leading provider of software development, quality assurance, and digital consulting within the APAC market.

Throughout three years of operation, KMS Solutions has recorded a remarkable growth rate of 260.35% – ranked 9th spot on Clutch’s Top 100 Fastest-Growing B2B Providers and won the ‘’Fast Enterprise’’ award at APEA 2021. The company is also a trusted partner with multiple tech giants, including AWS, Katalon, GoodData, Microsoft, Thermo Fisher Scientific, and many more. The company provides IT consulting and services with a key focus on digital transformation with a mission of developing innovative digital apps and platforms for businesses. 

In today’s interview, we welcome KMS Solutions’ COO – Mr.Abhishek Nema – to explore trending topics revolving around digital platforms and how enterprises can deploy them to scale faster. 

Digital platforms have been around for a while. Most industry leaders have had at least one digital platform for themselves. Yet, not all executives fully understand the term or why they might need one. Do you mind explaining to us the term and its importance?

Conceptually, a digital platform is a combination of hardware (e.g. a server) and software (e.g. an operating system) that the company uses to connect interests with users. Uber, for instance, is a service-oriented platform that brings together a driver who wants to work and a customer who needs transport from point A to B. Digital platforms come in various forms, depending on the company’s business model and the specific purposes they aspire to deliver. 

Given the current rising digital transformation wave, online platforms have been at the forefront of the business agenda lately. Our clients also recorded increased brand exposure, improved customer experience, and sales boost through this tech-enabled business model. As more and more clients are switching to digital, there is no doubt that the number of online platforms will spike in upcoming years.

Considering the digital world we live in today, digital platforms are no longer a strategy for digital natives but rather an absolute necessity for any company. However, not every digital platform launch is a success. What challenges do businesses usually deal with when building an online platform?

In my experience, a strong launch often needs persuasive early adopters to join before the platform gains popularity. The risk is significantly greater for multisided platforms, which require not just a large number of users but a diverse group of users. A ride-sharing platform, for instance, needs a considerable consumer base who want to book cabs through smartphones and drivers willing to take those bookings to operate effectively. Getting a massive sign-up from the start can pretty much terminate unpredictability about a platform’s outlook since it productively generates vital scale into the platform’s network. 

For your product to stand out and attract new customers, it will need to have a distinct feature to differentiate itself from competitors. This requires enterprises to conduct extensive market research to explore unmet and undiscovered consumer needs. Nevertheless, these are no easy tasks, especially in today’s saturated market.

Do you have any advice to help organizations alleviate these problems?

There are heaps of ways to acquire new users for digital platforms, from referral programs and influencer campaigns to affiliate and partner marketing. With that being said, firms have to develop a unique and memorable brand identity in the hope of getting customers hooked. Maintaining a consistent and compelling brand message across marketing channels is also recommended to increase engagement. 

If signing up a huge amount of users is not attainable, business leaders should search for ways to deliver value to individual consumers. I’d advise entrepreneurs to clearly define their industry niche to determine what kind of stand-alone value to provide and to whom they should offer it. For some platforms, targeting clients in a comparatively narrow market where the platform can more promptly acquire traction is a good strategy. Instead of building a platform that accommodates everyone’s needs, companies can stay focused on a small sector until it has drawn a committed following and produced higher-quality content to pave the way for future success. 

You would also need to convince clients that your platform is worth joining, particularly if doing so requires a considerable investment, as is the case with game consoles. A way to entice initial users is to recruit a marquee platform contributor. For example, an e-commerce platform needs to illustrate that highly sought-after brands will be available. In turn, they would have to pay well-known brands to have their products displayed on the platform. For maximum impact, the participation of the marquee contributor should be exclusive. Platform creators can pay brands a premium to offer their items exclusively. Thus, if devoted consumers want those merchandise, they have no choice but to use the platform. 

What are the criteria businesses should take into account when building a digital platform?

A mistake I usually see in enterprises is that they don’t have a clear vision and expectations for the project. A digital platform is a long-term, multiphase project that relies on consistent iteration to scale and enhance to stay relevant. Before heading to the implementation phases, I always advise my clients to first decide on the capabilities they will build, the sequence in which they’ll do so, and the timeline over which they’ll progress. We also suggest clients develop and deploy a minimum viable product (MVP) to help demonstrate progress and accelerate time-to-market. 

For software development processes, the majority of corporations partner with IT service providers to get help with choosing technology, outlining digital ambition, and establishing long-term development and maintenance. Hence, selecting the right technology partner is extremely important as it vastly influences the project’s success. Price, experience, portfolio, customer services & support are crucial vendor selection criteria you should consider.

Culture and change management is other critical aspect that determines project success. With IT outsourcing, especially offshore vendors, cultural differences are inevitable. Hence, companies should anticipate cultural gaps and generate strategies to manage cultural diversity effectively. Despite detailed prior planning, changes can always be made during the project development. For efficient change management, project managers need to clearly define the change, and craft a new thorough, and realistic plan. Throughout the change management process, a framework should be established to monitor the changes’ effects on the project and measure their effectiveness.

With a mission of developing transformative digital platforms for APAC companies, how will KMS Solutions plan to achieve this goal?

We offer technology consulting sessions for each project to create a product roadmap tailored to consumers’ needs. Having the latest IT infrastructure and dedicated IT teams with diverse skill sets, KMS Solutions strives to develop world-class solutions that help companies scale faster and enhance user experience. To ensure a smooth development process, KMS Solutions developer teams will accompany clients through every stage of Digital Transformation, from Requirement, Implementation to Testing and Production Deployment.

Furthermore, we assist businesses in adopting Agile methodology to accelerate time-to-market and increase productivity. Over the years, we’ve delivered multiple projects for corporate giants like Accenture, Prudential, Circle K, Tricentis, etc. Hopefully, this year we will have the chance to collaborate with even more enterprises, helping to bring their visions into reality. 

You can learn more about our service here.

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TikTok expands inappropriate content filtering options https://www.businessofapps.com/news/tiktok-expands-inappropriate-content-filtering-options/ Fri, 15 Jul 2022 09:36:56 +0000 https://www.businessofapps.com/?p=78799 TikTok is making it easier for users to filter videos that could be deemed unsafe for younger audiences.  Addressing criticism over security and user exposure to potentially harmful content, the company has already added parental controls. But the latest addition means users themselves can decide if recommended content is suitable for them or not.  While the For You feed was designed to enable users to explore new content from creators they already follow or like, they can now use the “not interested” tool to skip videos from a creator. TikTok is also developing ways for users to auto-filter videos with words or hashtags they prefer not to see. For example, a user who may be on a diet may not want to see videos relating

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TikTok is making it easier for users to filter videos that could be deemed unsafe for younger audiences. 

Addressing criticism over security and user exposure to potentially harmful content, the company has already added parental controls.

But the latest addition means users themselves can decide if recommended content is suitable for them or not. 

While the For You feed was designed to enable users to explore new content from creators they already follow or like, they can now use the “not interested” tool to skip videos from a creator.

TikTok is also developing ways for users to auto-filter videos with words or hashtags they prefer not to see. For example, a user who may be on a diet may not want to see videos relating to “ice cream” and could hide these by using the new feature. 

The app has been working on ways to filter down on content that could be potentially harmful such as extreme fitness or dieting videos. 

“We’re also training our systems to support new languages as we look to expand these tests to more markets in the coming months. Our aim is for each person’s For You feed to feature a breadth of content, creators, and topics they’ll love,” TikTok wrote. 

Over the next few weeks, it also plans to launch a system to organise content based on thematic maturity. In other words, users aged 13 to 17 will not be shown certain mature-themed videos, either because it is too frightening or sexualised or otherwise inappropriate. 

TikTok said it’s also working on ways to offer more detailed content filtering for its community.

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YouTube has highest potential ad reach compared to Instagram and TikTok https://www.businessofapps.com/news/youtube-has-highest-potential-ad-reach-compared-to-instagram-and-tiktok/ Tue, 12 Jul 2022 08:34:05 +0000 https://www.businessofapps.com/?p=78601 Video is now an important part of a brand’s marketing strategy, but advertisers often struggle to know where to focus their efforts.  It’s predicted that 12 trillion hours are expected to surf the net this year and much of this is being attributed to social media use on platforms like YouTube, TikTok and Instagram.  But while TikTok is being touted as the video platform of choice, the highest number of monthly active users are still over on YouTube according to an infographic from Shortstack.  YouTube has some 2.5 billion monthly active users compared to 1.5 billion on Instagram and 1 billion on TikTok. While YouTube still scores highest for engagement (around 24 hours per month), Instagram falls short at just 11 hours a month.  TikTok

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Video is now an important part of a brand’s marketing strategy, but advertisers often struggle to know where to focus their efforts. 

It’s predicted that 12 trillion hours are expected to surf the net this year and much of this is being attributed to social media use on platforms like YouTube, TikTok and Instagram. 

But while TikTok is being touted as the video platform of choice, the highest number of monthly active users are still over on YouTube according to an infographic from Shortstack. 

YouTube has some 2.5 billion monthly active users compared to 1.5 billion on Instagram and 1 billion on TikTok.

While YouTube still scores highest for engagement (around 24 hours per month), Instagram falls short at just 11 hours a month. 

TikTok users spent almost 20 hours scrolling and viewing videos on the platform each month. 

When it comes to demographics, TikTok has the largest gap between male and female users with women making up 56% of its active users. The app also has some of the youngest users. 

Instagram and YouTube are more similar when it comes to gender and age range. 

The potential ad reach on YouTube is huge at around 32% of the population. Instagram ranked second at 19% while TikTok scores lowest at 11%. 

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Contextually relevant ads boost purchase intent by 14% https://www.businessofapps.com/news/contextually-relevant-ads-boost-purchase-intent-by-14/ Tue, 28 Jun 2022 08:45:31 +0000 https://www.businessofapps.com/?p=77757 Contextually relevant ads drive significantly better outcomes and improve brand favourability and consumer purchasing intent, according to the latest results of a study by Integral Ad Science. In collaboration with eye-tracking firm Tobii, the digital media expert examined how display ads performed in and out of context.  The findings show that contextual targeting strategies result in greater consumer attention. The in-context advert was the first-page element consumers noticed. On average it took just 4 seconds for consumers to notice the in-context ad while out-of-context ads took 10 seconds to notice.  Purchase intent was 14% higher in those viewing in-context ads and brand favourability increased 5% compared to consumers viewing out-of-context ads.  “With a cookieless future on the horizon, marketers are seeking alternatives to maintain and

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Contextually relevant ads drive significantly better outcomes and improve brand favourability and consumer purchasing intent, according to the latest results of a study by Integral Ad Science.

In collaboration with eye-tracking firm Tobii, the digital media expert examined how display ads performed in and out of context. 

The findings show that contextual targeting strategies result in greater consumer attention.

The in-context advert was the first-page element consumers noticed.

On average it took just 4 seconds for consumers to notice the in-context ad while out-of-context ads took 10 seconds to notice. 

Purchase intent was 14% higher in those viewing in-context ads and brand favourability increased 5% compared to consumers viewing out-of-context ads. 

“With a cookieless future on the horizon, marketers are seeking alternatives to maintain and improve their advertising ROI. Our new report shows that desired outcomes can be significantly influenced through contextually relevant ad placements, which have the capacity to influence audience recall and overall response,” said Tony Marlow, CMO, IAS. “There is a massive opportunity for brands to use tools like IAS’s Context Control to amp up the power of their campaigns and affect the bottom line.”

The study also showed that in-context ads were more memorable and boosted brand recall and awareness among consumers. 

Consumers were 4x more likely to remember a brands after seeing an in-context ad.

The ads were also considered to be more interesting and easier to read.

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Snapchat adds Story sharing option https://www.businessofapps.com/news/snapchat-adds-story-sharing-option/ Mon, 30 May 2022 09:21:21 +0000 https://www.businessofapps.com/?p=76305 Snapchat recently launched an option that lets users Share their Stories.  The feature allows users to invite others to add to their Stories sharing their comments, likes or dislikes more easily.  Users simply create a Shared Story and select the people they want to be able to contribute.  The Story will then be visible across the chosen connections but also their followers, which would boost their reach. As with all Stories, they disappear after 24 hours. According to Snap: “Shared Stories is a new iteration of Custom Stories, a product that previously allowed Snapchatters to create a Story and add friends to view and contribute. Now, with our new and improved Shared Stories, Snapchatters who’ve been added to the group can add their friends as

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Snapchat recently launched an option that lets users Share their Stories. 

The feature allows users to invite others to add to their Stories sharing their comments, likes or dislikes more easily. 

Users simply create a Shared Story and select the people they want to be able to contribute. 

The Story will then be visible across the chosen connections but also their followers, which would boost their reach. As with all Stories, they disappear after 24 hours.

According to Snap:

“Shared Stories is a new iteration of Custom Stories, a product that previously allowed Snapchatters to create a Story and add friends to view and contribute. Now, with our new and improved Shared Stories, Snapchatters who’ve been added to the group can add their friends as well, making it easier for the whole soccer team, camp squad, or group of new coworkers to get in on the fun.”

While Custom Stories was somewhat location-restricted, Shared Stories mean anyone can contribute. 

We’ve seen similar features on TikTok and Instagram where cross-collaboration is becoming an ever bigger pillar of app success.

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Pinterest launches TV Studio app for creators https://www.businessofapps.com/news/pinterest-launches-tv-studio-app-for-creators/ Mon, 09 May 2022 09:52:58 +0000 https://www.businessofapps.com/?p=75419 Pinterest just launched a new app to make live-streaming even easier for creators.  The Pinterest TV Studio app lets creators stream live on Pinterest using multiple devices to get different camera angles.  However, the company hasn’t made a big deal of the app launch, in part because it’s not widely available just yet.  To access the app’s tools, creators must enter a barcode provided by Pinterest. While competitors such as Facebook and Instagram have been pushing their own TikTok alternatives to attract creators to share live content, Pinterest launched Idea Pins.  The format is a video-based format of short-form video and Stories.  Users now save Idea Pins 25% more than previously and the company’s research shows that users who follow multiple creators on the platform

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Pinterest just launched a new app to make live-streaming even easier for creators. 

The Pinterest TV Studio app lets creators stream live on Pinterest using multiple devices to get different camera angles. 

However, the company hasn’t made a big deal of the app launch, in part because it’s not widely available just yet. 

To access the app’s tools, creators must enter a barcode provided by Pinterest.

While competitors such as Facebook and Instagram have been pushing their own TikTok alternatives to attract creators to share live content, Pinterest launched Idea Pins. 

The format is a video-based format of short-form video and Stories. 

Users now save Idea Pins 25% more than previously and the company’s research shows that users who follow multiple creators on the platform also tend to visit Pinterest more often. 

Pinterest TV Studio went live in early May on the App Store and Google Play and is currently available in the US, Canada, Australia, the UK and Germany. 

It’s not the app’s first foray into video. Last year, Pinterest added Pinterest TV to showcase stoppable videos by creators. However, the launch of a dedicated Studio for creators highlights that the company is serious about its live-streaming efforts.

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App usage grew 36% over the last two years https://www.businessofapps.com/news/app-usage-grew-36-over-the-last-two-years/ Wed, 27 Apr 2022 09:34:54 +0000 https://www.businessofapps.com/?p=74819 App growth in the UK peaked at 52% in January 2021 compared to other countries.  That’s according to new research from Amplitude which shows that overall app usage jumped 36% between the start of 2020 and the end of 2021 while website usage grew 57%. Overall, more users are now on apps (54%) but website use is still going strong (46%). Food ordering app usage jumped 164% since January 2020, and 77% of all users accessing banking products used mobile apps. By December 2021, 88% of users accessing B2B SaaS products did so via websites.  App MAUs grew 36% over the two-year period while website MAUs grew 57%.  The number of MAUs on apps made up 54% of all end users but that growth was

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App growth in the UK peaked at 52% in January 2021 compared to other countries. 

That’s according to new research from Amplitude which shows that overall app usage jumped 36% between the start of 2020 and the end of 2021 while website usage grew 57%.

Overall, more users are now on apps (54%) but website use is still going strong (46%).

Food ordering app usage jumped 164% since January 2020, and 77% of all users accessing banking products used mobile apps.

By December 2021, 88% of users accessing B2B SaaS products did so via websites. 

App MAUs grew 36% over the two-year period while website MAUs grew 57%. 

The number of MAUs on apps made up 54% of all end users but that growth was slower and steadier.

Food ordering habits have changed greatly over the last two years in light of the COVID pandemic. 

By December 2021, the number of MAUs shopping for food on apps grew 162% compared to 68% for web. 

Similarly, app usage of banking services experienced a steady surge in the last two years, growing at an even more impressive rate of 92%.

The findings highlight that brands and digital companies now have an even wider variety of potential touchpoint to engage with customers.

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Netflix rival streaming apps now represent combined 61% of market share https://www.businessofapps.com/news/netflix-rival-streaming-apps-now-represent-combined-61-of-market-share/ Mon, 25 Apr 2022 09:44:30 +0000 https://www.businessofapps.com/?p=74758 While Netflix still commands the majority of monthly active users in the US at a 39% market share, its rivals are catching up representing a combined 61%. As the video-on-demand market is becoming more crowded with new entrants such as Disney+, Netflix has seen its user numbers drop since 2018. Rival Disney+ has been one of the fastest growing streaming apps and now ranks third among the top US apps for MAUs. It’s market share grew 17% behind Hulu which grew by 18%. Meanwhile, HBO Max grew its market share 4.5% in 2020 to 10% by 2022. US downloads for HBO Max surged as it released the second second of Euphoria.  Combined, Netflix, Hulu and Amazon Prime Video took just 37% of downloads. Disney+ ranked

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While Netflix still commands the majority of monthly active users in the US at a 39% market share, its rivals are catching up representing a combined 61%.

As the video-on-demand market is becoming more crowded with new entrants such as Disney+, Netflix has seen its user numbers drop since 2018.

Rival Disney+ has been one of the fastest growing streaming apps and now ranks third among the top US apps for MAUs. It’s market share grew 17% behind Hulu which grew by 18%.

Meanwhile, HBO Max grew its market share 4.5% in 2020 to 10% by 2022.

US downloads for HBO Max surged as it released the second second of Euphoria. 

Combined, Netflix, Hulu and Amazon Prime Video took just 37% of downloads.

Disney+ ranked second for US downloads at 17%. Both apps have been busy expanding their offering and diversifying their portfolio of streaming content. 

And its in the content where streaming apps are seeing some of the biggest drivers for growth. New releases, events, and exclusive deals are ultimately what’s driving users to flock to some platforms over others.

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Community mobile games are favoured and 46% of revenues come from in-game ads https://www.businessofapps.com/news/community-mobile-games-are-favoured-and-46-of-revenues-come-from-in-game-ads/ Fri, 22 Apr 2022 08:45:12 +0000 https://www.businessofapps.com/?p=74706 While the rest of the world appears to be playing fewer mobile games, usage in Africa continues to increase with the average user spending between 7 and 26 minutes per day playing their favourite mobile games.  That’s according to a new report from Adjoe which also found that hardcore gaming apps such as multiplayer and online community games are favoured because of their community-building approach.  However, the latest Mobile Game Index also reveals that gamers do no longer just want to play but want to create. That’s where simulation games have seen a huge surge in popularity as part of the midcore game category. In terms of time spent, however, casual games were still the most popular in Europe at 24 minutes compared to 20

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While the rest of the world appears to be playing fewer mobile games, usage in Africa continues to increase with the average user spending between 7 and 26 minutes per day playing their favourite mobile games. 

That’s according to a new report from Adjoe which also found that hardcore gaming apps such as multiplayer and online community games are favoured because of their community-building approach. 

However, the latest Mobile Game Index also reveals that gamers do no longer just want to play but want to create. That’s where simulation games have seen a huge surge in popularity as part of the midcore game category.

In terms of time spent, however, casual games were still the most popular in Europe at 24 minutes compared to 20 minutes for social casino and hardcore, 18 minutes on midcore and 7 minutes in hypercasual games.

China is the winner when it comes to mobile game revenues, bringing in almost $90 billion last year, while the US and Japan scored $60 billion and $50 billion, respectively. 

Overall, revenues of mobile games grew 57% during the COVID-19 pandemic years from 2019 to 2021.

Some 46% of revenues were generated from in-game advertising in 2021. In-app purchases and in-game advertising were the dominant sources of revenue which is predicted to climb 20%.

In terms of downloads, India and China are leading the charts at 7 billion followed by the US. 

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Almost half of mobile gamers drink alcohol weekly https://www.businessofapps.com/news/almost-half-of-mobile-gamers-drink-alcohol-weekly/ Mon, 11 Apr 2022 08:43:32 +0000 https://www.businessofapps.com/?p=74405 The connection between mobile gaming and drinking alcohol may not be obvious, but now a new study shows that 45% of mobile gamers say they consume alcohol at least once a week.  Male (55%) and female (45%) gamers are drinking weekly, finds AdColony research. Almost all mobile gamers drink alcohol at home which may be attributed to lockdowns shutting down bars and pubs during the pandemic.  Of those who drink at home, 97% do so where they live and 75% drink at a friend’s or relative’s house. There may also be a connection between alcohol drinkers and eating fast food with 32% of those who drink also eating fast food.  These findings could signal an opportunity for marketers to reach out to their target audiences

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The connection between mobile gaming and drinking alcohol may not be obvious, but now a new study shows that 45% of mobile gamers say they consume alcohol at least once a week. 

Male (55%) and female (45%) gamers are drinking weekly, finds AdColony research.

Almost all mobile gamers drink alcohol at home which may be attributed to lockdowns shutting down bars and pubs during the pandemic. 

Of those who drink at home, 97% do so where they live and 75% drink at a friend’s or relative’s house.

There may also be a connection between alcohol drinkers and eating fast food with 32% of those who drink also eating fast food. 

These findings could signal an opportunity for marketers to reach out to their target audiences on mobile gaming platforms. 

Puzzle and Word games were the most popular among weekly drinkers who said they played games for fun or to pass the time. 

Weekly drinkers are slightly less likely to play games or relax compared to those drinking monthly.

The study also found that a third of mobile gamers have previously clicked on a mobile ad with nine out of 10 mobile gamers drinking monthly recalling a brand ad and a third of them clicking on ads.

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Language learning app installs rise 71% in Europe https://www.businessofapps.com/news/language-learning-app-installs-rise-71-in-europe/ Mon, 04 Apr 2022 08:17:58 +0000 https://www.businessofapps.com/?p=74187 Installs of language learning apps jumped to 71 million in Europe in 2021, according to data from Sensor Tower.  The multilingual and kids category were the categories with the highest downloads.  Duolingo, Babbel and Mondly were the top grossing language learning apps in Europe last year.  Consumer spending for the category rose over 60% over a 12-month period driven by growing interest due to the pandemic.  Duolingo accounted for over 40% of all consumer spending. Overall spending is predicted to reach almost $100 million in the second half of 2022 or $400 per minute. The Duolingo app saw nearly 30,000 installs per day among Europeans with the UK being its largest market.  It controls two-thirds of the language app space, followed by Turkey. The Busuu

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Installs of language learning apps jumped to 71 million in Europe in 2021, according to data from Sensor Tower. 

The multilingual and kids category were the categories with the highest downloads. 

Duolingo, Babbel and Mondly were the top grossing language learning apps in Europe last year. 

Consumer spending for the category rose over 60% over a 12-month period driven by growing interest due to the pandemic. 

Duolingo accounted for over 40% of all consumer spending.

Overall spending is predicted to reach almost $100 million in the second half of 2022 or $400 per minute.

The Duolingo app saw nearly 30,000 installs per day among Europeans with the UK being its largest market. 

It controls two-thirds of the language app space, followed by Turkey.

The Busuu app is more popular among those aged 35+ years while Babbel is favoured among those over 45 years.

Language learning advertisers made use of more Facebook and display ads last year, accounting for 41% to 44% of budgets, respectively. 

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Food waste apps add 14 million new Android users https://www.businessofapps.com/news/food-waste-apps-add-14-million-new-android-users/ Fri, 01 Apr 2022 08:34:46 +0000 https://www.businessofapps.com/?p=74073 European food waste apps added 14 million new Android users during the last 12 months, according to app marketing and analytics platform App Radar. Between March 2021 and February 2022, top European food waste apps such as FoodCloud grew their Android user base by 36%. In conjunction with iOS downloads this could amount to around 75 million users or one in ten adults in Europe.  Food waste apps became popular during the pandemic, highlighting consumer demand for more sustainable options.  Though downloads have fallen slightly, apps still gained 3.1 million users during Q1 2022 compared to 3.6 million in Q1 2021. “Apps are driving many people to live more sustainably. Almost 14 million app downloads in the past 12 months is a huge number when

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European food waste apps added 14 million new Android users during the last 12 months, according to app marketing and analytics platform App Radar.

Between March 2021 and February 2022, top European food waste apps such as FoodCloud grew their Android user base by 36%.

In conjunction with iOS downloads this could amount to around 75 million users or one in ten adults in Europe. 

Food waste apps became popular during the pandemic, highlighting consumer demand for more sustainable options. 

Though downloads have fallen slightly, apps still gained 3.1 million users during Q1 2022 compared to 3.6 million in Q1 2021.

“Apps are driving many people to live more sustainably. Almost 14 million app downloads in the past 12 months is a huge number when you consider that each download represents an individual wanting to make a step change in their lifestyle,” explained Silvio Peruci, Managing Director at App Radar.

“It’s important to remember that this is a new market. Many of the leading apps were actually launched just before or during the pandemic. As a result, we’re very much at the start of the journey. Undoubtedly, we will see a lot of experimentation in approach – everything from what they offer and how they market it through to, crucially, their expansion strategies. At the moment, there are some clear winners emerging who are building sizable customer base leads and creating tough competition for new entrants. However, these leads are by no means unassailable.”

Too Good To Go saw some of the highest growth, adding 9.8 million new downloads on Android, followed by Olio with 2.5 million, and Phenix with 1.3 million. All three companies also lead the way in terms of lifetime downloads.

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Installs of cryptocurrency apps jump 902% https://www.businessofapps.com/news/installs-of-cryptocurrency-apps-jump-902/ Tue, 22 Mar 2022 09:27:54 +0000 https://www.businessofapps.com/?p=73886 Cryptocurrency apps skyrocketed in popularity with new installs of the top 20 apps rising a whopping 902% year-on-year during Q4 2021. That’s according to new data shared by app experts Apptopia. In terms of app installs by countries, the US saw a rate of 645%, while APAC noted 475% installs, followed dy EMEA at 284% and LATAM at 182%. Interest in crypto apps have gone through an interesting development with numbers of apps rising between 2017 and 2018, dropping in the two years that followed and then picking up again last year. This coincides with Apple’s revised cryptocurrency guidelines in the App Store in 2018 which saw many crypto mining apps banned for iOS devices.  The most downloaded crypto app was Binance. Around 20% of

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Cryptocurrency apps skyrocketed in popularity with new installs of the top 20 apps rising a whopping 902% year-on-year during Q4 2021.

That’s according to new data shared by app experts Apptopia.

In terms of app installs by countries, the US saw a rate of 645%, while APAC noted 475% installs, followed dy EMEA at 284% and LATAM at 182%.

Interest in crypto apps have gone through an interesting development with numbers of apps rising between 2017 and 2018, dropping in the two years that followed and then picking up again last year.

This coincides with Apple’s revised cryptocurrency guidelines in the App Store in 2018 which saw many crypto mining apps banned for iOS devices. 

The most downloaded crypto app was Binance.

Around 20% of the app’s downloads came from Turkey and 9% from the US.

Cyrpto.com and Coinbase were the second and third most downloaded apps.

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Hopper surpassed Airbnb in active US users in 2021 https://www.businessofapps.com/news/hopper-surpassed-airbnb-in-active-users/ Tue, 15 Mar 2022 07:00:00 +0000 https://www.businessofapps.com/?p=73734 Canadian travel app Hopper surpassed Airbnb and Booking.com in downloads and active users in the United States in 2021, with 494 percent year-on-year app session growth. It was the most downloaded online travel agency (OTA) app in the US in 2021 with 15 million downloads, an 183 percent increase on 2020 figures. This data and more on the travel industry came from app intelligence firm Apptopia’s 2021 travel trendlines report. Hopper markets itself as a tool to save travelers money on flights, hotels and car rentals through the use of predictive analytics, which suggest the cheapest time to go on a vacation. Hopper introduced a few products aimed at better protecting the user from cancellations and last-minute issues in 2019. Price Freeze, Cancel for Any

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Canadian travel app Hopper surpassed Airbnb and Booking.com in downloads and active users in the United States in 2021, with 494 percent year-on-year app session growth.

It was the most downloaded online travel agency (OTA) app in the US in 2021 with 15 million downloads, an 183 percent increase on 2020 figures.

This data and more on the travel industry came from app intelligence firm Apptopia’s 2021 travel trendlines report.

Hopper markets itself as a tool to save travelers money on flights, hotels and car rentals through the use of predictive analytics, which suggest the cheapest time to go on a vacation.

Hopper introduced a few products aimed at better protecting the user from cancellations and last-minute issues in 2019. Price Freeze, Cancel for Any Reason and Flight Disruption Guarantee were just a few of those, and the use of these products skyrocketed in response to the pandemic.

According to Hopper chief strategy officer, Dakota Smith, almost half of the app’s revenue came from these fintech insurance products in 2021.

It hasn’t all been plain sailing however, with Hopper’s iOS and Android apps review bombed throughout 2020 for lackluster customer support.

It has also launched Homes in 2022, which is aimed squarely at Airbnb’s corner of the market in short-term rentals.

In the OTA market, it is rare to see an app that isn’t apart of Booking.com, Expedia Group or TripAdvisor Inc. That may be why Hopper is performing so well, as its introducing products that the old guard might not deem as valuable or important to the consumer.

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Gaming apps spent big on user acquisition in 2021 as 10% of budgets shifted from iOS to Android https://www.businessofapps.com/news/gaming-apps-spent-big-on-user-acquisition-in-2021-as-10-of-budgets-shifted-from-ios-to-android/ Fri, 25 Feb 2022 09:34:13 +0000 https://www.businessofapps.com/?p=73320 The number of gaming app installs on Android rose 22% last year according to new data released by app experts AppsFlyer. The report finds that gaming app marketers struggled to measure non-organic installs in the wake of Apple’s App Tracking Transparency framework.  Adoption of Apple’s SKAdNetwork rose by 5x and gaming apps adopted SKAN faster than non-gaming apps, with 67% of iOS non-organic installs coming from SKAN.  Marketers spent $14.5 billion on game app user acquisition last year, with the US responsible for half these budgets.  Android ad spending surged 35%. The limited data to measure game app installs on iOS led a 6% drop.  Marketer’s heavy reliance on user level data is also evident in the 21% and 25% increase in non-gaming apps for

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The number of gaming app installs on Android rose 22% last year according to new data released by app experts AppsFlyer.

The report finds that gaming app marketers struggled to measure non-organic installs in the wake of Apple’s App Tracking Transparency framework. 

Adoption of Apple’s SKAdNetwork rose by 5x and gaming apps adopted SKAN faster than non-gaming apps, with 67% of iOS non-organic installs coming from SKAN. 

Marketers spent $14.5 billion on game app user acquisition last year, with the US responsible for half these budgets. 

Android ad spending surged 35%.

The limited data to measure game app installs on iOS led a 6% drop. 

Marketer’s heavy reliance on user level data is also evident in the 21% and 25% increase in non-gaming apps for iOS and Android, respectively. 

In-app purchase revenues in games fell 35% since June 2021 when iOS 14.5 changes gained traction. 

“We currently find ourselves in the golden era of mobile Gaming. The rate of acceleration of mobile adoption paired with the ongoing investment in original Gaming content has made mobile Gaming a lucrative business,” said Shani Rosenfelder, Head of Content & Mobile Insights, AppsFlyer.

“That being said, since Apple’s implementation of the ATT framework in 2021, it’s gotten more challenging, and since marketing plays a major role in mobile gaming, the impact on overall downloads and revenue has been significant. Going into 2022, marketers must find new ways to effectively reach high value users in the new reality of data privacy.”

In the UK, gaming installs dropped 18% between September and November last year, but jumped in Decumber by 28%u

Hyper casual games and hardcore titles rose 62% on Android (29% iOS) and 26% on Android (6% iOS), respectively. 

Users were also more keen on making in-app purchases in hardcore games (+17%) while in-app ad revenues doubled in these titles throughout much of 2021.

“Data privacy changes – specifically limitations around access to user-level data – have had a big impact on gaming marketers in the United Kingdom,” said Adam Smart, Director of Product, Gaming, AppsFlyer.

“Current opt-in rates of Apple’s ATT framework sit below the global average at 43%, and as a result, we’re seeing marketers explore new ways of acquiring and engaging users, and measuring campaigns. An increased focus on contextual advertising, diversifying traffic sources, and re-thinking measurement KPIs should be on the agenda for gaming marketers looking to succeed in 2022.”

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Clash app that lets creators earn cash with their videos marks 3.5 millionth Drop shared https://www.businessofapps.com/news/clash-app-that-lets-creators-earn-cash-with-their-videos-marks-3-5-millionth-drop-shared/ Thu, 24 Feb 2022 09:50:11 +0000 https://www.businessofapps.com/?p=73276 Clash, the platform for short-form video creators and their fans, just announced a new milestone of 3.5 million drops being shared with Creators in three months.  Drops are digital tips that empower fans to show their appreciation and support for creators. The can be redeemed by creators in exchange for payment.  Some 3,500 creators have been earning drops on the platform with one of them cashing out $1.5k in just one month of using Clash. The average earning for creators who already have a substantial TikTok following was $204 per month.  The findings show that fans are happy to support their favourite creators.  “The initial reaction from Clash Creators and fans has been tremendous. The sheer number of drops that have been circulated alone is positive

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Clash, the platform for short-form video creators and their fans, just announced a new milestone of 3.5 million drops being shared with Creators in three months. 

Drops are digital tips that empower fans to show their appreciation and support for creators. The can be redeemed by creators in exchange for payment. 

Some 3,500 creators have been earning drops on the platform with one of them cashing out $1.5k in just one month of using Clash. The average earning for creators who already have a substantial TikTok following was $204 per month. 

The findings show that fans are happy to support their favourite creators. 

“The initial reaction from Clash Creators and fans has been tremendous. The sheer number of drops that have been circulated alone is positive proof that fans are willing to support creators who are doing what they love, without the need for the creators to have millions of followers and over-produced content,” said Brendon McNerney, Co-Founder and CEO of Clash.

“Everyone is a Creator on Clash, and everyone can earn. It is so rewarding to see this idea and concept take flight and watch as people make money doing what they love. As a former Creator, all I aim to do is make other Creators’ lives easier, and this is a remarkable benchmark on our journey.”

The app which launched in October 2021, integrates features for FanMail that creators can use to send personalised messages and Subscriptions that allow them to receive recurring fan support. 

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Uber’s food delivery business was bigger than ride-hailing in 2021 https://www.businessofapps.com/news/uber-eats-bigger-ride-hailing-in-2021/ Fri, 18 Feb 2022 08:00:05 +0000 https://www.businessofapps.com/?p=73168 Uber generated more revenue from food delivery than from its ride hailing platform in 2021, with Uber Eats responsible for 45 percent of the company’s total revenues. The pandemic elevated Uber Eats to a new level of importance, as mobility revenue declined 68 percent in the second quarter of 2020. Uber mobility vs delivery revenue While Uber has added more riders each quarter since summer 2020, mobility revenue has not returned to pre-pandemic levels. Uber made $10.4 billion in 2019 from mobility, in 2021 the segment generated a total of $7.3 billion. At the same time, Uber Eats has grown from $1.9 billion to $8 billion revenue. That puts it ahead of Delivery Hero, DoorDash and Just Eat Takeaway in overall revenues, although Uber Eats

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Uber generated more revenue from food delivery than from its ride hailing platform in 2021, with Uber Eats responsible for 45 percent of the company’s total revenues.

The pandemic elevated Uber Eats to a new level of importance, as mobility revenue declined 68 percent in the second quarter of 2020.

Uber mobility vs delivery revenue

While Uber has added more riders each quarter since summer 2020, mobility revenue has not returned to pre-pandemic levels. Uber made $10.4 billion in 2019 from mobility, in 2021 the segment generated a total of $7.3 billion.

At the same time, Uber Eats has grown from $1.9 billion to $8 billion revenue. That puts it ahead of Delivery Hero, DoorDash and Just Eat Takeaway in overall revenues, although Uber Eats is available in more countries.

Even though it still failed to reach profitability for the year, in the fourth quarter it had a $892 million profit, with its mobility and delivery segments reporting a profit.

Uber also made $2.1 billion revenue from its Freight segment, an increase of $1.2 billion on 2020.

The future for Uber looks to be focused on delivery, with expansions into grocery delivery in Europe and North America in 2022.

In comparison, its mobility segment might be bogged down by further regulations, akin to the decision by the UK Supreme Court that Uber has to consider its drivers employees, not independent contractors.

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App Annie is now data.ai https://www.businessofapps.com/news/app-annie-is-now-data-ai/ Thu, 17 Feb 2022 08:39:53 +0000 https://www.businessofapps.com/?p=73131 App Annie has changed its name to data.ai to focus on “unified data AI”. With the name change, the company aims to solidify its vision to drive digital performance through consumer and market data insights powered by AI technology.  Research by PwC shows that 60% of executives cite digital transformation as a top driver of growth in 2022. At the same time, the digital ecosystem remains fragmented, relying too heavily on in-house resources.  Digital performance benefits from a single point of control that unifies disparate datasets illuminating mission-critical metrics like customer acquisition cost, lifetime value, and ROI. “Today we are the mobile standard which is the tip of the spear and where the market is going. However, we see a blue ocean opportunity to assemble

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App Annie has changed its name to data.ai to focus on “unified data AI”.

With the name change, the company aims to solidify its vision to drive digital performance through consumer and market data insights powered by AI technology. 

Research by PwC shows that 60% of executives cite digital transformation as a top driver of growth in 2022. At the same time, the digital ecosystem remains fragmented, relying too heavily on in-house resources. 

Digital performance benefits from a single point of control that unifies disparate datasets illuminating mission-critical metrics like customer acquisition cost, lifetime value, and ROI.

“Today we are the mobile standard which is the tip of the spear and where the market is going. However, we see a blue ocean opportunity to assemble a broader variety of digital datasets and activate artificial intelligence so that enterprises can compete at a higher level,” said Theodore  Krantz, CEO, data.ai. “We are proud to be the first data company to offer these unique data science capabilities.”

At the same time, data.ai also announced a reseller agreement with Similarweb that provides the first unified mobile and web market dataset.

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Tinder retains highest market share in dating apps reaching 72% of MAUs https://www.businessofapps.com/news/tinder-retains-highest-market-share-in-dating-apps-reaching-72-of-maus/ Tue, 15 Feb 2022 10:45:08 +0000 https://www.businessofapps.com/?p=73035 Tinder continues to lead the app charts in terms of market share in the US in 2021. According to new data from Sensor Tower, the popular dating app reaches 72% of monthly active users among the most popular dating apps.  Bumble’s MAUs are about 13% of Tinder’s while Hinge has just 3%. However, both of its competitors continue to attract new users.  In January 2022, Hinge MAUs reached four times those of January 2019 (+344%) and Bumble grew its MAUs by a whopping 96%. By comparison, Tinder usage has remained fairly fast (-1%). Combined, the three apps reached 106.4 million of first-time installs in 2021, a 17% rise over 2019. First-time installs of Bumble jumped to 21.6 million in 2021, up 19% from 2020. Hinge

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Tinder continues to lead the app charts in terms of market share in the US in 2021. According to new data from Sensor Tower, the popular dating app reaches 72% of monthly active users among the most popular dating apps. 

Bumble’s MAUs are about 13% of Tinder’s while Hinge has just 3%. However, both of its competitors continue to attract new users. 

In January 2022, Hinge MAUs reached four times those of January 2019 (+344%) and Bumble grew its MAUs by a whopping 96%.

By comparison, Tinder usage has remained fairly fast (-1%).

Combined, the three apps reached 106.4 million of first-time installs in 2021, a 17% rise over 2019.

First-time installs of Bumble jumped to 21.6 million in 2021, up 19% from 2020.

Hinge grew installs by 50% in 2020 but only 2% in 2021. 

Tinder installs were 76.2 million worldwide in 2021, which presents a slight of 4% over 2020.

In light of lockdowns and the challenges over the past two years, dating apps remain popular for many users.

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Join “How App User Behaviors Are Changing” webinar hosted by Airship https://www.businessofapps.com/news/join-how-app-user-behaviors-are-changing-webinar-hosted-by-airship/ Tue, 15 Feb 2022 09:29:34 +0000 https://www.businessofapps.com/?p=73066 Today we’re living in the moment when mobile advertising is going through a radical shift. Powered by the user controls from Apple and Google and empowered by privacy regulations, people become more selective about what brands to allow to track their personal information. No doubt – it has a significant impact on mobile ad campaigns targeting precision. On February 24th join the Business of Apps webinar to hear from one of the leaders in the mobile space – Airship’s Chief Strategy & Marketing Officer, Thomas Butta, reveal insights from Airship’s latest global consumer survey report, “The Mobile Customer Imperative.” The Airship’s report brings up information gathered from 9,000 respondents from all corners of the world. It shows unequivocally that apps quickly become the number one

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Today we’re living in the moment when mobile advertising is going through a radical shift. Powered by the user controls from Apple and Google and empowered by privacy regulations, people become more selective about what brands to allow to track their personal information. No doubt – it has a significant impact on mobile ad campaigns targeting precision.

On February 24th join the Business of Apps webinar to hear from one of the leaders in the mobile space – Airship’s Chief Strategy & Marketing Officer, Thomas Butta, reveal insights from Airship’s latest global consumer survey report, “The Mobile Customer Imperative.”

The Airship’s report brings up information gathered from 9,000 respondents from all corners of the world. It shows unequivocally that apps quickly become the number one destination for transparent and functional value exchange with brands, including preferences for how they wish to gain greater value from their mobile app experiences.

Joining the webinar you will learn:

  • The reasons consumers opt-in or out of brand communications
  • Consumer preferences for the timing and frequency of receiving brand messages
  • The personal information consumers are willing to share with brands, and for what reasons
  • Why and how consumers are increasingly ignoring emails from brands
  • Consumer demand to integrate digital and physical experiences

Leverage the report’s insight to adapt your business to the new mobile customer imperative.

DATE: Thursday, 24th February 2022
TIME:  USA – 8:30am PST/11:30am EST. UK/Europe – 4:30pm GMT / 5:30pm CET
SPEAKER: Thomas Butta, Chief Strategy & Marketing Officer, Airship

If you can’t join the webinar in time, don’t worry – just register anyway and we’ll send you the recording.

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Bumble acquires dating app Fruitz to tap Gen Z audience https://www.businessofapps.com/news/bumble-acquires-dating-app-fruitz-to-tap-gen-z-audience/ Wed, 09 Feb 2022 10:45:38 +0000 https://www.businessofapps.com/?p=72876 Dating app Bumble just made its first major acquisition with French dating app Fruitz. Financial details of the transaction were not disclosed. Bumble hopes the addition will boost its popularity with Gen Z audiences.  Fruitz uses different types of fruit to assign to relationships making it easier for users to find like-minded individuals. For example, a watermelon stands for friends with benefits, while cherry stands for finding one’s other half and grapes signify a one-night stand.  Users then answer question prompts as ice breakers.  Founded by Julian Kabab (CEO), Fabrice Bascoulergue (CTO) and Arnaud Ruols (CFO)in 2017, the idea for the app came to Kabab when trying to match with someone on a dating app who had very different intentions.  This fits in well with

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Dating app Bumble just made its first major acquisition with French dating app Fruitz. Financial details of the transaction were not disclosed.

Bumble hopes the addition will boost its popularity with Gen Z audiences. 

Fruitz uses different types of fruit to assign to relationships making it easier for users to find like-minded individuals. For example, a watermelon stands for friends with benefits, while cherry stands for finding one’s other half and grapes signify a one-night stand. 

Users then answer question prompts as ice breakers. 

Founded by Julian Kabab (CEO), Fabrice Bascoulergue (CTO) and Arnaud Ruols (CFO)in 2017, the idea for the app came to Kabab when trying to match with someone on a dating app who had very different intentions. 

This fits in well with Bumble which allows users to set their dating intentions on their profile. 

Fruitz has now been downloaded 5.6 million times worldwide and ranked fourth in the iOS Lifestyle category in France in February 2022. 

However, it’s not the unique features Bumble is after, but the app’s huge Gen Z audience. 

In a statement, Bumble CEO Whitney Wolfe Herd, wrote:

“Fruitz is a brand and leadership team that I’ve been following for years. Julian, Fabrice, and Arnaud are dynamic and brilliant leaders who have built a unique product that has struck a powerful chord with consumers in France and across Europe. By plugging the app into our technology platform, community support, brand and growth marketing, we can accelerate Fruitz’s growth. The acquisition of Fruitz allows us to expand our product offering for consumers in line with our focus on empowering relationships.”

As part of the deal, Fruitz will join the Bumble portfolio of dating apps that already includes Badoo and benefit from Bumble’s huge pool of resources and technologies. Bumble did not state any plans for rebranding Fruiz.

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Consumers spending in Health and Fitness apps to grow 140% in Q1 2022 https://www.businessofapps.com/news/consumers-spending-in-health-and-fitness-apps-to-grow-140-in-q1-2022/ Mon, 07 Feb 2022 11:35:13 +0000 https://www.businessofapps.com/?p=72827 Health and Fitness apps saw a significant spike in downloads and user interest during 2020 as the pandemic raged.  Interest has continued with installs of apps in the category reaching 290 million in 2021, up 14% from 2019.  According to new data from Sensor Tower, health and fitness app consumer spending rose to $66 million on the App Store and $35 million on Google Play in Q2 2021. Among the top-grossing apps were Headspace and Calm. In Europe, consumer spending in 2021 was up 16% over the previous year to $382 million which shows that users have warmed to the idea of using digital fitness tools to further their health goals.  For 2022, spending is expected to surpass $110 million in Q1 alone, a rise

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Health and Fitness apps saw a significant spike in downloads and user interest during 2020 as the pandemic raged. 

Interest has continued with installs of apps in the category reaching 290 million in 2021, up 14% from 2019. 

According to new data from Sensor Tower, health and fitness app consumer spending rose to $66 million on the App Store and $35 million on Google Play in Q2 2021.

Among the top-grossing apps were Headspace and Calm.

In Europe, consumer spending in 2021 was up 16% over the previous year to $382 million which shows that users have warmed to the idea of using digital fitness tools to further their health goals. 

For 2022, spending is expected to surpass $110 million in Q1 alone, a rise of 140%. 

What’s interesting is that despite installs dropping during 2021, consumer spending appears to have maintained momentum. 

Fitness apps such as Strava and Nike Run Club or Fitbit have also upped their digital ad budgets on Facebook and mobile. 

UK ad spend for Facebook, Mobile Display, and Mobile Video respectively saw a 103%, 71% and 66% increase. 

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Asian shopping apps dominated shopping landscape in 2021 https://www.businessofapps.com/news/asian-shopping-apps-dominate-retail-2021/ Mon, 07 Feb 2022 09:00:41 +0000 https://www.businessofapps.com/?p=72804 Shein, Shopee and Meesho led the way in the shopping app market in 2021, with all three surpassing Amazon in global downloads for the year. Shopee received the most downloads, at 211 million, 97 percent of which came from Latin America and Southeast Asia. Shein came second with 193 million downloads, but its regional downloads were split more evenly, with 23 million in Europe and 32 million in the US, according to data from Apptopia. Meesho, an Indian e-commerce app, was third with 162 million downloads. Almost all of Meesho’s downloads came from India. In every region apart from the United States, Amazon has been knocked off the top spot. In Southeast Asia and Latin America, Amazon did not register in the top five of

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Shein, Shopee and Meesho led the way in the shopping app market in 2021, with all three surpassing Amazon in global downloads for the year.

Shopee received the most downloads, at 211 million, 97 percent of which came from Latin America and Southeast Asia.

Shein came second with 193 million downloads, but its regional downloads were split more evenly, with 23 million in Europe and 32 million in the US, according to data from Apptopia.

Meesho, an Indian e-commerce app, was third with 162 million downloads. Almost all of Meesho’s downloads came from India.

In every region apart from the United States, Amazon has been knocked off the top spot. In Southeast Asia and Latin America, Amazon did not register in the top five of shopping apps downloaded.

This does not bode well for Amazon, which has focused on expanding its e-commerce platform and Prime subscription service outside of the US, where it currently makes the majority of its revenue.

Even in Europe, where Amazon is the largest e-commerce app by usage, vintage clothing reseller Vinted and Shein surpassed it in downloads.

This may be partly due to Amazon already being installed on hundreds of millions of devices worldwide, the market for new users is much lower than an app like Shein or Shopee.

However, in Latin America and Southeast Asia, Amazon is still building up its infrastructure and userbase, so these Asian apps are a definite threat to the e-commerce giant’s hold in those regions.

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81% of social media users concerned about privacy https://www.businessofapps.com/news/81-of-social-media-users-concerned-about-privacy/ Mon, 24 Jan 2022 09:45:07 +0000 https://www.businessofapps.com/?p=72425 A growing number of people (81%) are concerned about their social privacy, according to research from Go Verizon. The survey finds that reports of data misuse and privacy violations have left social media increasingly weary of the information they submit online.  Over half of social media users (53%) said they use unique passwords for each of their social accounts and 69% previously deleted a social media account because of a breach of their data.  As the infographic below shows when it comes to sharing data publicly, US respondents are the most private on Facebook.  Around 42% of them set their social accounts to public in hopes of becoming influencers.  A fifth also don’t mind sharing their personal lives on social media while 1 in 10

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A growing number of people (81%) are concerned about their social privacy, according to research from Go Verizon.

The survey finds that reports of data misuse and privacy violations have left social media increasingly weary of the information they submit online. 

Over half of social media users (53%) said they use unique passwords for each of their social accounts and 69% previously deleted a social media account because of a breach of their data. 

As the infographic below shows when it comes to sharing data publicly, US respondents are the most private on Facebook. 

Around 42% of them set their social accounts to public in hopes of becoming influencers. 

A fifth also don’t mind sharing their personal lives on social media while 1 in 10 set their accounts to private over privacy concerns. 

Importantly, 66% of respondents make an effort to stay up to date on data breaches and 62% also use two-factor authentication. 

A whopping 90% are at least somewhat concerned about social media companies monetising their data. 

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And the top downloaded apps in 2021 were… https://www.businessofapps.com/news/and-the-top-downloaded-apps-in-2021-were/ Wed, 12 Jan 2022 09:48:10 +0000 https://www.businessofapps.com/?p=72082 The chart of the top 10 most downloaded apps globally in 2021 was led by TikTok, Instagram and Facebook, according to the latest data from mobile app insights experts Apptopia. For anyone following app rankings throughout the year, these findings will come as little surprise. But a glance at the charts revealed that ByteDance managed to secure a top spot for two of its apps in 2021 with TikTok and Capcut. Among the most downloaded games worldwide were Subway Surfers, Roblox and Bridge Race. Among Us was a breakout hit during the pandemic but has since dropped a few spots in the ranking, showing that it’s hard to remain at the top. Apptopia also released an overview of the top downloaded entertainment apps with Netflix,

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The chart of the top 10 most downloaded apps globally in 2021 was led by TikTok, Instagram and Facebook, according to the latest data from mobile app insights experts Apptopia.

For anyone following app rankings throughout the year, these findings will come as little surprise. But a glance at the charts revealed that ByteDance managed to secure a top spot for two of its apps in 2021 with TikTok and Capcut.

Among the most downloaded games worldwide were Subway Surfers, Roblox and Bridge Race. Among Us was a breakout hit during the pandemic but has since dropped a few spots in the ranking, showing that it’s hard to remain at the top.

Apptopia also released an overview of the top downloaded entertainment apps with Netflix, YouTube and Google Play Games securing the top three spots.

Adam Lewinson, CCO of Tubi which came sixth explained that free streaming had seen massive growth in 2021.

“We’re thrilled to be a part of this list, due in part to Tubi Originals debuting earlier in the year and experiencing tremendous success with these popular titles […] Tubi’s original titles complement our growing library of 35,000 premium movies and television series across Black Cinema, Spanish language, kids and family, LGBTQ+, thriller, horror, sci-fi, romance and Western genres, making it a streaming destination that has something for everyone.”

Shopee, SHEIN and Meesho led the charts for top shopping apps pushing Amazon into the fourth spot.

The full breakdown of apps including entertainment, travel, delivery and more can be viewed here.

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TikTok adds Repost button https://www.businessofapps.com/news/tiktok-adds-repost-button/ Thu, 23 Dec 2021 09:31:05 +0000 https://www.businessofapps.com/?p=71702 TikTok is testing a new feature that lets users Repost clips to their own followers. The Repost button, which appears in the sharing options of only some select users so far, can be clicked to reshare a clip to a user’s feed for their own connections to see the video. Comments added to a clip by the sharing user are also cross-posted. While other social apps are getting rid of such straightforward sharing mechanisms, it seems TikTok is using it to boost engagement across the app. It’s not clear when the button will launch to the wider public and if distrust in the app grows the company may need to scale back some of its engagement features a little more to align with other social

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TikTok is testing a new feature that lets users Repost clips to their own followers.

The Repost button, which appears in the sharing options of only some select users so far, can be clicked to reshare a clip to a user’s feed for their own connections to see the video. Comments added to a clip by the sharing user are also cross-posted.

While other social apps are getting rid of such straightforward sharing mechanisms, it seems TikTok is using it to boost engagement across the app.

It’s not clear when the button will launch to the wider public and if distrust in the app grows the company may need to scale back some of its engagement features a little more to align with other social apps.

According to a recent poll, 72% of Americans said they distrusted Facebook while 60% distrust Instagram compared to 63% not trusting TikTok.

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ConsoliAds launches immersive Ads™️: the future of mobile game advertising https://www.businessofapps.com/news/consoliads-launches-immersive-adstm-the-future-of-mobile-game-advertising/ Wed, 15 Dec 2021 16:55:32 +0000 https://www.businessofapps.com/?p=71546 The global gaming industry is evolving regardless of the medium and device. From consoles, PCs, tablets, smartphones and now to the metaverse, the gaming industry is thriving at a dramatic pace. The pandemic evidently added an extra spark to the growing gaming industry. Where the world was confined to their homes, many among us became game players. People eventually started exploring various mediums of socializing and gaming to find leisure and pass time such as AR, VR and now the Metaverse.  The gamer’s community grew with every passing day not just adding value to the industry but demanding more and better options. Gamers around the world eventually started exploring new games with better-embedded technologies. This is when more and more 3D games became popular. Not

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The global gaming industry is evolving regardless of the medium and device. From consoles, PCs, tablets, smartphones and now to the metaverse, the gaming industry is thriving at a dramatic pace. The pandemic evidently added an extra spark to the growing gaming industry. Where the world was confined to their homes, many among us became game players. People eventually started exploring various mediums of socializing and gaming to find leisure and pass time such as AR, VR and now the Metaverse. 

The gamer’s community grew with every passing day not just adding value to the industry but demanding more and better options. Gamers around the world eventually started exploring new games with better-embedded technologies. This is when more and more 3D games became popular. Not just this, people started shifting from consoles and PCs to far more handy options i.e. the smartphones. The global gaming industry today consists of 51% mobile gaming which clearly depicts human dependency on smartphones.

The mobile gaming industry today

According to Newzoo, the global gaming industry is expected to generate a revenue of $175.8 billion out of which mobile gaming is expected to bag $90.7 billion. The global consumer spending by mobile gamers during the first half of 2021 alone was $44.7 billion. These stats reveal how rapidly the mobile gaming industry is growing every year opening multiple opportunities for mobile game publishers.

Besides, the 3D mobile industry is also blooming alongside the rest. The highest growth rate of the 3D mobile market was reported in the APAC region.

Alongside 3D mobile games breathing into the mobile gaming ecosystem, Metaverse is now making waves. Where the technology giants silently kept working on creating Metaverse and fostering it, Facebook introduced itself as becoming a Metaverse company. 

Mobile gaming has given birth to the need for mobile game monetization. Mobile game publishers today look for greater opportunities for mobile game growth and revenue generation. PUBG was declared as the highest-grossing mobile game in 2021, with a revenue of $832.12 million. The highest-grossing mobile games worldwide 2021: monetization analysis reveals how top games of the year earned handsome revenue.

These games, alongside thousands of others today, monetize. Most mobile apps and games today, however, look for easy ways of boosting in-app revenue. The most common and easy way of monetizing is in-app advertising. The global mobile game ad spending today is expected to hit $46.7 billion. Mobile game publishers today are actively in search of powerful mobile app monetization platforms and mobile ad networks for monetization. However, to make mobile app monetization even more fruitful in-app advertising, game publishers look forward to choosing the best ad mediation platform.

The mobile gaming industry is growing and so is the need for seamless monetization. It is high time now that the mobile gaming world witnesses a revolution like never before. An ad that game publishers choose without any fear of spoiling user experience or affecting the gameplay. Mobile game advertising needs an ads revolution that fits perfectly into 2D and 3D game environments while accelerating revenues at most. ConsoliAds has always addressed the needs of mobile app and game publishers by bringing the best growth solutions.

Immersive AdsTM by ConsoliAds, the future of mobile in-game advertising

ConsoliAds is here with a remarkable solution for mobile game growth, the Immersive AdsTM. These blended in-game mobile ads are designed to perfectly fit the 2D and 3D game environment without affecting the gameplay. The immersive ad is developed in compliance with the IAB (Interactive Advertising Bureau) standards.

These ads silently get served within the game and are displayed in a highly non-intrusive manner. However, the immersive ads become audible and clickable as soon as the game subject reaches a close enough distance. This feature amplifies the power of immersive ads making them highly engaging and interactive. The ad is designed to perfectly align with the needs of game publishers who want to monetize without spoiling gameplay for their audience.

Immersive AdsTM by ConsoliAds generates higher eCPMs due to their highly non-intrusive and engaging nature. An immersive ad placeholder allows game publishers to serve both video and audio ads one after another. This doesn’t just add to the eCPMs but gives a greater revenue boost. Mobile game publishers using immersive ads can enjoy the ease of placing one placeholder and enjoying ad serving of both types as the ad refreshes.

This ad type is highly adaptive, scalable, non-intrusive and easy to use. You must be surprised, how come blended in-game ads can harness the power of so many dynamic features? But this is real and this is happening! ConsoliAds’ Immersive AdsTM can be placed on any in-game object regardless of the size or position. Not just this, the ads placement does not require any hard pieces of coding. Just a single drag n drop can enable ad serving for game publishers at ease!

The ads look no different from the natural game environment but adapt to it effortlessly. A game publisher can monetize by not just displaying ads but also promoting in-app features while using this ad. This means Immersive AdsTM can be used to frequently promote in-game features and accelerate revenue.

Adding to the power of Immersive AdsTM, ConsoliAds lets game publishers control the replication of ad placement. A game publisher can conveniently replicate ads while setting up others for sole attention based on uniqueness. This ad is perfectly developed to grow revenue for game publishers as well as mobile advertisers.

Replicate real life advertising campaigns in mobile games with Immersive AdsTM

Immersive AdsTM by ConsoliAds opens an unparalleled opportunity for mobile advertisers to promote and acquire users hassle-free. Advertisers get complete control and power to replicate real-life advertising campaigns into mobile games. With Immersive AdsTM, advertisers can easily extend their promotional campaigns into mobile games.

Besides, this blended in-game ad has power beyond the game’s interface. But how?

Immersive AdsTM targets hyper-focused mobile game players who spare no second of attention while playing their game. These mobile gamers absorb every bit of information that they are being exposed to. The Immersive Ad campaigns add to the subliminal effect making gamers retain information for longer. A mobile game player might not directly respond to the ad but will remember what was displayed.

This, however, does not limit the potential of Immersive AdsTM, this ad has a significant CTR that adds to the advertiser’s revenue. Thus, these ads do not bother game players, neither make things tough for game publishers but rather grow revenue for both, mobile advertisers and publishers.

Conclusion

ConsoliAds has changed the face of the mobile gaming in-app advertising industry with the launch of Immersive AdsTM. An ads management platform that brings the best monetization and user acquisition solution for the mobile app industry. ConsoliAds has yet again managed to bring the best forward!

The Immersive AdsTM lets game publishers monetize and enable advertisers to upsell and acquire users seamlessly. So what are you waiting for? Open new avenues of non-disruptive monetization and creative advertising beyond reality. Sign Up with ConsoliAds Now!  

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The 2021 App Growth Awards winners announced https://www.businessofapps.com/news/the-2021-app-growth-awards-winners-announced/ Fri, 03 Dec 2021 12:33:10 +0000 https://www.businessofapps.com/?p=71330   Back in December 2017 we at the App Promotion Summit decided to launch the App Growth Awards to recognize companies and individuals that move the app industry forward and fuel app marketing, advertising and monetization with innovation and smart, bold ideas to solve the industry problems. Last night, on December 2nd we had the honor of hosting the fifth App Growth Awards ceremony to award teams and app industry professionals in multiple categories. The panel of 17 independent judges decided to award the following companies. App Advertising Platform AppLovin App Analytics Platform Adjust App Data Platform SplitMetrics App Engagement Platform Iterable App Growth Innovation Tise App Leader of the Year Gilad Bechar, Moburst App Marketer of the Year Emre Fadillioglu, App Samurai App Marketing Agency

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Back in December 2017 we at the App Promotion Summit decided to launch the App Growth Awards to recognize companies and individuals that move the app industry forward and fuel app marketing, advertising and monetization with innovation and smart, bold ideas to solve the industry problems.

Last night, on December 2nd we had the honor of hosting the fifth App Growth Awards ceremony to award teams and app industry professionals in multiple categories.

The panel of 17 independent judges decided to award the following companies.

App Advertising Platform
AppLovin

App Analytics Platform
Adjust

App Data Platform
SplitMetrics

App Engagement Platform
Iterable

App Growth Innovation
Tise

App Leader of the Year
Gilad Bechar, Moburst

App Marketer of the Year
Emre Fadillioglu, App Samurai

App Marketing Agency of the Year
Phiture

App Store Marketing Campaign
Frankly by Webrepublic

App Video
Singing for Good by Smule

ASO Agency of the Year
Yodel Mobile

ASO Tool
AppTweak

Ecommerce App Campaign
PLT Black Friday by Redbox Mobile

Entertainment App Campaign
Portable North Pole by App Growth Network

Fastest Growing App
Reface

Finance App Campaign
Clark & Admiral Media

Growth Team of the Year
Goodgame Studios

Health and Fitness App Campaign
BetterMe

Influencer App Campaign
Tandem Influencer App Campaign

Retention Campaign
Winelivery and REPLUG

Social App Campaign
Instagram vs Reality by CodeCheck

User Acquisition Company
HUAWEI Ads

Outstanding Contribution to the App Industry
Mustafa Mohamed, Yoke

Our sincere congratulations to all participants and especially the winners. Well done, guys! Keep. It. Up. 👏

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YouTube tests Shorts redirects to dedicated app https://www.businessofapps.com/news/youtube-tests-shorts-redirects-to-dedicated-app/ Tue, 09 Nov 2021 10:52:54 +0000 https://www.businessofapps.com/?p=70726 YouTube is testing a feature that opens short-form videos in its Shorts app rather than the YouTube mobile app if a user previously used Shorts. The company previously announced it was testing access to Shorts to make it easier to be dropped directly into the app and experience other relevant content. Tests had been run on iOS but are now to be extended to Android. YouTube Shorts was initially launched in India but has since expanded to the US where it’s set to rival market leaders like TikTok. Users can upload their own 60-second clips to audio or music using content from YouTube. Shorts includes its own video cartoon tools and formatting options for creativity to edit and combine clips and make them pop through

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YouTube is testing a feature that opens short-form videos in its Shorts app rather than the YouTube mobile app if a user previously used Shorts.

The company previously announced it was testing access to Shorts to make it easier to be dropped directly into the app and experience other relevant content.

Tests had been run on iOS but are now to be extended to Android.

YouTube Shorts was initially launched in India but has since expanded to the US where it’s set to rival market leaders like TikTok.

Users can upload their own 60-second clips to audio or music using content from YouTube.

Shorts includes its own video cartoon tools and formatting options for creativity to edit and combine clips and make them pop through addition of effects.

While YouTube may be testing the feature right now to see if it offers user benefits, it could become a serious threat to TiKTok in the long run.

YouTube already announced creator funds worth $100 million to incentivise its community to get creating.

Shorts recently reached over 15 billion daily views in Q2.

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Zedosh lets app users earn cash by viewing mobile ads https://www.businessofapps.com/news/zedosh-lets-app-users-earn-cash-by-viewing-mobile-ads/ Mon, 13 Sep 2021 08:36:48 +0000 https://www.businessofapps.com/?p=69477 Zedosh, the app that pays consumers for viewing mobile ads until completion, just announced that it’s now open for brand advertisers after securing £400k in funding. The company recently came out of a successful beta testing round. Zedosh wants to target younger audiences that may be harder to reach by letting advertisers run hyper-targeted campaigns. In order to do this, the company is using financial transaction data that users have consented to be used. It confirmed that it’s both GDPR-compliant and sticks to Open Banking Regulations. The app doesn’t have a time limit on the number of ads users can see. Campaigns typically range between 15 seconds to 2 minutes and the average completion rate is 92%. Users are notified as soon as there’s a new

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Zedosh, the app that pays consumers for viewing mobile ads until completion, just announced that it’s now open for brand advertisers after securing £400k in funding.

The company recently came out of a successful beta testing round.

Zedosh wants to target younger audiences that may be harder to reach by letting advertisers run hyper-targeted campaigns.

In order to do this, the company is using financial transaction data that users have consented to be used.

It confirmed that it’s both GDPR-compliant and sticks to Open Banking Regulations.

The app doesn’t have a time limit on the number of ads users can see. Campaigns typically range between 15 seconds to 2 minutes and the average completion rate is 92%.

Users are notified as soon as there’s a new ad to view and can earn between 15 to 25 pence per view. The only caveat: they need to watch the entire ad and adverts cannot be rerun. So if they were to rerun an ad, they wouldn’t be paid twice for it.

In the future, the company may adjust its offering depending on the brand value whereby higher value brands such as car makers would pay out more.

But the app isn’t just a way for consumers to watch ads and earn a little extra. It offers promotions and discounts on featured products.

“With the end of third-party cookies in sight and consumers levelling up on data privacy, there is a real opportunity to take digital advertising to the next level,” said Zedosh Founder and CEO, Guillaume Kendall. “Zedosh provides brands with a much-needed solution by instantly rewarding consumers for watching relevant, targeted content in a distraction-free, brand safe app. In that way, advertisers get to use uninterrupted, quality time with their target audiences to grow their brands.”

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https://www.businessofapps.com/news/69303/ Fri, 03 Sep 2021 10:00:00 +0000 https://www.businessofapps.com/?p=69303 Daily active users on dating apps are at the highest they’ve ever been. According to estimates by app experts Apptopia, while downloads of the top 50 dating apps were similar to the previous year, usage had skyrocketed. In July 2021, 1.2 million more people in the US used the top 50 dating apps and usage was up by 5.4 million globally during the month. Tinder and Bumble represent 58% of the daily active users. In-app purchases were up 12.6% worldwide and 9.5% in the US during the summer month which is traditionally a quieter time as users tend to travel. However, it’s likely that continued COVID-19 restrictions had an effect and that mobile usage for dating overall is becoming more normalised. The top 10 most

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Daily active users on dating apps are at the highest they’ve ever been.
According to estimates by app experts Apptopia, while downloads of the top 50 dating apps were similar to the previous year, usage had skyrocketed.

In July 2021, 1.2 million more people in the US used the top 50 dating apps and usage was up by 5.4 million globally during the month.

Tinder and Bumble represent 58% of the daily active users.

In-app purchases were up 12.6% worldwide and 9.5% in the US during the summer month which is traditionally a quieter time as users tend to travel.

However, it’s likely that continued COVID-19 restrictions had an effect and that mobile usage for dating overall is becoming more normalised.

The top 10 most downloaded dating apps during the first half of 2021 included Plenty of Fish, Hinge, Grindr, and Badoo, among others.

Tinder is the highest grossing dating app with $260 million for H1 2021, followed by Bumble ($71.8 million) and Pairs ($44.1 million) during the same period.

The data also shows that niche dating apps are on the rise. Bristl, an app specifically for beard lovers and Loosid for non-drinkers are two such examples.

Eden was the fasted growing niche dating app, which caters specifically to Christians.

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53% increase in use of medical and health apps https://www.businessofapps.com/news/53-increase-in-use-of-medical-and-health-apps/ Mon, 23 Aug 2021 09:30:00 +0000 https://www.businessofapps.com/?p=69079 Medical and finances category apps surged 53% and 36% in usage in Q2 2021 according to the latest figures by SensorTower. US smartphone users were interacting with around 46 apps each month during the first half of 2021, which is slightly more than during the same period in 2019 (44 apps). As expected, the number of apps used peaked during Q2 2020 with the start of the COVID-19 pandemic when consumers interacted with an average 48 apps each month. Mobile became a core focus for many consumers globally during the last 12 months. But as customers returned to pre-pandemic levels the aver of 47 apps used each month in H1 2020 dropped slightly in H1 2021. US smartphone users engaged with around 0.71 apps from

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Medical and finances category apps surged 53% and 36% in usage in Q2 2021 according to the latest figures by SensorTower.

US smartphone users were interacting with around 46 apps each month during the first half of 2021, which is slightly more than during the same period in 2019 (44 apps).

As expected, the number of apps used peaked during Q2 2020 with the start of the COVID-19 pandemic when consumers interacted with an average 48 apps each month.

Mobile became a core focus for many consumers globally during the last 12 months.

But as customers returned to pre-pandemic levels the aver of 47 apps used each month in H1 2020 dropped slightly in H1 2021.

US smartphone users engaged with around 0.71 apps from the business category monthly in 2019, but with 0.97 by Q2 2020, which is a rise of 37%. This growth is driven in part by video conferencing apps such as Zoom.

Mobile games made up the biggest share of the 45 apps users used in June 2019. However, this has dropped to 33% in 2021.

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LinkedIn adds video calling to its app https://www.businessofapps.com/news/linkedin-adds-video-calling-to-its-app/ Thu, 19 Aug 2021 08:34:00 +0000 https://www.businessofapps.com/?p=69020 LinkedIn is making it easier for users to connect via the app and recently added native video. The option is part of its messaging functionality in the app and allows users to chat to one another via video calling without having to use a third-party app. LinkedIn said it paid particular attention to building a video conferencing tool that was specifically made for its members, could be scalable and be expanded upon. “By adding video conferencing as a part of the messaging experience, members can connect virtually while maintaining the context of their existing conversation. Now, members can easily schedule free video meetings with their network without the need to download a client or sign up to any service. We’ve also included LinkedIn-specific profile information,

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LinkedIn is making it easier for users to connect via the app and recently added native video.

The option is part of its messaging functionality in the app and allows users to chat to one another via video calling without having to use a third-party app.

LinkedIn said it paid particular attention to building a video conferencing tool that was specifically made for its members, could be scalable and be expanded upon.

“By adding video conferencing as a part of the messaging experience, members can connect virtually while maintaining the context of their existing conversation. Now, members can easily schedule free video meetings with their network without the need to download a client or sign up to any service. We’ve also included LinkedIn-specific profile information, which provides members with useful context about their conversation partners,” LinkedIn said in a blog post.

The feature can be accessed via the ‘Create Video Meeting’ option in the chat window.

LinkedIn also added prompts to chat windows so when a user mentions video conferencing or other relevant terms, LinkedIn will prompt them to open the new native video chat.

The company said it was developing several features for its video calls including a calendar integration to schedule meetings, a messaging chat alongside the video call, and screen sharing as well as virtual backgrounds.

Right now, the video tool only supports one-to-one video calling, but the platform plans on making group calls available soon.

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App marketers concerned about iOS move to Android https://www.businessofapps.com/news/app-marketers-concerned-about-ios-move-to-android/ Mon, 12 Jul 2021 09:45:00 +0000 https://www.businessofapps.com/?p=68361 2020 has been an unprecedented year for mobile apps and app marketers with installs rising rapidly due to pandemic lockdowns. That also means that mobile publishers faced growing competition in the app space and as Apple continued to adapt its acquisition and privacy standards many user acquisition marketers and publishers have adapted their marketing strategies. According to a survey by AdColony, 54% of marketing experts said they were moving toward Android. That’s a 20% jump over the previous year and highlights the effect Apple iOS privacy chances have had on marketers. Over half of respondents said they were also more focused on CPI. Some 64% were concerned about low opt-in rates on iOS. Most marketers (66%) said they were not planning to work with ad

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2020 has been an unprecedented year for mobile apps and app marketers with installs rising rapidly due to pandemic lockdowns.

That also means that mobile publishers faced growing competition in the app space and as Apple continued to adapt its acquisition and privacy standards many user acquisition marketers and publishers have adapted their marketing strategies.

According to a survey by AdColony, 54% of marketing experts said they were moving toward Android. That’s a 20% jump over the previous year and highlights the effect Apple iOS privacy chances have had on marketers.

Over half of respondents said they were also more focused on CPI.

Some 64% were concerned about low opt-in rates on iOS.

Most marketers (66%) said they were not planning to work with ad networks or methods that wouldn’t support SKAdNetwork.

At the time the survey was conducted, 37% of respondents had adopted SKAdNetwork and 48% said they would join soon.

Video accounted for 42% of all campaign spending with display ads attracting 23% of budgets. That’s not a major change from the previous year.

A majority of publishers (75%) are spending their budgets on using ad networks through self-serve or managed accounts.

Video ads are generally the most effective app install method for marketers. Playable ad uptake increased by 5% with 29% of marketers saying they’re very effective.

They survey also found that Google Analytics is by far the most used tool to track performance (64%).

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Yubo adds digital currency to Gen Z social app https://www.businessofapps.com/news/yubo-adds-digital-currency-to-gen-z-social-app/ Wed, 07 Jul 2021 08:02:00 +0000 https://www.businessofapps.com/?p=68235 Yubo, the platform where young people can socialise free from ads or influencers, just launched YuBucks, a virtual currency. The feature can be used to pay other users on the network, much like in-app gifts are traceable between users. The app said that since it launched YuBucks in beta mode, it noticed a higher turnover of more than 20% and the number of users who made at least one purchase rose 10%. Yubo saw a 550% growth in 2020 attracting some 50 million users in 40 countries. In the UK alone, it reached 74% more users since December 2020. “The launch of YuBucks and upcoming launch of Pixels, is another step forward in strengthening our unique business model that montezises through social commerce as well

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Yubo, the platform where young people can socialise free from ads or influencers, just launched YuBucks, a virtual currency.

The feature can be used to pay other users on the network, much like in-app gifts are traceable between users.

The app said that since it launched YuBucks in beta mode, it noticed a higher turnover of more than 20% and the number of users who made at least one purchase rose 10%.

Yubo saw a 550% growth in 2020 attracting some 50 million users in 40 countries. In the UK alone, it reached 74% more users since December 2020.

“The launch of YuBucks and upcoming launch of Pixels, is another step forward in strengthening our unique business model that montezises through social commerce as well as enhances the in-app experience for our users,” said Sacha Lazimi, Co-founder and CEO of Yubo.

“Our freemium business models allow us to keep our users’ data safe and protected, which is a top priority for us and our users. We are carving a new path in social media – at Yubo, we believe you shouldn’t have to sell your personal data in order to enjoy and experience a platform.” 

For mid-July, the app has another paid-for feature planned: so-called Pixels. They’ve been created in collaboration with Banfan.

Pixels are essentially a collection of digital art to show how a user feels or highlight their personality.

Yubo users can collect Pixels and then send them to friends.

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Branded Hashtag Challenges on TikTok among most successful for brands https://www.businessofapps.com/news/branded-hashtag-challenges-on-tiktok-among-most-successful-for-brands/ Thu, 15 Apr 2021 10:33:00 +0000 https://www.businessofapps.com/?p=66386 According to TikTok over a third of its users now take part in Branded Hashtag Challenges. These are hashtag competitions usually sponsored by brands and companies to bolster their recognition and awareness. New research from Mediakix has found that the average Branded Hashtag Challenge generates 6.1 billion views. Samsung’s #VideoSnapChallenge is the single largest challenge to date with some 27 billion views. Based on an analysis of over 100 such hashtag challenges, the findings reveal that the most popular types of TikTok Branded Hashtag Challenges are sponsored challenges, contests, and Hashtag Challenge Plus. The average duration of a sponsored banner on TikTok’s Discovery page was 3 to 4 days. And an average of 14 brands advertise on TikTok via a Branded Hashtag Challenge every month. What’s

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According to TikTok over a third of its users now take part in Branded Hashtag Challenges. These are hashtag competitions usually sponsored by brands and companies to bolster their recognition and awareness.

New research from Mediakix has found that the average Branded Hashtag Challenge generates 6.1 billion views.

Samsung’s #VideoSnapChallenge is the single largest challenge to date with some 27 billion views.

Based on an analysis of over 100 such hashtag challenges, the findings reveal that the most popular types of TikTok Branded Hashtag Challenges are sponsored challenges, contests, and Hashtag Challenge Plus.

The average duration of a sponsored banner on TikTok’s Discovery page was 3 to 4 days. And an average of 14 brands advertise on TikTok via a Branded Hashtag Challenge every month.

What’s interesting is that of the brands using the app to advertise through these challenges, 84% have posted fewer than 100 videos.

Around 11% of brands advertising on TikTok do not have an official user account on TikTok.

A brand analysis found that food and beverage companies were the most frequent industries to advertise on the app using a Branded Hashtag Challenge.

In doing so, brands tend to collaborate with anywhere between 1 to 25 influencers.

Among the 540 influencers who participates across the 100 compaigns measured, 68% were mega-influencers with over one million followers. Mid-tier influencers represented 16% of influencers in Branded Hashtag Challenges.

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TikTok adds Playlist feature https://www.businessofapps.com/news/tiktok-adds-playlist-feature/ Wed, 31 Mar 2021 09:49:00 +0000 https://www.businessofapps.com/?p=66010 TikTok launched a new Playlist feature that allows selected creators to group their clips into separate themes. The addition shared by social media guru Matt Navarra lets creators share their videos as part of collections. Users set the name of a collection with up 15 characters. Right now, only invited influencers are able to use the function. It’s as simple as it sounds. A user taps on “Sort videos into playlists”, names their playlist and then selects the videos that should go into it. Once the playlist is saved, it is added to the creator’s profile. TikTok plans to roll out the feature to its wider community and business accounts. But users will only be able to add public videos to playlists. It hopes that

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TikTok launched a new Playlist feature that allows selected creators to group their clips into separate themes.

The addition shared by social media guru Matt Navarra lets creators share their videos as part of collections. Users set the name of a collection with up 15 characters.

Right now, only invited influencers are able to use the function.

It’s as simple as it sounds.

A user taps on “Sort videos into playlists”, names their playlist and then selects the videos that should go into it.

Once the playlist is saved, it is added to the creator’s profile.

TikTok plans to roll out the feature to its wider community and business accounts.

But users will only be able to add public videos to playlists.

It hopes that the addition could boost engagement across the app as users will be able to view similar content more easily.

Brands and retailers could stand to benefit by launching tutorials and product features as episodes in the future.

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Majority of mobile games during lockdown were casual games https://www.businessofapps.com/news/65632/ Thu, 18 Mar 2021 09:30:00 +0000 https://www.businessofapps.com/?p=65632 During 2020, there were 218 billion new app downloads, a rise of 7% from the previous year, according to new data from AdColony. A whopping 78% of all games were casual games and users spent 4.2 hours on average using their mobile devices each day. The latest report highlights a significant shift in consumer behaviour during the COVID-19 pandemic. Mobile gaming quickly took off as a fun form of stress relief during unprecedented times and lockdowns. Almost half (45%) of all apps used in Q1 2021 were games and 36% of mobile gamers are playing more than before the pandemic. Around a fifth (21%) made a product discovery from an ad seen on a mobile app which shows that advertising strategies are working. According to

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During 2020, there were 218 billion new app downloads, a rise of 7% from the previous year, according to new data from AdColony.

A whopping 78% of all games were casual games and users spent 4.2 hours on average using their mobile devices each day.

The latest report highlights a significant shift in consumer behaviour during the COVID-19 pandemic. Mobile gaming quickly took off as a fun form of stress relief during unprecedented times and lockdowns.

Almost half (45%) of all apps used in Q1 2021 were games and 36% of mobile gamers are playing more than before the pandemic.

Around a fifth (21%) made a product discovery from an ad seen on a mobile app which shows that advertising strategies are working.

According to AdColony, consumers spent 8% more time in mobile games than watching live TV.

18% also paid for mobile apps in 2020 and 14% of gamers made in-app purchases.

Consumer spending in mobile gaming is expected to reach $120 billion in 2021.

Time spent in mobile apps grew 16% for Gen Z and 18% among millennials and a whopping 30% for Gen X and Baby Boomers.

The reasons for playing games on mobile devices include passing time (48%), relaxing (44%), keeping the mind active (33%) and doing brand research (27%).

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Average mobile game file size increased 76% over last five years https://www.businessofapps.com/news/average-mobile-game-file-size-increased-76-over-last-five-years/ Wed, 10 Mar 2021 09:33:00 +0000 https://www.businessofapps.com/?p=65341 Mobile games are becoming larger. According to research from SensorTower, the average file size of mobile games increased by 76% in the US since 2016. Based on an assessment of the top 100 revenue generating mobile games in the US App Store, the experts found that the average game file size was 264MB in 2016 compared to 465MB in 2020. Median file size increased 103% over the past five years. Among the top grossing games on the US App Store was Roblox which had a 74% higher file size in 2020 compared to 2016. The title with the largest file size was CSR Racing 2 at almost 4GB. DoubleDown scored the largest increase in file size by 107% to 99MB year-on-year, followed by Fortnite. The

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Mobile games are becoming larger. According to research from SensorTower, the average file size of mobile games increased by 76% in the US since 2016.

Based on an assessment of the top 100 revenue generating mobile games in the US App Store, the experts found that the average game file size was 264MB in 2016 compared to 465MB in 2020.

Median file size increased 103% over the past five years.

Among the top grossing games on the US App Store was Roblox which had a 74% higher file size in 2020 compared to 2016.

The title with the largest file size was CSR Racing 2 at almost 4GB.

DoubleDown scored the largest increase in file size by 107% to 99MB year-on-year, followed by Fortnite.

The increase in mobile game size goes hand in hand with increasing storage capacities of devices and mobile developers packing ever more content into a single game.

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These are the best times to post on social media https://www.businessofapps.com/news/the-best-times-to-post-on-social-media/ Mon, 18 Jan 2021 10:16:00 +0000 https://www.businessofapps.com/?p=63882 Social media forms part of most apps and brands marketing toolbox these days. But knowing when the publish can be challenging. Now, Blog2Social have shared a new infographic based on the analysis of over 60,000 social media posts that determines what the best times are for sharing your updates on Facebook, Twitter, Instagram and Co. With the average lifetime of a tweet being just 20 minutes before it gets drowned in other content, it’s important to hit the sweet spot if you want the maximum in user reaction. Most content that is shared is buried under a stream of content. So what are the best times for social posting? The graphic shows that on Facebook, a posting frequency of twice daily is best, but users

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Social media forms part of most apps and brands marketing toolbox these days. But knowing when the publish can be challenging.

Now, Blog2Social have shared a new infographic based on the analysis of over 60,000 social media posts that determines what the best times are for sharing your updates on Facebook, Twitter, Instagram and Co.

With the average lifetime of a tweet being just 20 minutes before it gets drowned in other content, it’s important to hit the sweet spot if you want the maximum in user reaction. Most content that is shared is buried under a stream of content.

So what are the best times for social posting?

The graphic shows that on Facebook, a posting frequency of twice daily is best, but users should avoid the morning. Top days for posting were Tuesday and Thursday to Sunday.

Tweets can be scheduled a little more often (3x daily) but not after 7pm. The best days for posting are Monday to Friday, but weekends aren’t very popular.

Meanwhile, on Instagram posts should be restricted to just one per day between 11am-1pm and 7pm-9pm. Monday, Wednesday and Thursday generated the most interaction.

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Cameo app hits growth and download milestones in 2020 https://www.businessofapps.com/news/cameo-app-hits-growth-and-download-milestones-in-2020/ Fri, 08 Jan 2021 09:15:00 +0000 https://www.businessofapps.com/?p=63680 Cameo, the app that lets people share personalised videos featuring stars, announced that 2020 was a record year for the company. It generated $100 million in GMV and grew at a rate of more than 4.5x year-on-year. The idea surrounding Cameo is simple: people can pay for celebrities to record personalised messages to their fans. The average order value rose by around 25% to $70. In May 2020, the app hit its one millionth Cameo. Undoubtedly driven by lockdowns, the app fulfilled more Cameos than ever before last year at around 1.3 million in total. Bookings grew by over 350% showing that demand for the app rose sharply. In addition, the app said that more than 10,000 new talent joined the app to produce a

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Cameo, the app that lets people share personalised videos featuring stars, announced that 2020 was a record year for the company.

It generated $100 million in GMV and grew at a rate of more than 4.5x year-on-year.

The idea surrounding Cameo is simple: people can pay for celebrities to record personalised messages to their fans.

The average order value rose by around 25% to $70.

In May 2020, the app hit its one millionth Cameo.

Undoubtedly driven by lockdowns, the app fulfilled more Cameos than ever before last year at around 1.3 million in total.

Bookings grew by over 350% showing that demand for the app rose sharply.

In addition, the app said that more than 10,000 new talent joined the app to produce a whopping 30,000 hours of content.

Over 150 Cameo talent earned at least $100,000 by the end of the year.

Meanwhile, mobile usage rose by over 450% with more than 2 million app downloads.

App-based orders jumped 17%,

Despite the pandemic, Cameo doubled its employee base and grew its team to almost 100 people.

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TikTok was the most downloaded app of 2020 https://www.businessofapps.com/news/tiktok-was-the-most-downloaded-app-of-2020/ Tue, 15 Dec 2020 10:45:00 +0000 https://www.businessofapps.com/?p=63101 And the most downloaded app of the year is…TikTok, according to Appfigures data. That’s hardly surprising giving that TikTok adoption grew five times in 2020 compared to 2019, bolstered by COVID-19 lockdowns. The app was installed 63 million times in August alone. As more users were locked up at home, a growing number flocked to app stores to download the popular short-form video app to keep themselves entertained. Facebook, WhatsApp and Instagram all featured among the top 10. Unsurprisingly, Zoom was another dominant app during 2020 as more people spoke video conferencing apps. The video chat platform has become the communication standard of the year. It now boasts almost 500 million downloads and grew rapidly in 2020. Zoom was not the only popular video chat

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And the most downloaded app of the year is…TikTok, according to Appfigures data. That’s hardly surprising giving that TikTok adoption grew five times in 2020 compared to 2019, bolstered by COVID-19 lockdowns.

The app was installed 63 million times in August alone.

As more users were locked up at home, a growing number flocked to app stores to download the popular short-form video app to keep themselves entertained.

Facebook, WhatsApp and Instagram all featured among the top 10. Unsurprisingly, Zoom was another dominant app during 2020 as more people spoke video conferencing apps. The video chat platform has become the communication standard of the year.

It now boasts almost 500 million downloads and grew rapidly in 2020.

Zoom was not the only popular video chat app. Google Meet saw downloads spike to over 272 million in 2020.

Meanwhile, Telegram added 353 million downloads.

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WhatsApp launches disappearing messages to auto-delete images and GIFs https://www.businessofapps.com/news/whatsapp-launches-disappearing-messages-to-auto-delete-images-and-gifs/ Thu, 05 Nov 2020 10:43:00 +0000 https://www.businessofapps.com/?p=62282 WhatsApp has rolled out a new feature that makes it easier to delete media such as images, GIFs and videos automatically. The rationale is that it could improve the messaging experience for users and prevent device memory being clogged with images and other files. Called ‘Disappearing Messages’, users can select the chats where their texts and media vanish within a week after they sent them. However, disappearing messages may still be accessible via screenshots or backups. In addition, the company updated its storage management tools making it easier for users to delete content that they’ve previously stored but aren’t actively using. It avoids auto-downloading forwarded images and videos. These items can be reviewed first and then downloaded if a user chooses to do so. The

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WhatsApp has rolled out a new feature that makes it easier to delete media such as images, GIFs and videos automatically.

The rationale is that it could improve the messaging experience for users and prevent device memory being clogged with images and other files.

Called ‘Disappearing Messages’, users can select the chats where their texts and media vanish within a week after they sent them.

However, disappearing messages may still be accessible via screenshots or backups.

In addition, the company updated its storage management tools making it easier for users to delete content that they’ve previously stored but aren’t actively using.

It avoids auto-downloading forwarded images and videos. These items can be reviewed first and then downloaded if a user chooses to do so.

The feature is available via the ‘Manage Storage’ tab within the WhatsApp Settings. Users can also check how much storage space is taken up by individual chats and clear them.

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Nike App downloads jump 150% during Q1 2020 https://www.businessofapps.com/news/nike-app-downloads-jump-150-during-q1-2020/ Wed, 30 Sep 2020 10:25:00 +0000 https://www.businessofapps.com/?p=61237 During its latest earnings call, Nike confirmed that demand for its Nike App had jumped 150% during the first quarter of 2020. Its commerce app downloads rose 200% during the same period. The company posted a monthly active user growth in the triple digits. Over half of members used the Nike Training Club app for a workout. The app provides access to virtual yoga and fitness classes and nutrition tips. At the same time, the Nike Run Club app was downloaded over one million times – the fourth consecutive month in a row. And for the first time, more women than men completed runs using the app. According to the company, mobile apps and experiences are now an integral part of Nike’s strategy. While active

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During its latest earnings call, Nike confirmed that demand for its Nike App had jumped 150% during the first quarter of 2020.

Its commerce app downloads rose 200% during the same period.

The company posted a monthly active user growth in the triple digits.

Over half of members used the Nike Training Club app for a workout. The app provides access to virtual yoga and fitness classes and nutrition tips.

At the same time, the Nike Run Club app was downloaded over one million times – the fourth consecutive month in a row. And for the first time, more women than men completed runs using the app.

According to the company, mobile apps and experiences are now an integral part of Nike’s strategy.

While active members rose 60%, buying members also increased. This has bolstered digital product sales by 82%.

Nike provides a premium bundle for its app called NTC Premium which combines all its apps. During lockdowns, the company waived its subscription fee boosting sign-ups.

The results are testament to the spike in health app downloads driven by coronavirus lockdown changes.

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Food delivery apps have a customer service issue https://www.businessofapps.com/news/food-delivery-apps-have-a-customer-service-issue/ Wed, 02 Sep 2020 10:27:00 +0000 https://www.businessofapps.com/?p=60642 Although food delivery apps such as Uber Eats and DoorDash saw a surge during COVID-19 lockdowns, app developers should not rest on their laurels. New research by First Orion reveals that 62% of around 2,000 survey respondents said they had missed calls about issues with their deliveries because they did not recognise a phone number. This caused dissatisfaction among 80% and left some disgruntled customers hungry. A majority of customers (80%) said that they want to get a phone call when there are issues with the delivery. Another 93% expect issues to be resolved in less than 10 minutes. For 81% identifying a phone number was very important and they preferred not to answer otherwise. “It’s clear from our research that food delivery has a

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Although food delivery apps such as Uber Eats and DoorDash saw a surge during COVID-19 lockdowns, app developers should not rest on their laurels.

New research by First Orion reveals that 62% of around 2,000 survey respondents said they had missed calls about issues with their deliveries because they did not recognise a phone number.

This caused dissatisfaction among 80% and left some disgruntled customers hungry.

A majority of customers (80%) said that they want to get a phone call when there are issues with the delivery.

Another 93% expect issues to be resolved in less than 10 minutes.

For 81% identifying a phone number was very important and they preferred not to answer otherwise.

“It’s clear from our research that food delivery has a ways to go before improving answer rates and customer satisfaction. Right now, too many customers are hangry when there is a potential issue with their order,” said Viki Zabala, chief marketing and product officer at First Orion.

“Consumers are willing to answer the phone when they see a brand’s logo or name, driving greater engagement, loyalty and a positive experience overall. We have seen this firsthand with another on-demand service. In just nine months after adopting First Orion ENGAGE, they saw a 92% answer rate, which dramatically increased their customer satisfaction and experience. It meant that drivers were no longer waiting outside for 10

15 minutes and customers were not wondering where they were, but instead at the ring of their phone, it notified the customer they had arrived.”

Among the most common problems customers complained about were:

  • Late deliveries (50%)
  • Wrong order (37%)
  • Cold food or food that was not fresh (36%)
  • Driver needing directions (33%)
  • Food not arriving (26%)
  • Bad attitude of driver (14%)

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Google rolls out Rewarded Interstitial and other in-app ad formats https://www.businessofapps.com/news/google-rolls-out-rewarded-interstitial-and-other-in-app-ad-formats/ Tue, 11 Aug 2020 10:00:00 +0000 https://www.businessofapps.com/?p=60068 Although Google Play users spend 1.4 trillion minutes playing mobile games per month, in-app purchases are still not a dominant part of developers’ revenue streams. Some 96% of app users will never make an in-app purchase on a mobile game. To address this shortcoming, Google recently introduced Rewarded Interstitials at the Think Games China event. The new advertising format aims to help developers increase in-app engagement by showing rewarded ads while they play games. Interstitial ads tend to be lower in engagement but also CPMs, while rewarded ads have higher CPMs but lower impression volumes. Rewarded interstitials promise to combine the best of both worlds. According to beta testing by Ilyon Games, the new format boosted growth in eCPM by 3x, while revenues shot of

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Although Google Play users spend 1.4 trillion minutes playing mobile games per month, in-app purchases are still not a dominant part of developers’ revenue streams.

Some 96% of app users will never make an in-app purchase on a mobile game.

To address this shortcoming, Google recently introduced Rewarded Interstitials at the Think Games China event. The new advertising format aims to help developers increase in-app engagement by showing rewarded ads while they play games.

Interstitial ads tend to be lower in engagement but also CPMs, while rewarded ads have higher CPMs but lower impression volumes.

Rewarded interstitials promise to combine the best of both worlds.

According to beta testing by Ilyon Games, the new format boosted growth in eCPM by 3x, while revenues shot of 2.5x and ARPDAU increased 80%.

Google also revealed updates to tis App Open Ads including new branding, the option to clear ad content and simplify the user interface.

At the same time, Google launched Open Bidding, an in-app bidding function that will roll out on AdMob later this year.

While waterfall mediation uses historical CPMs, Open Bidding relies on real-time pricing through auctions which means ad networks get the highest revenue for an impression.

During initial testing, game maker CookApps saw a 26% increase in ad revenues and eCPMs using the tools.

The LTV Pinkback option will offer real-time estimates of impression values.

Another exciting campaign tools recently unveiled by Google are App campaigns for pre-registration. These can be used by app developers top promote their apps on Google Play before they go live. This creates anticipation and demand.

FunPlus said that it generated 93,000 pre-registrations in nine days using the campaign tool which will launch later in 2020.

Google has also made budgeting easier by installing target cost per install and target ROAS bidding.

But acquiring users is just one part of the equation, retaining them is quite another.

App Campaigns for Engagement have been created to reach users across the lifecycle and FunPlus increased the return of high-value players by almost 34%. Day 3 retention in re-engaged users grew 10.3%.

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These are the top 10 hashtag categories on TikTok https://www.businessofapps.com/news/these-are-the-top-10-hashtag-categories-on-tiktok/ Mon, 10 Aug 2020 10:15:00 +0000 https://www.businessofapps.com/?p=60050 TikTok is among the most popular and fastest growing apps globally, having reported two billion downloads in May 2020. As the popular short-video platform continues to expand its products and services for marketers and advertisers, MediaKix has analysed the top hashtags according to views. The findings are particularly useful for influencer marketing campaigns. The largest category in terms of views was entertainment with 535 billion views; combining hashtags such as comedy, entertainment and special effects, the category features popular accounts by TikTokers Zach King, Liza Koshy and Brittany Brooks. Dance ranked second at 181 billion views followed by pranks (79 billion) and fitness and sports (57 billion). Meanwhile, DIY and home renovation categories attracted 39 billion from users, ranking ahead of beauty (33 billion) and

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TikTok is among the most popular and fastest growing apps globally, having reported two billion downloads in May 2020.

As the popular short-video platform continues to expand its products and services for marketers and advertisers, MediaKix has analysed the top hashtags according to views.

The findings are particularly useful for influencer marketing campaigns.

The largest category in terms of views was entertainment with 535 billion views; combining hashtags such as comedy, entertainment and special effects, the category features popular accounts by TikTokers Zach King, Liza Koshy and Brittany Brooks.

Dance ranked second at 181 billion views followed by pranks (79 billion) and fitness and sports (57 billion).

Meanwhile, DIY and home renovation categories attracted 39 billion from users, ranking ahead of beauty (33 billion) and fashion (27 billion), cooking (18 billion) and life hacks (13 billion). Pets rounded out the top 10 at 10 billion views.

The breakdown is useful for marketers looking to engage with specific audiences.

MediaKix also recently launched an overview of the top influencers on TikTok.

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Top 10 German grocery apps highlight COVID effect https://www.businessofapps.com/news/top-10-german-grocery-apps-highlight-covid-effect/ Thu, 30 Jul 2020 09:00:00 +0000 https://www.businessofapps.com/?p=59826 App Annie’s latest LevelUp app charts reveal emerging trends among different app categories and countries. During Q2 2020, the top 10 German grocery store apps were led by Lidl, followed by beauty chain Mein dm Deutschland and NettoApp. The results may pinpoint to a greater number of monthly active users downloading and installing grocery apps during the coronavirus pandemic. Indeed, research by CivicScience publishing in March found that more consumers were using digital shopping channels as the US went into lockdown (+37% said they were digital grocery shopping). A whopping 62% of consumers were more likely to purchase food and drinks online because of pandemic fears. Meanwhile, a study by Bizrate Insights noted that Amazon was leading the digital grocery arena with 62% of US

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App Annie’s latest LevelUp app charts reveal emerging trends among different app categories and countries.

During Q2 2020, the top 10 German grocery store apps were led by Lidl, followed by beauty chain Mein dm Deutschland and NettoApp.

The results may pinpoint to a greater number of monthly active users downloading and installing grocery apps during the coronavirus pandemic.

Indeed, research by CivicScience publishing in March found that more consumers were using digital shopping channels as the US went into lockdown (+37% said they were digital grocery shopping).

A whopping 62% of consumers were more likely to purchase food and drinks online because of pandemic fears.

Meanwhile, a study by Bizrate Insights noted that Amazon was leading the digital grocery arena with 62% of US digital shoppers buying from the site.

“Retailers can manage inventory by placing purchase limits on high-demand products in-store and online, monitoring real-time inventory at the store level, and adjusting online inventory accordingly,” Sylvain Perrier, president and CEO of retail software company Mercatus previously said.

“Additionally, they can communicate inventory and purchase limits quickly and efficiently with third-party delivery partners or delivery-provider marketplaces. This will help reduce order issues related to inventory.

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Mental health app Reflectly raises $4.3 million amid sharp user growth https://www.businessofapps.com/news/mental-health-app-reflectly-raises-4-3-million-amid-sharp-user-growth/ Fri, 12 Jun 2020 09:39:00 +0000 https://www.businessofapps.com/?p=58831 Danish mental health app start-up Reflectly has just secured an investment of around $4.3 million (DKK 28 million). The investment follows the company boosting its user numbers from 2 million to 10 million within just 12 months. Within that time, the app launched in 2017 quadrupled its paying users to 250,000 subscribers. Reflectly uses artificial intelligence to measure mental well-being of users after they reflect on their daily thoughts. Although the company admits that it could have grown organically, Reflectly chose to raise capital anyway to develop the product and potentially use the funds for further acquisitions. “We have been offered several offers, but we will try to take it all the way ourselves. We got the opportunity to raise money on some attractive terms because

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Danish mental health app start-up Reflectly has just secured an investment of around $4.3 million (DKK 28 million).

The investment follows the company boosting its user numbers from 2 million to 10 million within just 12 months.

Within that time, the app launched in 2017 quadrupled its paying users to 250,000 subscribers.

Reflectly uses artificial intelligence to measure mental well-being of users after they reflect on their daily thoughts.

Although the company admits that it could have grown organically, Reflectly chose to raise capital anyway to develop the product and potentially use the funds for further acquisitions.

“We have been offered several offers, but we will try to take it all the way ourselves. We got the opportunity to raise money on some attractive terms because we have a lot of momentum right now, and the time seemed right. At the same time, founders have taken some money off the table, because the company has reached a value of several hundred million kroner now,” said Jakob Brøgger-Mikkelsen, CEO and co-founder of Reflectly.

The company recently acquired an app called Done that is used to track and change habits. This ties in neatly with Reflectly’s own product and could solidify its user base over time.

“It’s no secret that it’s been three really good years for us,” he added. “What we almost didn’t even think was possible has happened. But it also feels like it has taken more than three years. It is really strange, but it is because you look every day – and there you do not feel that much change. But, of course, it has changed our lives on all heads and edges – for example, educationally and financially.”

Reflectly has plans to reach the Asian market and initiate an IPO within the next two to three years.

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Bolt integrates with Google Maps for ride planning https://www.businessofapps.com/news/bolt-integrates-with-google-maps/ Tue, 25 Feb 2020 11:10:47 +0000 https://www.businessofapps.com/?p=56769 Ride-hailing app Bolt has just integrated with Google Maps which means that Google’s journey planner feature will now be available on Bolt rides. Users can view the planner via the services tab when they’re planning a trip. Estimated costs of a trip and vehicle categories are also shown through the planner. “Today, we’re making it even easier to travel in and around London with the integration of Bolt into Google Maps,” said Sam Raciti, Bolt UK country manager. “Whether it is for all or part of their journey, having access to drivers on the Bolt platform through Google’s popular route-finding service empowers users to make better informed decisions about the quickest and most efficient way to reach their destination. Our mission has always been to

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Ride-hailing app Bolt has just integrated with Google Maps which means that Google’s journey planner feature will now be available on Bolt rides.

Users can view the planner via the services tab when they’re planning a trip.

Estimated costs of a trip and vehicle categories are also shown through the planner.

“Today, we’re making it even easier to travel in and around London with the integration of Bolt into Google Maps,” said Sam Raciti, Bolt UK country manager. “Whether it is for all or part of their journey, having access to drivers on the Bolt platform through Google’s popular route-finding service empowers users to make better informed decisions about the quickest and most efficient way to reach their destination. Our mission has always been to make urban mobility simple, seamless and safe, and we are delighted that this integration will take us closer to reaching that goal.”

The update follows Bolt’s launch of a multi-destination feature which lets customers request rides with up to three stops in between at a fixed estimated fare.

From the Bolt app, additional stops can be selected by clicking the plus sign on the right side of the address field.

Bolt now has over 35,000 licensed drivers in London and has reported rapid growth in Europe and Africa as it published a €50 million funding agreement with the European Investment Bank.

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Gen Z mobile app users are heavily engaged with non-gaming apps https://www.businessofapps.com/news/gen-z-mobile-app-users-are-heavily-engaged-with-non-gaming-apps/ Thu, 31 Oct 2019 11:37:10 +0000 https://www.businessofapps.com/?p=54419 App Annie As Gen Z grows in spending power, marketers are still trying to understand this age group in terms of their consumption habits and brand loyalty on mobile. 98% of Gen Z own a smartphone and on average receive their devices by the age of 10 years. That makes them an important generation for many mobile marketers to target. In the US, spending power of Gen Z is estimated at $44 billion per year. But the generation has different expectations and 71% believe that brands and corporations should help them achieve their personal goals. “Gen Z is the first generation to grow up on mobile,” said Ted Krantz, CEO of App Annie. “They already influence $600B in spend in the US alone—companies need to aim for

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App Annie

As Gen Z grows in spending power, marketers are still trying to understand this age group in terms of their consumption habits and brand loyalty on mobile.

98% of Gen Z own a smartphone and on average receive their devices by the age of 10 years.

That makes them an important generation for many mobile marketers to target. In the US, spending power of Gen Z is estimated at $44 billion per year.

But the generation has different expectations and 71% believe that brands and corporations should help them achieve their personal goals.

“Gen Z is the first generation to grow up on mobile,” said Ted Krantz, CEO of App Annie. “They already influence $600B in spend in the US alone—companies need to aim for them now or risk missing the target tomorrow.”

The latest report by App AnnieHow to Win Gen Z” highlights that Gen Z engagement with non-gaming apps runs deeper. They have 55% more sessions per user among the top non-gaming apps.

Gen Z are spending less time with their most-used games compared to users aged above 25 years.

But gaming behaviours differ by country, with Japanese Gen Z mobile users spending twice the time in games compared to the global average.

However, attracting users in mature markets like Japan is notoriously difficult and publishers will have to be more creative and possibly offer rewards.

Across Asia, Gen Z engagement with non-gaming apps was still high at two hours per month.

Unlike millennials, Gen Z grew up with social media. Instagram, Snapchat and co. are a core part of their daily lives. Publishers and marketers will need to utilise these platforms in an entertaining and engaging manner to reach Gen Z users.

Twitch stood out as a top app among Gen Z users in seven out of the 10 markets analysed. Brands could focus on partnerships with Twitch to reach users on the app.

Mobile is an extremely important platform for gaming with consumer spending expected to reach a 60% market share in 2019. The most popular game in France, Germany, Indonesia, and South Korea was Brawl Stars by Supercell.

Wish was identified as a top shopping app among Gen Z whilst finance apps are more localised depending on country.

The top social apps that Gen Z are using include Snapchat (UK, US and Japan) and Everytime (South Korea).

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App Promotion Summit Berlin has got MOMENTUM https://www.businessofapps.com/news/app-promotion-summit-berlin-has-got-momentum/ Wed, 09 Oct 2019 10:12:40 +0000 https://www.businessofapps.com/?p=53991 App Promotion Summit returns to Berlin in 8 weeks’ time and we’re building up some serious MOMENTUM. We’d love for you to join us at the event. But why should you register and what exactly do we mean by MOMENTUM? Allow us to explain. 🚀 224 attendees from over 100 different organisations are already confirmed to attend, so we are on track to hit the 500 attendees mark (we welcomed 454 people last year) 🚀 App marketers from companies like BMW, GetYourGuide, Onefootball, Hugo Boss, BILD, Sixt, Clue, IDAGIO, StepStone, Badoo and N26 have registered to attend 🚀 We’ve confirmed 50+ speakers from major brands and the hottest app startups and scale-ups including TikTok, CLARK, SoundCloud, Runtastic, Delivery Hero and LogMeIn 🚀 There will be

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App Promotion Summit returns to Berlin in 8 weeks’ time and we’re building up some serious MOMENTUM.

We’d love for you to join us at the event. But why should you register and what exactly do we mean by MOMENTUM? Allow us to explain.

🚀 224 attendees from over 100 different organisations are already confirmed to attend, so we are on track to hit the 500 attendees mark (we welcomed 454 people last year)

🚀 App marketers from companies like BMW, GetYourGuide, Onefootball, Hugo Boss, BILD, Sixt, Clue, IDAGIO, StepStone, Badoo and N26 have registered to attend

🚀 We’ve confirmed 50+ speakers from major brands and the hottest app startups and scale-ups including TikTok, CLARK, SoundCloud, Runtastic, Delivery Hero and LogMeIn

🚀 There will be 4 rooms of cutting edge app marketing content including the main conference and 3 rooms of workshops; the agendas are now almost complete

🚀 The App Growth Awards have received hundreds of entries and we’ll be announcing all the category finalists shortly

🚀 The exhibition area is filling up with the industry’s best app marketing & engagement platforms and agencies

So as you can see, App Promotion Summit Berlin 2019 is set to be our biggest and best event ever.

Want to join us on Thursday 5th December? Got questions? Just contact us.

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App Growth Awards entries close THIS THURSDAY https://www.businessofapps.com/news/app-growth-awards-entries-close-this-thursday/ Mon, 23 Sep 2019 09:47:52 +0000 https://www.businessofapps.com/?p=53705 It’s all systems go with the App Growth Awards 2019 – THE DEADLINE FOR ENTRIES IS THIS THURSDAY, which means you have less than 80 hours to get your entry in. Why should you enter? Simple: It’s completely free It’s easy – you only have to answer 5 simple questions You and your company are going to look like absolute superstars when you win You can guarantee that at least one of your competitors has entered (so they could walk away with the prize, not you) We’ve received entries spanning 5 continents and more than 20 countries, from leading publishers, brands, platforms and agencies. The entire app growth ecosystem is fully represented. Don’t you want to make sure your company is on that list, especially

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It’s all systems go with the App Growth Awards 2019THE DEADLINE FOR ENTRIES IS THIS THURSDAY, which means you have less than 80 hours to get your entry in. Why should you enter? Simple:

  • It’s completely free
  • It’s easy – you only have to answer 5 simple questions
  • You and your company are going to look like absolute superstars when you win
  • You can guarantee that at least one of your competitors has entered (so they could walk away with the prize, not you)

We’ve received entries spanning 5 continents and more than 20 countries, from leading publishers, brands, platforms and agencies. The entire app growth ecosystem is fully represented. Don’t you want to make sure your company is on that list, especially as it’sfree to enter?

These are the 16 categories for you to choose from:

  • App Advertising Platform
  • Analytics Platform
  • App Engagement Platform
  • ASO Company
  • App Growth Innovation
  • Fastest Growing App
  • App Video
  • New App Launch Campaign
  • Paid User Acquisition Campaign
  • Social & Influencer App Campaign
  • Retention Campaign
  • Marketing Agency of the Year
  • Influencer Marketing Company of the Year
  • Growth Team of the Year
  • App Marketer of the Year
  • Outstanding Contribution to the App Industry

Simply put – IF YOU DON’T ENTER, YOU CANNOT WIN. Take ten minutes before the deadline this Thursday to submit your entry at no cost, and then you can start planning your victory speech. Any questions or issues? Please just hit reply and we’ll sort it for you.

P.S. This week is also the last chance to grab Super Early Bird tickets for App Promotion Summit Berlin. Get yours here: https://apppromotionsummit.com/BERLIN/register/

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“We rang in the digital age at Adidas,” Runtastic founder Florian Gschwandtner https://www.businessofapps.com/news/we-rang-in-the-digital-age-at-adidas-runtastic-founder-florian-gschwandtner/ Mon, 01 Apr 2019 10:49:11 +0000 https://www.businessofapps.com/?p=49891 How Runtastic came out flying without investors. Florian Gschwandtner is one of the most prominent founders and entrepreneurs in Austria. In 2009,  he launched what would become one of the world’s most heavily used sports apps–Runtastic. In 2015, he landed a massive EUR 220m exit when Adidas came calling. He recently sat down with Philipp Westermeyer, Founder of OMR (Online Marketing Rockstars), for the OMR Podcast, to discuss why he decided to sell Runtastic to the German sports apparel brand, which levers Runtastic employed to generate 160,000 organic downloads in a single day and how it came to be that an Austrian farmer’s son became Austria’s most famous founder. Philipp made the trek to Vienna for a live podcast recording in front of a live

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How Runtastic came out flying without investors.

Florian Gschwandtner is one of the most prominent founders and entrepreneurs in Austria. In 2009,  he launched what would become one of the world’s most heavily used sports apps–Runtastic. In 2015, he landed a massive EUR 220m exit when Adidas came calling. He recently sat down with Philipp Westermeyer, Founder of OMR (Online Marketing Rockstars), for the OMR Podcast, to discuss why he decided to sell Runtastic to the German sports apparel brand, which levers Runtastic employed to generate 160,000 organic downloads in a single day and how it came to be that an Austrian farmer’s son became Austria’s most famous founder.

Philipp made the trek to Vienna for a live podcast recording in front of a live audience. Gschwandtner jumped right into details on his app’s success story. “The road to success does not need to be perfectly smooth to get to where you want to go. Every time there was a major bump in the road, whenever someone told me “no,” it just served to further fuel my motivation.” And there were plenty of bumps in the road there initially, as Gschwandtner and his three co-founders were constantly met by skeptical Austrian investors.

“No one wanted to invest a dime in the jogging app Runtastic in 2009. The only thing investors were certain of is that it would never work,” says Gschwandtner. Fast-forward four years, however, and Runtastic sold a majority stake to Axel Springer and then, in 2015, the app was sold in its entirety to  Adidas for EUR 220m. Gschwandtner stayed on board until the end of 2018.

Viral Start

But even without the sought-after venture capital, Runtastic got off to a flying start in 2009. “Within the first couple of days, we notched downloads in the thousands,” says Gschwandtner. At the time, he was so hands on that he physically would install the app on friends’ phones. In 2009—right before the launch of the Apple App Store—climbing up the charts was a simple numbers game of downloads and 5-star reviews. In addition to word-of-mouth, access to Facebook’s API was the second factor essential to Runtastic’s rapid growth. Users could log in directly with their Facebook account and quickly and easily share fitness graphs, routes and distances. “We wanted to embed the route and activity sharing in the app intelligently, and that helped propel the app further,” says Gschwandtner.

Philipp Westermeyer and Florian Gschwandtner

Today, the app has over 80 million users and well over 100,000 downloads per day. However, the app’s organic growth has tapered off considerably in recent years. “At our peak, we had 160,000 downloads per day. Today, you have to invest heavily to achieve visibility and, consequently, downloads,” says Gschwandtner. He says that, at the moment, Runtastic has the most success via paid campaigns on Facebook and Instagram. Google just never worked for them and influencer marketing was too cost prohibitive.

Digitalize Adidas

Gschwandtner says that Adidas didn’t acquire Runtastic for its revenue or download figures (the app, he says, generates an annual revenue in the 8-figure range), as much as it was Adidas’ desire to bring a new culture into the company. “Our acquisition represented the beginning of a new digital age at Adidas,” he says. “The company had to show shareholders its vision moving forward and where it was headed.” Operationally, Adidas was essential in more effectively addressing Runtastic clients and better understanding its users. Furthermore, every runner receives a shoe recommendation after 500 kilometers (the brand of which, should be clear to us all).

 Gschwandtner went on to discuss how a single fail nearly drove him to scrap his entire business plan right at the get-go, as well as that the challenges of growing an app on major platforms as Facebook, Instagram and Youtube has become more and more expensive.

Success stories like Florian Gschwandtner’s and Runtastic’s are just one of many that will be on display at the OMR Festival 2019 in Hamburg, Germany. The two-day event takes place on May 7-8 and provides a platform for 400 international speakers to share their stories to an audience of 50K. Florian will be speaking on the 7th in our mobile cluster about the topic, “How to maintain sustainable success in the changing app ecosystem.” Other key speakers include Headspace Founder Andy Puddicombe; Gimlet Media Founder Matt Lieber; Pepsi, Apple Beats, and Uber brand guru Bozoma Saint John; international best-selling author Yuval Noah Harari, and many others.

Get your ticket now to OMR19.

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App Promotion Summit returns to NYC https://www.businessofapps.com/news/app-promotion-summit-returns-to-nyc/ Tue, 19 Mar 2019 12:36:06 +0000 https://www.businessofapps.com/?p=49632 We just wanted to give you a quick heads-up. App Promotion Summit returns to NYC on Thursday June 27th. https://apppromotionsummit.com/NYC Once again we will host the event at the Stewart Hotel in Midtown Manhattan. We’ll be bringing together speakers from some of the world’s fastest growing FinTech, On-Demand, eCommerce and entertainment apps. There will be multiple rooms of talks, panels, workshops and interactive sessions covering topics across the app funnel. You’ll meet some of the leading practitioners and thought leaders in User Acquisition, App Store Optimization, App Analytics and Influencer Marketing for apps. As always, we’ll be offering the finest 5* food and drink in a super-friendly atmosphere, including our legendary cocktail roundtables. You can book tickets here. If you’re interested in taking part as

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We just wanted to give you a quick heads-up.

App Promotion Summit returns to NYC on Thursday June 27th.

https://apppromotionsummit.com/NYC

Once again we will host the event at the Stewart Hotel in Midtown Manhattan.

We’ll be bringing together speakers from some of the world’s fastest growing FinTech, On-Demand, eCommerce and entertainment apps.

There will be multiple rooms of talks, panels, workshops and interactive sessions covering topics across the app funnel.

You’ll meet some of the leading practitioners and thought leaders in User Acquisition, App Store Optimization, App Analytics and Influencer Marketing for apps.

As always, we’ll be offering the finest 5* food and drink in a super-friendly atmosphere, including our legendary cocktail roundtables.

You can book tickets here.

If you’re interested in taking part as a speaker fill in this short form.

If you’d like to become a partner or exhibitor you can get in touch here.

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Gender bias: 49% of women play mobile games, but few games are made for women https://www.businessofapps.com/news/gender-bias-49-of-women-play-mobile-games-but-few-games-are-made-for-women/ Fri, 08 Feb 2019 11:56:32 +0000 https://www.businessofapps.com/?p=48734 Women love playing mobile games with at least 49% of all mobile gamers being female. That’s according to a survey by Newzoo commissioned by Google Play among 3,300 respondents in the US. The results provide evidence that 64% of women also prefer mobile games over other platforms compared to just 38% of men. Women tend to play games five times or more often during the week for a variety of reasons including entertainment or as stress relief. Meanwhile, 60% of them said that mobile gaming makes them feel good. However, mobile game developers and publishers have not caught on to that trend just yet. The majority of women think that 30% or fewer mobile games are actually made for women with 44% of the top

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Women love playing mobile games with at least 49% of all mobile gamers being female. That’s according to a survey by Newzoo commissioned by Google Play among 3,300 respondents in the US.

The results provide evidence that 64% of women also prefer mobile games over other platforms compared to just 38% of men.

Women tend to play games five times or more often during the week for a variety of reasons including entertainment or as stress relief.

Meanwhile, 60% of them said that mobile gaming makes them feel good.

However, mobile game developers and publishers have not caught on to that trend just yet. The majority of women think that 30% or fewer mobile games are actually made for women with 44% of the top grossing games on Google Play featuring male characters.

This disparity may stem from the fact that just 27.8% of the gaming industry is female or transgender.

The existing gender bias has a negative impact on the gaming industry. Indeed, the majority of women play just 2-3 games, whilst men play 3 or more. Men also talk more frequently about the games they play and tend to pay for games more often (52%) than women (33%). The majority of men (57%) playing mobile games identified as gamers, whilst just 29% of women agreed.

“I think that women just don’t feel that the space is meant for them,” said Shira Chess, author of Ready Player Two: Women Gamers and Designed Identity. “They might think that one small part is meant for them. But not all of it. That’s why social games worked. It was so easy to see which one of my friends was playing those games. You knew – if my aunt is playing that game, then it can’t be completely not for me. It gives me sort of a safe space to know that it’s probably at least a little bit for me.”

In an effort to change up the industry, Google Play previously committed to highlighting strong female characters within its “Indie Corner” on the Google Play Store and opening the doors to female tech and gaming innovators.

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Use of mobile phones to shop on rise as security becomes less of an issue https://www.businessofapps.com/news/use-of-mobile-phones-to-shop-on-rise-as-security-becomes-less-of-an-issue/ Mon, 03 Dec 2018 08:45:11 +0000 https://www.businessofapps.com/?p=47335 Almost half of consumers are now using their smartphones to make purchases online, according to a new infographic released by mobile ad specialist AdColony. And it’s not just Millennials who are hitting the small screen, instead 70% of holiday shoppers were between 45 to 70 years old. The rise in mobile shoppers comes at a time when security levels on mobile devices have improved significantly compared to desktop. Indeed, 70% of survey respondents found that mobile shopping was no more or less secure than using desktops. However, roughly a quarter of shoppers (22%) still consider mobile devices to be less secure, whilst 8% found them to be more secure than desktop devices. Among the items most frequently purchases on mobile devices were clothes, home items

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Almost half of consumers are now using their smartphones to make purchases online, according to a new infographic released by mobile ad specialist AdColony.

And it’s not just Millennials who are hitting the small screen, instead 70% of holiday shoppers were between 45 to 70 years old.

The rise in mobile shoppers comes at a time when security levels on mobile devices have improved significantly compared to desktop.

Indeed, 70% of survey respondents found that mobile shopping was no more or less secure than using desktops. However, roughly a quarter of shoppers (22%) still consider mobile devices to be less secure, whilst 8% found them to be more secure than desktop devices.

Among the items most frequently purchases on mobile devices were clothes, home items and books.

However, shoppers also use their smartphones to find better deals and offers and browse item prices whilst in store.

It doesn’t really matter whether shoppers are using apps or browsers, but 35% preferred in-app experiences. Most importantly, customers want easy-to-navigate apps and mobile websites.

When it comes to mobile ads, 66% said they would make a purchase from a mobile ad if the product was relevant to them. However, 57% have not actually done so.

A third of shoppers like to shop both online and offline, whilst 25% preferred shopping online versus 25% shopping mostly offline.

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Bumble to use notifications to help stop ‘ghosting’ https://www.businessofapps.com/news/bumble-to-use-notifications-to-help-stop-ghosting/ Wed, 31 Oct 2018 09:29:19 +0000 https://www.businessofapps.com/?p=46549 Dating app Bumble is attempting to curb the increase in a behavior known as, “Ghosting,” where a match is ignored by the other person after speaking or going on a date. The issue is causing users to stop using the app, or to delete their accounts. Bumble says it will send notifications to users that have not replied to messages. However, unlike regular notification on matches, it will request that users either continue the conversation, or to bring it to a close politely. Badoo is also implementing a similar strategy, and even includes message suggestions, including those that bring the conversation to a close. Bumble’s Kate Leaver said: “I think it’s driving people to delete their dating apps. If we can address this sort of

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Dating app Bumble is attempting to curb the increase in a behavior known as, “Ghosting,” where a match is ignored by the other person after speaking or going on a date. The issue is causing users to stop using the app, or to delete their accounts.

Bumble says it will send notifications to users that have not replied to messages. However, unlike regular notification on matches, it will request that users either continue the conversation, or to bring it to a close politely. Badoo is also implementing a similar strategy, and even includes message suggestions, including those that bring the conversation to a close.

Bumble’s Kate Leaver said:

“I think it’s driving people to delete their dating apps. If we can address this sort of behaviour in the app itself, or make it less likely to happen, then hopefully people will feel more hopeful and comfortable continuing to use them.”

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The smart impacts of IoT on different industries https://www.businessofapps.com/news/the-smart-impacts-of-iot-on-different-industries/ Thu, 25 Oct 2018 11:20:13 +0000 https://www.businessofapps.com/?p=46356 This is an age of Technological supremacy where the businessmen are trying to become all the more Tech savvy so as to utilize all the revolutionary innovations and improve their business strategy. IoT is one such factor which has the capacity to actually bring a severe change in the scenario and those who are able to scale that in their head will not waste their time hesitating. If you are an enthusiastic businessman willing to incorporate smart systems in your trade to reap rewards but in search of certain examples to strengthen your belief, then this article will help you. Over here, you will get to know how this smart movement will enable various kinds of industries and businesses to boost up its management and

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This is an age of Technological supremacy where the businessmen are trying to become all the more Tech savvy so as to utilize all the revolutionary innovations and improve their business strategy. IoT is one such factor which has the capacity to actually bring a severe change in the scenario and those who are able to scale that in their head will not waste their time hesitating.

If you are an enthusiastic businessman willing to incorporate smart systems in your trade to reap rewards but in search of certain examples to strengthen your belief, then this article will help you. Over here, you will get to know how this smart movement will enable various kinds of industries and businesses to boost up its management and marketing. Many industries have already embraced this system and are having a good time. Go through these and then decide for yourself, if you want to belong to this category or not.

A few points About IoT

Before delving into the impacts that this thing has on others, it is important to know what actually it stands for. IoT, as most of you know, is the abbreviated form of the Internet of Things.

This IoT is nothing but a network formed of physical objects and devices like home appliances, vehicles etc. that have embedded technology in form of sensors, electrons, actuators, software and others to communicate and collect data after interacting with the external environment or internal state. This communication helps to sense and sync the physical world with the computer-based system to improve the overall conditions. This paves ways for numerous opportunities, economic growth, and reduction in the exerting works of a human.

As each year is passing, IoT is becoming all the more popular. The idea is to extend the internet connection beyond the traditional devices like desktops, smartphones, laptops, tabs etc. to devices and everyday objects which you don’t really think are fit for internet interaction. However, with the technology embedded within them, these very ‘dumb’ devices will be able to contact via the internet and you will also be able to control and monitor their moves which will eventually let your business progress in the path it is required. And, this is indeed a very revolutionary idea that challenges the traditional beliefs. 

As the estimation goes, by 2020, there will be near about 30 billion IoT devices and the international market value might surge up to $7.1 trillion in the same year. Thus, it can be said, IoT is the future and if you incorporate it at present, you will only be able to enjoy more profits. 

Impact on Various Industries

The idea was for IoT to reach out to everyday devices and exactly such is the case. Quite a few industries have shown the courage to include this service in their respective domains and are very happy with the decision. This inclusion has transformed their business infrastructure and also cleared their vision. The names of some industries might come as a surprise for you, but this shows that what the network is capable of if utilized in its proper power.

Healthcare

This is an industry which is extremely crucial and sensitive and with the incorporation of IoT, the aim is not only to improve the business but also the conditions for treating a patient. If you can make room for IoT devices, then you will be able to handle the emergency situations is a better way. For example, if you connect your MRI or any other medical equipment with the internet, you will be able to assess the repairs required in no time, and this move can be a life saving one for the patient. Monitoring is of immense importance in hospitals. And this smart sensors connected with the devices will let hospital staff monitor the functioning of the same so that the doctors face no disruption during an important operation.

Agriculture / Farming

This particular industry is perhaps the oldest occupation of all the civilizations and this is still thriving in a great way. It has accepted quite a few modifications earlier but their liaison with IoT is extremely interesting.  The farmers are using IoT in various ways to monitor the moves and requirements of each animal and plant individually. They are connecting sensors with tractors to know which the best time is to plant crops. They are also using drones and sensors to observe their daily work and survey lands. With this advanced equipment, they can have clear statistics about the produces and livestock and thus will be able to improve the production and satiate the demand of the ever increasing population.

This practice of precision farming using smart technologies will surely prepare all for a better future. 

Retail

People have become ardent followers of online shopping but that doesn’t mean that a visit to a shopping mall or a supermarket has suffered a change. However, the application of IoT in the retail market will definitely hint towards a change, a beneficial one. The markets use Bluetooth beacons which interact with the customer’s mobile phones to know their locations and provide services depending on that. Once connected to the app, this will let the customer enjoy abundant information about that particular object and also personalized discounts. By this way, the store can also sense the needs of the customers and will manufacture those specific items which will lead to a reduction of wastage. 

In the future, it is also expected that the stores will introduce headsets with virtual or augmented reality so that the customers can try out numerous outfits before selecting one. Some popular stores like Gap are even vouching for AR trial rooms with the estimation that by 2020, 10 billions of clothes might be connected to that room.

Energy

This industry adopted the IoT in the early days and has been carrying on a smooth business using their smart meters. These smart devices are devices with the capacity of tracking and recording the energy consumption in a better way and act as a connection between the consumer and the central system of the company. With these meters, the companies are able to process accurate bills, balance the demand and supply, and also get to know when the system of the consumer might require a repair.

Manufacturing 

Of all the others industries, the impact of IoT is the most on Manufacturing. Manufacturers of all sorts are using IoT applications in their respective industries to increase the sale and improve their efficiency. Using the IoT solutions, the companies are tracking the assets, collecting data and analytics and also helping in control room consolidation.  They are placing sensors on equipment and devices to track the functionalities of the same and to allow automated recovery and proactive maintenance. 

With this sensing, the manufacturers will get an idea, how they need to make their machines work more efficiently to increase the output. This is actually known as smart manufacturing and according to the statistics of The Atlantic, 67% of the manufacturing companies have initiated this smart factory move. And, it is expected that the international companies will invest a huge sum for IoT solutions, by 2020, the figure will be $70 billion. 

Home Automation

With the passing days, even our buildings and homes are becoming smart, all thanks to the IoT solutions. The application of certain smart devices has actually changed the lookout of the people. The solutions that give birth to smart building, not only work to reduce the cost but also to offer tailor-made solutions for the people who are staying there. With devices like Amazon’s Echo, Kikset Smart locks, Apple TV, facial-recognition camera etc. comfort and security have reached new limits of high. And so, people are genuinely interested to witness this change.

Transportation

This is another industry which is making the most use of the IoT solutions and in the best possible way. You will find the use of these sensors in both public transport systems and also in logistics with different intentions and varying results. Software and sensors are used in public transport to analyze the data recorded with which one can assess how safely the driver is driving or how can one drive in order to reduce fuel consumption or when repairs are needed. In the future, these solutions can come up with ways to avoid traffics and reduce the chances of accidents. 

In case of logistics or supply-chains, the IoT sensors will have different roles to perform. You can club this with a scanning technology, RFID (Radio-frequency identification) to have a clear knowledge about the shipping vehicles and materials. These smart sensors verify the goods, i.e. foods and others and monitor conditions like pressure, humidity, temperature, moisture etc. which can affect the quality and procedure of delivery. This tracking helps to differentiate between the various delivery items, tag them properly and supervise them throughout to ensure the best delivery.

Additional Role

The above-mentioned industries are the top runners in the list that have used and are accustomed to IoT solutions. These industries with the proper knowledge have been able to improve and extend their business while providing better services to the people. However, these are not the only industries which can adopt the technology to bring the change. Industries like Hospitality, Financial Services, advertising etc. also have the capacity to embrace the idea and improve their services.

  • The smart devices bring to the companies the data about consumer experience and expectation with which the companies can create ads at the right time which will attract the consumers. You can consider this as an extension of the retail industry, where the consumer can scan the item’s body to receive additional and personalized information or promotion codes.
  • Using the smart devices and sensors, the insurance company and banks will be able to gather more knowledge about their client which will help them to make a decision and offer personalized services to the people as per their requirements. This will let these financial institutions calculate the risk in a precise manner and therefore will have enough time to act accordingly. Presently, the vending machine with connected devices act as smart cash points but in future, the technology will surely improve and let the customers enjoy additional services.
  • The prime aim of the hospitality sector is to be hospitable with their guests. Now, hotels and restaurants can actually improve their service using the sensors and software and become smart. With facial recognition camera, they can know from beforehand who their customers are. Using the sensors, they can sense the needs of the guests and can provide them with the same, even before they ask for it. They can customize food and automate lightings and temperature as per the need of the people. This will improve the experience of the guests which will have a direct and positive impact on the growth of the sector. 

Conclusion

It is mandatory to adapt and evolve according to the changing circumstances, in order to stay in the race. And, when you are having the chance to improve the quality of your lifestyle and living, you should not let go off the chance. Indeed the applications of the Internet of Things have spiced up all the industries and will do so in future too. 

This technology lets you assess your limitations, drawbacks and also provides you with the means to improve the same. When you are having the luxury to know your faults and work on it to boost your working efficiency, you must go for it. 

If you are a part of any one of the above-mentioned property and have not yet incorporated the IoT, then this is the high time to make this smart move. It will change your perspective and will let you be more productive. So, to have a better future, make the most of these present solutions!

At Octal IT Solution, we have huge experience in developing IoT apps, so that can benefit you immensely. You can reach them at the following email.

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Facebook updates map feature to show location of friends nearby and bolster user engagement https://www.businessofapps.com/news/facebook-updates-map-feature-to-show-location-of-friends-nearby-and-bolster-user-engagement/ Mon, 08 Oct 2018 08:24:54 +0000 https://www.businessofapps.com/?p=45902 Facebook has revised its map feature to include the location of friends nearby. The “Nearby Friends” tool is designed to allow Facebook users to share their own location and start a conversation with friends in their area. Previously, the social media network had shown locations of friend groups on a map, but the latest addition now resembles “Snap Maps”. With Snap Maps, users can share their location with friends in real time. However, Nearby Friends does not include the exact location of a Facebook friend and instead shows approximate coordinates. Nearby users are shown on the map with their profile photo on the map. The feature is now active, but can be turned off via the Nearby Friends bookmark. For marketers, the addition could provide

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Facebook has revised its map feature to include the location of friends nearby. The “Nearby Friends” tool is designed to allow Facebook users to share their own location and start a conversation with friends in their area.

Previously, the social media network had shown locations of friend groups on a map, but the latest addition now resembles “Snap Maps”. With Snap Maps, users can share their location with friends in real time.

However, Nearby Friends does not include the exact location of a Facebook friend and instead shows approximate coordinates.

Nearby users are shown on the map with their profile photo on the map.

The feature is now active, but can be turned off via the Nearby Friends bookmark.

For marketers, the addition could provide superior tracking options to drive in-store visits once the tool gains traction.

It demonstrates just how desperate Facebook is to engage younger users, many of whom have flocked to Snapchat in recent years. However, it remains to be seen if Nearby Friends will take off.

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How to Develop a Healthcare App or a Medical Mobile App https://www.businessofapps.com/news/how-to-develop-a-healthcare-app-or-a-medical-mobile-app/ Mon, 01 Oct 2018 11:07:25 +0000 https://www.businessofapps.com/?p=45776 The world is going mobile. Right from food ordering to online shopping, people have started using their smartphones for their day-to-day tasks. In such, the medical industry could not remain unaffected of the mobile arena. Today, we can see a large number of medical applications contributing to the well-being of people. Be it tracking their physical activities to keeping a track of their medicine regime, people have started depending upon their mobile app. Contributing to this trend, many hospitals, medical institutes and doctors have started building their own applications. These apps do not just help the patients in staying healthy, but also help these medical professionals in reaching out more and more people, conveniently.  But before we go deep into the industry trends and the

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The world is going mobile. Right from food ordering to online shopping, people have started using their smartphones for their day-to-day tasks. In such, the medical industry could not remain unaffected of the mobile arena.

Today, we can see a large number of medical applications contributing to the well-being of people. Be it tracking their physical activities to keeping a track of their medicine regime, people have started depending upon their mobile app. Contributing to this trend, many hospitals, medical institutes and doctors have started building their own applications. These apps do not just help the patients in staying healthy, but also help these medical professionals in reaching out more and more people, conveniently. 

But before we go deep into the industry trends and the scenario of developing healthcare mobile apps, it’s important to realize the current market stats. Also, we need to figure out why most of the applications cannot make a ground in this highly competitive marketplace. Here are a few questions that every app development company and medical professional must address before investing in healthcare mobile applications:

  • Why are mobile health apps useful? Why did they fail?
  • What are the common types of medical applications on the market? What features do they have?
  • Tips and functions generated from medical applications.

How do you develop your own healthcare mobile apps and why are medical apps so popular in the marketplace? Here we talk about the current trends in medical mobile app development and find out what is needed to be successful in today’s healthcare.

Do you remember the hand-held gizmos that Dr. McCoy employed to treat Star Trek’s wounds? We do not have such powerful gadgets yet, but the medical industry is being digitally upgraded. New technologies are being introduced and new gadgets are being developed. Considering this, the day is not away when we will have the magical devices able to cure everything within moments.

As Elon Musk proved, technology has taken a big step in recent human development. Now you can do a lot of work with your smartphone and an Internet connection, complete your shopping and serve your food. The same procedure now applies to the Healthcare industry.

The App Store is full of healthcare apps, all for different purposes. According to Flurry analysis, the number of people using health applications increased by 62% over the past four years, and the overall application usage increased by 33%.

Why are people interested in developing medical applications? Okay, we have a bigger agenda in mind for those apps, more specifically:

  • Provide nutritional advice to help you make better choices in your daily eating regime.
  • Plan an online workout to maintain your appearance.
  • Make it easier for you to communicate with your doctor.
  • Send an online report on the patient’s perception and health (eg, the diabetes patient’s glucose level is passed on to the PCP)
  • Maintain accurate online medical records and access and mobilize all your data 24 hours a day.
  • Call your doctor or emergency room.
  • If necessary, remind about the prescription and refill it.
  • You can book a visit to your doctor online, based on information you can see, such as photos, qualifications, and work experience.
  • Directions to hospitals and clinics
  • You can see the results of your laboratory analysis on your mobile phone.

Despite many of the features described above, most software development has failed. Medical IT news research shows that only two-percent of healthcare applications are released. More importantly, every failure will cost the hospital $100 million.

Why is this often happening and trying to create a healthcare application for patients often fails?

There are several possible reasons for why mobile apps fail to succeed. These are:

The user experience is poor

There are many indications that the user experience is not appropriate. Availability Geek lists the top 10 most common items. It’s important to realize that there’s a “ghost house” app on the shelf of the mobile app market that no one already uses. Avoiding at least useless content, complicated user flows, and inconspicuous CTAs can leave a lot of potential customers in the product.

Lack of expertise and industry knowledge

The most important aspect of a healthcare application’s success is its expertise. If the doctor’s opinion is not enough, people will not be faithful to it. It is widely known that people believe people, not an artificial intelligence device that suggests them to do something. Even if your application provides better suggestions and guides, people will have a tough time believing its recommendations. Therefore, it becomes necessary to include the expert advices of a person, a doctor.

No specific problems have been solved

The problem that most healthcare applications cannot solve is the requirement to meet certain needs, especially what the user cannot do without the product. Every application should be meant to solve a problem. Since there are thousands of applications covering the whole spectrum of healthcare and are not focused on a certain pain, people generally avoid them since no one is interested in reading useless, clichéd suggestions. This one is the main reason why the QPG state application will fail and many similar things are also true. If the application addresses a certain pain-point, a disease or an ailment, the chances of its success are way higher than a generic application.

You have not followed the privacy regulations

All medical applications are subject to HIPPA regulations. However, many applications can not satisfy these rules.

To use the application successfully, it must be visible and should be used for other purposes. The following are some examples of successful cases of electronic records systems or other kinds of medical applications, depending on the service provided.

Related Article: Healthcare-Medical Mobile Apps – Types, Benefits & Development

Types of health care applications can be divided into three categories.

Daily health application

Some applications keep track of daily activities (such as nutrition/sleep) and helps maintain body shape.

Every day-to-day application should have the following specific features:

  • Sleep (Quantity and Stage) / Run / Step Tracker according to the goals of the application. Optional tracker may include heartbeat / BP / pulse, fluid consumption, and tilt swing (important when calculating exact steps or kilometers). A more complex and selective calorie counter.
  • Analysis. Based on information gathered from user activity, an application should be able to measure metrics and make specific conclusions.
  • Encourage users to work on data applications through push notifications.

These types of applications typically generate revenue from prepaid service subscriptions. For example, the Headspace app is subscribed to every month or every year like many people. Your ad may also be able to monetize your app, but it can reduce your ownership.

Hospital and EHR applications

The first type of hospital application was created when a hospital needed an application that met the brand and digital monetization requirements. When you create an app for a clinic, there are a few essential features.

  • Every day is like a tracker for health apps 
  • Analyze the algorithm to use the data.
  • Notify the user to see the clinic’s opinion based on data received.
  • Elected appointment feature, optional – In-app subscription billing
  • Save EMR for all records
  • Access EMR online for a limited time to comply with privacy limitations.
  • Calendar app to set reminders to receive medications prescribed by your doctor
  • Optional: Ability to schedule medications through the app

EHR App

The other type of app is often an EMR (Electronic Medical Record) application, in which specific clinics are not referenced and users can choose from multiple hospitals. Except for this “diversity” function, all other functions are almost identical. This type of application is more beneficial as a system customer and has no obligation to a specific organization.

One of the additional features of the EHR app is that it can be an online video / audio consultation with a doctor because telemedicine can observe the patient’s condition and the reduction of disease. Another major impact on user acquisition is the implementation of artificial intelligence algorithms to diagnose underlying diseases. Microsoft has done well in this area. The current Windows Genius InnerEye project is a project that makes use of innovative cutting-edge machine learning techniques to create innovative tools for 3D automated quantitative analysis. Basically, the research is trying to reconstruct healthy anatomy structures in 3D radiographs.

Emergency mode can also be a good add-on, and if a patient loses power, each parlor needs access to emergency blood pressure and chronic disease history reports as well as his blood group and RH factor data Can save lives. The Medical ID app provides this service. In an emergency, the mobile app gives you quick access to the important things listed above so that they can take action.

Medical Software

The third type of software-related healthcare software faces more complex tasks such as symptom description and algorithms such as diagnosis, diagnosis and X-ray operation. Developing such a system requires a medical professional to follow it, abide by many rules and regulations, and build a specific test team. This is because the test cases are performed by real people and living people.

How to write applications for patients or EMR systems

  • If you choose to use an EMR or medical software development firm, make sure you have legal rights to start medical care. Globally recognized HIPAA is required, and you can apply for a different certificate depending on your local application. Here you can read the main regulations of the biggest countries.
  • An important step in EHR software development is to integrate your app with all your smart coaches, smart watches, Apple Watches, and other devices to help you track user activity more prominently.
  • Provide an appropriate monetization model for the application. Usually, subscription models are the most practical option, but in-app ads can be effective from the beginning, because they require a solid user base.
  • If you want to hire an electronic health record development company, iOS is a smart choice. Because Apple supports the health care plan (because it even develops research and treatment kits, the app’s funds and promotions bring it to you.

If you want to build apps for patients, you may need to calculate funds. Approximate Indicators of Medical Application Costs: Approximately 1400 to 2200 hours are required for daily health applications and 2500 to 3000 hours for hospital or EMR product applications (one platform). Other firms have different costs, but they find one thing in common, and the price of a medical product starts at a price of $40/hour on the platform.

So, it is clear that building a medical mobile application is a costly venture but a profitable investment. However, one should not forget that more than 98-percent of the medical mobile apps fail to register. Therefore, it is important that you come with an excellent idea, something which is good enough to create a revolution in the medical industry. At the same time, you must be very careful while hiring the mobile app development company. This is because a good development firm may convert your potential failure into certain success.

At Octal IT Solution, we have huge experience in developing medical app, so that can benefit you immensely. You can reach them at the following email.

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An App Development Process Structuring: Best Practices https://www.businessofapps.com/news/an-app-development-process-structuring-best-practices/ Wed, 19 Sep 2018 12:38:26 +0000 https://www.businessofapps.com/?p=45490 Introduction Mobile app development has revolutionized business operations with an impeccable app which streamlines the processes involved in various aspects of the business. For effective mobile app development, it needs to be done in a series of steps that various mobile app development services have to follow. Let’s take a look at how to structure your app development process. Defining a Strategy First thing in the mobile app development process is defining a strategy for the evolution of your idea into a great app. While the entire objectives of your app can be different from other, there is always an app-specific impact to the entire mobility strategy in order to address during the particular development process. It includes: Identifying the app users. Researching the competition.

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Introduction

Mobile app development has revolutionized business operations with an impeccable app which streamlines the processes involved in various aspects of the business. For effective mobile app development, it needs to be done in a series of steps that various mobile app development services have to follow. Let’s take a look at how to structure your app development process.

Defining a Strategy

First thing in the mobile app development process is defining a strategy for the evolution of your idea into a great app. While the entire objectives of your app can be different from other, there is always an app-specific impact to the entire mobility strategy in order to address during the particular development process. It includes:

  • Identifying the app users.
  • Researching the competition.
  • Establish goals and objectives of the app.
  • Selecting a mobile platform for the app

Analysis and Planning

At this particular stage, the idea of app starts with taking shape, and it actually turns into an actual mobile app development project. Analysis, as well as planning, begin with defining the different use cases as well as capturing the detailed functional requirements. After identifying the requirements of the app, prepare a detailed product roadmap. It includes prioritizing the app requirements and then grouping them into different delivery roadmaps. In case of resources, time and costs are an essential concern, then define a minimum viable product or MVP and then prioritize this for the particular initial launch. The part of the entire planning phase which includes identifying the skills required for the project. For instance, Android and iOS platforms use various development technology stacks. In case your gals is to build a mobile app for both of the platforms, iOS and Android, your mobile app development company needs to include Android and iOS developers. 

Read the Article – Tips to Plan your Budget for Your Mobile App

Undertaking UI / UX Designing

The main purpose of the design of the app is to deliver effortless and seamless user experience with a much-polished look. The success of the app actually depends on how well the users of the app are adopting as well as benefiting from its different features. The main goal of the UI/UX design of the mobile app is to create excellent user experiences which make your app more interactive, user-friendly and intuitive. A polished UI design will assist in early adoption, and the app needs to be intuitive user experiences in order to keep the users of the app engaged.

Using Wireframes

Mobile app designers often start the mobile app design by sketching on paper. Wireframes are actually a digital form of these sketches. They are conceptual layout and the give visual structure to the various functional requirements of the app. In case of wireframes, the main focus is on aesthetics as well as user experience, not on the colour schemes and the styles. Creating wireframes is essentially a cost-effective and quick approach for designing the various app layouts and then iterating them in the entire design review process.

Developing a Prototype

Prototypes are quite useful for stimulating the experience of the user and the workflows of the app which are expected form the finished product. While the entire prototype development can be quite time-consuming, but the efforts are totally worth it since they provide early-stage testing of the design and functionality of the app. Prototypes assist in identifying the modifications to the proposed functionality of the app.

Process of App Development

Planning remains to be the key part of this particular phase in the entire mobile app development process followed by a mobile development company. Before actual programming efforts and development starts, you need to:

  • define the complete technical architecture.
  • choose a technology stack
  • define various development milestones.

A typical mobile app development project is made up of three vital parts. They are:

Backend

It includes server-side objects and database required for supporting various functions of the mobile app. In case you are already utilizing an existing backend platform, then various modifications are required for support of the desired mobile functionality.

Read the Article – Tips to Develop Your Own Android App

API

An API or Application Programming Interface is actually a method of communication between the backend server/database and the app.

Mobile App Front-End

The front end is a particular native mobile app that the end user will be using. In most of the cases, mobile apps often consist of interactive user experiences which use an API as well as a backend for the management of data. In a few cases, when a particular app has to allow the users to work without any internet access, then that app may use local data storage.

You can easily use almost any kind of programming language as well as databases for the backend. In the particular case of native mobile apps, you need to pick a technology stack which is required by the targeted mobile app platform. Android apps are majorly built using Kotlin or Java while iOS apps can easily be developed using Swift or Objective-C programming language. After completion of each development milestones, it passes on to the particular app testing team for the purpose of validation.

Comprehensive Testing

Performing a thorough QA or quality assurance during the entire mobile app development process which make applications stable, secure and usable. In order to ensure comprehensive QA testing of the app, you have to prepare test cases which address different aspects of app testing. Test cases are meant for recording testing results for the purpose of software quality evaluation and also tracking fixes for entire retesting.

Final Deployment & Support

Releasing a particular native mobile app needs submitting the app to the app stores which include Google PlayStore for Android apps and Apple App Store for iOS apps. For this particular reason, you will require a developer account with Google PlayStore and Apple App store before your launch your mobile app.

After submitting the app on the app stores, it goes through a review process which may take several days depending on the quality of the app and how closely it follows the different guidelines of the app store. 

Encourage your users to provide you with valuable feedback as well as suggestions for the app. Prompt support provided to the end users as well as frequent patching up the app with different improvements is quite important to keep your users engaged. Mobile app updates need to go through the same submission as well as review process like the initial submission. 

Conclusion

Mobile app development is essentially an ongoing process, and it will continue even after the initial launch as you keep getting user feedback and then build additional functionalities. Following the above-mentioned structure, you can streamline your mobile app development process.

To know in details about modern technologies such as App Development reach us at +1(415)992-5493 or visit our website Dev Technosys. Contact us at business@devtechnosys.com

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How Fantasy Sports Platforms Can Boost Your Marketing Strategy https://www.businessofapps.com/news/how-fantasy-sports-platforms-can-boost-your-marketing-strategy/ Mon, 17 Sep 2018 14:58:47 +0000 https://www.businessofapps.com/?p=45433 In this highly-competitive environment of today, brands face some tough time to make their presence felt. The technology trends change every second and if the brands fail to stay updated with modern tools and new technology then it certainly proves lethal for them and there are chances of them being lost in the crowd. Hence, it is necessity is to push the basic & traditional behind and match steps with new technology, which is very much about digital revolution.  Companies are already coming up with innovative and exciting marketing ideas that click with the audience and offer extraordinary experience to the customers. Different brands use different promotional strategies to enhance user’s association with the brand, however the most established one is offering an experience where

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In this highly-competitive environment of today, brands face some tough time to make their presence felt. The technology trends change every second and if the brands fail to stay updated with modern tools and new technology then it certainly proves lethal for them and there are chances of them being lost in the crowd. Hence, it is necessity is to push the basic & traditional behind and match steps with new technology, which is very much about digital revolution. 

Companies are already coming up with innovative and exciting marketing ideas that click with the audience and offer extraordinary experience to the customers. Different brands use different promotional strategies to enhance user’s association with the brand, however the most established one is offering an experience where customers are not at receiving end, instead they actively take part in the brand evolution. Hence, marketers nowadays are more focused in offering ‘consumer experience’ as the main goal than to just focus on ‘brand awareness’. 

One unique and most popular way to do so is entice your audience through gamification, after all aren’t all of us love playing games. Hence, Fantasy sports have all your answers as it is the apt mean to cater to the ever-growing requirement to gamify things. 

How significant is Gamification?

Gamification is the best way to motivate your target audience, be it your customers or your employees, to the higher levels of engagement. We are all hard-wired in a way that we find pleasure in games & have this natural tendency that we will interact way deeply in the kind of activities that involves us in the gaming environment. 

Hence, it wasn’t surprising to find that gamification is the big game-changer in advertising. We all expect out of an amazing advertisement, to trigger emotions leading to action, and gamified environments like fantasy sports platforms do this brilliantly as here the users engage with the fantasy sports mobile apps voluntarily. 

Thus, brands have moved forth from the sports sponsorships and rather went on to embrace gamification to engage audience. No wonder, today mobile gaming industry is projected to be $50 billion.

Source: Statista

Understanding how brands are connecting with sports fans

To use gamification as a way to advertise, brands wait for the sporting events, as they consider them as the most amazing way for promotions& branding. This is why, brands heavily rely on their visibility when a sporting event is going on, as this offers opportunity to market on a global level and expect increased demand for products (which is ultimately going to result in higher sales).

Now on cash on to this craze of audience watching live matches, first you need to understanding in depth how in all occurs, and what efforts brands have to make to ensure audience watches live matches. So, let’s go in depth, understanding the very basics.

The craze for Live matches

To beat the monotony of everyday life, a sports fan always feels refreshed while watching a Live match, which is filled with new action, leads to surprising result, and a lot of adrenaline.  

Do you know 70% of sports enthusiasts tend to buy products of a specific brand being influences by its advertising during sport events?

So why often sports fans skip live-match viewing?

Despite being so passionate about sports, often people compromise this desire for live match viewing, owing to the most typical reasons, personal & professional commitments. And this kind of constant compromises turns passionate sport fans into disengaged sports fans.

How to deal with this scenario?

Just as we set reminders in order to stay alert about a certain task, same way, there is a requirement of creating a task that will make viewing live matches a priority for these sports enthusiasts. And Fantasy sports mobile apps are the best way to ensure the same. With these apps, users get to choose players to make their own team, and it allow these people to make & submit teams in a daily note thus stimulating great sense of urgency among the sports lovers. 

Hence, owing a fantasy sports app platform is engage the audience with your mobile app as these apps evoke the sense of urgency for sports events among sports lovers. In fact, by offering fantasy sports platform, there are chances for even small businesses and brands to attain greater return on their marketing investment. 

With brands that offer personalized experience, customers can connect better.

One good example of the same is Samsung’s ‘Samsung Studios’, where the campaign ticked off brand & consumers connect just instantly. As a part of its sponsorship with the Olympics in the year 2012, Samsung had organized brand experience for its potential customers at several destinations demonstrating Galaxy S3 & Galaxy Note. Here it enabled visitors to play with Samsung’s Olympic Games apps and they also had chances to win lucrative deals. 

Resultantly, nine of ten visitors claimed that they will consider Samsung phones owing to the interaction it offered. This way, Samsung excelled to gauge demographics by offering personalized experience to users. Hence, quite clear that the more people will engage with products, the more likely they are to make purchase from that brand.

Related Blog: How to develop a Fantasy Sports like Dream11?

Fantasy Sports: The Apt medium for promotion & branding

Understanding the nature of their target audience is crucial to develop better connect with the potential customers. Today, the brands need to target Gen X, millennials & the ones born later, as they tend to be the major element of their audience. Now for any of the private brand, Gen X & millennials tend to be 20% & 45% of the buyers respectively. 72% of these millennials love fantasy football. In fact, around 4 of 10 footballs fans buy products from sports brands, which cater to this fact that there is huge scope of product demand & sales.

Impactful marketing ensures higher success

If you remember, when super bowl-NFL finals took place, Volvo marketed itself in a clever, appealing & attention-seeking way, asking stadium attendees to tweet its hashtag #VolvoContest & tag their friends when they see any car brands ad on big stadium screen. This way, Volvo succeeded in increasing brand awareness it lacked earlier in US market. Certainly a brilliant move without having to spend a lot directly on advertising during Super Bowl. This kind of promotional tactics & strategies help brands in establishing helpful, engaging & remarkable association with brand. 

Volvo found this amazing marketing alternative & performed extraordinarily well. Fantasy Sports can be such marketing alternative for the brands, as they can benefit immensely from this self-promotional attribute of the fantasy sports. This will engage customers as well as promote your brand simultaneously.

Related Article: Why 2019-20 is best season to launch a Fantasy App?

Many of digital biggies have already stepped into the arena of fantasy sports, successfully capturing the gamers’ attention. Sooner the universal prominence of fantasy sports will be exploding big. In fact, even now, the world of fantasy sports enjoys whopping 56.8 million of active players, alone in US & Canada. Thus, it is evident that the demographics of sports gamers is rising enormously. No wonder Fantasy sports have turned out to be a phenomenal success and have the potential to capture the attention of your target audience in just single swoop.

Some facts & figures

With internet constantly expanding, even users are increasing their time devoted to it. Thus, it can be called a self-expanding universe. Presently, the personal time devoted by the millennials to mobile screens is 33%, compared to 41% of people who are 35+. Now, from this 33%, millions are said to spend most of their time (like 20% in total) online, as compared to 9% spent by the people who are 35+. Thus, it’s pretty much event that in order to reach younger audience, you need to go the internet way, and certainly not television. 

Hence, Fantasy Sports does offer a better way to pitch the ads to this set of users and also be a part of their lives. This certainly makes a lot more sense to advertising world which constant struggle to justify the heavy investment of the clients. Internet user-base is smart & evolved and is willing to spend their money on instant gratification (something this generation is most known for). Advertisers across the world can be ensured that when they pitch advertisements to this user-base, they will certain get their return on investment, as this user-base is quite affluent and takes financial decision instantly.

Conclusion: 

By now it must be quite clear to you that the opportunities offered by Fantasy mobile apps in the arena of marketing are immense. These fantasy sports platforms work phenomenal as they have insightful user data and it works very much like influencer marketing & celebrity endorsement, both together at same time. Thus if you plan to cash into the prominence of fantasy sports, then it’s time to come up to get all set up. At Octal IT Solution, we have huge experience in Fantasy Sports App Development, so that can benefit you immensely. You can reach them at the following email.

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How Google Material Design affects Mobile App Design https://www.businessofapps.com/news/how-google-material-design-affects-mobile-app-design/ Wed, 29 Aug 2018 12:27:43 +0000 https://www.businessofapps.com/?p=44702 In this post, we’ll demonstrate how Material Design began to impact mobile application development companies across the world. Read the guidelines on which the standards are based and how it differs from graphic design and material design. Finally, how to integrate material design into mobile applications. Let me start a Material Design tour for you. UI and UX are two mobile application elements that not only determine the application look and feel, but also define the current and future of a mobile application design company. All proven techniques for improving the mobile app UI are focused on one aspect: mobile app design. When you’re developing an Android app, its design is a factor that will affect its users mood. The modern needs of mobile app

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In this post, we’ll demonstrate how Material Design began to impact mobile application development companies across the world. Read the guidelines on which the standards are based and how it differs from graphic design and material design. Finally, how to integrate material design into mobile applications.

Let me start a Material Design tour for you.

UI and UX are two mobile application elements that not only determine the application look and feel, but also define the current and future of a mobile application design company.

All proven techniques for improving the mobile app UI are focused on one aspect: mobile app design.

When you’re developing an Android app, its design is a factor that will affect its users mood.

The modern needs of mobile app users who are visually identifiable but appear to be the same as the actual elements can be difficult to translate into designs.

Mobile application developers can now help realize the material world of material design by creating and embedding interactive design elements.

The design world, previously dominated by minimum flatness, has now been replaced by the introduction of material design, minimizing interactive material elements.

Before we start to learn more about material design tips and tricks, let’s review our beginnings.

Review Google Material Design

When we understand the significance of design, we are known for being broken. And it’s not feasible to imagine the excellent design that Google didn’t offer today (even on iOS).

So how does this change happen?

This change is the result of Larry Page’s efforts to make things look and connect well after taking office.

This directive creates a design that is cherished by the world, the current Google creative design.

Material Design (codenamed “Quantum Paper”) is the largest part of Google I/O 2014 announced Android L release.

Design standards introduced four years ago now allow mobile application designers to inject their own palettes from applications, provide transitions, and bring new widgets and animations.

When designing an intuitive and appealing Android app, Google can continue to use Apple early, and is now ahead of the material design version.

Material Design demonstrates how to add technical elements and rules to design elements to create an app UI that provides a fun and interesting user experience.

Material design is by no means a graphic design. Go to the next part, Material Design and Graphic Design.

Differences in materials and graphic design

All the differences between the material design and graphic design are key.

When you compare a graphic design application to a material design application, the biggest difference you can find is the presence of multiple dimensions in an aesthetic flatness. On the other hand, there is a lack of skeleton similarity.

Android creative design and graphic design are very small, but when implemented in Android application design, the selection between the two is usually based on your needs.

While complex design and powerful interactive mobile application development are more popular than the Material Design UI, when a mobile application design company has time issues with simple requirements and application development, the flat design UI is preferred.

Now that you’ve seen the basic difference between Material Design and Flat Design, let’s take a closer look at Material Design.

The principles of Material Design are

The Material Design application follows the three basic principles described in the image above. 

Material is a metaphor

The principle of imagination is based on the study of materials and their different appearances in all aspects of light, and their appearance when superimposed on each other.

The principle is supported by attributes such as edges, shadows, and dimensions.

Bold, intentional, graphical

Intentional blanks in the design, bold but unsynchronized color sets, and direct use of a screen suitable for the screen define a second material design principle.

Meaning of consent

Animation in material design does not interfere with other design elements and does not seem to be mandatory. They appear in the results of the user’s default behavior and follow their clues.

These are the three basic principles of Google material design, but there are two principles that define flexible foundations and cross-platforms, which are globally, recognized design standards.

Flexible foundation

Material design provides the advantage of a custom code base that enables mobile app designers to add branding elements to their designs.

Cross-platform

Material Design helps maintain a constant UI across platforms, helping you use shared components on Android, Flutter, iOS and the Web.

Therefore, there are five basic principles for material design for Android applications. Now that you understand these principles, it’s time to look at how to apply it to your app UI.

How to create Google creative design in Android apps

If you have read the official design materials that Google publishes, apply it to your mobile app.

The following information will help you master the material design in your application and become the design star of a mobile application design company.

Use the shadow to display the hierarchy

Edges, surfaces, and realistic shadows are considered key tools in the Material Design UI. Shadows are used to display the hierarchy of design aspects to show which elements are what.

Bold colors

Bold graphics are the mantras of materials related to mobile UI/UX design. Bold colors make the user interactive and fun to use.

Use default colors and highlight colors

The Google Materials documentation requires mobile designers to make use of three shades, one for the primary color and one for the highlighted color.

The default color set is used for the fonts and backgrounds, and can be populated with accent colors to show the main elements of the mobile app’s screen.

Extract color from the image

As mobile application designers develop image-based designs, we continue to encourage them to extract colors from images and make use of them as color palettes.

Motion integration

We are very interested in using actions in app UI design. This way, we can understand how content moves and how users interact with the app.

Let everything floats

If you have a USP, a visible material design application is a floating design element. The button or CTA bar of the application should appear to float on the screen and should not be placed flat on the screen.

Select icon

Choosing the right icon can increase the usability and design of your app. Now you can choose from several icons, which fall into two broad categories.

Make the app suitable for printouts

If you start with the basic idea of creating a material design application, you should stick to the Roboto and Noto typographic styles.

Reflection on design response

One of the important guiding principles of material prosperity is consistency. You should see the same content in your app design.

All design elements must have the same functionality on all devices that the users interact with.

While these nine scratches will help your current application, the design criteria will be redefined as a new creative design version prepared by the Google Creative Labs workshop.

What is the next step in Android Material Design?

After changing the design world standard using the Material Design Guide, we changed the structure again using Material Design 2.0.

The 2nd-generation material design will survive in the next few days, with a rectangular interface for bidding and a turn-to-round mobile UI design.

With the new Creative Design Application Guide, we plan to improve all important products like Gmail, Google Search and Google Maps.

Material Design 2.0 – The goal of Material Design 2.0 is to improve efficiency, readability and eliminate confusion, making the UI the cleanest UI to date.

Therefore, the Android material design guide has stepped into the Android application design world of Android application designers and Android application development companies. At Octal IT Solution, we have huge experience in mobile app designing and development, so that can benefit you immensely. Contact the Mobile UI / UX Designer team today to get your app ready to make the best creative apps. You can reach them at the following email.

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How Do Grocery Delivery Mobile Apps Influence Traditional Shopping? https://www.businessofapps.com/news/how-do-grocery-delivery-mobile-apps-influence-traditional-shopping/ Tue, 07 Aug 2018 09:40:22 +0000 https://www.businessofapps.com/?p=44034 Many businesses have undergone digital transformation and this change has been quite eventful, and the same can be said about grocery. Some time back, ‘let’s go shopping’ was about wandering across various stores in the neighborhood and tend to be a really time-consuming procedure. The shopper was required to find the ‘desired product’ in the grocery store and then also had to wait in long-queue for billing. However, now the needed information can be checked in no time, and again, you can also pay even when there is no money in your pocket. As of now, research by Nielson states, 25% consumers buy groceries online and for this purpose they use their Smartphone’s or tablets for preparing shopping list, search discounts, do prices comparison &

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Many businesses have undergone digital transformation and this change has been quite eventful, and the same can be said about grocery. Some time back, ‘let’s go shopping’ was about wandering across various stores in the neighborhood and tend to be a really time-consuming procedure. The shopper was required to find the ‘desired product’ in the grocery store and then also had to wait in long-queue for billing. However, now the needed information can be checked in no time, and again, you can also pay even when there is no money in your pocket.

As of now, research by Nielson states, 25% consumers buy groceries online and for this purpose they use their Smartphone’s or tablets for preparing shopping list, search discounts, do prices comparison & place online orders for groceries. Thus, in order to stay-on-top, you require satisfying their demands & create a mobile app for your retail grocery store.

Source: Statista

Presently, the retail grocery market is on the verge of digitalization and market shares are now being divided among the ones who succeeded to implement the latest technologies and hence offer a better customer service and the ones who didn’t. So, if you expect your business to do a lot more than just hang-around the break-even point and earn huge profits, then you know what change you need to make.

There are many benefits of developing grocery shopping app, one is that your customers won’t just think about your app only when they run-out of grocery, but it will also remind your customers when they will use their mobile devices. Owing to the efficiency and prominence of grocery shopping apps among users, leading grocery stores like Kroger, Aldi & Walmart have already succeeded in taking their sales to a next level.

So, now let’s unveil the benefits of creating a grocery mobile app, whether you own a grocery store or just intend to develop a grocery shopping app to monetize it.

Related Article: Grocery Delivery Mobile App Development Features

Does what influence Digital Transformation have on Grocery shopping?

As per Deloitte Report, from 14% in the year 2013, the influence of digital grew to 56% in 2016 that is four times the growth. Now the usage of mobile to enhance in-store experience also follows the same pace, boosting from 5% to 37%.

Even though digital influence for particularly grocery is not as much as for clothes, automobiles, and electronics, this indicator still rose up by 18% during the year 2016, and hence successfully caught up with other product categories.   

Presently, the expectations are all the higher as stakes are really high on the grocery industry with it expected to double its revenue by 2021. As per Statista, in the U.S., online grocery sales were accounted for $14.1 billion in the year 2017 and it will be growing to $30 billion. Thus, if you intend to be part of this sum of money, then you certainly need to up your game by creating a grocery shopping app and be a step ahead of your competitors. 

Source: Statista

What are the types of Grocery Mobile Apps?

Now there is no specific standard about how to create a grocery mobile app and hence you can create it for a number of tasks. A grocery app can be able to complete multiple tasks, which makes it a lot more complex and how complex the app should be, entirely depends on the goals and budget you have.

  • Supermarket-specific grocery app

A number of grocery store chains, such as Costco, Aldi, Publix, are creating grocery store mobile apps in order to promote their brand. Now, these kinds of apps come integrated with myriad functionalities & features. They offer promotional booklets, loyalty programs, show the user’s purchase history and a lot more. 

  • Grocery Store delivery app

As shopping tends to be a time-consuming task, so no wonder that grocery delivery mobile app development were welcomed with open arms and became an instant hit. This kind has two varieties, where the first is grocery delivery firms bringing products from virtually every shop (like Shipt & Instacart), and the other is online grocery shops (like Peapod). Grocery store delivery apps allow to explore products without having to leave home, view past purchases and also use them as a list so to reorder few of them. It also involves assigning purchases beforehand or placing an order instantly.

  • Grocery Store Rebate App

This kind of grocery app allows consumers to save money & get discounts without the requirement to print discount tickets. They function in a manner where users get rebate app & purchase some groceries which are on the app’s list. Then they need to take a picture of the bill, send it & then they receive a particular cashback.

  • Grocery price comparison app

This kind of app should enable customers to easily check prices in various stores so that they can find about the most exciting deals. These kinds of apps, also allow users to:

  • Get promotional prices changes
  • Select other units which are used to measure the product’s price (height, area, weight, etc.)
  • Find & view booklets with promotional offers for groceries
  • Receive notifications on your mobile regarding the best offers on the basis of your past purchases.

Customers widely used grocery price comparison mobile app to find groceries with the best value-for-money. The hype can also be used to develop your own grocery price comparison app. Here, the target audience of both the grocery rebate app and grocery price comparison app are those keen on having a precise control over their spending.

  • Grocery List App

Jotting down a shopping list was quite a problem earlier, however now with these apps, there is simply no need of writing a new list every time you go to grocery store. In fact, most kinds of grocery shopping apps enable their customers to add/remove products on their online shopping cart and can also keep them to access later. The app allows to share the list with other app users, make changes to list online so the other users can view them, remind purchasing default products on a regular note, keep users’ list for future use, etc.

What are the features of Grocery Shopping App?

There are many features that are required in the making of a Grocery Shopping mobile app, however, here we have discussed the most crucial ones. They are:

Authentic Shopping Experience

Even though 32% grocery app users prefer to purchase grocery online, you must design the grocery app in a manner that it has the authentic appeal of a real grocery store: it must allow customers to:

  • Add products to the virtual shopping cart
  • Provide illustrative 3D images of real products 
  • Browse products by categories
  • These above-mentioned elements make it simple toggling between digital & physical shopping

Digital Coupons

Any customer appreciates a good deal. 50% of Americans purchase the most prominent goods & look for discounts, so to be certain that the money paid by them won’t get wasted. So, why not cash on users’ desire to use coupons and discounts, by allowing your grocery mobile app offer same. Now the discounts don’t need to be really so and you can keep to a minimum, as the main motive is to make a statement to users that they are not missing out on special deals.

Personalized Customer Experience

Just as everyone else, your users are again certain to have their favorite products and brands. So, you can free them from keep looking for same product time and time by allowing your grocery shop app to save their favorites from their purchase history, so they can reorder the same products once again.

Furthermore, AI can be used to analyze their history & offer them products especially recommended for them. This personalization recommendation not just keep users engaged better but are also not as obsessive as they are offering precisely what the client requires.

Push Notifications

To make customers stay loyal to your grocery shopping app, it’s vital to make efforts to keep them attracted. Embedding push notification can be useful, as then the users stay informed about new offers, discounts, products and useful tips to shop. Moreover, the users can be encouraged with cashback and rewards as well. 

Barcode Scanning: To save customers from adding grocery to digital shopping list manually, there is Barcode Scanning that comes useful. This feature enables scanning all required products fast & receive a ready-made list as a result. Using Barcode Scanning users can stay-on-a-budget as it shows the total amount of shopping list to users and thus it helps in not being at an awkward space at payback time, in case the total cost has been miscalculated by them.

Source: Statista

What is the cost to develop a Grocery Shopping App?

It is easy to evaluate the cost to develop a grocery shopping app with the help of three key elements: App Complexity, Region where the app is being developed and the number of dedicated platforms required by the mobile app.

Different regions have different budget regions, like:

U.S. based developers: – $50 to $250 per hour
Eastern Europe based developers: – $30 to $150 per hour
India based developers: – $20 to $80 per hour

The below-mentioned estimate of your mobile app will help in finding defined estimate for app making. Cost of app development can be calculated on the basis of these integral activities.

Thus, as we calculate the overhead costs, it is found that the making of an average grocery delivery app may cost up to $15,000-$80,000 for a single platform (Android or iOS). As more features are added to the app, the cost may go up to $50,000. 

Conclusion

The growth might be slow but e-grocery is certainly an upcoming market and it is vital for grocery chains to be prepared for this big change. A number of customers are already looking forward to using the online service of their favorite store and we see more customers getting involved soon. Thus, getting a grocery mobile app development to appear as the best solution, and we would be more than glad to help with the right assistance. Get in touch.  At Octal IT Solution, we have huge experience in developing grocery delivery apps, so that can benefit you immensely. You can reach them at the following email.

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How Mobile Apps are Leveraging the Internet of Things (IoT) https://www.businessofapps.com/news/how-mobile-apps-are-leveraging-the-internet-of-things-iot/ Thu, 17 May 2018 13:27:26 +0000 https://www.businessofapps.com/?p=29409 The Internet of Things is a trending topic and it has-rapidly found relevance in various sectors. The IoT is truly a revolutionary concept and when we consider the different ways in which mobile apps are leveraging IoT, the picture becomes clearer. In this post, we’ll consider how mobile apps are benefiting from the technological advancement in this area, but first, let’s understand how it works. The Concept of the Internet of Things The Internet of Things (IoT) is a network of physical devices, digital machines, and objects which utilize software, sensors and other forms of connectivity for the sharing of information. A “thing” in the Internet of Things is basically a natural or man-made object that has been assigned a unique IP address and is

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The Internet of Things is a trending topic and it has-rapidly found relevance in various sectors. The IoT is truly a revolutionary concept and when we consider the different ways in which mobile apps are leveraging IoT, the picture becomes clearer. In this post, we’ll consider how mobile apps are benefiting from the technological advancement in this area, but first, let’s understand how it works.

The Concept of the Internet of Things

The Internet of Things (IoT) is a network of physical devices, digital machines, and objects which utilize software, sensors and other forms of connectivity for the sharing of information. A “thing” in the Internet of Things is basically a natural or man-made object that has been assigned a unique IP address and is able to exchange data according to certain pre-determined rules.

IoT solutions are found in healthcare, agriculture, retail, vehicles and so on. We cannot appreciate IoT until we begin to put the IoT market potential in perspective. It was projected that the IoT will consist of about 30 billion objects in 2020, with a market value of over $7 trillion.

Why Should You Leverage IoT Solutions in Your Mobile Apps?

The best tool which can be used to properly harness the benefits of IoT solutions is the mobile phone. There are currently over 2.6 billion smartphone users in the world and the market analysis shows that the smartphone users will increase considerably in the years to come.

In addition, accessing IoT solutions via mobile apps is logical because mobile apps development is inexpensive. This makes them even more accessible. Also, they offer a more flexible platform for transmitting data compared to web apps.

IoT development in mobile apps facilitates the remote control of other smart gadgets using a single mobile device. Remember that all the devices have been assigned their unique IP addresses and they are all connected to the internet.

Related Article: Impact of IOT on Mobile App Development

How are Mobile Apps Leveraging the IoT?

Smartphones have immensely simplified our lives. However, with IoT, it is possible to interlink a myriad of gadgets and exchange information, further simplifying our lives.Some of the ways through which mobile apps are leveraging on the Internet of Things are discussed below.

Wearables

Wearables are an integral part of IoT solutions.  By using connections like Bluetooth and Wi-Fi, it is possible to connect wearables like wristwatches, eyeglasses and even bands to your smartphones. This way, any form of data can be exchanged between the two devices.

For example, a basketball app called ShotTracker consist of a wristband that is connected to your mobile device. A sensor is attached to the wristband that gets data about the shots made by a player. This data obtained is then simulated in the mobile app and can be used to track performance.

Healthcare

Home-based medical devices are becoming more popular in recent years, thanks to leveraging the power of the IoT application development. Medical devices are connected to sensors which obtain health data from the patient which is transferred to the mobile app. This data can be transferred remotely to the doctor or family members in case of emergency. This way, the need to visit the hospital for minor issues is substantially reduced.

Some IoT solutions based on health care include; management of chronic diseases, monitoring of clinical conditions, assisted living, wellness monitoring and preventive care.According to marketresearch.com, the health IoT application development is expected to reach $117 billion by 2020.

Intelligent Homes

With the power of IoT developments, home automation has been taken to a whole new level. Home appliances like bulbs, heating/cooling systems, locks and others can be controlled remotely using a mobile device.

The widespread use of mobile devices makes them the best option for home automation. Not only will these ensure safety and security, IoT application development will drastically reduce energy consumption.

Agriculture

The world’s population is projected to hit 9 billion by 2050. The need for improved agriculture to meet up with the ever-growing food demand is a necessity. IoT-based sensible farming is employed to watch field crop with sensors (light, temperature, humidity, soil wetness so on). With these sensors, farmers can remotely monitor the conditions of their farmland remotely using their mobile devices. This way, efficient farming can be realized.

Other IoT developments being applied in agriculture includes; precision farming, agricultural drones, livestock monitoring and smart greenhouse.

Retail

In retail, “things” can consist of RFID inventory tracking chips, infrared foot-traffic counters, Wi-Fi tracking systems, digital signage. These sensors obtain relevant data that are transferred to mobile apps. This enables us to respond proactively to a customer’s need depending on the context of time and place.

Other applications of IoT developments in retailing includes; predictive maintenance equipment, smart transportation, demand-based warehouses, connected customers, and smart-stores.

Other Ways in Which Mobile Apps Leverage IoT Solutions

Mobile apps are also leveraging in IoT application development in areas such as; smart cities, vehicles, smart grid, enterprise and lots more.

Benefits of IoT App Development

Mobile devices are popular and well used because they are cheap. Integrating them with IoT developments can dramatically improve personal satisfaction. We can get rid of unnecessary physical work and improve the quality life considerably.

Challenges Facing the Proposed Growth of IoT Development

The major challenge with IoT application development is security integrity. With interconnection between devices, hackers can cause more harm if the system is breached. This is possible because the hacker gets access to other devices connected to that system. Hence, attention must be paid to developing high integrity security systems.

Furthermore, complexity might arise as more and more devices are connected. Needless to say, it will dramatically increase our reliance on technology. 

Conclusion.

News about the burgeoning IoT application development market calls for celebration. Mobile devices carry a great promise and can be used to access IoT solutions on a grand scale. If IoT companies are able to get it right, the future of mobile apps will definitely engender even better solutions.

To know more about modern technologies such as IoT, Mobile App Development reach us at +1(770)212-3889 or Visit our Website Dedicated Developers. Reach us at inquiry@DedicatedDevelopers.com

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Differences in iOS & Android ASO You Need to Know (Google Play vs. App Store) https://www.businessofapps.com/news/differences-in-ios-android-aso-you-need-to-know-google-play-vs-app-store/ Thu, 22 Feb 2018 09:09:05 +0000 https://www.businessofapps.com/?p=28326 Silke is Marketing Manager at App Radar. When not writing about app marketing, you can find her looking for new places to explore or watching series with a cup of tea and chocolate. This article was first published on App Radar blog. Many developers decide to have their apps in both, Apple App Stores and Google Play. This is a great idea! However, to optimize your app perfectly in both stores it is crucial to understand that there are differences. Many things that are really important for Google Play, are not even considered by the Apple App Store. That being said, you need to know about these differences in order to optimize the best way in each app store. Keywords and the App Store Algorithm

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Silke is Marketing Manager at App Radar. When not writing about app marketing, you can find her looking for new places to explore or watching series with a cup of tea and chocolate.

This article was first published on App Radar blog.

Many developers decide to have their apps in both, Apple App Stores and Google Play. This is a great idea! However, to optimize your app perfectly in both stores it is crucial to understand that there are differences. Many things that are really important for Google Play, are not even considered by the Apple App Store. That being said, you need to know about these differences in order to optimize the best way in each app store.

Keywords and the App Store Algorithm

To do App Store Optimization efficiently, it is crucial to understand the algorithm used by each app store. Even though the algorithm, classifying and ranking apps is not public, you will see that some tricks in the Google Play Store won’t work in the Apple App Store. Let’s have a look at the most relevant difference: The App Store Algorithm.

Keywords play an important role in both stores, but the way they are read is different. Both take into consideration the app developer’s name and the app title when showing the search results for specific users. Other elements vary either in weighting or are specific for one of the stores.

The algorithm of both the stores is also influenced by the total number of downloads and the number of downloads in a short period. To classify the app, the algorithms combine and scramble keywords present in your app listing.

SEE ALSO: ASO Ranking Factors for Apple App Store and Google Play Store » Learn about App Store Optimization in our ASO Guide

Tweaking Google Play’s search ranking algorithm for Android ASO

Before starting ASO for your Android app, it is important to understand that Google Play’s algorithm takes almost every textual element into consideration for keyword indexing. The most relevant keywords come from the app title (50 characters), short (80 characters) and full descriptions of your app (4000 characters). Regarding the full description, use your target keywords a few times, especially on the top and bottom lines. Other elements like the developer name, URL and package name also influence your keyword rankings. Nowadays the developer’s history started to count too, meaning that developers with a positive history and a high position in search take advantage over others.

ASO Tip: In order to get a keyword indexed, it needs to be included between two to five times in the Google Play description or once in the App Title or Short Description.

Latest changes include the influence of app engagement for app games. That means it isn’t about the install only anymore, but the frequency of using the app. Apart from that, rating is taken into consideration, so answer your reviews and also ask users for it.

Google started to pay more attention to the user experience in 2017. The algorithm is now considering apps with the best performance, lowest number of crashes and stability. So, promoting your app is important, but do not forget about the user experience you are actually developing.

Looking behind Apple App Store’s search algorithm for iOS ASO

ASO for iOS is considerably different from Google Play. While Google is relatively flexible in finding keywords, Apple provides a specific field to write your keywords. Sometimes Apple App Store’s ranking algorithm gets keywords from your competitors and the category name. Apart from that, it is believed that Apple’s algorithm takes into consideration apps that produce higher revenues.

The app name, one of the most important fields for the algorithm, was shortened to 30 characters back in fall 2017. The good news is that Apple added the subtitle field, which is also considered in the app indexing and it can be 30 characters long.

In contrast to Google Play, at Apple App Store, it is advisable not to repeat keywords in the title and in the keyword section due to field limitations. Also, misspelling words and repeating the word in the singular and in the plural forms is not a good strategy.

ASO Tip: When thinking of long tail keywords, use the separate words in the keyword field to save valuable space and to keep the option to combine keywords.

In-App Purchases can appear in the app search, meaning that you must work on your keywords because, obviously, they are also indexing your product.

App Radar helps you tracking the performance of your app in search results for chosen keywords. It gives you suggestions of keywords and also displays keyword search traffic based on SearchAds. Click here to find out more about App Radar’s features.

How your app is displayed to the user

Both leading app stores, the Apple App Store and Google Play Store, show different layouts, effecting, how users make app install decisions. They more or less regularly adapt their interfaces and usability. Apple for example, just released a redesigned version of the App Store in 2017 after an adjustment in usability and design was long awaited by users and app marketers.

But let’s have a look in more detail.

Search Results

ASO for Google Play or iOS is about being easily findable at the search results, so you must know what your user is going to see before getting to your app page. Both, the Google Play Store and App Store, display the following app information in search results:

  • The app title
  • An app’s icon
  • The developer name
  • The average star-rating of an app *

ASO Tip: Since the release of iOS 11, iTunes Connect allows you to keep ratings, you have already received for previous app versions.

With the release of iOS 11, the search result shows three instead of two vertical screenshots. Also, app preview videos are about to be displayed to the users immediately within the search results. Even though you have more screenshots to show, the app frame has shrunk, meaning that almost two entire apps are shown on one screen of the app search.

ASO Tip: Make your first three screenshots show the most important features and get sure one can identify this features even on a small screen.

While everyone was excited about the new App Store, Google Play made some layout changes too. In the beginning of 2017 they have been experimenting with different search result layouts. These these experiments resulted in three different layout options.

In concrete, that means, if the search phrase matches the brand name of a specific app, Google Play gives you a more detailed preview of the best match. Thus, not only app title, icon, developer name and the average rating are shown in this listing, but the number of reviews and downloads, content rating as well as screenshots and the preview video (if available).

ASO Tip: Make sure you have your brand name clearly included in the app title to ensure, your app is shown in this layout. Also, make your screenshots appealing and recognizable even when they are displayed in a very small size.

Moreover, if Google Play thinks, you are searching for a very specific app, it shows the app icon and full title even directly within the search suggestions while you are typing. (Layout Option 3 will most likely influence the number of app page visits since clicking the search option with the icon will bring the user directly onto the specific app page.)

App Page / Store Listings

Both Google shows the average of your rating, Apple shows a total average rating and all-time stars count (instead of current app version rating only).

ASO Tip: This is good and bad news for all iOS devs. If your app already shows a positive rating, this is fine and you finally won’t have to start all over again after an update. If you still lack of ratings and reviews, you should get active by now since the rating will become an essential selling point with the new layout.

Let’s come to the possibilities of customizing an app page with visuals. These might not influence ASO straight, but it will definitely influence the conversion rate.

Google allows up to 8 screenshots per localization and one preview video. Plus, it asks for a feature graphic banner, which is shown above the app title and icon or at any featuring spot in the Play Store, if the app is featured. The video comes straight from YouTube and its thumbnail will be used as the feature graphic. At Google Play, it is also possible to make your app even more catchy by using emojis. Google shows the number of downloads of your app.

Apple allows a customized background of up to 5 screenshots and three videos of 30 seconds each. An optional text is possible. If the user already has your app this goes to the top of your app page, but if it is a fresh new user, it comes right after the video or screenshots. Your position rank within your category is shown next to the age rating.


Find out more about app pages and app listings in our App Store Optimization Guide.

App Updates

Unfortunately, to make changes in everything, apart from your description, what’s new text and URLs, you will need to be approved by Apple. However, at Google you can submit changes immediately. To make the process of publishing in both stores easier, App Radar launched the App Radar Publisher. It helps you to go over the publishing process in both stores faster, easier and more organized.

Different app platforms – different audience

Both mobile stores seek for bringing high-quality mobile apps and games to the right users. But in the end, both serve two – in some points very different – audiences.

What fits for both user bases, visual elements attract the most. Google Play’s users, however, decide more quickly than Apple’s users do. Android phone owners take their download decisions based on feature graphics, icon, rating and the short description, which means they interact less with the page than iOS users, who even scroll to check all your screenshots. In general, it can be said, that users in the Apple App Store are more likely to catch up on the app with the help of various app page elements.

ASO Tip: It is important to know where you to put your efforts to attract your potential user. Thus, A/B testing your app page is recommendable. Here you can find out more about how app A/B testing works.

Due to the huge offer of free apps, users of Android users are less likely to download a paid app. This fact makes it even harder to profit with an app offered for Android. It is easier to achieve direct sales via Apple App Store, even though, both stores get 30% of sales.

Conclusion

Both stores have their advantages and disadvantages when it comes to offering your app. Together, they count the largest number of apps just as well as the largest user base. Within this article, you now have all the necessary information you should know to succeed in the ASO of each store.

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8 Efficient Ways to Promote Your Mobile App https://www.businessofapps.com/news/8-efficient-ways-to-promote-your-mobile-app/ Mon, 05 Feb 2018 10:00:47 +0000 https://www.mobyaffiliates.com/?p=35186 If you are caught up with the headline, you’re probably thinking on your first app promotion in fiercely competitive landscape. In 2017 the total amount of apps in App Store and Google Play went over 5M. This fact means that now app developers should not only build an outstanding product or simplify people’s lives, but also stand out from the bunch of hundreds of similar apps. Even the world-famous apps with millions of daily users haven’t become popular after a magic finger snap. Developing an app and adding it to the distribution platforms is just a promising start point for your storyline in the world of apps. The reality is that after the app release, there is still much work to do. Having faced countless

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If you are caught up with the headline, you’re probably thinking on your first app promotion in fiercely competitive landscape. In 2017 the total amount of apps in App Store and Google Play went over 5M. This fact means that now app developers should not only build an outstanding product or simplify people’s lives, but also stand out from the bunch of hundreds of similar apps.
Even the world-famous apps with millions of daily users haven’t become popular after a magic finger snap. Developing an app and adding it to the distribution platforms is just a promising start point for your storyline in the world of apps. The reality is that after the app release, there is still much work to do.
Having faced countless app promotion challenges, Epom Ad Agency team defined a common pattern of the app success. It has nothing to do with the miraculous overnight successes, but will be a handy long-term strategy framework for your app promotion. Ready?

Before you start…

After getting all app development and related things done, ask yourself:  How people know about my product?
Let’s imagine you’ve decided to open a health food store. You spent months sorting everything out and finally opened the door to the visitors. The first working day is almost over and there are only ten customers who entered the shop after noticing you handing out 30% OFF flyers near balloon-decorated showcase. There is not something you’ve expected, right?
Launching an online product is very similar to offline entrepreneurship. The fact that your app is available in App Store, Google Play or any other distribution platform doesn’t guarantee people will easily find it. The very next thing you need to do is ask yourself: how to get the audience?

To start driving your first users, define a long-term marketing strategy. Where will your business be in 3, 6 or 12 months? The clearer your product vision is the better chances of your app success are.
Do you know your users? Which apps do they spend most of their virtual lives in? Which of their problems your app is solving? What value brings your app to user’s life?
You’ve answered these questions before building your app. But you can never be too thorough when it comes to your app promotion. Double-checking could prove to be very useful in getting your app in front of the right audience.The average amount of apps used daily floats between 9 and 12. It’s a great challenge to become one of these apps, so be ready to fight for your app’s life.

App store promotion: get the benefits and jump over pitfalls

Choose the right app store
When your promotional strategy is ready, make the next step and add your app to the different app stores. Usually app developers start with Google Play and Apple stores. Distribution through App Store will cost you $ 90 per month. Google Play charges developers with only $ 25 registration fee and takes 30% of the list price for all sales. Notice that along with unlocking access to millions of Android and Apple devices you will have to stand out from 3.3M apps in Google Play and more than 2.2 M apps in App Store.
Check out this list of worthy alternatives to Google Play and App Store: here are over 300 app store environments which distribute apps in different countries and niches.Trying out Amazon Appstore,GetJar, Appolicious, or any other related platform might bring very good results for your marketing campaign.
Before picking up an app store, consider the regions you’d like to cover. If you are going to come into the Chinese market, your key channels of promotion should include TencentMyApp, 360 Mobile Assistant, Xiaomi App Store, or Wandoujia.

Follow this detailed step-by-step guide and fulfill your app store submit form correctly.
Seeking for more good tips on app promotion? Join Ad Summit 2018, meet top-notch advertising experts in person, immerse into vibrant networking and learn how to grow your app.
Keywords optimization
Keywords play a crucial role if you want to make your app easy to find after the most relevant search requests. Devote enough time to adding best-targeted and related keywords to your app profile. Wrap your mind around the words you’d type in a search box while looking for the apps like yours.Tagging dozens of slightly related words is a superfluous work.
Useful services: SearchMan for gathering and search of the best applicable keywords.
Eye-catching profile
App description is really important in terms of app store optimization and user experience. Tell the app store visitors what your app is about and highlight its main capabilities. The same approach should be applied to the icon design. Try to make it simple, memorable and stylish. Think about Twitter, Facebook or Pinterest icons, simple and attractive at the same time. Dashing screenshots will also be a strong point for your profile. Users are more likely to install an app when they already know what to expect from the interface and design.

Rates and reviews
High rates and reviews from your users will help your app to whip up to the first positions of the charts. Kindly ask your audience to rate your app or to spend a few minutes writing a short review for your product. Providing them with additional value like unlocking new content or virtual lives will increase your chances to get quality feedback. Getting a good ranking in the app store will also pull your ranking up in mobile search.

Mobile Advertising Agencies

Yet another efficient-proven channel for user acquisition and driving app downloads are mobile advertising agencies. The latest strengthen your brand awareness and do product promotion through mobile devices. The best thing about partnership with such companies is they assume all the promotion hassle and give you time for doing bona fide work on your app.
Before contacting any mobile ad agencies, consider on your ads. Creatives are the crucial part of your advertising campaign and a face of your brand. In case you are not willing to dwell on this stuff, ask your mobile ad agency to advice or create unique ads with high performance for your ad campaign specifically. The vast majority of ad agencies charge an additional fee for creating high-performing ads, but sometimes you can find a truly dedicated companies, who do it for free. For instance, Epom Ad Agency have web designers team who builds banners, landing pages, native or other ad units for all types of products and brands.
! Make sure you’ve discussed your ad campaign goals, budget, rates, KPIs, expected retention rate and ROI with your personal agency manager before the ad campaign launch.
Some performance-based ad agencies like Epom Ad Agency are integrated with top ranked apps through a single SDK. So getting a personal advertising account at Epom automatically opens access to hundreds of active apps.
Yes, partnership with mobile ad agencies costs money. On the other hand, you are paying for the real results: installs, users or in-app purchases whereas ad serving and tracking remain free of charge.

Mobile App Marketing Companies

See all mobile app marketing companies to find the best fit for your business.

App Reviews

App review platforms are also good lead generators. They publish deep and entertaining reviews, feature key options and benefits of new apps.
There are two most common ways of cooperation with such media. First, you send them an overview of your product with links to app stores and ask to write a review. In another case, they might include you to specific lists or ratings of similar apps (if they have it). Probably, media representatives will ask you to pay for the reviews (and that is OK). If it happens, double check platform’s amount of monthly visits, geography, audience interests with Google and Similar Web. Applying to tech blogs like Appadvice, Hongkiat or Thenextweb would definitely make a splash and bring on new users.
Buildfire made a great list of 113 sources to apply for a quality app review.

Social Media

Featuring an app release in social media will also help with bringing the first interested users. Entertain subscribers with useful content, hot topics and thematic infographics and don’t spoil everything with mindless copy pasting. Social Media is great for catching up with your users, getting their feedback and rolling out important updates.
Do you already have business profile of your app in social media?

Appealing Website

If you are going to promote your app before the release you will definitely need a website (or at least a landing page) for highlighting the main news, app key features and capabilities. Attract people to your website while running ad campaign with an advertising agency. Offer users additional value like free levels or personal discount in return for the subscription to the app news. An email base could become additional (and FREE) channel for interaction with customers. Just don’t spam.

The power of sharing button

People want to spread the content that makes them smile, laugh out loud, muse, disagree, protest, cry, hope, slobber over etc. Your app for certain has something more behind. Cover the best of your app in the story worth spreading.

Adopt a win-win strategy and offer users immediate valuable reward for sharing content from your app in their social media profiles or blogs.

What about influencers?

Brand owners and marketing experts have already revealed the real power of influencers – trendsetters, who gathered thousands of followers around their social profiles.
Partnership with influencers seems easy at a glance. But asking a person with 5M followers to post a message like ‘I am using [App Name]. Have you already tried it?’ would be a wrong strategy. The quantity doesn’t mean quality.
Build honest and mutually beneficial relations with influencers at your niche. They might be followed by less, but relevant users.
Useful services: BuzzSumo or NinjaOutreach for identifying the best influencers in your field and location.

Promo video

Let people take a stroll around your app with a short 30sec video. Show the main features, design and users’ value of your product in a dynamic video and the world will be eagerly waiting for the release. Place your video on the website, share through social media or send it to mobile ad agencies for promotion. A good promo video will increase your awareness and heat up the interest to your product.
Snapchat promo video

And finally…

Creating an exceptional app is just a part of the work that have to be done on the way to its greatness. Despite there are dozens of app promotion channels, not all of them work appropriately for each specific product. Try to build your own tailored ecosystem with a specific range of app promotion tools, services and platforms. Don’t afraid of sticking out. Being different is a priori a good start for building a strong marketing strategy.
Contact Epom Ad Agency team and start driving installs and purchases right away.
Seeking for more good tips on app promotion? Join Ad Summit 2018, meet top-notch advertising experts in person, immerse into vibrant networking and learn how to grow your app.

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Amazon App Store Vs. Google Play Store: What are the differences? https://www.businessofapps.com/news/amazon-app-store-vs-google-play-store-what-are-the-differences/ Wed, 24 Jan 2018 11:43:04 +0000 https://www.businessofapps.com/?p=27936 When it comes to Android devices, most users don’t realize they have a choice of where to get their apps. While the most common marketplace is the Google Play Store, other app stores have become popular over the past few years. Of these alternatives, the Amazon’s App Store, which comes as the default App Store on all Fire devices, is by far the most well-known. Regardless of which store users are browsing and downloading apps from, developers still need to focus on making sure users can find their app. While the Amazon App Store and Google Play Store are similar, apps need to pay attention to App Store Optimization (ASO) best practices. Before we dive into what ASO is, let’s first go over how the

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When it comes to Android devices, most users don’t realize they have a choice of where to get their apps. While the most common marketplace is the Google Play Store, other app stores have become popular over the past few years. Of these alternatives, the Amazon’s App Store, which comes as the default App Store on all Fire devices, is by far the most well-known.

Regardless of which store users are browsing and downloading apps from, developers still need to focus on making sure users can find their app. While the Amazon App Store and Google Play Store are similar, apps need to pay attention to App Store Optimization (ASO) best practices.

Before we dive into what ASO is, let’s first go over how the Amazon App Store is different from the Google Play.

What Is the Amazon App Store?

Simply put, the Amazon App Store is the app store that is available on all Amazon Fire devices, including the Kindle Fire and the Fire Stick. It essentially serves the same purpose as the Google Play Store and has Android apps for these devices. The biggest difference is that the Amazon App Store does not require Google’s Framework to be installed.

The Amazon App Store is not limited to just Fire devices. While it takes a bit of work, the App Store can be installed on most Android devices and provide users with an alternative to the Google Play Store. However, the process requires you to enable the ability to install apps from unknown sources, which is highly discouraged by Google.

Recently, the Amazon App Store went through a major redesign and introduced Amazon Coins. This virtual currency is an alternative way to purchase apps for a discount or for free. You can either earn coins by completing in-app tasks or buy them with real money. The more you buy, the more you save, with savings up to 25%.

It’s easy to see why this might be an advantage over the Google Play Store, but in sheer numbers, Google Play has the Amazon App Store beat.

Getting Noticed on Amazon App Store: ASO Best Practices

It’s no surprise to know that Google Play dominates when it comes to the number of apps available. As of June 2017, the Google Play store hit 3 million apps by 968,000 developers, trumping the Apple App Store. In comparison, the Amazon App Store only has around 600,000 apps by 75,000 publishers, as of Spring 2016.

Despite there being a smaller pool of apps on the Amazon App Store, developers still need to utilize ASO best practices to make sure that their app is discoverable.

Here are a few tips to help any app get more downloads on the Amazon App Store:

  • Keywords: Unlike Google Play, the Amazon App Store allows you to set keywords upfront, much like Apple App Store. While it’s optional, providing relevant keywords will allow for your app to be ranked and found with them.
  • App Title: Having a strong title is important, not only to attract new users but also for search results, as Amazon indexes the title.
  • Short Description and Long Descriptions: Use this area to let potential users know what your app is about, the features that help you stand out and any other relevant information.
  • Product Feature Bullet: Unique to the Amazon App Store, you will need to provide three to five main product features that will appear on the apps main page. Use these carefully to highlight the best features of your app!
  • Strong Creatives: Creatives are any type of image or multimedia associated with your app. The very first thing a potential user sees is your Icon.  Take some time to A/B test your icon and find one that converts the best. Unfortunately, Amazon has discontinued their internal A/B testing, so you’ll have to find alternative services to help. You’ll also want to make sure your screenshots and background images are relevant and stand out for potential users.  If you’re submitting an app for Fire TV, you’ll have to submit additional creatives.

Amazon App Store Vs. Google Play

The differences between the Amazon App Store and the Google Play Store aren’t vast, but are noticeable depending on which device you’re using. While Google Play blows the Amazon App Store away in terms of available apps, the addition of Amazon Coins and the Product Feature text field helps set the two apart.

For developers, both marketplaces are a viable source to gain new potential users. Regardless of whether you’re deploying your app on the Google Play Store, the Amazon App Store or even both, you’ll need to make sure you follow ASO best practices. By following these practices, you’ll guarantee your app’s success despite competition.

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